Tales of Maj'Eyal - DarkGod
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.5 ! See http://te4.org/

This update fixes various things and most importantly provides new hooks and modding tools that are needed for Lost Land.

"But DarkGod please let us test Lost Land!" Actually this patch's main goal is just that! I'll wait a few days to see if nothing explodes with it and if all is good the testing will start!
Now, I already said it in the announcement of the beta but I want to make it crystal clear: Lost Land testing is *NOT* to be considered a way to get early access. It is likely to be full of bugs, unbalanced things, pain, sadness and tears. Things WILL explode and break, characters will be ruined (I mean, in a bad way) and so on. I urge you to not participate if this would feel bad for you. The only reasons I'm doing it are to see want exactly explode and to see if there is an interest for more public testing in the future.
And I will also re-iterate that the test will only be available from te4.org and not Steam (for the reasons listed above and because IIRC they don't do EA for DLCs anyway).
Now if you are still interested in testing, see ya in a few days! And if not, well I guess see ya in a few days anyway as you'll be able to get your fill of spoilers ;)

Don't forget to help ToME on Patreon too if you wish ! And join up the official Discord server !


  • Add support for "_nt" for string localizations that should be translated even thoguh the engine does not need to do it instantly
  • Added BlightedSummoning:apply and BlightedSummoning:desc hooks to allow addons to change Blighted Summoning easily
  • Adventurers and Wanderers start with the Shoot talent known.
  • Alchemist's Drolems now have a basic moddable doll like the normal golem
  • Allow tilemaps to load a raw ASCII string
  • Allow Waters of Life to cleanse effects which could possibly reduce your heal mod to 0
  • Character sheet now displays the actual race name instead of the internal id
  • Chat files now support dynamic dialog entries
  • Clarify Shattering Blow shield removal description.
  • Clarify that only one shield is removed and chosen at random for Shattering Blow, Sunder Armour and Impale.
  • Correct Vim tooltip. (Vim gain is 1 + 50% Wil times creature rank, not 1 + 30% Wil times half creature rank)
  • Fix cursed aura bloating your savefile
  • Fix Purging Trap to not bypass silence immunity.
  • Fix so that premade characters now have a bonus zone correctly assigned
  • Fixed a bug preventing audio settings from saving correctly
  • Fixed copying characters links
  • Fixed Destalas Scales doll tiles
  • Fixed Rimebark's Grand Arrival cold resistance
  • Fixed Stormshield rune's numbers
  • Fixed underground mushrooms graphical error
  • Fixes an error with Fearscape
  • Garkul's Revenge correctly gives +20% damage against giant.
  • High Peak levels 1 to 4 now use cavern generator (with varying size on each level) instead of just level 1
  • Living lightning correctly works with Range Amplification Device
  • Makes combat tables for items refer back to their source item, for addons.
  • New hook "Chat:init"
  • New hook "Wanderer:learntCategory"
  • New moddable tile attachements: tail & behinds
  • Prevent Fallen Sun Paladins from spending 2 category points on a single Fallen category
  • Prevent Heroism lost life bonus from chaining infinitely.
  • Split the artifact creation code from the lost merchant chat file and added a hook "LostMerchant:artifactList" for better moddability
  • Swapped the orientation of some items images to be more consistent
  • Update Aura of Undeath description to specify that the inherited damage increase is based on your highest damage increase.
  • Update Call of the Ooze to check your number of total summons vs the limit allowed by Mitosis (Call of the Ooze's own limit is still checked in the action), so it can be used if you already have one or more oozes but do not have max summons or the max oozes allowed by mitosis.
  • Update Vault to check for a shield only. The action only uses the shield, so we don't need to check for sling and ammo as well.
  • Update Weapon of Light description to include the shield duration refresh.
  • Various typos, as usual since I can't type correctly :)

Have fun in Eyal!
May 29, 2023
Project Drift - Liteve
Fixed a bug about initialization settings
May 29, 2023
SIR ABANDON - Sir.Abandon
Hello,

The game is currently under development. The release date is currently set for October 2023, but it may be postponed by a few months depending on the progress of the new features that will soon be presented to you.

The new version will have enhanced graphics, improved gameplay, a storyline, quests, and many other events throughout the game.



The "RPG" system will have a stronger presence with dialogues, quests, world maps, farming, and crafting.



