Get ready to face any kind of terrain at the wheel of the iconic brand-new Mastodon Truck!
Add another powerhouse to your garage with the Mastodon DLC
Expand your vehicle collection with the new ZikZ 612H "Mastodon", a super-large, super-heavy beast of a truck with 3 built-in trailer slots! Its long frame and huge tires will come in handy in any type of terrain, and make the Mastodon a formidable ally for any SnowRunner delivery! The Mastodon DLC is not included in the Year 3 Pass and will require a standalone purchase.
We’re still receiving tons of feedback from you, and thanks to your ongoing support, we were able to come up with another hotfix. At the moment we're sitting on 5 major Farm DLC hotfixes, and if you'd like to see all the results of those, head over to the following Steam Discussions topic: https://steamcommunity.com/app/613100/discussions/13/3832044617120388842/
Today, we’ve prepared a few improvements you’ve asked for, mainly no more issues with snapping in greenhouses with roofs and gutters and additional fixes within the architect tool!
Keep in mind, that even though we're constantly working on more and more fixes, we're also preparing a cheeky content update for all the Farm DLC fans, take a quick look:
That doesn't look like your typical farming content!
This one is a new upcoming job order for the Farm DLC... the devs let me know that Flippers will have lots of work with this one!
Now, before we continue, check if your game is properly updated: The version that you should see in the main menu is 1.23151 (9914e)
If you cannot see any updates in your library, the version you see is different from the one mentioned above, or you're still facing issues after today's update, try to verify the integrity of game files: Go to Steam Library > right-click on House Flipper > Properties > Local Files Tab > Verify integrity of game files.
We have found that some (corrupted or missing) files cannot be fixed just by verifying the integrity of game files through Steam. In some rare cases, especially when you cannot open the game at all, you might need to do a full reinstall! Go to Steam Library > right-click on House Flipper > Manage > Uninstall. Then install the game normally through Steam Library again.
Here, take a look at the detailed list of today's changes:
General fixes:
Improved the placement mechanics for greenhouses, balconies, and gutters. They now automatically snap together if they are compatible, as long as you look directly at the item you want to connect to.
Restored the ability to paint upper wall segments on most houses.
Resolved the issue where outside quests had a cumbersome navigation menu when the Garden DLC was not active.
Fixed the audio bug with the Paint Gun, which caused it to not mute when all sounds were turned off.
Fixed the problem where farm animals were unable to receive the "Hungry" status.
Fixed a crash caused by the Capulus Bathroom Door.
Froly stairs will no longer infinitely reappear after being sold.
Corrected the recognition of lamp items by rooms.
Adjusted the rotation behavior of windows and doors when placed in Terrace and Balcony room types, they will now differentiate between outer and inner room types.
Fixed animations of the fox seen in the environment.
Fixed crash related to Morgan’s Pets Care popup.
Previews of fence-placing quests will now appear only when holding a fence.
Fixed farm animals freezing due to certain actions without Pets DLC enabled.
House Builder Tool fixes:
Resolved an issue that allowed singular foundations to be extruded, resulting in infinite loading times.
Fixed the ability to place inner walls inside outer walls.
Money spent on the house builder tool will now be included in the overall "House Renovation" costs during a house sale.
Fixed certain foundation selection methods that caused lone walls to appear.
Addressed the issue where foundations could be built on balconies.
Fixed the infinite loading time issue related to placing a building twice in an order.
Building outside of designated quest area will no longer reset the progress of already placed items inside the building.
Saving progress between building phases will no longer lead to disappearing ceilings and floors.
Fixed an issue that caused holes in the foundation to appear during initial placement.
If you have any questions about this patch, or you'd like to report new bugs, you can contact us at: support@frozenway.games with a brief description of the issue. We will try to help you asap!
Pssst: For all of you, Flippers, we have a little surprise. Take a look at this bundle. If you’ve ever wanted to make a friend in the Pets DLC and start your farming journey with the Farm DLC, now’s the perfect time!
To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
app_update 232130 -beta preview
To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its dedicated server within the install folder for your hosting needs for this version.
Event Deep Blue Z
Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction. Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near. Check this new content coming right from the Depths!
New Additions and Highlights
1 New Community Map
Subduction
Compatible with Survival, Weekly, VS, and Endless Game Modes.
A submarine Horzine facility.
1 New Weekly Mode
Contamination Zone
On each wave, a Safe Area is marked on the map.
Players will receive damage if standing out of that Safe Area.
All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
Zed spawns are modified.
Length: 7 waves.
2 New Weapons
HRG Bombardier for the Demolitionist
An alternative version of the Commando’s Sentinel for the Demolitionist perk.
Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
Right-click will create a cluster explosion by detonating the drone.
Trader price is 500 Dosh.
S12 Shockgun for the Support (Not available for purchase individually during BETA)
The S12 Shockgun is a paid DLC weapon.
A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
Trader price is 1500 Dosh.
