Jun 1, 2023
Kakele Online - MMORPG - viva-kakele
Embark on an epic adventure in Kakele Online's XP Boost Event! For a limited time, experience lightning-fast leveling as your character gains extra XP. Level up faster, unlock powerful abilities, and conquer the MMORPG world like never before. Don't miss out on this thrilling opportunity to dominate the realm and forge your legend!

The extra XP will start from 12AM UTC time on June 10th, until midnight June 11th! This is the XP server boost that players can activate, but this time it will be activated by us!!



Enjoy!
Jun 1, 2023
DESORDRE : A Puzzle Game Adventure - Shoonka
Fixed an issue with teleportation in room 07 that allowed players to enter the scenery.
Jun 1, 2023
X8 - Melopod
Hello everyone!

We hope you’ve been enjoying the game, and that last week’s update helped fix some issues! As always, meeting new players and hearing everyone's ideas since Early Access release has been really helpful in making X8 an even better game. With your help, we’ve been able to fix even more things!
More updates will continue to come down the pipeline to you all. The more feedback and issues you bring to us, the better the game will be as time goes on. Join us on Discord to provide us with your feedback! https://discord.gg/x8vr


Changes include:
    New Features
  • Added enemy visuals to Molotov abilities (Hotspot (Izara) and Blockbuster (Jaguar)) so that players can tell if a Molotov ability is friendly or has been cast by an enemy
  • Polished Options menu to add more settings and make it more user-friendly
  • Improved ADS algonomics
  • Valve Index controller model is displayed and appropriate button is highlighted in Tutorial
  • Added 5 seconds to Buy Phase (55 seconds in the 1st round, 35 seconds in the other rounds)
  • Added option to grab magazines with a trigger button instead of grip

    Balance
  • Nyx hero item (Subterfuze) adjustment
  • Movement speed adjustment

    Bug fixes
  • Fixed Crosshair not displaying when held with the Syphon pocket hand
  • Fixed Subterfuze (Nyx hero item) and Nightwatcher (Vesper hero item) not deploying projectile upon releasing Trigger button
  • Adjusted collision on Rock Fortress and Mech Garage maps
  • Fixed pixelated visual of Oblivion (Vesper smoke ability) on Quest 2
  • Fixed VO (hero quip) volume settings so that users can only change the volume from the VO slider in the options menu

    Improvements
  • Some tutorial aspects have been simplified

    Known Issues
  • Players may be kicked out to Main Menu with Error messages after matchmaking (X8 logo shows up and it looks like they are loading into the map, but they get kicked to the Main Menu). If this happens, return to Main Menu and select "Reconnect"
**Please be advised that players on an older version of the game will no longer have access to the online servers until you update your game.

Download X8 here!
📌 Meta: https://www.oculus.com/experiences/quest/4518172508241377/

📌 Steam: https://store.steampowered.com/app/1763510/X8/
Mech Armada - Sergio Garces


Hi Everyone,

It seems hard to believe that it's almost one year 🎂 since the full release of Mech Armada. One. Year.

And what a year this has been. While I was busy working on the console port I enjoyed seeing the community engage with the game. I loved seeing your comments and reading your reviews.

I want to thank you for your support. When I started working in Mech Armada almost 4 years ago I couldn't have dreamed for a better reception 🙏🙏🙏

You may have noticed the demo is back up, so feel free to grab it if you want to check out the game for yourself. It includes the first region, all the way to the first boss! (good luck).

Finally, to celebrate turning one, I'm offering our biggest discount yet: a whooping 55% off 💰💰💰.
The sale starts on June 3rd 📅 and goes all the way to the anniversary, on June 16th 📅.

I also want to hear from you! I respond to every comment on the Discord personally, be sure to say hi!

/Sergio

https://store.steampowered.com/app/1389360/Mech_Armada/
Button City - val.ociraptor
Looking for something cozy and cute for your Steam Deck? Need a family-friendly game to play with the kiddos on your family visit? Something comforting to play on the plane, train or car ride? The Cozy and Family Games Celebration sale is here!

Get your paws on Button City for 50% off, June 1st-June 5th!

GROUND BRANCH - Scopey
Hey, everyone!

The Dev Blog is back with Intel Report #015, where we cover the first news for upcoming release V1034, as well as other dev team-related updates.

Let’s get straight to it.

New level designer
We’re officially welcoming Elliot Burgess — a level designer and environmental artist with credits including Rising Storm 2: Vietnam and more recently Ready or Not — into the BlackFoot Studios team!

💡 Elliot is currently busy with early work on a new map called Ranch. If you have any guesses, drop it in the comments.
Female characters finally arriving in V1034
The first implementation of female characters, which have long been in the works, is fully confirmed to be in upcoming release V1034.


🚺 Some might recall that tactical shooter trailblazers Rainbow Six and Ghost Recon featured female operators all the way back in 1998 and 2001, respectively, and we are proud to maintain this tradition.
Because female characters are directly derived from the male counterparts, a lot of things remain to be re-fitted and may look janky, but we’re getting there.

As previously mentioned on the Steam forums and our Discord, there will be no significant gameplay benefits or drawbacks based on the sex of the character.

Hairy ops
Our female operators wouldn’t be complete without some more authentic hairstyle options than a shaved head, so we’re finally bringing in a few ‘dos that will add an extra layer of customization — as well as some much needed variety — to all characters.

Here are a few samples:




Hairstyles would be a relatively simple thing to implement if it weren’t for all the headgear options: anything that isn’t a close buzzcut can cause clipping with hats, headsets and even helmets. The clipping requires various areas of different hairstyles to be “masked out” and programmed to be hidden only when combined with certain headgear items.

