No spoilers ahead but I recommend reading this after you've played the update.
First of all, thank you for being patient. Somehow, after every update, something happens irl that takes me away from my work for a little while. This time it's the move to another country. I leave this month so I couldn't really delay the episode any longer since I still have to pack. Overall, I feel like I got the message that I wanted the episode to convey, across.
Up until now, the story has been very light hearted and more of an introduction to most characters and places. With episode 5, I wanted to really throw the plot in there while still trying to maintain the pacing as much as I could. From the pov of my script, more could have happened in this episode which I will include in the next update. (These won't count towards episode 6 but will be added to this one. So the release of episode 6 will include some content for episode 5 too).
Please remember that the length of one episode doesn't indicate the length of every future episode. Some might feel short, some might feel long. There's a lot that has to happen before episode 15. And If I feel like an episode was 'too short', I'll always add more to it in the next update. The story is above everything else for me so I won't try to finish it just for the sake of hitting that 15 episode.
I'll have to start packing up my PC as soon as possible since I leave in two weeks and need to make sure it's packed well. If some bugs do pop up, I'll use my laptop to fix them. Nothing game breaking should show up though since this is a pretty straight forward update in terms of coding. If you find typos or errors related to text, please post them on my discord under the bug reports channel. Here's hoping that this move helps me really settle down and gives me the opportunity to work on the game uninterrupted.
I'm thrilled to announce that the Fuel and Faith update (V0.9.8) is now officially live. You can play version 0.9.8 in the default branch! I would like to express my gratitude to everyone who provided assistance with testing and balancing during the beta period.
In this update, I've introduced a new occupation - the Pastor - and added new locations - gas stations, churches, and clothing stores. There are also significant alterations to the vehicle fuel system, and I've included 30 new items like bags, beverages, and generators.
Fuel and Faith Update teaser:
Three New Places
New places - gas stations, churches, and clothing stores - have been added. Each place offers specialized items like fuel and clothing, and you'll also find unique furniture and objects that can only be found at these specific places. Make use of these new additions to enhance your survival strategies.
New Fuel System
I've implemented a more realistic vehicle fuel system. With the addition of 76 new vehicle arts, vehicles now have different specifications for fuel levels, fuel tank capacities, and fuel economies. Now, you can refuel, check the fuel economy, and use pumps to retrieve fuel.
Added Pastor Occupation
The 15th occupation, Pastor, has been added. A Pastor is a spiritual leader with a fixed "Pacifist" trait but also possesses unique abilities like 'Pray', which uplifts companion's morale, and 'Sermon', which grants a potent buff. Use this to lead your allies and build a formidable team.
Inventory System Upgrade
Ten types of bags have been added. The number of bags you can wear is limited depending on their type. By wearing a bag, you can carry more items with fewer AP penalties. Also, now you can store items in furniture too!
Generators and Refrigerators
Four types of generators that can supply electricity to your location have been added. Plus, now you can store and preserve food in refrigerators. Find fuel, start up your generator, and keep your food fresh for longer!
Sandbox Expansion
I've added options for the number of each location and the amount of fuel in vehicles, thus expanding the existing sandbox options. This allows you to tailor your gameplay experience.
In addition to these changes, I've introduced offline mode, automatic end turn when sleep, and new traits as many of you have requested. Please check out the full patch notes below for more details. As always, thank you for playing Terminus: Zombie Survivors.
---------------------- Full Patch Notes ----------------------
Art & Animation
Improved some item art.
Added 76 new vehicle arts.
Animation speed adjustments now apply to refueling and lockpicking.
Backend
The Steamworks version has been updated to the latest version (1.57).
Bug Fixes
Fixed a bug where you could swap places with a fainted character.
Fixed a bug where you could use items while fainted in the item exchange window with a companion.
Fixed a bug where normal zombies occasionally had high HP exceeding the maximum.
