Yao-Guai Hunter - 雀之泪
问题修复
修复了莫三无法升级血引魔刀斩的问题
修复了在部分情况下阿紫使用补天诀会让召唤物灵力为0且无法获得行动力的问题
修复了阿紫图鉴有错误卡牌的问题
Galactic Glitch: Prologue - Max | Crunchy Leaf Games
Hey Space Adventurers,

We hope you've been enjoying your journey through Galactic Glitch: Prologue! Today, we've implemented a hotfix update to address some bugs and improve your gameplay experience.

Here's what we've fixed:
  • Secondary icon: No longer remains visible after a jump.
  • Grab icon: Now properly disables when grabbing an enemy and a survival wave ends.
  • Rare power duplicates in shops: These should no longer occur.
  • Bargaining Skills Power: This now affects the current room correctly.
  • Shield and certain powers: These now reset properly when leaving the Challenge arena.
  • Item pickup from Random Shop: The issue preventing item pickup has been fixed.
  • Stuck in Jump Gates: We've added another fix to address this issue.
  • "High Roller" achievement: This should now unlock correctly.

Your feedback is incredibly valuable to us, and we encourage you to continue submitting information about any bugs you find through the game's main menu or on our Discord! Your input helps us improve Galactic Glitch: Prologue and craft an even better space journey.

Haven't added Galactic Glitch: Infinity’s Edge to your wishlists on Steam yet? Now's the perfect time!

https://store.steampowered.com/app/1536620/Galactic_Glitch_Infinitys_Edge/

Remember, the journey through the Galactic Glitch is just beginning. Stay tuned for more exciting updates about the main game, coming your way soon!
Jun 1, 2023
Eternal Tombs - FAtBalloon


Hey Everyone,

Hope everyone is having a great spring and good start to the summer!

I just wanted to provide a quick update on a few things as we continue to build out WoD. As you know we've been pretty quiet and that is because we are making significant progress toward launching our beta. We still have quite a ways to go, but we're making such great strides in every area of the game. Do not mistake our lack of communication over the last few months and in the coming months as lack of progress, but rather as a sign that our energy, effort and sweat is going into building WoD. Over the last few months we have built out and progressed in the following areas:

  • Two Fully Completed Dungeon Builds
  • Built out our entire leveling process
  • Fixing bugs with looting corpse issues
  • Built out the entire inventory system and crafting components
  • Built out our server infrastructure and queue system for entering the game and hosting the game across multiple servers and regions.
  • Completed all functionality related to armor display and stats.
  • Fixed issues with trade
  • Built out our "Operation" prototype. More to come about this in the future.
  • Finished deploying our DM system to internal systems.

Anyway, as you can see we're making great progress and again, when the time is right, we're really excited to show everything off. We're still relatively unknown and that's ok for the moment. We know that when the time comes, we think we'll shock people with some of the unique systems and gameplay we've built. Thank you to everyone who has talked about us with your friends, streamers and people who you game with. Every little bit help us progress forward.

In the meantime, if you have any questions, don't hesitate to jump into our discord. We try to communicate as much as possible along the way.

Thank you everyone!

- Josh Caba
Creative Director
Eternal Card Game - Dire Wolf CS


A huge round of applause to all who made the Top 100 for Chapter 78-Crackdown:







That does it for this month. Chapter 79 is now live!

As always, thanks for your continued support! Don't forget to sign up for the Dire Wolf Newsletter to earn free Eternal packs and stay up-to-date on the latest news!

觅光:第一章 - Seeking Light : Chapter 1 - 梦境位面主0v0
大家好,我们将进行一个ask征集活动~
欢迎大家向我们提问有关《觅光》的各种ask问题!
后续,游戏开发者将把大家的提问做成视频回复!

传送门:ASK征集!
也欢迎扫码进行提问~!



感谢大家的支持~ːcharmedː

莓莓动物园&梦结界工作室
2023年6月2日
Redaxium 2 - redratic
-New/Change: Your total earned lifetime achievement points is now tracked.

-New: Achievement Tower added to the Legacy Hall.
Based on how many lifetime achievement points you've earned you can
travel up the tower and collect a unique trophy items.