All of that takes a considerable amount of time, which is why we’re unsure just how many (or which) hairstyles will make it into V1034. But rest assured that they will all be making their way into the game eventually!

More characters on the way
In addition to the existing 5 male characters and the previously showcased 5 female characters, contractor Pau Peñalver has created 2 new characters that will also be featured in V1034. Both were inspired by typically Middle Eastern and Mediterranean features:




Kicking up the kickback
Up until V1033, recoil animation was restricted to the weapon itself kicking back and up, with some minor secondary arm movement derived only from the hands being attached to it.

For V1034, our animator Mike is upgrading recoil with more secondary movements, which now include the head and upper body reacting to the kick.

💡 This iteration simply adds secondary animations: the actual recoil and underlying system will be upgraded at a later point to both look and feel more realistic.
This first pass will add 5 types or levels of recoil that correspond to: handguns have a 9 mm and a .45 recoil, most primary weapons have a “light”, “medium” and “heavy” recoil depending on caliber, and both machine guns have unique recoils — with the PKM being closer to the “heavy” recoil, and the MK46 to the “medium” one.


🏃 Motion capture
This week, Mike is also recording motion capture (mocap) for prone, weapon transitions (e.g. changing from primary to secondary and vice-versa), a new sprint, and some other assorted movements that are all expected to make V1034. Fingers crossed!
New muzzle VFX
VFX artist Charles has spent the last couple of months refining the particles for muzzle effects, in special smoke and flash, while also adding some smaller details here and there. Muzzles will also generate more unique particles based on what type of weapon and muzzle device is being used.


🌫️ Next stop for Charles is smoke grenades.
Armory additions
We can confirm two new weapons for V1034 so far: the Galil ARM squad automatic weapon (5.56 NATO, 35-round magazine) and the SA58 OSW battle rifle (7.62 NATO, 20-round magazine).



Our partners have also built a new (and more typical) FAL, which will be replacing both the placeholder FAL Tactical (which was standing in for the SA58 OSW) and the FAL Vintage (a stand-in for a more old-school FAL).

New FAL model, seen here with optional top rail attachment

We also have an AUG A1 in its early stages. We wanted to offer modders a template for a bullpup weapon, and though bullpups aren’t very common in modern battlefields, the AUG is one of the more common types out there.


The AUG A1 will not be in V1034, as Mike's to-do list is very much packed already — meaning no time to animate it. We just thought you'd like to know it's on the way.
Small Town update
Another classic GROUND BRANCH map has received a makeover by environment artist Will Bullen: MOUT training site Small Town.

This is less of a major overhaul (à la Depot) and more of a visual update to get it more in line with newer maps. It also officially establishes the map as a training site, linking it visually with The Farm.




💡 The layout for V1034's Small Town remains mostly unchanged.
Locking down the range
Per community request, server admins will be able to disable the Ready Room’s shooting range in V1034. Enabling this server option will add a locked gate to the entrance:



Quick note on AI progress
Enemy AI has been moved over to the Kythera AI middleware, with immediate upgrades in both pathfinding and cover usage. We’ll be showing more once things are less under-the-hood and more visible to the player.



This is it for today’s Intel Report!
As always, we’re incredibly grateful for everyone’s continued support through GROUND BRANCH’s development. We’ll keep working hard on the update.

We’ll have a new report for you next month, so stay tuned. See ya then!
Survivor Mercs - Wolpertinger Games
Come and meet us in Cologne to play Survivor Mercs!

When?
Friday, June 2nd, 1 pm - 9 pm
Saturday, June 3rd, 12 am - 9 pm

Where?
Wasserturm Hotel Cologne
https://indiegamefest.de/

We will be showing the latest game version and are excited about chatting with you and taking your feedback and suggestions.
Jun 1, 2023
Mountaincore - Rocket Jump Technology
- Fix for liquid hauling jobs not working i.e. filling of water barrel
- Improvement to furniture that collects items such as kitchen worktop
Iron Marines Invasion - Octarina IH


Hi Marines, we have some stellar news to share with you - Iron Marines Invasion has snagged an awesome nomination at the BIG Festival!

In case you haven't heard of it, the BIG Festival (Brazil's Independent Games Festival) is like the holy grail of game festivals in Latin America. Iron Marines Invasion has earned a nomination for "Best Game: Latin America". How epic is that?

We're beyond proud to represent the sheer talent and creativity of Latin American game developers. This recognition is a testament to our dedicated team's passion and hard work.

Hold on to your rockets because Iron Marines Invasion is launching soon on Steam!
Make sure to add it to your wishlist. Trust us, you won't want to miss this adventure!

Let's continue exploring the galaxies together!





Warframe - benloates
As you might have seen on Devstream 171 last Friday, our next Duviri release, traditionally an “Echoes” update, felt like it needed its own name. Thus The Seven Crimes of Kullervo was born, featuring a Warframe that draws its power from a betrayal long forgotten.


Unsheathe your knives and cut your way to the truth in The Seven Crimes of Kullervo. Players can expect the following:

  • Kullervo, our 53rd Warframe, coming with his own Signature Shotgun and Customizations
  • A new “Dungeon” Island on Duviri with a time-limited event upon launch
  • The Gauss Kresnik Collection
  • New Decrees to choose from, including Corrupted Decrees
  • New Static Undercroft Portals
  • New TennoGen
    And much more!
Learn more about the upcoming The Seven Crimes of Kullervo Update in our full Devstream 171 Overview!
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