Originally I planned on adding workshop support as well but that seems to be much more of an involved process than I originally thought so adding that might not come any time soon. However the mod loader should make adding any mods you make a bit easier.
Please let me know if you encounter any bugs or crashes in this update. Thanks!
We’re back with a new iteration of the Experimental Branch. This time we’re presenting you with Events - new World Map activities that will reward you for completing additional challenges (or penalize you for failing to do so!). We also updated the Experimental version with the new content from the main branch’s Fishman Soothsayer Update.
One of the main problems with the current implementation of the World Map is that there is very little to explore. Apart from relatively passive Chests, the only thing you can discover are Modifiers. With today's update, we aim to explore the possibility of introducing events that offer interesting decisions on the world layer and have consequences lasting throughout the entire Cycle. To engage with an Event, you need to discover it on the World Map and click on it. If you don't interact with the event, it will disappear from the World Map when you return to it after the next run.
Caravan Upgrades & Embarkation Rebalance
Alongside the World Map Events, today's update introduces a new system: Caravan Upgrades. Although the initial caravans can be smaller than the previous baseline, you can now collect additional villagers, goods, and perks throughout the Cycle. In addition, there will be a higher fluctuation in Embarkation Points prices of the Embarkation Bonuses.
Changelog
Added 10 World Map Events.
Added the Caravan Upgrade system.
Added a cycle-long perk HUD in the lower left part of the world map.
Factions are disabled for now.
World Map chests were removed.
Decreased the number of people in starting caravans at the beginning of a Cycle.
Decreased the number of goods in starting caravans at the beginning of a Cycle.
Increased price fluctuations for Embarkation Bonuses.
⚡ Added a confirmation popup when skipping the Cycle.
⚡ The Seal tooltip now displays rewards for closing a Seal.
⚡ Lowered the number of Seal Fragments required to start P5, P10, and P15 Seals.
⚡ P20 games now grant more Seal Fragments.
⚡ Changed the initial World Map setup so it no longer spawns the same three Bandit Camp modifiers.
⚡ Fixed a bug with the World Map Modifier tooltip covering some popups.
⚡ Fixed a bug with the completed Seal tooltip in the Cycle Summary showing incorrect rewards.
⚡ Fixed a bug with a missing string in orders tied to valuable trade routes.
⚡ Fixed a bug with incorrect Embarkation Point numbers on higher difficulty levels.
Fixed a bug with Daily Expeditions and Training Expeditions games influencing the Cycle calendar.
Future
If the new World Map events become an integral part of the game, you can expect we’ll add new ones in the future. We also aim to enrich them with unique imagery.
With this update, we didn’t make changes to some of the often-disputed aspects, such as the Cycle progression (Years vs Games). It doesn’t mean we’ve settled on a particular solution. It simply wasn’t a part of this iteration.
Thank you for your interest in our latest DLC Smart Devices! Your enthusiastic response and support is extremely motivating. Today, to celebrate Children's Day in Poland, we have prepared an exciting competition for you. Show your imagination and ingenuity by designing a brand new smart device!
The rules are simple:
Come up with a brand new smart device concept with a description of its functionality and purpose.
The time to send in your ideas is until 09.06 (Friday) at 7:00 PM CEST. Results will be announced on 12.06 (Monday) at 4:00 PM CEST. Mark this date in your calendar and follow us to find out the winner in an exciting moment!
We can't wait to see what brilliant ideas you come up with! Get your creative juices flowing and show us your vision of the future. Stay tuned to our official channels for updates and more information. Good luck to all participants!
Nails can no longer be disassembled into gunpowder.
Fixed various item duplication bugs that could be performed in the ship's inventory.
Adjusted the stacking of ammo when unloading a weapon with more rounds than can fit in a single stack.
Corrected the rendering order of objects in the Temple.
Quasimorphosis no longer resets upon game load.
Weapons no longer get locked if you enter an elevator while reloading.
Localization fixes.
Remember that you can submit information about any bugs you find through the game's main menu and in our Discord! Feel free to join and share your feedback. Dignitas to everyone who is helping us make the game better.
We're excited to share that Demeo Battles, the next game in the Demeo Roleplaying Action System, can now be added to your gaming wishlists. Tag a friend you'd challenge to battle and wishlist today!
To stay updated on everything regarding Demeo Battles, make sure to follow Demeo Battles on the following social media pages:
It’s better down where it’s wetter, so make sure your heroes can enjoy visiting an underwater city with the KR Mermaid City Tileset! Kokoro Reflections is back and splashing around in the water to find more inspiration for this new pack. Visit statue-filled town squares, gardens overflowing with kelp, enjoy the freshest fish at the local inn! A1, A2, A4, A5, and 6 B sheets are ready to help you create underwater exteriors and interiors with a mix of natural and merman-made objects. Place colorful coral next to tile paths and signs topped with blue gems, and surround statues of Triton with healthy patches of seagrass. Decorate house interiors with hanging nets and couches with carved shell backs, and make a nursery with kelp nests filled with eggs. And don’t forget to give your heroes a comfy bed and stone dressers when they book a room at the city’s inn!
The plant and rock sheets come in two variations, a bright version and a more muted blue version, so that you can choose the best option for your city. Perhaps a city near the beach has a sister city deep in an underwater trench, or the areas around the town change color depending on the time of day. Be careful once the sun goes down, strong monsters may be hiding behind blue-tinted rocks! If you want to give your players a unique underwater town to visit, or you already picked up the KR Deep Ocean and KR Legendary Palaces - Mermaids tilesets and want even more ocean options, pick up KR Mermaid City Tileset today!
Add more princesses to your game with the RPG Character Pack 8! Gee-kun-soft’s latest pack offers up more characters in their recognizable style, this time focusing on gown-wearing daughters of royalty. 16 unique characters are ready to reward your heroes for slaying monsters, rule while their fathers are ill, and even join the party to defeat the demon lord!
Each princess comes with a MZ-style character sprite, 3 downed poses, a faceset with 8 different emotions, waist-up bust pictures, enemy images, and a SV battler so they can appear all around your game. Have your players battle a lilac-haired princess who is a master of magic to learn new spells, or give your players the option to have a twin-tailed princess in a blue ball gown join the party while exploring dungeons! Learn secrets of the kingdom from the serious crown princess and take on a side quest to protect her short-haired younger sister while she travels the countryside assisting those in need. Or help a princess in a red dress collect ancient spell books only to find out that she’s working with the demon lord, turning what your players thought was an easy way to get quest rewards into a dangerous boss battle!
As a bonus this pack also includes high-res versions of each princess, so you can resize them to perfectly fit your game’s resolution or include an illustrated codex with information about everyone your players meet. Pick up the RPG Character Pack 8 today and fill your game with new plots based around princesses!
Small patch v1.31 - Fix: Xbox one controller with bluetooth, having two inputs at the same time - Fix: bug in Warrior map, player was stuck in spikes - Fix: tutorial "push space" reminder was visible when it shouldn't - Fix: no reminder button when returning to the tutorial after a tutorial - Fix: couldn't devalidate in chararacter menu without going immediately to main menu - Fix: if a chararacter was ready, disconnecting the gamepad and then trying to validate with keyboard didn't worked - Fix: more than one player in tutorial - Fix: in the map named "Machinery" a plateform was under another platform - Fix: in the training Room 3 the remainder text was under platforms - Fix: in the training room 3,4 and 5, buttons pushed were in front of a platform - Refactor: less deadzone for left down stick