May 31, 2023
Travellers Rest - The Bullet
  • We have fixed a bug that allowed to pick up the animals after loading the game.
  • The pathfinding of NPCs has been improved.
  • We have fixed a number of bugs in cooperative mode.
  • We have fixed a bug that allowed to make mozzarella without spending curd.
  • We have fixed a bug that allowed to place items in the farm store.
  • We have fixed a softlock in the construction tutorial using gamepad.
  • We have solved a sound error in the stone workshop.
  • Now pickles are cooked in the food prep table.
  • The chicken coop tutorial now specifies that you have to use the decoration mode to place a chicken.
  • Translations have been updated.
Ravenswatch - MXiaa


Greetings, Ravens!

The Geppetto Update marks the first content Update for Ravenswatch since the launch of the game in Early Access, and it's available NOW FOR FREE on Steam!

Make room for Geppetto - the Italian woodcarver, and father of Pinocchio - with his atypical gameplay style!

Watch The Geppetto Update trailer


Get the Update

Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch! Read the patch note down below for an extensive look at what's new and what changed.

Ravenswatch is currently 10% off on Steam until June 5th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

Join us on Discord to chat with the community and share your impression/feedback with us!

:: Patch note - Version 0.13.00 ::
🐦 = Community feedback/reports

DISCLAIMER: Some texts are not yet translated into other languages. We will add localization in an hotfix in the upcoming days. We apologize for any inconvenience.

New features
  • New Hero: Geppetto joins the Ravenswatch!
    + 4 Abilities + 1 Trait
    + 14 Upgrades
    + 2 Ultimates
    Design Notes: Unlock Geppetto by winning 3 runs with 3 different characters.
  • Additional Ultimate abilities:
    + Scarlet: GRANDMOTHER'S SOUVENIR / IN THE BELLY
    + The Pied Piper: PLAGUE OF RATS
    + Beowulf: RAGING CHAIN
    + Snow Queen: SNOW STORM
    + Aladdin: MAGIC CARPET
    + Melusine: WISP BALLET
  • 🐦 New Teleport System: Teleport yourself from anywhere using the TAB / Back button, access the Mini-map, and choose a Teleport mark to land on.
  • New Voice lines:
    + Added more barks and voices lines for all heroes
    + Scarlet’s Wolf form now has voice lines!
  • New Dialog system: Heroes can now exchange short dialogs together during quiet moments
  • New Magical Objects icons: All the Magical Objects and Consumables now have unique icons!
  • 🐦 Pigs’ quest HUD revisions: We adjusted the Pigs’ quest interface so it’s now clearer and neater
  • 🐦 Tooltips: Added better tooltips for ATTACK, POWER, DEFENSE, etc. on abilities and Upgrades (still a work in progress)
Heroes adjustements
  • Scarlet, Piper, Beowulf, Snow Queen: Fixed some upgrades displayed information not taking into account DMG modifiers
  • Scarlet:
    + Removed inertia when aiming with the mouse with ‘Distant Blows’ upgrade
    + Will not passively transform during an interaction anymore
    + Fixed Aggressive Defense damage not scaling correctly with DMG value
  • Beowulf:
    + Improved control on Special so Beowulf can orient quicker during the ability, including with the ‘Bladestorm’ upgrade
    + Fixed damage calculation for ‘Fiery Seismo’ upgrade, which gave higher damage per hit than expected
  • Aladdin:
    + 🐦 Second Wish now spawns Consumables instead of Magical Objects
    Design notes: Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowerment with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!
    + Third Wish Shield cannot stack with itself anymore
  • Melusine:
    + Cannot use Contextual Interactions anymore while in Sing Stance
    + ‘Protective Flow’ Upgrade’s Shield base value adjusted to 8 (from 10)
    + 🐦 Fixed a bug that could allow ‘Underwater Predation’ effect to last after defense is interrupted
Balancing
  • Healing Upgrades: Healing upgrades do not scale with DMG anymore (Piper’s ‘Perfect Harmony’, Aladdin’s ‘Healing Blades’, Melusine’s ‘Spring Water’)
    Design Notes: Healings produced by abilities were incorrectly scaling with the damage they dealt, making those abilities snowball too much in terms of value when upgraded/improved by DMG. Those healings still scale with Hero Level and can still be improved with the Mermaid Tears object.
  • Healing Orbs: Healing orbs now heal a fixed portion of Health instead of a % of maximum
    Design Notes: Healing a % of maximum health results to be more and more valuable as Heroes level up and gain vitality, thus making Heroes even more potent as they get more powerful and this could make advanced trials easier than expected. It was also a disadvantage for Heroes with a lower health pool, making them even more vulnerable at early stages of the game. Healing orbs now always heal 20 HP until Nightmare 4 difficulty where it is reduced to 10 HP. Those values are still improved by the Mermaid Tears object.
  • Enemies: Now have a shorter delay in making their first attack
    Design Notes: Enemies were in general a bit slow to start attacking when entering combat, and some of them had trouble even attacking one time sometimes. This will encourage players to think about their engagements and make the enemies a little more dangerous.
  • Treants: Will now chain swipe attacks when they hit a Hero up to 4 times (from no limit)
  • Magical Object - Faerie Dust: Lowered Shield increase to +25% (from +50%)
    Design Notes: Shields in general are very valuable, and even this objects is specific to Heroes having access to it, the result was too high.
  • Magical Object - Vajra: Lowered damage dealt to 40 (from 50)
Fixed bugs
  • Crashes:
    + 🐦 Fixed a crash where the game would become unresponsive when Inventory or a Grimoire interface were triggered at the same time as a Teleport
    + 🐦 Fixed a crash when a player attempted to revive another player while still attacking continuously
    + 🐦 Fixed a crash when a player would hold the right mouse button while teleporting to any Raven’s mark
  • 🐦 Revived Heroes: Fixed an issue where a player could be revived with 0HP after being teleported to a Tumor or Boss fight
  • 🐦 Snakes: Fixed an issue where Snake Nightmares would teleport outside of the Tumor or Grimoire challenges
  • SFX: Fixed an issue where The Pied Piper would whistle after every dash
    Enemies: Fixed an issue where some enemies' shadows were still displayed a few seconds after they disappeared
  • 🐦 Pigs’ quest: Fixed an issue where resources would still be visible to Peers after the end of the quest
  • 🐦 Lobby: Fixed an issue where players would not see their gametag in the lobby
  • Localization:
    + 🐦 Fixed an issue where the Sandman’s shop was not fully localized in all languages
    + 🐦 Fixed an issue where special Polish characters were not displayed
:: Roadmap ::


