May 31, 2023
超将棋 - fortgs2018
変更点はWindows版と同様です。
May 31, 2023
超将棋 - fortgs2018
変更点はWindows版と同様です。
May 31, 2023
超将棋 - fortgs2018
・フレンド対戦ができない問題を修正しました。
・ひとことを追加しました。
・称号を追加しました。
・v1.71ともマッチングします。
The Last Hero of Nostalgaia - Gemma_Coatsink
Coming to PC, Xbox, Playstation and Nintendo Switch - 20th June 2023!

Get ready, Adventurer...

Alongside The Rise of Evil DLC, The Last Hero of Nostalgaia will also be released on Playstation and Switch for the first time!

Join the Official Coatsink Discord

Wishlist Now:

https://store.steampowered.com/app/2132750/The_Last_Hero_of_Nostalgaia__The_Rise_of_Evil/



May 31, 2023
Yuppie Psycho: Executive Edition - monsieur_max
Hello fellow employees.

Very short meeting today.
A minor patch is out today, increasing a bit more compatibility on all systems.
That's all, I told you it'll be short !

You can enjoy 1 free minute to cry a bit before going back to your desk.

Work , Work , Work !

Escape Academy - safetytown98
Hello Escapists!

As the team wraps up the final polish on our upcoming DLC, Escape Academy: Escape from the Past, we’re thrilled to not only announce our release date of June 19th, 2023, but to also debut our trailer!

TRAILER


Visit the Academy of yesteryear in Escape from the Past. This prequel DLC (included in the Escape Academy Season Pass) puts players in control of Sandra Solange and Eel Barnes all the way back when they began their journey as students at the Academy!




After a harrowing "accident" at an Academy sporting event nearly results in the death of Headmaster Horatio Windsor, he becomes certain that one of his faculty members is trying to MURDER HIM! Now, it’s up to Sandy and Eel to crack the case all the while balancing (and surviving) their lethal coursework.




Revisit familiar environments as they were in the past and explore the Academy of old. Before Quanty, the computer lab was utilized as the school archives and the cafeteria took the shape of a 1950s diner! Each class contains clues to the mystery that players will have to piece together in order to deduce the would-be killer’s identity.

It's an Escape Academy whodunnit!





What’s Next at the Academy?

Now that the team has put all the finishing touches on Escape from the Past, next up for Coin Crew is continuing our Steam Playtests featuring our free update (coming Q4 2023), The Tournament of Puzzles! We’ve built some new mechanics we’re excited to share and gather feedback on so we’ll be administering further playtests for the PvP focused modes found in the update. Keep your eyes peeled for chances to check out the new content.




We’re ecstatic to have everyone play Escape from the Past and look forward to hearing our fans’ feedback on the PvP shenanigans we’re cooking up for The Tournament of Puzzles.

Cheers,
Coin Crew Games
Disney Speedstorm - AJ From Gameloft


Disney Speedstorm’s Toy Story inspired Season 2 “To Infinity And Beyond” launches on June 13.

Some highlights for what to expect with this next update include:

New racers from Pixar’s Toy Story are revving their engines this Season with the arrival of some familiar favorites. Get into the race with Woody, Buzz Lightyear, Bo Peep, and Jessie, as they bring a new level of competition to the game along with a new racing environment based on Andy’s Room from the Toy Story films.

Season 2 also brings Steamboat Mickey & Steamboat Pete and two new game modes into the mix.

Don’t forget, Season 2 goes live across all platforms on June 13 with plenty of additional seasons and new content to come.

Follow us on our social media channels for all the latest news!

Twitter
Youtube
Discord
Instagram
Facebook

© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.
Planet S - TeamJA
Hey everyone!

Its finally time for the High Tech Update! This update brings a lot of new content, new spaceships, special weapons and a new type of planet! There is a lot to cover so lets go:

NEW Gas planets:
+ Can only be colonized if you reach Tier 4 citizens
+ Only special buildings can be placed on the surface
+ Source for Hydrogen and Methane
+ Will automatically generate in old and new worlds (happens while loading an old savegame)



NEW Tier 4 Citizens:
+ NEW Added visionaries and weapon engineers as tier 4 citizens. You can now upgrade your researcher residences to visionary residences and your military technician residences to weapon engineer residences.
+ NEW Added 32 new items:
  1. Carbon fiber
  2. Nano fiber
  3. Titanium
  4. Cobalt
  5. Titanium alloy
  6. Composit metal
  7. Potatoes
  8. Nutritional substance
  9. Flavor manipulators
  10. Smart food
  11. Vanilla
  12. Pudding
  13. Cacao
  14. Chocolate
  15. Desserts
  16. Liquor
  17. Cocktails
  18. Grapes
  19. Barrels
  20. Champagne
  21. Manganese
  22. Micro electrodes
  23. Brain interfaces
  24. Accumulators
  25. Household robots
  26. Uranium
  27. Fuel rods
  28. Plutonium
  29. Hydrogen
  30. Methane
  31. Helium
  32. Oxygen
+ NEW Added two new construction materials: Nano fibers + Composit metal. Nano fibers are specific to science civilizations and composit metal to military civilizations.
+ NEW Added multiple new buildings and production chains
+ NEW Added multiple new technologies to both factions

