The Geppetto Update marks the first content Update for Ravenswatch since the launch of the game in Early Access, and it's available NOW FOR FREE on Steam!
Make room for Geppetto - the Italian woodcarver, and father of Pinocchio - with his atypical gameplay style!
Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch! Read the patch note down below for an extensive look at what's new and what changed.
Ravenswatch is currently 10% off on Steam until June 5th, don't miss it:
Join us on Discord to chat with the community and share your impression/feedback with us!
:: Patch note - Version 0.13.00 ::
🐦 = Community feedback/reports
⚠ DISCLAIMER: Some texts are not yet translated into other languages. We will add localization in an hotfix in the upcoming days. We apologize for any inconvenience.
New features
New Hero: Geppetto joins the Ravenswatch! + 4 Abilities + 1 Trait + 14 Upgrades + 2 Ultimates Design Notes: Unlock Geppetto by winning 3 runs with 3 different characters.
Additional Ultimate abilities: + Scarlet: GRANDMOTHER'S SOUVENIR / IN THE BELLY + The Pied Piper: PLAGUE OF RATS + Beowulf: RAGING CHAIN + Snow Queen: SNOW STORM + Aladdin: MAGIC CARPET + Melusine: WISP BALLET
🐦 New Teleport System: Teleport yourself from anywhere using the TAB / Back button, access the Mini-map, and choose a Teleport mark to land on.
New Voice lines: + Added more barks and voices lines for all heroes + Scarlet’s Wolf form now has voice lines!
New Dialog system: Heroes can now exchange short dialogs together during quiet moments
New Magical Objects icons: All the Magical Objects and Consumables now have unique icons!
🐦 Pigs’ quest HUD revisions: We adjusted the Pigs’ quest interface so it’s now clearer and neater
🐦 Tooltips: Added better tooltips for ATTACK, POWER, DEFENSE, etc. on abilities and Upgrades (still a work in progress)
Heroes adjustements
Scarlet, Piper, Beowulf, Snow Queen: Fixed some upgrades displayed information not taking into account DMG modifiers
Scarlet: + Removed inertia when aiming with the mouse with ‘Distant Blows’ upgrade + Will not passively transform during an interaction anymore + Fixed Aggressive Defense damage not scaling correctly with DMG value
Beowulf: + Improved control on Special so Beowulf can orient quicker during the ability, including with the ‘Bladestorm’ upgrade + Fixed damage calculation for ‘Fiery Seismo’ upgrade, which gave higher damage per hit than expected
Aladdin: + 🐦 Second Wish now spawns Consumables instead of Magical Objects Design notes: Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowerment with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future! + Third Wish Shield cannot stack with itself anymore
Melusine: + Cannot use Contextual Interactions anymore while in Sing Stance + ‘Protective Flow’ Upgrade’s Shield base value adjusted to 8 (from 10) + 🐦 Fixed a bug that could allow ‘Underwater Predation’ effect to last after defense is interrupted
Balancing
Healing Upgrades: Healing upgrades do not scale with DMG anymore (Piper’s ‘Perfect Harmony’, Aladdin’s ‘Healing Blades’, Melusine’s ‘Spring Water’) Design Notes: Healings produced by abilities were incorrectly scaling with the damage they dealt, making those abilities snowball too much in terms of value when upgraded/improved by DMG. Those healings still scale with Hero Level and can still be improved with the Mermaid Tears object.
Healing Orbs: Healing orbs now heal a fixed portion of Health instead of a % of maximum Design Notes: Healing a % of maximum health results to be more and more valuable as Heroes level up and gain vitality, thus making Heroes even more potent as they get more powerful and this could make advanced trials easier than expected. It was also a disadvantage for Heroes with a lower health pool, making them even more vulnerable at early stages of the game. Healing orbs now always heal 20 HP until Nightmare 4 difficulty where it is reduced to 10 HP. Those values are still improved by the Mermaid Tears object.
Enemies: Now have a shorter delay in making their first attack Design Notes: Enemies were in general a bit slow to start attacking when entering combat, and some of them had trouble even attacking one time sometimes. This will encourage players to think about their engagements and make the enemies a little more dangerous.
Treants: Will now chain swipe attacks when they hit a Hero up to 4 times (from no limit)
Magical Object - Faerie Dust: Lowered Shield increase to +25% (from +50%) Design Notes: Shields in general are very valuable, and even this objects is specific to Heroes having access to it, the result was too high.
Crashes: + 🐦 Fixed a crash where the game would become unresponsive when Inventory or a Grimoire interface were triggered at the same time as a Teleport + 🐦 Fixed a crash when a player attempted to revive another player while still attacking continuously + 🐦 Fixed a crash when a player would hold the right mouse button while teleporting to any Raven’s mark
🐦 Revived Heroes: Fixed an issue where a player could be revived with 0HP after being teleported to a Tumor or Boss fight
🐦 Snakes: Fixed an issue where Snake Nightmares would teleport outside of the Tumor or Grimoire challenges
SFX: Fixed an issue where The Pied Piper would whistle after every dash Enemies: Fixed an issue where some enemies' shadows were still displayed a few seconds after they disappeared
🐦 Pigs’ quest: Fixed an issue where resources would still be visible to Peers after the end of the quest
🐦 Lobby: Fixed an issue where players would not see their gametag in the lobby
Localization: + 🐦 Fixed an issue where the Sandman’s shop was not fully localized in all languages + 🐦 Fixed an issue where special Polish characters were not displayed
:: Roadmap ::
What's next
Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!
Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.
What we're focusing on
Our main focus and priority are to deliver a good and stable experience for all players, in solo and in co-op. We are tackling bugs and crashes that have occurred during playtests and that have been reported by the community. More patches will be released to improve the quality of the multiplayer experience as well as the general game experience.