Fixed a bug where you could increase a fire strength without waking up from sleep using Shift + Click.
Fixed a bug where the Purity trait did not apply when increasing a fire using Shift + Click.
Fixed a bug where NPCs occasionally had unique traits from other occupations.
Content
Added new locations: Gas station, Clothing store, Church
Added a new occupation: Pastor
Added 30 new items: School bag, Backpack, Tactical backpack, Hiking backpack, Fanny pack, Sling bag, Messenger bag, Tote bag, Duffle bag, Makeshift bag, Small gas can, Gas can, Makeshift siphon pump, Siphon pump, Electric siphon pump, Alarm clock, Digital watch, Bible, Rice, Pasta, Crackers, Granola bar, Energy drink, Vitamin drink, Soft drink, Denim jacket, Leather gloves, Work gloves, Knit gloves, Portable generator
Bag items can be equipped to reduce the weight in the inventory, and there are limits to the number of bags that can be worn on different body parts.
Gloves can be worn to increase attack power, crafting speed, and other effects, and only one can be worn at a time.
Added new crafting recipes: Makeshift bag, Makeshift siphon pump
Added a system to cars that includes fuel level, fuel tank capacity, storage capacity, and fuel economy.
Added 4 types of generators.
Added a food preservation function to refrigerators and beverage coolers.
Added explorable decayed corpse objects.
Added glass doors to some places.
Added storage capacity to furniture. You can now store items inside furniture.
Added a workbench (+20% crafting speed) to the hardware store and a tailor's workbench (+50% clothing crafting speed) to the clothing store.
Added new traits 'Survival Partner' and 'Survival Squad'.
Feature
You can play in offline mode.
Added an option to adjust the number of places in Sandbox.
Added an option to adjust the amount of car fuel in Sandbox.
Grouped Sandbox options and made the label names more accurate.
Gameplay
The maximum values for the character's stats have been changed to 30/18/24/24.
The starting values for the character's stats have been changed to 25/15/20/20.
Added automatic turn end when sleeping. Now you can choose when to wake up from sleep from three options.
Increased the amount of energy recovered during sleep from 2 to 3 (based on 100% sleep quality).
Recover 1 HP and 2 AP per turn during sleep.
Changed the effect of ailments, sleeping pills, etc. on AP recovery from a fixed value to a percentage value. (e.g., headache -2 → -20%, sleeping pill -3 → -30%)
Removed the continuous sleep bonus.
Increased the sleep quality during the day from 50% to 70%.
Changed the effect of the ‘Deep Sleep’ trait: Energy recovery during sleep is 1.5 times. You won't wake up to loud noises.
If you don't set an alarm clock, you won't wake up until your energy is full or you hear a loud noise.
A companion can wake up another sleeping companion.
Sleep quality in tunnel has been adjusted to match that of other indoor locations.
The AP recovery rate based on health has been increased from 9-11 to 10-12.
The cooldown of the Athlete's Boost action has been increased from 3 to 6 turns.
The method of refueling cars has been changed. You can now use a gas can to add fuel, and a siphon pump is required to retrieve it.
The amount of fuel used when driving varies depending on the fuel economy of the car.
The ability for fire trucks to pass through dangerous places has been removed.
Removed the pathfinding function from cars.
The 'Skillful Search' perk now also applies when inspecting cars and generators.
When crafting a Molotov cocktail, only the stored fuel is used, not the entire gas can.
The fuel required to make a Molotov cocktail has been reduced to 0.5.
When increasing a fire's strength, only the fuel from inside the gas can is used, and the size of the fire increases by 2 for each unit of fuel.
You can disassemble gas cans to obtain scrap plastic.
The effect of the Firefighter's Rescue Expertise perk has been increased to 40%/65%/85%.
The term 'Durability' for items has been changed to 'Condition', and a new 'Durability' now affects the rate of condition reduction.
Durability values have been added to clothes and bags, and the 'Quality' of existing weapons and tools has been changed to 'Durability'.