A Kickstarter campaign will be launched soon to add a longer lifespan to the game (minimum 100 hours), along with the addition of 4 classes such as the warrior, the mage, and the paladin (currently, only the archer is available). There will also be the possibility to travel to different zones, translations of the game into multiple languages, and many other features.

An update for the demo version should be arriving very soon.

See you soon.
Run a Café Playtest - jessicayarborough
New :
Iced Coffee :
  • Added Vanilla Iced Coffee

Changes :
Player :
  • Increased the grab distance : 2 -> 2.3
Customers :
    Chill Customer :
    • Changed the ratio for ordering coffee : 40% / 15% / 3% -> 40% / 10% / 1%
    • Changed the ratio for ordering food : 100% / 35% / 5% -> 40% / 10% / 1%
Items :
    Flavor Pumps :
    • Added a new placeholder texture for each flavor
    Coffee Pot :
    • Increased the time it takes for the coffee inside the pot to go to room temp when it's not on the coffee maker :
        Easy : 1 -> 0.75Normal (Default) : 2 -> 1.5Hard : 4 -> 2.5
    • Increased the time it takes for the coffee inside the pot to go to room temp when on the coffee maker : drain / 3 -> drain / 4
Order Zone :
  • Increased the Radius of the zone
  • Completed Coffee and Food placed inside the zone will no longer fall over
Environment :
  • Decreased the size of the blades of grass
  • Fixed a bug with the grass color from appearing beneath the road
  • Made it easier to get in and out of the shop

Bug Fixes :
  • Fixed a bug that prevented the controls in the main menu to display the correct controls
  • Fixed a bug that caused the crosshair to be off-centered
  • Fixed an issue that caused the red and white overhang in-front of the window to bug out
  • Fixed an issue with Iced Coffee orders being labeled as "Iced COffee" or "Hot Coffee"
  • Fixes a bug that caused Coffee Makers to not fall
  • Fixed a bug that allowed the player to place things in walls
  • Fixed a bug that allowed the player to grab things through walls
  • Fixed a bug that allowed the player to place items under themselves
  • Added a fail safe that will teleport boxes if they fall out of the map
  • Fixed an issue that caused the café to float
  • Fixed an issue that caused Plastic Cups to be super bright
  • Players can no longer place items inside trees and bushes
May 29, 2023
Learning Factory - ElJorro


Bugs come and go... well, mostly they go, go away never to be seen. Some sooner, some later. Anyway, we've fixed some bugs, please update your game!

Hotfix v0.21.138
  • Players get some growing plants in their inventory upon starting a new Freeplay Mode game (suggested by U_B_i)
  • Bug fixes (most of them spotted by Trichouette from our Discord community)
May 29, 2023
Executioner Girls - karume
Fixed an issue where shadows were displayed abnormally.

Some of the enemy's capabilities have been adjusted.

It's a little early than the initial plan, but we're going to give you a detailed plan for future updates in a few days.

Thank you for playing our game.
War Thunder - Blitzkrieg Wulf


In this month's Pages of History you'll find yourself in the center of events that happened at numerous battlefronts. Two of the more important Pacific battles, the landings in Normandy, and the beginning of Operation Barbarossa — participate in battles using the vehicles that were used in these historic events and receive prizes!

From June 1st until June 30th you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.

Reward for completing all 8 tasks

Nikolai Gastello
When Germany invaded the Soviet Union, Nikolai Gastello was already a squadron leader and an experienced pilot with 9 years of flight experience. Two days after the beginning of Operation Barbarossa, on June 24th, 1941, Gastello downed a Luftwaffe plane using just the turret of a DB-3f resting on an airfield.

On June 26th the aircraft that Gastello piloted was hit by flak in the fuel tank and caught fire; Gastello flew his flaming bomber into the enemy. He received the Hero of the Soviet Union title, and his valor became an example for other Soviet pilots.


You can immediately purchase the profile icon for Golden Eagles until July 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (June).

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

June 1st — June 4th
Battle of Midway
The most important sea battle of the Pacific Front in WWII happened in early June of 1942, half a year after the Pearl Harbor attack. The US delivered a crushing defeat to the Imperial Navy of Japan, having sunk all four enemy fleet carriers. After Midway Japan no longer had resources to advance and was forced to defend itself until the end of the war.