New Steam Achievements
Subduction related achievements
Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
Seasonal objectives related to Subduction and the Weekly Mode
Complete all seasonal objectives to earn the Shark Jaw Head Accessory
Zedconomy (Not available for purchase during BETA)
Stingray Weapon Skin Bundle Pack
Jaeger MKIV Weapon Skin Bundle Pack
Junkyard MKII Weapon Skin Bundle Pack
Predator Weapon Skin Bundle Pack
Horzine Diver Outfit Bundle
S12 Shockgun Weapon Bundle
Killing Floor 2 - Cosmetics Season Pass
Addressed Community Feedback As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at:https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/
General
Option to Toggle the Friendly HUD using a Keybind:
An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
This search bar will filter items (weapon skins, outfits) by name.
Balance
Weapons
S12 Shockgun
Increased weapon’s Stumble power from 5 to 10
Increased main fire Damage from 24 to 28
Increased Spread from 0.08 to 1.2
HRG Bombardier
Increased main fire’s explosion Damage from 35 to 50
Increased projectile’s speed from 0.6 to 0.2
Minigun
Damage from 35 to 38
Sentinel + HRG bombardier
Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
Both drones will no longer trigger zed time.
Additional Designers note: Apologies! These Sentinel and HRG Bombardier notes were missed on Beta 1 changelogs!
Perks
Field Medic
Took back Symbiotic Health’s self heal to 6%
Designer Notes:
Buffs for the Minigun were well received, but apparently, it was not enough! We gave it a slight damage buff for all those Minigun lovers.
The S12 was overall a welcomed addition, but we received a lot of comments stating that it wasn’t powerful enough to be a real alternative to the AA12, so we gave it a bit more oomph. The damage, stumble and spread increase should make it a better Zed killing tool.
The HRG Bombardier was working as a support tool, but not efficiently enough. Increasing the projectiles’ speed will make the drone more accurate, and the Damage increase will make it more usable for players.
The Field Medic’s Symbiotic Health skill was reverted to its original state to encourage more team play, and to heal better!
Bug Fixes Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/ and posting in the bug section.
Community Fixes
Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.
Weapon Fixes
HRG Bombardier
Fixed an issue where the drop model was not being lit.
Fixed an issue where the ammo count was different from 1st person to 3rd person.
Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
Fixed an issue where the muzzle flash was shifted away from the barrel.
Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
Fixed clipping issues with the blade in 3rd person.
S12 Shockgun
Fixed an issue where a dropped weapon with an empty magazine was Green.
Fixed an issue with the magazine being duplicated during the elite reload animation.
Fixed an issue where the weapon would clip into the camera while strafing right.
Updated the animations to minimize clipping and clean up all of the reload animations.
Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.
Map Fixes
Subduction
Worked to improve performance on the map in areas where the frame rate would dip.
Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
Added audio for all of the generators
Updated the spawned weapon spawn points to prevent clipping into the environment.
Updated the lighting throughout to ensure the light cast matches the light source.
Updated the Trader Path arrows to clearly designate the path for players.
Updated the SYG borders to more accurately reflect the defended area.
Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
Fixed multiple invisible collisions near railings throughout the map.
Fixed multiple pathing issues for large Zeds near the railings.
Fixed an issue that caused the player’s camera to twitch while in the lobby.
Fixed multiple instances of z-fighting with the railings and walls throughout the map.
Fixed multiple instances of walls disappearing and reappearing within the player’s view.
Fixed multiple instances of lights disappearing and reappearing within the player’s view.
Fixed multiple instances of texture seams throughout the map.
Weekly Outbreak Fixes
Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.
Localization Fixes
Corrected the Russian text for the Projections from the Deep achievement.
Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI
General Fixes
Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.
Blaze into the high-Orktane mayhem of clashing Speedmobs, in adrenaline-fueled combat racing through the brutal Warhammer 40,000 universe, driving ramshackle vehicles loaded with bombastic weapons and powerful abilities!
A breakneck, full-throttle Speedwaaagh! to the death!
Oi! Freeks!
Today we announced Warhammer 40,000: Speed Freeks at Warhammer Skulls, the ultimate festival of Warhammer video games! Along with the announcement of the game, we revealed that we have an Alpha test running for the next 2 weeks.
Whether you’re a an Ork fanatic or a fan of Warhammer 40,000, we encourage you to jump into the Alpha for a taste of intense racing combat!
Join the Alpha!
To join the Alpha test simply head over to the Speed Freeks store page, and click the request access button to join the queue.
This alpha version of Speed Freeks is a showcase of early development, and - much like the Orks that inhabit it - there will be things that are still pretty rough and ramshackle.
So please keep this in mind while you play. The game is very subject to change in all areas, and we will be delivering new versions to players leading up to full launch.
WAAAGH!
Requesting Access
To ensure that things start as smoothly as possible we will be limiting access at first to test the technical side of things, but as soon as we are confident that we can let more players in, we will remove the queue and allow instant access to the Alpha for all players.
Welcome to the Kult Of Speed!