While we're hardworking on The Storm Island Update, we are also working on other features requested by the community and upcoming content for later Updates. Our goal is to release the Storm Island this summer (window from June 21st - Sept. 23rd) and we'll communicate a release date when we'll have more visibility.
"Isn't it too many plans for one small garden?" we thought, and instead, we simply expanded it several times over!
Now the garden will have three additional spaces that players can unlock as they progress in the game: a pond, a mushroom cave, and a crystal grotto. The roots of the magical tree spread far and wide, bestowing their accelerated growth effect everywhere.
Let's go through each one: the good ol’ garden where the tree grows has hardly changed, but we decided to tidy up and level the small mound that was only hindering gardening. Here, a wide variety of plants can be grown: flowers, herbs, mushrooms, roots and ligneous mushrooms.
To the right, a pond has appeared, where water plants can be cultivated. On the land in front and on the distant shore, the same plants as in the garden next to the tree can be grown. Moreover, excellent conditions have formed underground for growing truffles!
The mushroom cave is an ideal place for mushrooms (who would have thought?), but not only that: certain roots, thorny plants, and root vegetables thrive in the darkness of the cave. There is also ample space here for truffle cultivation.
The crystal grotto is the most enigmatic space in the garden. How does one plant a crystal? Do they require watering? How long do they take to grow? These are all excellent questions that we will address another time!
Isn't it brilliant?
Just as the Earth's treasures and fertile soils seem inexhaustible, so do our devlogs! Thus, stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!
The big day has finally arrived. Join Gloom Girl and free the long-imprisoned DOOMBLADE, a relentless weapon yearning for revenge. Dive into a vengeful quest and unlock extraordinary powers to annihilate the Dread Lords in this atmospheric 2D Fly&Slash Action Metroidvania.
Innovative Movement Mechanics
With the power of DOOMBLADE at your disposal, you can soar through the air with unmatched agility, launching lightning-fast assaults on enemies with precision. Master the art of aerial combat as you target foes directly, unleashing the full wrath of DOOMBLADE to vanquish them with ease. Seek hidden demonic shrines to regain strength, wield the fearsome arsenal of skills such as Doom Drop, Wicked Wind, or the Nightmare Onion, and instill paralyzing fear in your enemies.
Jaw-dropping Art Style and Mesmorizing Melodies
DOOMBLADE boasts a beautiful and unique art style that will leave you breathless. Each area has been meticulously crafted, bringing the dark and atmospheric world to life with stunning visual details. From the hauntingly beautiful landscapes to the menacing creatures that lurk in the shadows, the world of DOOMBLADE will draw you in and leave you wishing for more.
Accompanying the striking visuals are mesmerizing melodies that enhance the gameplay and atmosphere. The game's soundtrack features haunting and unforgettable tunes, epic orchestrations that perfectly capture the intensity and emotion of each environment.
Diverse and Engaging Game World
Traverse interconnected realms, from the forsaken halls of Gloomhaunt to the treacherous New Wilderwood forest. Each environment will have a different feel and play style than the last, always keeping gameplay fresh and players on their toes. During your exploration, battle monstrous creatures while relentlessly pursuing the Dread Lords who imprisoned DOOMBLADE.
Gloom Girl needs you Gloomlings, join her and DOOMBLADE in their quest for vengeance today.
The game is available in English, German, Russian, Simplified Chinese, French, Spanish, Portuguese, and Dutch!
Sker Islanders, the wait is over. Sker Ritual: Deadly Lover's Fortress is OUT NOW! We hope you're ready to take on the challenges of this fourth and final episode on our Early Access journey.
What can you expect from Deadly Lover's Fortress? Hidden in the dark depths of a decaying fortress lies the root of all evil. Stop Elisabeth's plans from coming to fruition and prepare to face your ultimate nemesis. Rain down on Elisabeth and save humanity!
FACE AN EPIC THREE BOSS FINALE
In Deadly Lover's Fortress, players will undertake three pivotal missions that pave the way for their confrontation with a three-boss finale featuring Isaac, Abraham and The Stranger, whilst fighting off hordes of Quiet Ones and challenging new Elite Enemies like the hard-hitting hammer knight Balor. Not only that take on the brand new and formidable Knights of Sker.
SOLVE CHALLENGING PUZZLES
Players must navigate the treacherous surroundings and solve intricate puzzles to collect the Chalice of Blood, delving into the depths of the dungeon, freeing imprisoned Quiet Ones while escorting them to safety. They must embark on an ambitious quest to upgrade The Forge, combining their skills and resources to create a powerful explosive device that enhances the brand new special weapon: Shattering Edge.
NEW SPECIAL WEAPON: SHATTERING EDGE
The Shattering Edge Sword is a remarkable weapon (currently exclusive to DLF map) that holds the power to withstand late round hordes. Once restored at The Forge, Shattering Edge becomes more than just a blade—With each swing, it unleashes deadly metal shards that pierce through enemies, inflicting devastating damage. But the true marvel of Shattering Edge lies in its upgraded form, where the shards explode upon impact, causing widespread area-of-effect damage and decimating anything in their path.
BRAND NEW DLC PACKS
Not only that, episode four features a brand new Sker Pass with 25 free cosmetic items alongside two optional DLC cosmetics bundles Smuggler’s Fortune and Devil’s Sacrifice featuring new premium masks, animated menu backgrounds, voice lines, player icons and more!
An extended roadmap will be revealed soon to highlight the Early Access progress with the 1.0 release on PC, PlayStation 5 and Xbox Series X release in sight. We hope you enjoy Episode Four and welcome your feedback and thoughts in the comments below and over on our Sker Ritual Discord.