What's next

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

What we're focusing on

Our main focus and priority are to deliver a good and stable experience for all players, in solo and in co-op. We are tackling bugs and crashes that have occurred during playtests and that have been reported by the community. More patches will be released to improve the quality of the multiplayer experience as well as the general game experience.

While we're hardworking on The Storm Island Update, we are also working on other features requested by the community and upcoming content for later Updates. Our goal is to release the Storm Island this summer (window from June 21st - Sept. 23rd) and we'll communicate a release date when we'll have more visibility.

Follow us on social media to not miss anything!

:: Social Links ::

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team
May 31, 2023
Fabledom - Terry_Dear Villagers (Com Dev)


Princesses & Princes,

a hotfix patch today!

  • Fixed lighting on trees/cypress/bob
  • Fixed narrator triggering wrong dialog
  • Fixed issue with worker UI that could break behaviour tree
  • Fixed issue where street theatre would trigger wrong animation
  • Fixed a few issues with the workplace overview menu
  • Fixed issue where you could place 0 in military ranking event
  • Fixed a few minor UI issues
  • Fixed issue with roads blocking Hero training dummy
  • Fixed issue where clock tower didnt become available after unlocked.
  • Fixed issue with hero getting too much XP
  • Fixed rare generation error that would cause the world to not generate

Balancing
Temporary change to dice table, made it easier to win. Will be reworked in near future.

With love,
Terry
Forever Skies - FFH_Greg
Greetings scientists!

Far From Home presents: Forever Skies - Official Launch Date Trailer!



Return to Earth - 22nd June 2023!
Survive. Build. Scavenge.
Coming to Steam Early Access.

