Rock, Paper, Shotgun

When RPS awarded Kentucky Route Zero the title of Game Of The Year in 2013, only two episodes out of an eventual five had been released. If this sounds like a bland statement of fact, just think about it for a second. I can't recall any other time an episodic adventure game has received GOTY-level praise before it was even concluded, let alone only 40% done.

Episodes three through five arrived sporadically: in spring 2014, summer 2016, and — after what must have been an agonising hiatus — the start of 2020. Having bypassed this wait to play the game for the first time only recently, I feel wistfully as though I'll never share quite the same fond feelings for it as contemporary fans (like our own reviews ranger Rachel, who recently named KRZ one of her all-time favourite indie games). But I'm also quite relieved that I didn't have to exercise that kind of patience. I mean, I'm very good at neglecting to carry on with games for years at a time despite thoroughly enjoying what I've played so far. But I like doing it on my terms, you know?

I initially attempted to do something a bit clever with this retrospective. I wanted to play the first two episodes that earned KRZ our GOTY nod in 2013, and write up on them as a discrete entity as far as possible. Only then did I plan to carry on the game and add some follow-up impressions, perhaps assessing whether I thought RPS would still award the big chocolate medal to the full game as it finally came to be in 2020. But, after sitting with my feelings about Episodes 1-2 for a couple of weeks, any intelligent observations I might have made were drowned out by an increasingly loud, insistent voice in the back of my head howling: "I WANT TO KNOW WHAT HAPPENS." Actually, that might be a good impression to just let stand on its own merits.

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Rock, Paper, Shotgun

Mere spec sheets? Old news, friend. This Steam Deck vs Asus ROG Ally comparison is new and improved with actual testing results, both hard data (I may even borrow some benchmark graphs from the ROG Ally review) and those of the observational/anecdotal/downright take-y variety. Hopefully, by the end of it, these will give you a far better idea of which handheld gaming PC will suit your travelling needs, performance preferences, or even specific games to play on the go.

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Rock, Paper, Shotgun

The Lord Of The Rings: Gollum turned out to be a hot mess. Who knew? The Electronic Wireless Show podcast is on hand to do a dramatic reading of the developer apology post, and talk about the reception to the game - plus our favourite Lord Of The Rings Games, and our favourite apologies. In a shocking twist, James turns out to not be a LotR fan. He is useless to me. I will let you know when we discover things he does like.

We've also been playing some video games this week, how about that! Including the click-fest game of the moment, the remake game of the moment, and a whole other thing I hadn't heard of. So actually James does have a use after all. Plus: he finally got hold of a ROG Ally!

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Rock, Paper, Shotgun

Despite a name evoking the opulent leaders of one of history's most famous (and, as I’d soon learn, famously misunderstood) civilisations, Total War: Pharaoh's aspirations don’t start and end with ancient Egypt. Moreso, the next mainline historical Total War aims to capture the struggles and instability of a time period for which ancient Egypt simply had the best seat in the house. “We wanted to make a game about the collapse of the Bronze Age,” Creative Assembly Sofia’s Milcho Vasilev, lead battle designer on Total War: Pharaoh, tells me. “There’s a lot of mystery surrounding it, and we wanted to uncover it.”

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Rock, Paper, Shotgun

Somehow it's June already, which means it's time for the Indiescovery crew to suppress our existential dread at the fleetingness of existence and take a look at our favourite indie games from the first (almost) half of 2023! Don't worry, we very quickly realise that June has such a slammed line-up we can probably give it a best-games episode all of its own to make up for the fact that we tackled this topic a bit early.

Listen and subscribe via your podcast provider of choice! Find us on RSS feed, Spotify, Apple Podcasts, Google Podcasts, Pocket Casts, Amazon Music, TuneIn, Deezer, and YouTube.

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Rock, Paper, Shotgun

Last time, you decided that a silent protagonist is better than combat style ratings. Not by much! It was a 60/40 split, and I'm surprised/glad it was this close. We are now one decision closer to knowing the best thing. This week, I ask you to choose between a matter concerning movement, and what an enemy does in response to when and how you move. What's better: an enemy which can't see you but can sense you, or it only moves when you're not looking?

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Rock, Paper, Shotgun

DDR5 RAM used to be expensive - but fast forward a year or two and now it's possible to pick up 16GB for a little more than three of your British tenners. That's right, you can now get a single 16GB stick of DDR5-4800 for £34, or two for £68 - quick maths.

This is by far the best choice when it comes to raw price versus performance, and allows you to build out a DDR5 Intel or AMD system at the absolute minimum cost while still getting a healthy 32GB.

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Rock, Paper, Shotgun

As AMD's (underwhelming) mid-range RX 7000 graphics cards are being released, we're seeing extremely good discounts on their past-gen offerings, making them significantly better value. Case in point is this deal on the MSI RX 6800, which is a great card for 1440p to 4K gaming and now costs just £430. That's £260 cheaper than the same card cost at the end of April, reflecting a heck of a savings!

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Rock, Paper, Shotgun

One of my absolute favourite elements of Citizen Sleeper is how you essentially play as a nobody. When we first meet the Sleeper they've had their memories completely erased; the last thing they remember is stuffing themselves into a cargo container and shooting off into the depths of space - a last resort in wanting to escape the clutches of a scary corporation. They now find themselves on a dishevelled space station called Erlin's Eye, desperate and alone. They're essentially an empty shell, and one which you can etch your own story onto.

But it’s not their lack of personal identity that makes the Sleeper a nobody (after all, you essentially forge an identity for them as you make decisions throughout the game). It’s the realisation that, in this vast universe that developer Gareth Damian Martin has written, you’re no one. A single grain of sand in a vast desert. No one knows who you are, no one cares about you, and you’re stuck on a lawless space station, helpless, scared, and dying.

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Rock, Paper, Shotgun

“Oh yeah, we’ve got the System Shock IP,” said the insurance company. “What do you want to do with it? Do you want to make a sequel?”

It’s a question you could imagine being posed to Ken Levine, or Warren Spector, or several other notable designers who could reasonably lay claim to the legacy of Looking Glass and Irrational’s legendary immersive sims. Instead, it was asked of Stephen Kick - at the time, a recently unemployed videogame artist holidaying in a Guatemalan hostel. Up until that point, Kick had dedicated his life to creative pursuits. He had no business background, and none of the acumen required to understand contracts or negotiate licensing fees. More to the point, he had no more than $5,000 to his name. Hardly the foundation for a follow-up to two of the most acclaimed PC games of all time.

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