The effect of the Clean Attack perk has been reduced to 15% and the maximum number of acquisitions has been increased to 5.
The condition of clothing, which decreases when attacked by zombies or per turn, now varies based on durability, rather than being a fixed value.
The reduction in clothing condition due to zombie attacks varies depending on the attack power of the zombie.
The name of the Lightweight Jacket has been changed to Windbreaker.
A slight water resistance rate has been added to the Windbreaker.
The effects of jackets and padded coats have been increased. Jacket defense 0.8 → 1.5, Padded coat maximum temperature 3 → 3.5 and defense 1 → 1.8
The weight of the umbrella has been reduced from 0.7 to 0.4.
The Dexterity stat determines the durability of the result of crafting.
Durability decreases slightly each time a repair is made.
Instead of providing a 0-100% bonus for attack power based on the Combat stat, the base value has been changed to 100-200%.
The speed of proficiency increase slows down as it increases.
The calculation for Move AP and reading speed increase has been changed to additive.
The base number of locations has been changed: Police Station 5 → 3, Gun Shop 3 → 2
More diverse items, aside from planks and rags, will now spawn on the floor.
Some doors and windows will now spawn open.
The chance of finding alcohol and beverage items in the refrigerators of houses and restaurants has been added.
The value of jewelry has been increased to medium-high.
The category of alcohol has been changed to food.
Satiety effect has been added to alcohol.
You can disassemble the slingshot, crude bow, short bow, long bow, crossbow, and wooden spears to obtain sticks.
The bleeding effect is now applied after returning to the player's turn instead of immediately after a zombie attack.
The effect of increasing satiety when cooked has been added to potatoes, carrots, ramen, and meat.
The weight of the fighting knife has been changed from 0.5 to 0.3.
The weight of the bird trap has been changed from 1.8 to 0.9.
Using alcohol in a bottle for cooking now adds a glass bottle to your inventory.
Bandages, compression bandages, and makeshift bandages can now be used as fuel.
The value calculation for rotten food has been adjusted to have a lower value.
Made it possible to use wooden spears as materials when crafting knife and machete spears.
Help
The basic operation guide has been improved for easier understanding.
Sound
Added sound effects: makeshift siphon pump, siphon pump, electric siphon pump, alarm clock, digital watch, sermon, gas can, gas pump, generator check, generator on, generator sound effects, glass door attacked, glass door broken.
UI
After searching furniture or a corpse, you can now select which items to take.
In the search result popup, you can now eat food or wear clothing.
When you end your turn, the selection does not reset to the starting character, but maintains the currently selected character.
Tooltips for all furniture now display their individual names, such as display, refrigerator, desk, instead of 'Furniture'.
Improved the context menu to allow more specific actions.
Removed the car modal and changed to use cars through the context menu.
Added information about energy recovery from excess AP to the character panel tooltip.
Some labels and descriptions in game settings have been made clearer.
Changed the term 'Item Effects' in the character panel to 'Active Effects'.
Changed the term 'Backpack' to 'Inventory'.
Swapped the position of the 'Take All' button with the 'Drop All' button in the inventory, moving the 'Take All' button to the top.
Limited the length of item text in vehicle tooltips to prevent them from getting too large when there are many items.
Increased the speed at which the floating texts are shown.
Allowed players to set pillows and blankets as "in use" even when not sleeping.
When selecting a crafting recipe, if a tool is required for crafting, the tool in the poorest condition will now be automatically selected.
Modified the player's turn indicator to cover less of the screen.
- fixed ballistic launcher firepoints - fixed orbital mines damage - fixed sniper beam upgrades showing after lancer beam equip - black hole no longer pulls player - fixed steam save music setting not saving - fixed rewards not giving all cards - added safety code to make sure asteroids are on the zero plane - changed particle collider weapon to use double fire and firepoint variation - changed feared enemies color to override slow/freeze color - reduced textures for better memory usage
Join Discord and Give Me Feedback
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
For June let’s talk about the Mud Golem and our design philosophy for units.