In the 41st Millennium, a kult of unhinged, speed-obsessed Orks have emerged from their endless Waaaghs! They call themselves SPEED FREEKS.
Addicted to the sound of roaring engines, blistering speed, suffocating smoke, whipping winds and scorching fire, these freeks bring their supercharged mob of war-torn buggies, bikes, tanks and trukks into the Speedwaaagh!
In Warhammer 40,000: Speed Freeks, players assemble their mob of dakka-spitting wagons, pushing their team to victory across multiple maps in this explosively unique take on the combat racing and shooter genres. Obliterate your Ork foes with kunnin’ strategies and brute force as your team speeds towards ultimate glory.
Are you looking for more speed and more dakka in your life? Look no further YA GITS!
Join the Official Discord!
We take player feedback very much to heart and are excited to hear your thoughts on the game throughout this Alpha stage of development (and onwards). We want to give the Warhammer and gaming community the best damn Ork experience possible, and gathering valuable feedback will play a big part in that.
So please jump into the official SPEED FREEKS Discord to become directly involved in our community-focused game development!
We are using a public feature upvote and bug tracker to allow the community to help identify potential bugs and also give their voice to determining which features will make it into the game. We want to offer as many tools as possible to our community for allowing them the smoothest possible process with relaying feedback.
Wishlisting and following not only helps promote the visibility of Speed Freeks in the Steam store, but also ensures that you will receive our most up-to-date news, announcements, updates, and developer insights.
Thank you and welcome!
On behalf of Caged Element and PLAION we thank you for your early interest in Warhammer 40,000: Speed Freeks and we welcome you to the Kult of Speed!
Join our community-focused game development discussions on your favorite platform:
With a heavy heart, I must inform you that Ashcrown will permanently shut down due to the escalating server and operational costs. The server will be shut down tomorrow at 20:00 UTC.
Hello! The game's finally going through console certification as we speak, so I thought I'd bring over some tweaks and fixes in the meantime. Here's a brief list of what's changed:
The skill Noxious Strike now has a proper throwing animation when used with missile weapons.
The "Technician" NPC class has had its weapon kit and skills revamped to be a mobile, aggressive ranged attacker.
Slightly reduced the melee skill growth of the Bloodthrob class.
Fixed an issue where clicking/choosing a target during an attack animation could make the target info box appear.
The engineer's Dampening effect now correctly diminishes magical healing such as Quick Pickup.
Increased mobility of enemy gravbenders.
Fixed an issue where activating Melee Counter with a dynamo weapon equipped in the main hand would cause the shooting animation to play. No more laser fists, sorry.
Improved enemy AI in several ways.
Slightly improved game speed and performance in small ways.
Allies no longer gain Tension at the start of a turn for free when above 50%.
Fixed an issue where running out of AP on an attack that triggered a dialog scene would improperly cause the end-of-turn notification to appear.
Modified how the AI treats Unique skills. They should be much more willing to trigger their Unique skills ASAP now.
Replaced the "High" and "Low" arrows with more visible versions.
If you like to custom your trucks to do your SnowRunner deliveries in style, you can get the new Warhammer 40,000 stickers set in honor of the iconic Space Marine franchise!
14 free stickers in honor of Warhammer 40,000’s Space Marine 2!
Just like Saber Interactive and Focus Entertainment, as the makers of both SnowRunner and Space Marine 2, show your love and true allegiance in the eternal wars of Games Workshop’s far future with a free set of 14 Warhammer 40,000 stickers available now to all SnowRunner players. From various Space Marines chapters to Orks and Necrons, there’s a sticker for everyone whether you’re a loyalist or a heretic! Check out the Warhammer Skulls Festival taking place until June 1st for more Warhammer content.
Following Games Workshop’s Skulls Showcase earlier today, we are thrilled to showcase brand new glimpses of gameplay for Space Marine 2!
Hosted by Warhammer 40,000: Boltgun’s lead actor and Warhammer superfan Rahul Kohli, the event has given you your very first look at the Tyranid onslaught you will be facing come release. Watch today’s video and discover it for yourself!
Play as the greatest warriors of the Imperium
Embody a Space Marine of the Ultramarines Chapter, a superhuman warrior who protects humanity from untold horrors, in brutally efficient third-person action powered by the distinctively fast and fluid game feel from best-in-class studio Saber Interactive - the team and engine behind World War Z.
Grab the best Warhammer games at a discount
Games Workshop’s Skulls festival is the place for all Warhammer fans to grad their new favorite titles at up to 85% off. Once again, Focus Entertainment participates with a wide range of Warhammer Age of Sigmar and Warhammer 40,000 games like Necromunda: Hired Gun, Necromunda: Underhive Wars, Space Hulk: Deathwing Enhanced Edition, Space Hulk: Tactics, the Battlefleet Gothic Armada series and Warhammer Age of Sigmar: Storm Ground! It even features Warhammer 40,000: Boltgun released 2 days ago. Click here to grab them!