All the fashion! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting June 2nd at 12PM AET.
Another month has seen a rework to the loadout editing system in preparation for a revised progression and ranking system that we hope will be more rewarding for players.
There are a few changes that players may notice, but the two biggest ones are:
Custom loadouts have been replaced with the ability to directly edit the class specific preset loadouts.
Loadout ammo, attachments and camos can now be changed directly in-game, while in a match.
From June 2nd at 12PM AET until June 9th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
This update comes with the current content for episode 5
- ~800 renders - Some new animations - Added a personality scoring system for some dialogue choices that'll be obvious based on the icon next to them. For now, these will just track your points which will translate to achievements whenever they're implemented.
A cumulative set of bug fixes (including the Cheeky hotfix from the last update) while we work on some deeper stuff that we can't really talk about yet. Enjoy!
Changelog 2023-06-01:
Fix bug that added Cheeky badge for every kill after Cheeky failed.
Minor typos fixed.
Fix Piercing Wand predicting resist stripping on all simulated attacks vs just the first one.
Prevent score screen from showing monster class names twice.
Simulate Goatperson health and mana loss correctly when exploration is larger than current food count.
Allow badges to be earned as new after rewinding.
Prevent incorrect momentum predictions for reviving enemies.
Fixed crash that could happen when killing The Firstborn indirectly from a small subdungeon.
Prevent subdungeon stairs from spawning on un-walkable tiles.
Stop Exploding Sign preventing item double-click pickup on the same tile.
Preserve item size alterations across triple quests.
Prevent Deathgaze accumulating beyond 100% in Triple Quest 3.
Fix rare infinite loop in Triple Quest 2 generation.
Prevent Rewinding from destroying active Triple Quest progress and preventing successful completion.
Fix rewinding on a PQI preventing PQI completion.
Make sure active quests stay active after rewinding.
Prevent edge-case that could create a double PQI after rewinding.
Fix nullref when rewinding with no active quest.
Track PQI completion after rewinds when it wasn't the active quest.
Prevent spam clicks from deselecting important buildings during advisor animations.
Have you ever heard the saying, âAny sufficiently advanced technology is indistinguishable from magicâ? Well, Anon has! Which is why he chose technomancer as his class for his new RPG outfit. Donât know what a technomancer is? No problem, Anon is only too happy to explain the ins and outs of the lore to a newb⌠so long as that newb is you!
Whatever your power level, you wonât need any supernatural hacking skills to unlock his new look - just log in every day of his Limited Time Event and collect your daily event tokens, and youâll be discovering the secrets of technomancy in no time!
To encourage the protection of our home, the World Environment Day holiday week is now live!
During this week complete as many tasks as you can to unlock various rewards, among them the Apple Green Dye! (Not all tasks can be completed by all players)
All the fashion! Dedicated servers 7pm-10pm local each night for NA, EU and OCE starting June 2nd at 12PM AET.
Another month has seen a rework to the loadout editing system in preparation for a revised progression and ranking system that we hope will be more rewarding for players.
There are a few changes that players may notice, but the two biggest ones are:
Custom loadouts have been replaced with the ability to directly edit the class specific preset loadouts.
Loadout ammo, attachments and camos can now be changed directly in-game, while in a match.
From June 2nd at 12PM AET until June 9th at 12PM AET:
Official dedicated servers will be live on each night of the playtest from 7pm-10pm for NA, EU and OCE (Dedicated server local times can be viewed from within the main menu).
P2P is available all week long.
Dedicated server events, community discussions, polls and regional LFG channels can be found via the Community Discord.
Everyone is welcome to Request Access and participate in any or all playtests. Please also Wishlist the game if you enjoy it or want to keep up to date on its progress, as this helps us a lot.
Today I bring you part 1 of the Stackhunter side quest! In order to hold myself to reasonable deadlines, Iâm gonna release this in three parts with parts II and III arriving in July and August.
Help your new client locate a mysterious treasure hidden in the depths of the corporate complex. Part I will kick off the story with three new missions and an introduction to Starbucc, a cold, calculating fortune seeker with many secrets, and a little bit of a tsundere side (O///O).
This side quest will appear automatically after completing the Malicious Emails mission half way through the main story. Youâll have to choose between two missions for each playthrough. If you wanna jump straight to the action or experience all three without starting a fresh save, you can use the following codes in your terminal.
go_to_scene_ PrismTaster
go_to_scene_ BathhouseGen
go_to_scene_ PrismSwamp
If youâre working from a completed save, I recommend turning on the âscale enemies with shopâ option in the gameplay options. This will increase the difficulty to match your character.
Outside the new mechanics which I will not spoil here, there are a few bug fixes and changes to go over. Here are da notes.
3 New Missions! But you knew that already.
Added 14 new Grenade Sprites, doubling the total number. This is a long overdue chore to give nades some much needed visual variety. I'll be sprinkling more of these in over the next couple updates.
Added a handful of new skeleton sprites.
Fixed a bug causing enemies to shatter class when it connected with their weapon, even when the blade was not live
Fixed a bug with operator computers causing them to crash your terminal if you attempted to connect to an invalid machine.
Thank you all so much for playing DDS! Iâm excited to finally show off some of these new missions. Theyâve been very hard to develop but I think youâll enjoy them. See you all next month with 2 more!
(Btw, could like 2 of u leave a review?đđ Weâre really close to hitting that 300 milestone!)