Each unit can evolve into multiple classes, but those classes will generally fall into four categories: Frontline, support, damage or flanking. Damage can fall under range, melee, or magic-user. -Flanking units are strong fast units that can attack the backline and run away. -Damage units have high damage and either low hp or high control cost. -Support covers healers or buff/debuffers. -Frontline units can sustain more damage and try to prevent weaker units from taking damage.
The Mud Golem is a frontline, defensive monster so its focus is on stopping enemy units from hurting the backline.
They achieve this by disrupting enemy movement and ranged attacks. They start with mudsling, which blinds an enemy, making them more likely to miss attacks and reducing the range of their attacks. They are also able to unlock a crippling attack, push attacks and projectile defenses. The Mud Golem’s evolution unlocks abilities ranging from mud walls to unit restraints/initiative delays.
Overall the game is progressing well! We hope you all have a great June.
As seasons go, spring doesn’t have much going for it. It’s wet, there’s too many insects, idiots are all over the place skipping through parks and falling in love. Luckily, our global spring nightmare is finally almost over — and that’s because the Summer 2023 Dota Plus update* is here, dropping from the sky like a meteor on the grateful people below. The update includes refreshed seasonal quests and guild rewards, plus an all-new treasure to explore.
* Attention, web designer! Make sure these words are in Impact font! **
** Not these words.
Dota Plus Seasonal Treasure
The Summer 2023 Seasonal Treasure is here and available for purchase with shards. This treasure features all new sets for Axe, Ember Spirit, Troll Warlord, Zeus, Oracle, Queen of Pain, Sand King, and Treant Protector. There's also a chance to unlock Moil the Fettered courier, who haunts the lanes bearing random prismatic and ethereal gems.
We've also taken sets that were available in the Spring Treasure 2022 and made them available for direct purchase for 15,000 shards each as part of the collection of legacy sets in the Shard Shop.
Updated Seasonal Quests & Guild Rewards
Today’s update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.
Guild Tier
Rewards
Silver
Emoticon - storm_impressed
Emoticon - void_thumbsdown
Emoticon - void_unimpressed
Gold
Spray - Lichsicle
Spray - Puck Dagon
Spray - Sven Strength
Platinum
Chat Wheel - "See you later nerds"
Chat Wheel - "Que Dota é esse, cara?"
Chat Wheel - "再见了宝贝儿!"
And Lastly…
Let’s all take a moment to remember Mi "YammerS" Hongwei, a beloved member of the Chinese caster community, who sadly passed away earlier this week. In memory, we’re including one of his most popular voice lines as a platinum-tier guild reward.
I already announced last fall that there won't be any major updates coming any more. I wanted to let a few months pass to see, if there are any bug reports coming in or if there are any issues left. After no bug reports where brought to my attention, it is now time for the game's final release.
In the past months, a lot changed in my private life, too. Included in these changes is a new job position that I enjoy a lot, but my contract is very restrictive regarding any development activities outside my job. Originally, I had the idea of release new updates with new content every few months, but for the reasons I just mentioned, I have to conclude the development of Galactic Crew II.
I want to thank everyone who bought and enjoyed the game in the past years and I also want to thank everyone again who bought the first Galactic Crew and got this title for free.
I do not know what the future brings, but I hope to see you all again in the future and I am excited being part of this crew.
This weekend, we're having a sale on cosmetic effects from the Sanctum Mystery Box! All microtransactions from the Sanctum Mystery Box as well as their variations (except for the Winged Vilemorph Pet) will be on sale! Check out the full list of specials here.
Because the Winged Vilemorph Pet was released into the store at a later date, it will not be available at a discounted price during this sale, but will be discounted in future sales.
Not sure what's in the box? Be sure to check out what's in the box in the video below.