May 31, 2023
GameZero - gutts
first build of the day
May 31, 2023
3on3 FreeStyle: Rebound - [GM] Caleb


Social page update is finally here!

Are you ready to watch 3on3 FreeStyle video for Tips & Highlights?

Check out the spotlights and tips in the social tab!

If you would like to enroll your video in our game, please submit the form!

Submission Form : https://forms.gle/McCA2h9J1bWAyewY8
May 31, 2023
GameZero - gutts
of the night
CounterSide - GM Σigma
Dear CEOs,
CounterSide Global Preview for June is now live!
Check out what will happen at the CounterSide June!



May 31, 2023
Dysterra - Dysterra


The LOOT-a-LOT is over. 😢
It was so exciting to see everyone working together for a common purpose, and we had a hoot watching you try to shoot and loot our base.

A good portion of our team is taking a much-needed break after playing Dysterra with you all over the weekend, so this week’s patch is mostly just event rewards and basic bug fixes, with a notable change to turrets.

LOOT-a-LOT Event Rewards!

Thanks to everyone who joined the LOOT-a-LOT event!! We had a great time fighting against you all, and were happy to see so many players that were CLEARLY very skilled at raiding bases.

In this week’s patch, you’ll be receiving your rewards for the event. Please remember that you had to be logged in to the event server at the moment the Devs’ building core was destroyed in order to receive ‘1’ loot point (for a maximum of 3 points). Players with 3 points or more will receive the sum of all listed rewards. If there is a problem with your rewards, please email us your steam ID number and a description of your issue at community_dysterra@realitymagiq.com.

As promised, the rewards are as follows:
Scroll down to learn more about the new armor recipe.






New Armor
This isn’t your grandma’s Fine Metal Suit! The ‘Fine Metal Suit [Golden]’ is not a skin, it’s a better version of the Fine Metal Suit, with its own better stats.


We’re giving the recipe out to players who succeeded at least twice in last weekend’s Loot-a-lot event.


Helmet + Upper Suit + Lower Suit
Tier: Rare
Durability: 1,050 for each piece

Resistance (Combined Full-set)
Physical: 8%
Energy: 86%
Bleeding: 19%
Fracture: 25%
Radiation: 0%



Rewards change if you ride the rocket

This one is just a reminder:
As I stated when we introduced Perks, you’ll get different levels of Perk Pack depending on your ranking when your server expires. If you get on the rocket at the end, your level of Perk Pack goes up 1 tier. The Perk feature has a maximum level of Lv. 3, and the higher-tier Perk Packs vary by changing the probability of obtaining higher-level perks.

Jump on over to our still-under-construction wiki to read all about perks.



We’ve also made changes to the ‘scoreboard’ at the end of a server’s lifespan to show you which reward you’re getting.


Holograms Are Easier To Destroy


We wanted holograms to be more useful. The hologram base’s hit box was too small, so we changed where you can now shoot the decoy image to destroy it. We hope you all make good use of this new feature.

Note: Since shooting a hologram isn’t possible, we’re also changing the name to Dummy Decoy.




Other Fixes and Improvements
🔹 Fixed an issue with dragging and dropping gun components.
🔹 The Painstaker gun should now always be able to damage Orbis turrets.
🔹 Fixed an issue with placing ¼ and triangle foundations.
🔹 Set a max FPS for the game lobby.
🔹 Akashic Data Cards now net you 1000 points when you send them through the transmitter.
🔹 New items have been added to the Transmitter's product list. (Fine Silicon Fiber, Fine Bolts, Fine Microparts)



JOIN OUR COMMUNITY
Beautiful Light - Matavatar
Greetings operators, our vision is to build a game with transparency and player feedback. We always wanted to conduct playtests at a very early stage of development with absolutely no NDA. Something that is quite rare in the industry, but we believe is necessary in order to build a great game and a healthy environment between developers and players giving their feedback.

We have just accomplished our first milestone: carrying out our initial playtests. A handful of you had the chance to experience our initial gameplay branches, and I must admit, it was incredibly nerve-racking for us: four years of work subject to validation or invalidation within mere hours.

Our objective was to test two main aspects, the game's feel (shooting, movement, atmosphere, etc.) and the game mode (pacing, balance, etc.). These components form the core of the game. We are thrilled to announce that it's been a resounding success, exceeding our expectations!

In line with our commitment to transparency, we had no NDA, thus you are free to view the replays from various streamers or directly ask players about their experiences.

Players expressed a deep appreciation for the immersive atmosphere of the game, the PvP mechanics, and their fluidity. The PvP combat between PMCs is satisfying, with the TTK seeming just right, and recoil effects well received. The audio design and spatialization met the approval of the players, although we suspect that players may not have had sufficient opportunity to thoroughly test this aspect. Internally, we believe there is room for improvement.

The network code has proven robust, far exceeding our expectations. We managed to support up to 27 players per game (9 teams), and we are confident that we can push this boundary even further.

Nonetheless, we did encounter a couple of issues:

The performance was rather mediocre, especially considering the latest patch, despite the players using high-end PC configurations. We anticipated that some players might experience suboptimal performance due to our use of a game engine (Unreal Engine 5) that is geared for the latest generation of PCs. As a remedy, we plan to hire a specialist in engine optimization to assist us in enhancing the game's performance.

The players naturally resorted to camping, particularly towards the end of the game. Currently, there is no advantage to being the first team to secure the artifact. This tendency emerges at the end of games, but we already have solutions in mind to address this issue. The first team to secure the artifact should have a clear advantage, but they should also become the target for other players, fostering the exciting dynamic that we aim to achieve.

We want to extend our heartfelt thanks to all the players who participated in the test. It's genuinely a tremendous joy for us, and there's no comparison to the satisfaction of seeing our project well received.

We will be organizing additional playtests (dates to be confirmed). For the time being, we'll continue limiting the playtests to a restricted number of rotating players.

We look forward to the day we can conduct playtests with cloud servers, allowing an unlimited number of players to participate, but we still have a great deal of work ahead of us.
As for the game's release, it remains scheduled for early 2024. However, the task ahead is monumental, and it will undoubtedly be a challenging deadline to meet.

- Aherys
Ghost Girl Lasling - Weissgarden


Added some content in DLC "Creator's Talk" (English version)
May 31, 2023
Kao the Kangaroo: Mystery of the Volcano (2005 re-release) - Tate Multimedia
After releasing with the voice overs not present due to some technical issues, we're happy to share we've re-added the voice over with no issues present.


We're sorry for the inconvenience and disappointment felt by their absence.
May 31, 2023
Fallen Kingdom - ExContinium
Hello followers,

You can play Fallen Kingdom now.

If you have suggestions or bug report, please fell free to contact me. I would gladly chat with you.

Discord Server

Mail

Reddit

Website

Youtube

Twitter
CyberHeart - bytalegames
Greetings Commanders! 🔥

We're thrilled to bring you the latest update on our exciting game, where personalization and self-expression reign supreme. In this edition, we're diving deep into the captivating world of avatar customization, a feature that allows you to craft a unique and unforgettable character!

Discover an array of customization options at your fingertips. From facial features, hairstyles, and clothing to accessories and more, we've meticulously crafted a wide range of choices to cater to your individual preferences and create an avatar that reflects your personality.



Stay tuned for more updates as we continue to expand and refine the avatar customization experience. We can't wait to see the incredible characters you'll bring to life!

Thank you for your unwavering support and for being a part of our ever-growing community. We're honored to have you on this journey.

Take charge and conquer your enemies in Cyber-Heart! Wishlist now on Steam and share the excitement with your friends! 🔥
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