In the spirit of the Pride month, we are thrilled to announce a special update. We deeply believe that love knows no bounds, and each one of us deserves recognition, acceptance, and freedom to express our identities. It is with this belief that we are launching our latest update which embraces diversity and champions inclusivity.
Today, we are introducing a new feature - Flags. But these are not just any flags. They represent you, your identity, and your pride. We have been working on a collection of flags that represent a variety of sexual and gender identities.
But that's not all. We understand that identities can be as diverse as the colors of a rainbow, and sometimes, they might not fit neatly into a predefined category. For this very reason, we've ensured that the flags are customizable. Yes, you read that right! You can now create your own personalized flags, representing your unique identity or supporting those identities close to your heart.
You can use these flags as a permanent decoration for your farms, proudly displaying your solidarity with the diverse Farmburgh community. It's a small step in making Farmburgh a place where everyone feels seen, recognized, and welcomed.
Remember, Farmburgh isn't just a game; it's a community. A community that thrives on acceptance, love, and mutual respect. By introducing these Pride flags, we aim to reinforce that everyone, regardless of their sexual orientation or gender identity, has a place here. You are accepted.
Happy farming, and once again, Happy Pride!
Adding a custom flag
Navigate to your Steam library directory. This will usually be "C:\Program Files\Steam\steamapps\common" or "C:\Program Files (x86)\Steam\steamapps\common"
Go the the "Farmburgh" folder then to the next "Farmburgh" folder then finally to the "CustomFlags" folder
Add your image file to this folder and make sure it fits the following specifications for the best results.
2:1 ratio / 1920x960 pixels
.png and .jpg file types only
Launch the game, and you should be good to go!
Patch Notes - Version 1.1.8
Fixed an issue causing decorations to not be saved correctly when deleted or moved.
The 2 player mode has arrived... Are you ready to race with the cars you want on 45 race tracks? Fight one-on-one. If you want, activate artificial intelligence and let 4 more cars be in the game. You can play on any map you want. Whether you fight for 1 round. Do a 20-round endurance challenge if you want. Control on a single keyboard is supported. 2.Player Control: It is done with wasd and 5123 keys. Various actions are available, such as Tab Shift Q E. You can compete with 2 separate gamepads.
A massive thank you to everyone for checking out Monsters 'til Midnight since it launched! It's great to see people enjoying it!
We've been taking in all of the feedback we've received, and are doing our best to tackle various things to improve the game. As a small team of two with young families, we have to pick our battles, but we'll do our best to keep on improving the game in all aspects where possible.
Now let's jump in to the update!
Change Log
1.0.8553 June 2nd, 2023
--------------------------------------------------------------------------- This initial update addresses some issues we were able to deal with quickly alongside other post-launch work. We are listening to all feedback and will be tackling some bigger changes in the coming weeks:-
Fixed a couple of achievement/collection related issues. Added Active Ability caption on character select. Slight rebalance of some enemy waves, upgrades and coop enemy scaling. Buff for Grave Warden weapon. Tweaked enemy spawn particles to be less distracting. ---------------------------------------------------------------------------
Plans for Auto-Aiming Option
Although Monsters 'til Midnight was designed around the idea of being able to manually aim a selection of the game's weapons, many players have requested that the option to auto-aim be added. We want the game to be enjoyed by as many people as possible, so this feature is something we plan to work on and add soon. We want to make sure it feels great and fits into all of the existing systems around it, so it's not something we want to rush.
Enemy Spawns and Overall Balancing
Enemy spawn rates and overall balancing adjustments are things that will likely be in flux as we receive more feedback, and make tweaks and changes accordingly. Although everyone has different preferences regarding these aspects, we'll do our best to strike a good balance.
Potential Mac Version
As a two person time, managing the game across multiple platforms can be a challenge, but creating a Mac version of the game is something we may consider down the road if enough people request it.
We hope you enjoy the update, and thank you again for all of the support!
I’m excited to announce that Zoeti Steam cards, emotes, and badges are out now! If you have played Zoeti, you should have the cards already in your inventory!
For those that want to negotiate some trading to collect all the Zoeti cards, you may use the trading sub forum for Zoeti on Steam! There are 7 total cards to collect! https://steamcommunity.com/app/312520/tradingforum/
Rise for the Fight - Early Access - Reece Makes Games
Here is the changelog:
- Fixed an issue in Pandemic and Infection where the infected had no form of weapons. - Quick Match PVP is now Quick Match Customs. This will be for Custom Games. - Custom Games now support up to 10 people, and the opponents section will be disabled. - Added Matchmaking Menu. This will consist of 3 Playlists: Free For All Modes, Objective Modes, and Apocalypse Modes. These lobbies will support up to 5 Players. - Matchmaking will require at least 2 Players, and will have a Map/Mode Veto system. - Updated the Infection mode, so that if there is still no zombie after the game starts, it will continue to try to randomly pick a zombie until someone gets infected. - Disabled Infection... for now. This is due to some major performance issues to the infected.
BUILD 1 PATCH 1 CHANGELOG: - Fixed an issue for Custom Games where the max player count was 5 Players instead of 10.
BUILD 1 PATCH 2 CHANGELOG: - Disabled Custom Games for now, due to an issue where the mode/map config will only update for the host. - Changed Veto Vote Pass Requirements. If there are 3 players or less, it will take one player to pass a veto. If there are 3 to 6 players, it will take all players but 1 to pass a veto. If there are more than 6 players, it will take all players but 3 to pass a veto. - Increased Max Lobby Size from 5 Players to 10 Players. - Changed the Minimum Player Requirements for players to vote from 2 to 3. - Moved the "Opponents" section to the left side, and resized it to 300x1080. - Brought back Infection. The performance issues have been fixed.
BUILD 1 PATCH 3 CHANGELOG: - Added additional spawnpoints to Stadium, and Streets. - Updated Bridge Textures to no longer use Minecraft Textures. This is due to copyright infringement. - Fixed the Matchmaking Tab. The Controller cursor would go under the UI when the Matchmaking menu is open.
If you own the game, make sure to download this update. If you don't own it. I am giving away a few keys, so feel free to ask in this thread for the chance to get a key. -Reece
- You can now play Tricky Typing all by yourself! I heard a lot of y'all don't have friends? 🤷🏿♀️ That's none of my business, but I have included a Single Player Mode in Tricky Typing. You can now type to your singular heart's content
- ☁Cloud Saves☁ will keep your stats saved across devices - The Main Menu has been updated to look 12%🤏 more appealing - Practice Mode now allows you to practice real words - Playstation Controller support is even better - The Tutorial has been updated - A 'Pause Reminder' was added to the bottom of each match, just in case you forgot - New accessibility options were added:
Disable Streaks
Disable Screen Shake
Disable Vibration
Disable Pause Reminder
Change Game Speed (50% - 150%)
- 2 new Power Ups were added: • Multiplier: Each word you finish will now count as DOUBLE POINTS • Goblin: This STANKY guy will steal 20% of the highest player's points