Another Thursday, another weekly build. And this time we got it out on the right day! We've got some stuff that many of you have been asking for, so let's jump into what's new this build!
NEW:
New character creation endings: Now depending on what choices you make when going through school, you'll get one of 12 possible endings (won't always be expelled anymore, hurray!)
Custom Player Portraits: There's a special folder that you can now add your own images to and then set them as your character portrait by right clicking on your character's portrait on the relationship screen (tutorial will be post to YouTube soon!)
Display Ara costs in tooltips: Now when you hover over spells, you can see the the Ara costs as well as the AP costs in the tooltips (player request)
Display AP costs for weapons in stores: Now you can see a weapons default AP cost in the item's description when in stores (player request)
Display actual weapon attack AP cost in combat: When using a melee weapon the AP cost can change depending on if you are using it in it's natural range or outside of it's range, but we weren't displaying the new AP costs. Now when you attack with a melee weapon, the AP cost now updates in the castbox window when you hover over targets to show the actual AP cost (player request)
IMPROVED:
Relationships were swaying trade pricing too much. We've fixed that...
Fixed cramped text on conversations with NPCs when on the highest text scaling setting
Better balanced male name generation. Now you shouldn't see towns full of Walters :)
FIXED:
Fixed: Bug causing weapon melee AP cost not to reset after using it outside of it's default range
Fixed: Gems causing inventories to break. (We've totally removed them from resource generation)
Fixed: Added temporary check to remove Gems from inventories should Gems exist to prevent further inventory breaks until there's a more permanent solution to Gems
Fixed: Getting hit by multiple combat encounters simultaneously
Fixed: Log window showing styling code for certain messages
Fixed: Frozen enemies storing up their AP and unleashing it all at once when they unfreeze. Now their AP gets reset to their max AP every turn
Fixed: Fireseed quest infinite loop bug
Fixed: Bug causing town tooltips showing through world gen / character creation screens
Fixed: Enemies can no longer dodge status effects (like burning)
Fixed: Some Conclave Chapterhouses and Healers weren't open 24/7 like they should be
Fixed: Trade Counters duplicating themselves on the character sheet
Fixed: Fixes to Weapon Skill requirements and replaced skill check with a stat check
Fixed: Bug causing some hexes on the world map to appear black when they shouldn't
Fixed: Removed power sliders from weapon attacks (since they don't do anything right now)
Fixed: Some item descriptions showing +- to attributes
Fixed: Some apostrophes not formatting correctly
Fixed: Formating on populations in town view. Now they don't show an extra '0' if there are no population increases/decreases
Microsoft Flight Simulator (2020) 40th Anniversary Edition - Ink
Public testing of Aircraft and Avionics Update 02 (AAU_02) remains ongoing. Earlier this week, we released a new beta build (1.33.6.0) to testers. This build includes several dozen bug fixes and feature improvements. The full release notes can be found on our forum here.
June is Pride Month, and Xbox Game Studios Publishing is excited to announce a new long-term partnership with GLAAD. The primary goal of this initiative is to help our partner studios create games that can offer much-needed visibility, understanding, and support for LGBTQIA+ people for years to come. Xbox Publishing will be collaborating with GLAAD and amplifying existing resources through workshops and consulting to bring genuine, heartfelt, and aspirational LGBTQIA+ representation to more of our future games.
You can read more about this partnership and other ways that the Xbox family is celebrating Pride Month on the Xbox website here. For Microsoft Flight Simulator fans, you can find some player-created livery mods based on Pride liveries from real-world airlines linked later in this article.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Fixed a issue that could result in "Steam Deck can't reach the Steam servers" errors when resuming from sleep.
Fixed inability to click on Steam notification toasts (eg. wishlist, comment).
Desktop Mode
Fixed an issue that prevented the main client window from being resized or moved.
Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.
Fixed hotkeys not getting set properly on Linux and Mac.
Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.
Fixed achievements icon not being greyed out when the achievements button is disabled.
Fixed inability to click on notifications when the overlay is up.
Fixed images pasted into game notes becoming broken when there was more than one image in the note.
Steam Input
Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified.
Fix for gyro Smoothing settings not updating when switching to shifted modes.
SteamNetworkingSockets
Fixed bugs preventing causing plain UDP connections to fail with authentication disabled
https://www.youtube.com/watch?v=lI_hlzuZ9s4 - Added Arid Splinter camo - Added Brown Khaki camo - Added Bushland camo - Added Deep Sea camo - Added Mist camo - Added Moss camo - Added Navy camo - Added Olive camo - Added Redback camo - Renamed some headgear variants - Created Venom SSK sniper rifle weapon - Created Rattler 14 sniper rifle weapon - Created Rattler 14 Puncture dmr weapon - Created new muzzle fx for obs tracking pistol - Reduced obs tracking pistol recoil and kick - Removed shell fx from obs tracking pistol - Fixed incorrect spelling on Outback zone - Fixed collision issues on truck mesh - Removed cost of all gun attachments - Changed gun ammo variants to scale ammo rather than cost - Allowed editing of loadout attachments and camos ingame - Allowed full customisation of premade loadouts - Changed unlocks to be specific to rank tracks - Greatly improved the loadout customisation menus - Changed attachment access to depend on rank track
We have updated The Odarian Accounts, fixing most bugs that were found throughout the game, and made some major changes that will allow for a smoother experience for the player.
1. Deck Creation Bug for Tranquil/Origin/League Matches:
We have resolved an issue that was preventing users from creating Tranquil, Origin, and League matches with less than 2 decks. You should now be able to enter these match types regardless of the number of decks you have created.
2. Dragon's Nest Card Display Bug:
Some players were experiencing missing graphics or misnamed elements in the Dragon's Nest card display. We've investigated and resolved this issue, so you should now be able to see all the elements as they were intended.
3. Typo in Dragon Scales Transfer:
There was a typo in the warning message when transferring Dragon Scales, causing some confusion among players. We have corrected this text, making the transfer process clearer and smoother for everyone.
New Features:
1. Warning for Vortex Realm Creation and Joining:
We've added a warning message that will alert players that creating or joining a Vortex Realm will consume 1 Dragon Scale. This is aimed at ensuring players make informed decisions when participating in Vortex Realm matches!
Many many more updates and improvements will be coming as time goes on! Join our community on the Discord to join the discussions!