Wings of Angels - ERODH C & C
As promised to the community, I've rolled out a short-order patch that fixes an important Quality of Life bug in the "Skip Unread Text" feature. Previously read text will now appear in blue, and by default the "Skip" function will stop on unread text. This fix may not roll into your previous save games, however, all new text that you read after updating will be properly notated as "read/skippable".

A special thanks to some members of the community (you know who you are!) who reached out to our FB page to report a few typos and bugs. Your support means the world to me!

My future patch plans include moving the menu interface buttons to the bottom of the screen and adding dedicated menu / config buttons to the main menu, but I considered this bug to be a major QoL problem for those who want to replay the VN and there's no reason I can't launch it while I work on the rest! Thanks again for your continued support of Wings of Angels!
May 27, 2023
DreamScapes Dimensions - DS3D
1) Added regeneration boost information to the shrine spell description
2) Doubled the regen boost when inside a priest shrine spell
3) The shrine regen boost now applies when you are not idle (e.g. harvesting)
4) The shrine regen boost in combat is a quarter of the normal boost
5) The shrine and sanctuary spell prerequisite is now cure critical wounds
6) Added attack damage information to follower / pet tooltips
7) Removed the level cap for pets and followers
8) Fixed not being able to dismiss followers and pets
9) Tried to improve pet/follower targeting (e.g. for heals) while in combat
Territory - Territory Dev
Fixed
  • Stone Tool broken notification
  • Couldn’t repair some furniture build parts
Changed
  • Reduced repair cost for a lot of furniture build parts
  • Changed plastic furniture to be repaired with plastic resource
  • Changed Seed bag to be repaired with plant fiber cloth
Village Heroes - CUNX
Features
  • Restructure the skill system, now each hero can have 3 skills: main skill, hero skill, professional skill; corresponding to Q key, E key, R key.
  • Adjust the Buff system and the combat system to add the functions required to realize the talent skills.
  • Realize the talent system interface and logic functions.
  • Complete the interface display and normal operation.
  • After completing the upgrade operation, you can upgrade with diamonds or gold coins.
  • Complete the functions of level talent (5), survival talent (10), and exploration talent (11).

Fixes
  • The shortcut key for returning to the city is changed to the T key.
Caliber - mr.somick
Fabledom - Terry_Dear Villagers (Com Dev)


Princesses & Princes,

3 days to go until the first update - The Art of Soldiery! We can feel your excitement to start the training with your soldiers and build your fortifications!



Before the update, look at our updated Early Access Roadmap, available NOW in this news or on the store page.

New features coming in the major update:

  • Military buildings
  • New Resources
  • Fortifications
  • Soldiers
  • New Neighbouring Ruler with unique quest line
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The full patch notes will be available on 30 May!
All feedback and ideas are welcome to share with us on Discord!

Can't wait to see you in the Kingdom in 3 days!

Important reminder: We have managed to keep loading working for all the old saves!

With love,

Terry



https://store.steampowered.com/app/1651560/Fabledom/
May 27, 2023
Player's Eleven - A Football Manager Game - Sandor
Hello and good day to the developer blog number three! My name is Sandor and I am programming the game!

Actually, today I had planned to present the European international cup competitions, but I postpone this to the next time. On the one hand, I'm unfortunately not ready yet, on the other hand, I want to present something that can easily get lost, but is nevertheless very important for a computer game: the UI framework! "What, dear Sandor, is that supposed to be?" some might ask. The answer is relatively simple: UI stands for "User Interface" and means the interaction between player and program. This is mainly about the graphical structure: How do you get to the menus, how can you select things and where very please can I actually buy a new striker for my dream team? Framework simply means a basic structure.

It's not as trivial as you might think. The first consideration was: what resolutions do I want to have for starting eleven, should a window mode be possible and what about borderless window mode? Player's Eleven had windowed mode, but only offered exactly a 1920x1080 resolution. The fact that you can't choose a window size was criticized by many players. Therefore it was clear to me that there should be a freely selectable resolution for Startelf, starting with a minimum resolution of 1360x768 pixels. The window mode will be there as well as the borderless window mode.

The next question with the resolution was now: What happens to the screen contents when the resolution is changed? Some soccer managers scale the image. So you see on the highest resolution the same as on the lowest resolution, there just simply downscaled. This is not a good solution for me personally: The font becomes more illegible and everything simply more unclear. The Football Manager, on the other hand, directly adjusts the game content: Lists become larger or smaller, texts are abbreviated, large graphics are replaced by smaller ones, etc. On the lowest resolution, the font is still just as recognizable as on the highest. This is exactly how I programmed my UI framework, which I developed specifically for Startelf.

A first challenge were dropdown menus. These should definitely adapt to the available screen size. This can be seen in the following example: When selecting the birthplace, a nested dropdown menu opens: The first image was created at a game resolution of 1360x768, the second at Full-HD (1920x1080). At the larger resolution, there are simply more entries displayed than at the smaller resolution.





So the screen is not simply scaled, but the UI elements adapt to the screen size.
The same principle applies to the next example: In the country selection list, sometimes you see more (larger resolution), sometimes fewer entries (smaller resolution).





And finally, you may suddenly need a scrollable list if the elements of a list no longer fit on the screen when the resolution is changed. This can be seen in the next two pictures:





Programming this framework was a bit more of a task. In fact, I had to rewrite the framework twice, so it is now at version 3.0. There were several things I had to adjust. The automatic creation of scroll areas, the determination of distances of the individual columns of lists to each other or the automatic positioning of areas, dropdowns or buttons did not work as desired in my first two versions.
With my framework it is now relatively easy to design new screens. The positioning, scrolling and spacing is now done automatically. This makes the future development of Player's Eleven much easier, because I now have a basic set of possibilities to quickly design screens.

This has kept me a bit busier than I thought over the past few months, but now I'm in the starting blocks to continue content development. My roadmap now includes:
1) Finishing the structuring of the European Cups (progress about 70%).
2) conception and graphical realization of the club area
3) conception and graphical realization of the stadium

How important is an appealing user interface to you? How important is it for you to be able to choose the window size freely, or do you prefer to play in full screen mode anyway? Please let me know.

Sporty greetings
Your Sandor
May 27, 2023
Idle Taoist Mage Warrior - 迟到摄影师
1. Changed synthetic gems to quick synthesis
2. Fix some minor bugs
Chessplosion - C.T. Matthews
Hi! This update (v2779) contains some quality of life improvements and bugfixes:

  • UI: Pressing the back button (or Esc on keyboard) while on the main menu now opens the "Are you sure you want to quit?" box instead of taking you back to the title screen
  • General: Fixed a bug that was causing some PCs to fail to create the save file folder
  • Online: Fixed a bug that could cause desyncs in games with ping higher than 1066ms. I hope no one was playing games with ping that high in the first place, but at least it's fixed anyway...

I found these issues while working on Ducky's Delivery Service, my propeller-powered duck delivery action game that's coming out in July. The demo is available now, so give it a try if you're interested!

https://store.steampowered.com/app/2080970/Duckys_Delivery_Service/

I hope you're enjoying Chessplosion, and thanks again for supporting the game!
May 27, 2023
Greed and Grind - Pixelabor
I added some skills info on char selection when starting a new game!

I fixed the typo "Unock" => Unlock!
...