Minor patch. Added wasp hives that spawn killer wasps and let you collect honey, added a new side quest to chapter 1, fixed a couple minor bugs. Mainly I'm patching now because I want to livestream my world editing. I'll probably be doing that right now for a while, then again tomorrow around 4 to 6pm.
Complete list of changes:
-Randomized idle frame when sprite is drawn (for mobiles with idle animations). -Added new object: Wasp Hive (spawns Killer Wasps and lets player collect honey in bottles). -Added new quest in Ch.1 to destroy both wasp hives south of Proud Bridge Inn. -Added "Please Wait" dialogue window after "timePass" script command. -Improved dialogue, added more party dialogue for Ch.2. -Fixed script bug with the Douse Arrow ability.
The reworked and added core levels are the main addition for this update! Most changes in this update are invisible and not listed in the changelog, since they were changes to the system to support both the playtest and the upcoming demo.
Changelog: - Added new core level 8 focusing on the dash gates - Reworked core level 12 for multiple paths (now core level 13) - Added core levels 14 and 15 featuring ghosts - Added core levels 16-18 with keystones - Added core levels 19-20 with charging platforms - Rotated two weekly levels with the dash boosts back in - Fixed animation on spawn
- Added new item "Makeshift Bottle", can be crafted at workbench using Plastic It will allow you to fill dirty water and then convert it into clean water using the cooking pot above a campfire.
- The number of Horde enemies has been reduced (the number of Horde enemies is based on how many nests exist in the game world)
- The zombie jump attack was removed because it was too powerful and difficult to avoid getting hit.
- Traders won't take your items if the item you try to sell has no value
- Fixed a bug that would increase Knowledge points to 1000
OddFauna : Secret of the Terrabeast - MagicianJohnson
Hello hello hello, OddFauna folk!
We’re back again with another very important update to announce the launch of OddFauna: Secret of the TerraBeast Alpha v0.3! It’s here!
There’s new friends, gameplay mechanics, items, and quality of life improvements to discover with this new update. See below for a list of all the new additions and improvements made in Alpha v0.3.
We’re thrilled that you all are here to celebrate another milestone in the development of OddFauna. Of course, our Alpha Beast supporters have already been with us on the Alpha journey, and we’re grateful for their support. Additionally with this update, we’re pleased to welcome Beta backers to the game as well! Backers whos pledge includes Beta Access will now have access to Alpha 0.3. This is fantastic news as more folks will be able to experience the game. Plus, more people playing the game means more opportunities to find bugs and more opportunities to provide feedback on the gameplay experience.
Keep an eye on your inbox as we will be sending out a Mailchimp email to inviting you to complete a new survey. It will go out next week. Your participation in this survey is important as it allows us to shape this game in exactly the direction that you want to see. The first surveys were extremely helpful and I am so thankful that we recieved so many responses. Now that Peter is back on the team helping out with the community, I am hoping to do more frequent surveys. We love your feedback!
For all other backers who are excited for your chance to play; I am still working on the plan to get you all playing. If I am able to get enough Alpha Steam keys for everyone, a realistic timeframe is this fall.
At this time I have no new update on the "Ride" sculpture. To remind backers whos pledge included a sculpt where we are at in the process; we have a factory sample and it looks great! Thats the good news, the bad news is we are still waiting on it going into full production. I am still patiently waiting to hear an update from the studio (Level 52) that is making it for us.
Alpha v0.3 Updates
Trico has been added to the game!
OddFauna now simulate a daily routine, they have goals, needs, etc. (This is just the start and I have many plans for how their AI will behave)
They now gather resources and create stockpiles
They will clean up around their homes (kill blight)
I made some updates based on the play content. The updated contents are as follows.
- Adjusted or deleted objects that severely impede the progress of the game. - The entry interval for new songs has been moved up early. - Adjusted the collision logic of the axe. - Reduced the number and size of ducks that bother you.
I am constantly modifying the content based on the play content and feedback. The Legendary Duck can be seen on PV, and I'm also considering giving additional information and hints if we experience a major failure at the moment. I'll be back as soon as possible.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - rui_kanazawa
Hello Pilots, This is “Mobile Suit Battle Operation 2 Steam® team.
Due to the "On situations where matching fails" announced on Wed., May 30, 2023, the scheduled Clan Match will be cancelled as follows. We will announce the detailed re-opening date as soon as the details are finalized, including the fixes for the difficulty in matching. We sincerely apologize for any inconvenience this may cause to pilots.
The Can Match to be cancelled Scheduled for Saturday, June 3, 2023, 05:00 - 06:59 (PDT)
Thank you for your continued support of the "Mobile Suit Gundam Battle Operation 2" Steam® version.
So, like, in all seriousness, this is the game that I should be writing on pain meds right now. This one rounds out the three DLC Sequels that are hitting in the year of our Gourd 2023.
So, like, in all seriousness, this is the game that I should be writing on pain meds right now. This one rounds out the three DLC Sequels that are hitting in the year of our Gourd 2023.
So, like, in all seriousness, this is the game that I should be writing on pain meds right now. This one rounds out the three DLC Sequels that are hitting in the year of our Gourd 2023.