June 5th — June 8th
D-day
On June 6th, 1944 the largest landing operation in history took place. Over 24 thousand paratroopers were dropped behind enemy lines to ensure safe landing of another 130 thousand Allies from the sea. By the end of the day five infantry and two airborne divisions landed on the coast of Normandy, opening the second front in Western Europe.

June 9th — June 12th
Battle of Sultan Yacoub
During the Lebanon War the Israeli army tried to push through to the Beirut-Damascus highway but met fierce resistance from the Syrian forces. An Israeli tank battalion was encircled by the enemy who avoided direct combat while using infantry, artillery and aviation to destroy Israeli tanks. Almost all artillery forces of Israel came to rescue; thanks to them, most soldiers were able to escape — but the tank losses were high.

June 12th — June 15th
Battle of Villers-Bocage
A week after landing in Normandy, the British forces advanced to the small town of Villers-Bocage where they unexpectedly encountered parts of the Wehrmacht. Having caught the enemy off guard, the Germans used their Tigers' superiority to destroy tens of British vehicles, having lost only a couple of tanks. However, later on, while pursuing the enemy, they fell into a trap and suffered more losses.

June 15th — June 18th
Operation Battleaxe
On June 15-17, 1941 the British Commonwealth forces attempted to lift the siege of Tobruk and push the Axis from East Cyrenaica. For the first time since the start of WWII a significant German force had to fight on the defensive — but Erwin Rommel planned the defense well. The Allies lost almost 100 tanks and three dozen aircraft and had to retreat.

June 19th — June 22nd
Battle of the Philippine Sea
On June 19th, 1944 Japan went into the Battle of the Philippine Sea with its largest air carrier force. But the inexperienced Japanese pilots were no match against well trained Americans and their state of the art anti-air defenses. Japan lost over 600 aircraft in the battle and almost never used air carriers since: there weren’t enough airplanes left for defense.

June 23rd — June 26th
Battle of Raseiniai
On June 23rd, 1941 parts of the Red Army that were stationed in Lithuania tried to hold off the invading German forces. Due to lack of planning and supplies they failed at their task, and almost all Soviet tanks were destroyed. One of them, however, managed to stall the German advance for almost an entire day: the KV ran out of fuel in the middle of the road but kept sniping the enemy until the end.

June 27th— June 30th
Fire ram
On June 26th, 1941 a downed bomber piloted by Nikolai Gastello performed a flaming ram on a German panzer column. This heroic deed was widely publicized by the Soviet mass media, and pilots who followed in his footsteps were called “gastellovtsi” in his honor. Overall, over a thousand fire rams were performed by Soviet pilots during the war.
Wings of Angels - ERODH C & C
- By popular demand, I've moved the UI buttons away from the top row of the message box. Unfortunately, because of the text size I'm not able to line it along the bottom, with a font color change I've pushed them into the corners where they're out of the way.

- Eight save slots are now available! If you have old save data, you will need to delete your save files from the Wings of Angels folder (View Game directory and delete the two .sav files) in order to access the new save slots. If you first installation of the game is after this patch, this won't apply to you. Accessing the save slots is an optional quality of life improvement - the game will work without the new slots.

- Fixed a minor logic error that was making one ending inordinately difficult to reach.

Thanks to everyone's continued support - and we look forward to bringing you more improvements while working on our next project!
May 29, 2023
Armoured Commander II - Rev. Sudasana
ADD: LVT-4, LVT(A)-1, LVT(A)-4
ADD: Display of current and total number of crewman actions in bail-out minigame
ADD: Modded weapons can define a 'custom_ap' value which will be used as its base AP value
ADD: Modded guns can define a 'custom_ammo_ap' dictionary with custom AP values for different ammo types
River Town Factory - f
Hihihi~大家好呀~~今天是一个朴实的日常更新 (●'◡'●)

本次更新内容如下:
1. 修改部分仓储建筑的UI布局
2. 优化SteamDeck按键方案
3. 新增窗口化游戏会记录当前拖拽尺寸的功能,并在下次启动游戏时自动缩放
4. 新增在背包界面中可以右键穿上装备的功能

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下一个大版本【工坊家园】的更新计划,预计时间6月底
1. 增加房屋装修系统
2. 增加蓝图系统
3. 增加更多的NPC好感度剧情
4. 解锁新的可攻略角色阿昙和萧钰
5. 适配SteamDeck(已完成)
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