You can then take these to your Guild Hall or Home and put them on display.


Guild Halls have 9 pedestals for your trophies.
Homes only have 4.

-Change: Tidied up some of the UI.
Touge Shakai - AugGust
Other than new content, this update focuses on polishing and addressing issues that have accumulated over time, as well as some requested features

New Track: Happogahara

As part of our collaboration with 90's DSP, we bring you Happogahara, a beautiful, long and technical course!

New Car: Kosei

The Kosei is a decently balanced RWD car, in terms of handling, power and drifting.

Changes and Improvements
- Added individual best sector times recording, with theoretical best records available in "Profile" section in main menu
- Added undo and redo functionality to livery editor
- Greatly optimised rendering speed of decals in livery editor
- Optimised track rendering culling, potentially up to 20% fps improvement observed
- Added more aftermarket rim options
- Added rewards on premature Cat and Mouse disconnection
- Added profanity filter (option to disable in settings)
- Added car image preview for garage car selector
- Added XP gain for multiplayer freeroam
- Optimised trackside light rendering at night time
- Added more Achievements
- Added private kickstarter backers (for those that has provided us your Steam ID)

Fixes
- Fixed replay cameras for uphill direction
- Fixed pause menu in Tutorials
- Fixed massive memory usage and long black screen on startup
Jun 1, 2023
Infinity: Battlescape - INovaeFlavien
Patch 0.9.7.0 ( Thursday June 1st 2023 )

Hey everybody,

We are introducing a new patch today to improve game systems related to our future carrier update. Radial menus have received a polish pass, with a new design and description details, and should now properly reflect the state of each sub system or weapon (like cooldowns). Abilities have been reworked and integrated to the loadout/weapons MFD and can now be used with their group number keys instead of their own dedicated keys. This allowed us to clean some obsolete keybinds and introduce a few new ones for targetting primary or secondary mission objectives, or auto-targetting sub-systems on the target (this should massively improve the value of interceptors vs capital ships).

We've also been experimenting with voice-overs for incoming transmissions and computer alerts. They are currently disabled by default, so if you want to give them a try, make sure to turn the options on in the audio settings. Some of the abilities have been tweaked or reworked to make use of the new ability system.

Coming next, we'll probably release another intermediary patch by the end of June with tweaks and improvements (mostly ability-related) before the main carrier update (likely in July). After that we'll pretty much be done with core gameplay and move on to the rewards system (medals, achievements, skins, cross-server persistency etc..).

We aren't sure yet how the single player mission editor, tutorials or modding will fit in terms of development priorities, but they'll probably keep us busy at least until the end of the year. After that we'll have to do a final polish/optimizations pass and we should be good to go for the release. It's been long coming (better late than never) but it seems like we're finally seeing some light at the end of the tunnel. We appreciate your patience and support in that adventure.