NEW Large spaceships:
+ NEW Large cargo spaceship


  • Requires Tier 4 citizens to be unlocked
  • More HP than the small cargo spaceship
  • 8 item slots

+ NEW Guardian


  • Requires science Tier 4 citizens to be unlocked as well as a special technology
  • Science specific
  • Ability to disguise nearby spaceships to make them invisible to other players
  • 6 laser turrets
  • Decent damage to buildings and spaceships
  • Quite tanky

+ NEW Battle cruiser


  • Requires military Tier 4 citizens to be unlocked as well as a special technology
  • Military specific
  • High HP
  • Very high damage against buildings
  • Can shoot with up to 10 turret on buildings
  • Less effective against spaceships but still quite strong

NEW Special weapons:
+ NEW Interplanetary laser


  • Science specific
  • Requires helium (generated in fusion reactors) and excess energy to function
  • Can be upgraded with different modules
  • Requires a special technology and Tier 4 citizens to be unlocked
  • Controlled by the player directly
  • Can also attack spaceships

+ NEW Interplanetary rocket silo


  • Military specific
  • Requires plutonium (generated in nuclear power plants), hydrogen and methane (plus some extra stuff) to construct a nuclear missile
  • There are three different types of rockets with varying strength and costs
  • Requires a special technology and Tier 4 citizens to be unlocked
  • Does A LOT of damage

Balancing:
~ Production buildings now always consume energy unless they are paused (should help with the random crazy energy spikes)

Bug fixes:
* Fixed a crash related to the diplomacy menu
* Fixed particle flickering if a colony gets taken over
* Fixed an issue that caused the game to crash after 80+ hours of continuous playtime (yes someone had the game open for that long)
* Fixed a rare crash related to planet garrisons
* Fixed ship groups getting selected while typing into a text field
* Fixed being able to select spaceships through planets
* Fixed a UI layering issue in the residence UI
* Fixed the tax bonus research effect
* Fixed military buildings requiring energy to work even though they don't use energy
* Fixed an issue that caused colonies to not get removed from trade routes if a colony gets taken over
* Fixed being able to place buildings without the necessary funding

We are looking forward to what you all think and we hope you enjoy it!

Enjoy!

TeamJA
The Elder Scrolls® Online - ZOS_Kevin

Learn about the all-new Arcanist class, arriving soon as part of The Elder Scrolls Online: Necrom, and see how the ESO dev team crafted this new way to play.

The Arcanist is ESO’s first new class since 2019’s Elsweyr Chapter and introduces three skill lines (Curative Runeforms, Herald of the Tome, and Soldier of Apocrypha) in addition to an all-new combat mechanic: the Crux System. Adding a new class to the game is a major undertaking, so we spoke to members of the development team to learn more about the Arcanist’s key features, design, and development.
Conjuring a New Class
When planning ESO’s newest class, including its abilities, background, and aesthetic, the team knew that first and foremost, the Arcanist had to stand apart.

“We set out to create something new and unique that doesn’t look or play like any class we’ve made before,” explains Brian Wheeler, ESO’s Lead Combat Designer. “The Arcanist had to be different and not just a new coat of paint or a collection of ‘best hits’ from the game’s other classes.”

In addition, the team wanted to ensure that the new Arcanist class appealed to both new and existing players alike, regardless of experience level.

“One of the tenets we had when making the Arcanist was to create abilities that explored new ground and concepts, while still having some that long-time players could see and draw comparisons to,” explains Stephen Cerretani, one of the Arcanist’s Combat Designers. “A great example are the first two abilities in the Herald of the Tome skill line. Runeblades has the makings of a long-range spammable, akin to Flame Skull or Force Shock. On the other hand, we have Fatecarver, a channeled beam that you can freely aim, wreaking havoc to anything before you.”



Finally, it was also important that the Arcanist support multiple roles (damage, tanking, healing) while presenting a single consistent identity.

“The ability to perform any role using its own skills helps provide for a cohesive class experience,” explains Wheeler. “Whether you’re taking damage or dishing it out, the FX, audio, and animations all feel like they’re part of the same suite. This keeps the fantasy of playing an Arcanist intact without breaking up the visuals and overall vibe by over-relying on other abilities from other skill lines.”
Apocrypha-Inspired Power
To help create this special identity, the team made the decision* to connect the Arcanist to the realm of Apocrypha. This unique thematic background became the foundation for not only the class’s combat abilities, but its entire aesthetic, including its FX and sounds.

