- Added CG of Pink Succubus. - Added CG of Troll Girl. - Added official Japanese translation! - Android version now supports 64bit! - When first running the game, it should try to auto-detect your device's language. - Updated donators panel. - Fixed a bug where in the gallery, the gardens sign was displaying the wrong text. - Fixed a bug in the gardens gallery room, the teleporter was teleporting to the wrong place. - Fixed a bug where some enemies' shadows were not working properly.
When playing games from the Busy Aces family, it can be difficult to know how many cards are in the Tableau piles. These piles now have a card counter showing the current number of cards.
I hope you've been enjoying your journey as Temporian is developed and refined. I have a couple of important updates to share.
First, in approximately one month, I'll be releasing Version 1.0, a major milestone! Compared to Temporian's initial Early Access release, this version includes many changes and additions that I'm proud to share with you:
Gameplay Mechanics and Functionality: I've made critical adjustments to gameplay descriptions and mechanics for an even more immersive experience.
New Additions: New elements such as custom card storage, additional cards, and many more exciting features.
Functionality Improvements: Enhancements like better ways to fast-forward and improved sorting in the recipe book have been implemented for a smoother gameplay experience, and taking single cards from stacks.
Visual and Audio Enhancements: Toggle weather effects and smoother music transitions.
Balancing Changes: Based on your feedback, I've rebalanced the game to ensure a fair and enjoyable experience for everyone.
Bug Fixes: Numerous bugs have been fixed, resulting in increased stability and overall enjoyment of the game.
A more expansive list is below this announcement.
Along with 1.0's release, Scenarios will finally be included in the game. Scenarios will allow players to unlock new cards, as well as try their hand at the game with different starting conditions, new events, and challenging restrictions.
Second, in alignment with my initial plans to reflect the value of these substantial updates, and as mentioned in the Early Access notes on the store page, I will be adjusting the price of the game from $8.99 to $14.99. This change will come into effect on May 30th, aligning with Steam's pricing policies.
I understand that price changes can be a sensitive subject. It's essential to note that this decision wasn't made lightly. The initial reduced price was my way of thanking early adopters who supported me and helped shape the game through their valuable feedback.
If you've been thinking about joining our community, you can still purchase the game at the Early Access price of $8.99 for the next three days. To celebrate the full release, I'm also planning a special launch day discount - giving you one more chance to get the game at a reduced rate before the new price takes full effect.
Once again, thank you for your support and understanding. I can't wait for you to experience Version 1.0!
Additionally, I'd like to share that I firmly believe in delivering true value to you. This is why I'm not a fan of paid DLCs - I want the game to grow organically and be accessible to all of you who have supported me on this journey. That's why I'm committing to adding free content updates to the game, even after we reach Version 1.0.
So, rest assured, the launch of 1.0 is not the end - far from it. It's just the beginning of a new chapter in our adventure together, one filled with exciting new additions and enhancements that I can't wait for you to experience. Your journey in our game world will continue to evolve and expand.
Thanks again for your amazing support.
Changes
1. Gameplay Mechanics and Functionality:
Adjustments to gameplay descriptions and mechanics New feature: ability to turn off various weather and zoom effects Improved fast-forward functionality Enhanced bookmark features in the recipe book Added the ability to end your turn using the space bar
2. Balancing and Adjustments:
Balancing of food lifespan Rebalancing of resource generation and usage Adjustments to morale management, including new visuals to indicate health and morale status
3. Visual and Audio Enhancements:
Updated visual effects for snow for more immersion Changes to game speed synchronization across different hardware Music transitions now fade in and out smoothly
4. Multiplayer Updates:
Enhanced multiplayer functionality, reducing wait times for friends Ability to send a queue of resources to a friend through the Temporian Multiplayer limit increased to 8 players
5. New Additions:
New recipes and buildings: Sawmill, Watchtower, Telescope, Greenhouses Addition of new resources: Glass, Potatoes Introduction of new secret elements to the game
6. Bug Fixes:
Multiple bug fixes addressing character behavior, visual glitches, incorrect descriptions and more Notable fixes include resolution of infinite character death loop and cheat code deactivation
7. Quality of Life Improvements:
Enhanced recipe book with filters and quick-check option Improved in-game card management and labeling system Ability to quickly locate workers by hovering over the Housing button
This is just a brief overview of the major changes. We're excited for you to explore them all. Your continuous support and feedback have been invaluable in helping us refine and enrich our game.
Age of Empires IV: Anniversary Edition - ashleylynn
After two fierce qualifiers, The Elite Classic main event is on! Hosted by EGCTV, this Age of Empires IV league-style tournament guarantees each player 15 sets of intense 1v1 action!
No water. No mirrors. Just a determination for glory in a classic 1v1 game as the 16 best players in the world take each other on! Tune in each weekend to catch the action live!
Changes • Added a mild head bob effect that can be toggled on/off under Gameplay settings
Fixes • Fixed an issue causing Ataimon to get stuck after being stunned by TNT • Fixed an issue preventing the Variation #2 snake’s animation from playing • Fixed an issue causing the relic to disappear if the host leaves or changes during the round • Fixed an issue causing public games to be hidden when the "Hide Private" option was selected
We're back with another update, and we're excited to share the changes we've made:
Honey, We Fixed It! That's right, you can now complete that pesky honey quest and start collecting honey. Be ready for some sweet rewards! Performance Improvements: We've made some tweaks under the hood to provide a smoother, more enjoyable gaming experience. New Feature - NPC Item Selling: You asked, and we listened. Now, you can sell items to NPCs! Time to clear out those inventories and make some gold. And, of course, some minor bug fixes: We've ironed out some smaller issues to keep your journey as smooth as possible. As always, we want to thank you for your support and feedback. You're helping us make Cinderstone Online the best it can be!
After you mine ores from the ground, you can smelt them and cast them into forms, It's very hot, so you need to equip right tool: tongs. Furnace heats everything thats above it, even you. Later in the game when you progress, this primitive casting is replaced with more industrialized method, so you can craft bigger parts.
What do you think? Give mefeedback please
Next time I will show you how mining works.
Voting
Shoild I focus on: A) Trees and nature B) NPC follower that can help you with crafting, building and mining
Let’s celebrate the day our android Tina was created into this world!
All agents will get a Birthday Celebration Box containing x1 Zenith Full Set (1-Day), x1 Elite Status Voucher (1-Day), x11 Resurrection Capsule, and x20 Piece of Cake!
Receive this once per account when you logged-in on May 28 at 12:00 AM UTC.
Don’t be late! This event only runs for only 24 hours.