Next week we will be dropping a brand new Steam blog where we break down the latest trailer in more detail! Keep your eyes peeled!

What did you think to the trailer? Are you excited for Early Access? Let us know!

Team Far From Home
雀姬/姫麻雀 - 雀姬阿鲁
因服务器数据尚在更新,为保证联动活动稳定开启,我们暂定延长本次维护。
具体的开服时间请雀士大大留意后续官方公告,延迟补偿将会在开服后一并发放。
非常抱歉给各位雀士大大带来不便,感谢您的理解与支持。
-----------------------
亲爱的雀士大大:
为了保证联动活动顺利开启,我们将于6月1日9:00开始进行停服更新维护,维护预计持续6小时。
非常抱歉给各位雀士大大带来不便,感谢您的理解与支持。

※注意※
1,为避免雀士大大的损失,维护开始前半小时将停止匹配功能。
2,维护期间雀士大大将无法进入游戏。
3,维护完成后将统一发放本次维护补偿。
4,维护完成后,雀士大大无需重新下载客户端,直接进入游戏即可。
5,本次更新维护结束时间可能会提前或延后,请雀士大大留意游戏内倒计时。


<更新内容>

○联动特别签到开启
每日登录领取奖励,累计登录指定天数更可获得十连机会

○小希小桃联动祈愿开启
更新后联动卡池【虚拟偶像前来拜访】开启,参与祈愿即有机会获取联动雀士小希,小桃

○小柔联动祈愿开启
更新后联动卡池【柔光灯SwitchOn】开启,参与祈愿即有机会获取联动雀士小柔

○小柔特别试炼开启
提升试炼等级获取奖励,购买高级试炼可直接获取小柔动态皮肤

○限定打牌活动开启
完成任务获得积分,使用积分交换联动饰品吧
May 31, 2023
In the footage - zama
Fixed a bug where the player character would fall and become unable to proceed when the tape in the "Doll Mirror" ran out.
May 31, 2023
Above Snakes - Square Glade Games
  • Fixed that you lost your bow (or other items) when completing Mr. Jones' first quest.
  • Fixed that your save game could sometimes get into a state where it was not saved properly and after loading you are missing a unique world piece.

❤️ If you enjoy the game please consider writing a Steam review.
Potion Craft: Alchemist Simulator - Rosie_tinyBuild
We’ve already shared many details about the new garden mechanics we’re working on for the upcoming update:

"Isn't it too many plans for one small garden?" we thought, and instead, we simply expanded it several times over!


Now the garden will have three additional spaces that players can unlock as they progress in the game: a pond, a mushroom cave, and a crystal grotto. The roots of the magical tree spread far and wide, bestowing their accelerated growth effect everywhere.


Let's go through each one: the good ol’ garden where the tree grows has hardly changed, but we decided to tidy up and level the small mound that was only hindering gardening. Here, a wide variety of plants can be grown: flowers, herbs, mushrooms, roots and ligneous mushrooms.


To the right, a pond has appeared, where water plants can be cultivated. On the land in front and on the distant shore, the same plants as in the garden next to the tree can be grown. Moreover, excellent conditions have formed underground for growing truffles!


The mushroom cave is an ideal place for mushrooms (who would have thought?), but not only that: certain roots, thorny plants, and root vegetables thrive in the darkness of the cave. There is also ample space here for truffle cultivation.


The crystal grotto is the most enigmatic space in the garden. How does one plant a crystal? Do they require watering? How long do they take to grow? These are all excellent questions that we will address another time!


Isn't it brilliant?



Just as the Earth's treasures and fertile soils seem inexhaustible, so do our devlogs! Thus, stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

May 31, 2023
DOOMBLADE - IcebergBrady
UNLEASH DOOMBLADE

Greetings Gloomlings,

The big day has finally arrived.
Join Gloom Girl and free the long-imprisoned DOOMBLADE, a relentless weapon yearning for revenge. Dive into a vengeful quest and unlock extraordinary powers to annihilate the Dread Lords in this atmospheric 2D Fly&Slash Action Metroidvania.