“The Arcanist, stylistically, is worlds apart from our other classes,” explains Dylan Hairston, the Arcanist’s Senior Sound Designer. “Where the Dragonknight might wield fire and poison, the Arcanist wields knowledge, runes, tentacles, etc. This allowed me to develop sounds that don’t have a strong real-world precedent, and I had a blast figuring out how some of the more obscure things would sound.”

The Arcanist utilizes eldritch runes of power

“We really wanted to make players feel like Arcanists are drawing from ancient knowledge, so focusing more on text, ink, and larger drawn runes helps that idea come across,” says Brian Hahn, the Arcanist’s Senior FX Artist. “Incorporating one of the black books into a lot of the casting animation also plays on this idea. We had a lot of fun coming up with ways to use it as a casting focus.”

Of course, when looking for inspiration, the team immersed themselves in the sinister, mysterious lore of Hermaeus Mora and Apocrypha.**

“Hermaeus Mora has a strong Lovecraftian draw, and I leaned into that heavily to try to make sounds that invoke this sense of being in your head,” says Hairston. “We included elements of whispers or unintelligible murmurs as though the sounds themselves contain infinite knowledge and power.”

Bring Apocrypha to Nirn with unique abilities

“We also played around a bit with the idea of forbidden knowledge,” explains Hahn. “Abilities like Abyssal Impact and Runes of Eldritch Horror are supposed to feel like they came from the darker depths of Apocrypha. As opposed to abilities like Remedy Cascade and Runeblades, which feel like you’re drawing from powers that would be more widely available in this part of Oblivion.”
Getting to the Crux of It
In addition to three unique Skill Lines (complete with active, passive, and ultimate abilities) that each support the three playstyles, the Arcanist also introduces the Crux System. When playing an Arcanist, certain abilities will generate Crux, a new resource that you can use by activating Crux-spending abilities. Those abilities then enjoy additional benefits like cheaper resource costs, additional damage, and more.

“Similar to the Necromancer’s corpse mechanic, with an Arcanist, you can enhance your abilities via the Crux system,” explains Wheeler. “However, with the new class, you’re able to stay mobile and build and spend Crux as you wish. This gives the Arcanist the chance to choose their own destiny on the fly, and it adds a layer of mastery outside of simply putting together your gear sets and ability bar.”  

Empower your abilities with Crux

“The Crux system gives more of a direct ebb and flow to the class,” says Cerretani. “You can cast your abilities whenever you feel the opportunity requires it, but when you have all three Crux available to you and your ability buttons are shining, it’s a great feeling to know you’ll be firing at maximum effect.”

Because of the Crux System, the Arcanist features has customization that helps it stand apart from previous classes.

“You can go as simple or complex as you want with the Arcanist’s Crux System, and we designed the full suite of abilities that way,” says Wheeler. “Not all your abilities build or spend, and some abilities provide benefits for simply building Crux and not spending it. Some players can even play with just no builders or spenders at all if they want, while others can load up all kinds of combinations to juggle building, spending, and sitting on three Crux for the right opportunity.”



How you build and play your Arcanist is up to you, and the team worked hard to ensure that no matter your experience level, you can both have fun and be effective when playing the new class.

“With the Arcanist we wanted to make sure that you could still have fun and fire off cool-looking abilities without having to worry about if you met some additional prerequisite,” explains Cerretani. “All the while leaving room for our veterans and number crunchers to have the opportunity to really get into the weeds with how the abilities interacted with one another.”
Master the Power of Apocrypha
With the new Arcanist class, you can manipulate the eldritch energies of Hermaeus Mora’s realm to sunder your foes, stand steadfast against any attack, and restore your allies. How you chose to use this new class is up to you, and a near-limitless number of builds and playstyles await those willing to delve into the secrets of Apocrypha. How will you utilize these spectacular new powers? Let us know via TwitterInstagram, and Facebook

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023.

Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount.

*Perhaps influenced by the Prince of Knowledge himself?

**No developers were transformed into Hushed during the making of the Arcanist.
Afterlife Pharmaceuticals - Henrique
WE ARE ALIVE!



In the face of a relative silence on our part, we have chosen to keep our fans updated on our development through a video devlog format, of which we present the first installment.

In it, we want to recap the long road that has led us here, including the development process of "Yuppie Psycho", its DLC, physical versions and merchandising, which have occupied much of our time.



We also offer some news about "Afterlife Pharmaceuticals", a game that was going to be our next release but has encountered obstacles that have paused the development. Here we present, for the first time, game footage in its current state and talk about its premise in a bit more detail.

And finally, we talk about the next project, showing some of the concept art and dropping hints about its nature. We'll be ready to unveil this new game properly... in the next video devlog.

Stay tuned.



Twitter: https://twitter.com/baroquedecay

Discord: http://discord.gg/2gdK8V2
...