-Flavien Brebion



Radial menus / Controls
  • New visual design
  • Info details displayed at center of the wheel
  • State are better displayed, including cooldown/requirements notifications, associated hotkey etc..
  • Radial menus can now be opened/closed by tapping a key and clicking on one of many items (holding and selecting an item is still possible though)
  • When hovering over a weapon group on the weapons radial menu, the corresponding group is now highlighted in the loadout/weapons MFD
  • Added a new targetting radial menu (accessible through holding T, G or H keys). Mostly convenience for people that do not want to learn all hotkeys (or on gamepads with limited buttons)
  • Added a new targetting keybind: auto-target best sub-system/hardpoint on target (will automatically choose a hardpoint to destroy, and switch to the next one upon destroyed). Default hotkey: Y
  • Added a new targetting event: target closest primary objective. Default hotkey: U
  • Added a new targetting event: target closest secondary objective. Default hotkey: I
  • Removed hotkeys from unused targetting modes: cycle through previous/next targets (default hotkeys on Y and U, now been replaced by the new targetting events)
  • Removed hotkey to deploy a mine (default: M)
  • Added a dedicated overcharge radial menu (default: holding B)
  • Added a dedicated formations radial menu (default: holding N)
Abilities / Upgrades
  • Abilities are now bound to weapon groups and will be accessible through the 1-9 keys like weapons. Their state is also displayed in the loadout/weapons MFD as well as the weapons radial menu (default: RMB)
  • Ship/loadout menu now displays the ability type in the preview card (if any)
  • Removed targetting assist upgrade (Note: you can still toggle the assist option in the gameplay settings)
  • Fixed repairing hardpoints on an ally using a repair-field, not providing repair notifications or rewards
  • Revamped Stealth upgrade to be a toggle (now depleting energy over time)
  • Fixed being able to engage Stealth while in warp
  • Stealth no longer gets disengaged while turbo boosting
  • Warp jam no longer affects allies in standard (Note: removed Warp Jammer II upgrade as that's what it provided)
  • Warp jam now costs 150 energy points for every use
  • Introduced a new warp jam boost upgrade that increases the jam duration (at the cost of a small range reduction)
  • Introduced a new energy regen rate upgrade that increases the regen rate at the cost of max energy (Note: not available on bombers and cruisers, and incompabile with the capacitors upgrades)
  • Improved reliability (mobility + slight hitpoints buff) of proximity mines (this should make them more of a threat)
  • Improved AI usage of mines (they will no longer waste mines at large distances, or if the enemy isn't a cap ship, and increase the mines drop frequency when fighting against a nearby capital ship target)
  • Increased mines launch speed, so that they get away from the source ship more quickly before they're fully activated
  • Unactivated mines without a target no longer get shot at by turrets
Voice-overs (experimental)
  • Added a male and female officer voice over for HQ transmissions (Note: some of the female transmissions are not complete yet, so it is possible that not all transmissions will have a proper voice over)
  • Added a synthetic female computer voice for alerts and warnings
  • Both of those options are turned off by default. We need to evaluate if they're too spammy and cause audio fatigue before we promote them to be the standard. Feedback here is appreciated
  • If you want to give them a try, turn the settings on in the audio menu
  • Renormalized audio volume (Note: this will reset the volume settings other than general volume)
General Balance changes
  • Hardpoints now have a min repair time of 3 minutes
HUD / Menus
  • Added an option in controls settings to toggle the keyboard helper screen on first deploy
  • Fix for extended MFD title name
  • Empty MFD pages no longer show their title on the HUD (exemple: an empty squad will no longer show "squad" floating on top of the MFD on the HUD)
  • Fixed formatting of text in loadout/weapons MFD (not properly aligned to bottom MFDs, and could not fit 10 groups before)
  • Removed beeping sound when lock is sub-optimal
  • Locking HUD's circle now gets bigger as target is aligned and differencial velocity is minimized (note: the logic also got swapped, previously the circle was getting bigger when the aim was inaccurate)
  • Fixed guided weapons (missiles/torps/mines) indicators not properly highlighted on HUD when they're targetting the player (their color/brightness should've been increased)
  • Improved reactivity of "incoming" missile alert: there was up to 1/4th of a second of network delay for the alert to trigger after a guided weapon got activated/detected. There is no delay anymore
  • New notification added to depleting ammo on a weapon (+chaffs, mines etc..)
  • Tweaks to alerts/warnings priorities
  • Volume levels are now locked behind a "customize" checkbox in the audio settings (the goal here is to have players avoid touching them by accident unless they really want to)
  • Tweaks to HUD color themes
  • Updated help screen (F9)
Bug fixes
  • Fixed crash bug when loading old/obsolete input profile XML files (Note: this could have affected old returning players)
  • Fixed a bug that caused the locking HUD to disappear while the ship is being repaired/resupplied by an ally
  • Fixed guided weapons triggering "incoming" beeping alert despite not being detected by the player target (note: the alert text did not show up, but the alert beeping sound did, which wasn't coherent)
  • Fixed incorrect welcome transmission being sent when selecting Scoria instead of Havok upon first joining a match
The Adventurer's Domain Online - Monty
Patch Notes June 1st

Added an attack command to pets (default bind: Y)
Adjusted the position of buffs/Debuffs on your target UI

[Skills and Skill Gems]

