Hey'all, today we are going to implement a new patch. As usual, here is some background info regarding the most important balance changes.
It is also possible now to play with two decks on your own in silver tier as it is already the case in gold tier.
See you on the battlebeaches! ːsteamhappyː
Chain-Stall-Strategy Using multiple spells one after another on own units to build a massive wave has been seen quite a lot. Likewise, doing something similar on opponent's units for incapacitation has also been used manyfold. Since there was no mechanism to prevent an endless chaining, these strategies became very nasty to play against. Accordingly, we increased immunity against stalling spells but also tuned several aoe spells down a little.
Stun-effect / Light Pulse The stun on itself is not a big threat as it incapacitates units only for 3 seconds. Used with the cheap "light pulse" however, one could also chain it endlessly and power units like Atlas besides. Stun time has been reduced, mana cost increased. To make up for that, the blinding got buffed.
Turrets The gattling turret is not a strong card at the moment and runs out of ammo quickly. We introduce a slow ammo refill. The missile turret is a very strong high ranged damage dealer which has been used a lot. Because of its high energy need for ammo, it is not really playable in combos with energy providers. We want to change that and reduce cost of ammo, total energy capacity but also damage. Easier to play in combo but weaker alone.
Overseer We still like the concept of an air tank but it is still too weak. Damage output will be increased by some tweaks.
T2 and T3 Summonings T2 and T3 summoning cost will be reduced by 10 mana. We aim at making them more usable.
Entangling roots Entangling roots is nice to play in the fight of the middle but falls of drastically later. We introduce some initial damage to it.
Feel free to check out our newest game in development, Galactic Glitch, an Action-Roguelike that we want to make just as fun and enjoyable as Crystal Clash.
Just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮
The demo is available right now, for free! You can check it out and Wishlist here on Steam:
Thanks everyone for participating in the Beta playtest, and providing valuable feedback.
We have made many improvements to Feisty Fauna through the course of our Beta playtest, and on June 1st, we will be (temporarily) closing the playtest. The current Beta playtest version will be moved into our regular demo, and your progress (coins earned) will be kept, so you can continue playing through our demo!
We have many exciting features planned, and when they are ready for launch, we will re-open our playtest again, and look forward to your participation and feedback then!
Thanks everyone for participating in the Beta playtest, and providing valuable feedback.
We have made many improvements to Feisty Fauna through the course of our Beta playtest, and on June 1st, we will be (temporarily) closing the playtest. The current Beta playtest version will be moved into our regular demo, and your progress (coins earned) will be kept, so you can continue playing through our demo!
We have many exciting features planned, and when they are ready for launch, we will re-open our playtest again, and look forward to your participation and feedback then!
Frontier Hunter: Erza’s Wheel of Fortune - sitruunaice
We apologize for the deviation in estimating the amount of additional work, which resulted in insufficient time for testing and optimization after completing the content production. In order to make the new additions more stable, we would like to have more time for testing and optimization. Therefore, the final release date for version 0.6 has been changed to 10:00 AM UTC on June 2nd, 2023. In addition to the content mentioned in the previous announcement (with the key updates being two large maps), here are some new content hints:
1.The costume pack for this time will have a Japanese Miko theme.
How do you feel about combining Miko attire with naginata?
2.Players will learn the movement skill "Phantom Dash," which allows them to penetrate through enemies and appear behind them.
3.A new, more agile action of swiftly climbing up the edges of platforms has been added.
The following is the content mentioned in the previous announcement for your reference: 1> The number of BOSS battles has been increased from the original plan of 2 to 3. All 3 new BOSS battles will be included in the "BOSS Challenge Room". 2> The size of the map has been increased by 20% more than originally planned. Players who have already achieved 100% exploration in the current version will see their exploration rate reduced to around 70% after the update. 3> Two new types of small monsters have been added, beyond the original plan. 4> A new scene rendering technology has been added, which can improve the details of dark areas. However, due to progress in development, it will only be applied to the newly added level scenes temporarily. 5> A new equipment loadout feature has been added, allowing players to save up to 3 different loadout configurations. 6> Guided prompts have been added to the world map, providing players with hints on what they need to do at their current stage. 7> A teleportation stone function has been added, allowing players to obtain teleportation stones in the later stages of the game. Using the stones, players can teleport back to the base and also return to the location where the teleportation stone was used. 8> Several new music tracks have been added, which will be included in the current music DLC. 9> Costume Pack 3 is currently in production, and in addition to including the "Princess Dress" from the previous event, there will be more new outfits available.
90 Minute Fever - Online Football (Soccer) Manager - Isokron
Hi everyone
Here is a quick outline of a few more of the changes coming in the major update currently in development. Please see the forum post (link below) for more details.
This update is coming at the start of next month (June 1st).
The Training System is getting some enhancements and balancing improvements. The “B” Training Options are now hidden. Players will now each earn Development Points when playing matches. These points can be spent to reveal attributes on the “B” training options, to add/change positions of players, and to hasten their recovery from injury.
You can now extend as many of your players contracts as you want without manager skills limiting this. But choosing to extend contracts for players or not is a big decision! When you extend a player’s contract their wages will increase and you’ll only be able to sell the player for half their transfer value during the first season of their new contract. However, if you let a player’s contract expire you’ll receive the full amount of their transfer value as compensation!
As we are at the tail end of the Early Access cycle now, we have decided to do a full reset of the game at the end of this month in preparation for the leadup to the official game launch.
The game will be going offline at 08:00 UTC on the 30th May and we anticipate that we will have this major update deployed and have the game back online at 09:00 UTC on the 1st June.