MOBILE SUIT GUNDAM BATTLE OPERATION 2 - rui_kanazawa
Thank you for playing "Mobile Suit Gundam Battle Operation 2". This is the Steam version oeperations team.
Server maintenance will be performed on the following schedule.
◇Date & Time [PDT] 06/02/2023 22:00 – 06/02/2023 01:00 [Scheduled] [CET] 06/03/2023 07:00 – 06/03/2023 10:00 [Scheduled] ◇Maintenance Details Server Update ※Please note that you will not be able to log in to the game during the maintenance.
※The end time may vary depending on the maintenance status. Please understand this in advance.
We apologize for any inconvenience this may cause and appreciate your understanding and cooperation. We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
Thanks for all the feedback on PieClicker recently, hopefully this update will address as many issues as possible while adding plenty of content to the game! As usual, any bugs or extra requests can be made to the PieClicker community tab.
A feature I want to talk about for a second are "scenarios". These are events that can change the overall "story" of PieClicker and add some engagement. Here's an example, if you buy a Nuclear Pie Reactor there is a chance it has a meltdown, if this happens, you're prompted with choices. Since this is a very new feature I'd like feedback on it!
Without further ado, here is the changelog.
- Removed secret settings achievement - Removed broken mod achievement - Added minimum window size for PieClicker - Added MOTD/Game tips on the main menu - Added new data merge system to smoothly copy save data to new update - Added additional number abbreviations - Added a new game modifier - Added a rocket ship upgrade - Added achievements for 50, 100, and 150 purchased (Chefs, Ovens, Flyers, and Rolling Pins only for now) - Added game scenarios - Updated Nuclear Pie Reactor cost - Updated game credits
Edit: I forgot to mention, I also added an achievement called "Blast Off" for when you get a rocket ship!
I have listened to feedbacks from many of you who complained that price is too steep. After much thought, I haved decided to reduce the price of Hellpit from $7.99 to $3.99 (50% off). This price change is permanent.
I want to get my game to as many people as possible, hence the decision.
So now you can get it on Steam for $3.99 (or depending on your region, steam will autoconvert to your local currency)
Also big thanks to early buyers for supporting Hellpit.
Bug Fixes Uklangor now has a proper damage calculation when not listed as enemy #1 Corrected Haven Arena attendant dialog after chapter 3 Historian damaging AoE skills should now correctly damage any remaining living enemies
Made sure all file reads are actually open, so no more file not found/opened errors.
Fixed some button text rendering issues. (popped up related to old world saves)
Nothing entirely game breaking. Because if you click "play world" as you created a new world Then if you never crashed before atleast one autosave, Then you could have just used the Recent World load button, Which would have never thrown this error.
Anyways, please break my game more, and tell me about it. (actually) Also have fun!
This patch introduces the Opening and blocking systems.
Openings are a form of status effect that will make certain other abilities more effective when they are active. In the case of Off Balance, it will increase the effectiveness of knockbacks and knockdowns.
Blocking will absorb a portion of incoming damage, at the expense of 10% of the power cost of this. This is not a good trade off in early levels, because enemy damage is very low, and there is a minimum of a 1 power cost when it absorbs. It is much more effective against higher damage enemies, though. And has a chance to create an Off Balance opening when successful.
Holding the shift key will now enter into block mode. It will cancel if you move or attack. While active, it will absorb up to 50% of the next incoming attack. That absorption will come at the cost of 10% of your power in relation to the incoming damage, rounded up. Meaning if you took 30 points of damage, it would absorb 15 points of damage, but cost you two additional power to absorb that damage as 1.5 rounded up is 2. If you only had 1 power and couldn't cover that, it would absorb 10 points of damage, as that is all that you could cover, and you would take 20 points of damage, instead of 15.
Added a new Off-Balance status effect. Successfully blocking an opponents attacks at close range now has a chance to create a short Off balance debuff. This debuff will increase the effectiveness of knockdowns and knockbacks on that target while active. We will be adding more of these types of openings in the future.
Off-Balance currently increases the potency of the following player abilities: Shield Smash, Leaping Strike, Spinning Strike, Ward, and Overpower.
Added a new Vulnerable status effect. This will be triggered by attacks that stun, mesmerize, or knockdown targets, leaving them vulnerable. They will increase the potency of attacks against the target while in this state.
The following player abilities can now create Vulnerable openings: Overpower, Hold Undead, Sleep, and Sanctifying Shock. Vulnerabilities can also be created by some enemy abilities.
Code optimizations to be able to better cache some server side code.
Reduced the distance that spiders will attempt to use the leap attack from.
You can now unslot abilities by using ALT+Left Click on the action bar icon. This was previously SHIFT+Left Click. But has been changed to make it easier to switch between blocking and attacking.
Increased the duration of the scenario tip in the Hideout.
Increased the radius of the Shield Smash ablity (Guardian/Warrior).