Updated/Added

All the following now gain benefits from primaries, their debuffs scale and VFX have been adjusted

Thrust(Spear)
Flurry(Spear)
Sweep(Spear)
Impale(Spear)

Arcing Strike (1h sword)
Cross-slash (1h sword)
Cleave(1h sword)
Hilt Smash (1h sword)

Carve(2h Sword)
Blade Storm (2h Sword)
Massive Clear(2h Sword)
Thrust (2h Sword)

Blade Storm(2h Axe)
Execute (2h Axe)
Massive Cleave (2h Axe)

Slice(1h Axe)

Break(1h Mace)
Uppercut (1h mace)
Smash (1h mace)

Combination Strikes (dagger)
Knife Storm (dagger)
Lacerate (dagger)

[Occult]
Inflict Pain now reduces the targets resistance to death damage, stacks three times
Entropy, scales better and has a shorter duration (so does its damage quicker)
Chaos Nova Scales better
Corrupted Ground Scales Better

[Fencing]
Reworked and drastically increased the effectiveness of bleed attacks

[Events]
Removed some of the Orc Hunter's Fort's wooden Defences to enable better pathfinding.

[Misc]
Reduced the value of low quality gems
Auras now correctly follow the caster (Axe Whirlwind / Flame Aura)
Increased the range you can see monsters health bars at by 20%
Increased the distance summons can be before teleporting to their master
You can no longer fast travel with cargo (rather than dropping the cargo when fast travelling)
Cargo (and items) dropped or unable to be picked up in the Ocean should no longer sink to the seabed
Dismantling an item with an affix also returns magic dust
Yingzinue:Donghei - hero2590
1、开通石狮堂和越州火车(需要先到达石狮堂)
2、石狮堂围墙开一个西门,方便坐火车
3、优化了石狮堂一些NPC的对话
4、穿着影楼装、仙服减少10点人品,穿着僵尸身上爆的清装减少100点人品
5、完善了从石狮堂拿调查报告找胡总的任务
6、乌皮属性调整为:生命350,攻击35,掉落经验80,铜板35;
7、修正了蟾山公园内部房屋进不去的BUG(图块通行错误)
8、进入蟾山公园时与守门流氓战斗可增加声望和钱雯雯好感度,给钱则减少;
9、修正了棋牌室老板阿克对话变光头的BUG
10、完善了从“天堂”出来后的剧情引导
11、蟾山公园特派员子苑的任务工分要求从100降低到50
12、增加蟾山公园敌人“黄毛”,进入蟾山公园时第二场战斗为两个黄毛
13、完善了击杀侯美珠的任务,增加了东府景园内部
14、修改烈士墓工分为东海特区工分
15、优化了蟾山公园光照,蟾山公园解放后将变为全亮
16、修正了蟾山公园棋牌室仓库内特派员文曲重复说话的BUG
17、进入庙前村会给予一把火铳,在庙前村丢失火铳会导致任务失败
18、庙前村医院里增加了医生黄精
19、修正了从庙前村回来没有恢复列队行动的BUG
20、修正了前往东海特区后战斗图变成武术家的BUG
21、延续拓展了主线剧情
22、找到父母以后峰子将离开队伍
23、增加东海特区总长朝服形象
24、钱虎庄村长府改为大礼堂,增加“周制婚礼”场景,
25、更换胜利/失败bgm,同一个唢呐曲,胜利较为欢快,失败较为低沉。
26、修正了钱虎庄大礼堂出来卡死在办公楼顶的BUG
27、增加了法师职业的战斗动画
28、法师技能类型改为“法术”,技能改为驱煞、罡步、三司捉鬼、三界兵马、刀山火海
29、缩小了钱虎庄板房的尺寸,空出更多空间,淫祀不会再挡住路
30、由对随机3个敌人造成2次伤害,改成对随机2个敌人造成2次伤害,但提升了攻击力
31、优化了一些钱虎庄对话菜单,例如和钱虎庄大祭祀谈话后不再跳回上一级等
32、修改了技能书籍名称,使用技能书籍可以增加阅读量
33、修正了几个头像出线黑线的错误
...