Innovative Movement Mechanics
With the power of DOOMBLADE at your disposal, you can soar through the air with unmatched agility, launching lightning-fast assaults on enemies with precision. Master the art of aerial combat as you target foes directly, unleashing the full wrath of DOOMBLADE to vanquish them with ease. Seek hidden demonic shrines to regain strength, wield the fearsome arsenal of skills such as Doom Drop, Wicked Wind, or the Nightmare Onion, and instill paralyzing fear in your enemies.


Jaw-dropping Art Style and Mesmorizing Melodies
DOOMBLADE boasts a beautiful and unique art style that will leave you breathless. Each area has been meticulously crafted, bringing the dark and atmospheric world to life with stunning visual details. From the hauntingly beautiful landscapes to the menacing creatures that lurk in the shadows, the world of DOOMBLADE will draw you in and leave you wishing for more.

Accompanying the striking visuals are mesmerizing melodies that enhance the gameplay and atmosphere. The game's soundtrack features haunting and unforgettable tunes, epic orchestrations that perfectly capture the intensity and emotion of each environment.


Diverse and Engaging Game World
Traverse interconnected realms, from the forsaken halls of Gloomhaunt to the treacherous New Wilderwood forest. Each environment will have a different feel and play style than the last, always keeping gameplay fresh and players on their toes. During your exploration, battle monstrous creatures while relentlessly pursuing the Dread Lords who imprisoned DOOMBLADE.

Gloom Girl needs you Gloomlings, join her and DOOMBLADE in their quest for vengeance today.


The game is available in English, German, Russian, Simplified Chinese, French, Spanish, Portuguese, and Dutch!

https://store.steampowered.com/app/922050/DOOMBLADE/

You can pick up DOOMBLADE for $14.99 / € 14.79 / £ 12.79 NOW!



DOOMBLADE
Iceberg Interactive
May 31, 2023
Sker Ritual - Wales Interactive CM
Sker Islanders, the wait is over. Sker Ritual: Deadly Lover's Fortress is OUT NOW! We hope you're ready to take on the challenges of this fourth and final episode on our Early Access journey.

What can you expect from Deadly Lover's Fortress? Hidden in the dark depths of a decaying fortress lies the root of all evil. Stop Elisabeth's plans from coming to fruition and prepare to face your ultimate nemesis. Rain down on Elisabeth and save humanity!


FACE AN EPIC THREE BOSS FINALE

In Deadly Lover's Fortress, players will undertake three pivotal missions that pave the way for their confrontation with a three-boss finale featuring Isaac, Abraham and The Stranger, whilst fighting off hordes of Quiet Ones and challenging new Elite Enemies like the hard-hitting hammer knight Balor. Not only that take on the brand new and formidable Knights of Sker.



SOLVE CHALLENGING PUZZLES

Players must navigate the treacherous surroundings and solve intricate puzzles to collect the Chalice of Blood, delving into the depths of the dungeon, freeing imprisoned Quiet Ones while escorting them to safety. They must embark on an ambitious quest to upgrade The Forge, combining their skills and resources to create a powerful explosive device that enhances the brand new special weapon: Shattering Edge.



NEW SPECIAL WEAPON: SHATTERING EDGE

The Shattering Edge Sword is a remarkable weapon (currently exclusive to DLF map) that holds the power to withstand late round hordes. Once restored at The Forge, Shattering Edge becomes more than just a blade—With each swing, it unleashes deadly metal shards that pierce through enemies, inflicting devastating damage. But the true marvel of Shattering Edge lies in its upgraded form, where the shards explode upon impact, causing widespread area-of-effect damage and decimating anything in their path.



BRAND NEW DLC PACKS

Not only that, episode four features a brand new Sker Pass with 25 free cosmetic items alongside two optional DLC cosmetics bundles Smuggler’s Fortune and Devil’s Sacrifice featuring new premium masks, animated menu backgrounds, voice lines, player icons and more!



An extended roadmap will be revealed soon to highlight the Early Access progress with the 1.0 release on PC, PlayStation 5 and Xbox Series X release in sight. We hope you enjoy Episode Four and welcome your feedback and thoughts in the comments below and over on our Sker Ritual Discord.

Wales Interactive Team

Wales Interactive Twitter
Sker Ritual Twitter *New
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