Please be aware that we will be conducting scheduled maintenance on Steam Knight Online Servers and service will be temporarily unavailable.
Maintenance time will be as follows: Knight Online Server Time (EST): 21:00 South America (PET): 20:00 Turkey: 4:00
Duration: Approx. 4 hours
During this server maintenance;
* Lycaon Boss will spawn every 3 hours in the Ronark Land Bowl area. (Respawn time may change randomly forward or backward.) - Same items drop as old Lycaon boss.
* The entry to Krowaz map has been removed.
* Removed Bifrost [except Pride] creatures from the Ronark Land region. Krowaz creatures have been added in their place. - Creatures appear in order of Cuff Binder, Giga Hammer and Krowaz.
* The name of the 50 Kill quest has been updated to 7th Armor Quest.
* Added 50 Kill missions giving new 8th Armor rewards. - When you complete the quest, you can randomly get Polluted Holy Water or 8th Armor. - 7th Armor quest and 8th armor quest cannot be done at the same time. Once you complete one, the other cannot be completed. - 8th Armor are krowaz armors. It drops randomly and can be traded.
* [Fortune Teller] Mekin Spirit talisman exchange system activated. - When you deliver 20 Spirit Talismans, you can get 1 Talisman Upgrade Scroll.
* You need to spend 500 monthly NP(Ladder/Right NP) to enter UTC event. (Premium users are not included.)
* Added Juraid Mountain event at 13:40 Server Time. (2 weeks)
* Changed [Boss] Dark Dragon boss to take no damage for 10 minutes in Manes' Arena event.
* The function of canceling the quests you received from the Quest Guide section has been added to the game.
* King selection and CSW event has been paused. (Also the castle owner and the king were deleted.)
Wayfinders, it is the day you have all been waiting for! The world of Evenor opens once again as our Global Closed Beta begins now on PC, PlayStation 4 and 5 and runs until Monday, May 29 at 10 a.m. CT (3 p.m. UTC). Prepare for adventure and experience these newly added improvements and top features requested by the community!
* Jump Dash and Movement Speed Increases * UI/UX Improvements* New Material Codex* Movement While Queued for Dungeons * Clearer Critical Hit FX and Block/Parry Notifiers* Performance Optimization and Stability Gains * Camera System Overhaul
… and plenty more additions to this Closed Beta like two new boss Hunts, and the ability to craft Senja and Kyros plus their Signature Weapons! You can check more details on the listed features here.
If you have been selected to participate in this Global Closed Beta (open to Wayfinders world-wide) on PC, you will receive an email directly from Steam. For PlayStation 4 and 5 players that have been selected, you will receive an email from no-reply@degames.io that contains your product key which can be redeemed on your console.
As a reminder, we are hoping to avoid overloading the servers by sending out invites in 2-hour waves as follows:
No additional invites will be sent after 4 p.m. CT (9 p.m. UTC), so please check your Inbox at these times!
This Global Closed Beta will be under a strict Non-disclosure Agreement and the only place to discuss it is in the private testing Discord channel provided in your invite email, or on the Message of the Day on the game login screen.
We cannot wait to see you in Evenor and hear from you once again as we continue to gear up for Early Access. Happy questing!
Hello Contestants! The 1.0.2 patch for Showgunners is live!
We are incredibly grateful for your warm support during these last few weeks. The game keeps receiving a lot of love from you, and we want to send our love right back at you.
For this patch, we took our time to dig deeper into the backlog of bugs and feedback you shared with us. We focused on delivering a bigger batch of fixes that address some of the nastier buggos reported by some players.
We sincerely hope this patch can boost your gameplay experience even more and prepare you for some exciting future updates.
Please enjoy the game in its updated shape. As always, we'd love to hear more from you. Once again, thank you so much for your awesome support. Have fun!
Artificer team Crucial bug fixes Fixed the freezing season wrap-up Gala cutscene after prolonged gameplay Fixed game sometimes getting partially unresponsive after Tybalt's Body Swap ability Fixed player being unable to proceed through the first fan due to saving game before the interaction Additional sequence fixes to Horror Hospital for issues that could block progress or cause crash Fixed the crash after killing last enemy unit with an Overwatch shot Fixed blocking by Scarlett standing on top of the Rejuvenation Chamber bed after a save/load Fixed getting stuck behind the shop station near the ferris wheel in the Amber Harbor episode Fixed the bug with auto-skipping cinematics and cutscenes due to skipping previous cutscenes Other bug fixes: Scarlett's Assault ability now deals damage to generators and similar object in a visible manner Fixed the container and acid disappearing in one of Amber Harbor puzzles after save/load Added the missing autosaves in the Resting Area after using the Rejuvenation Chamber Removed the risk of player character dying at the end of one of Disaster Area puzzles do to following the active character through traps Fixed the wrong sequence of enemy reinforcements preventing player from reacting in some levels Fixed the risk of Scarlett getting stuck on stairs near the first lootbox in the Industrial Zone Removed Ronin from the enemy list of one of optional arenas in Industrial Zone Bridge triggered by destroying drones in the Old Quarter no longer pushes Scarlett away Added the missing note about weapon being exclusive for Scarlett to the Letal fame reward description Additional fixes to resolution issues when UI scale > 100% in Windows Removed the possibility to get outside the level near the second fan in Industrial Zone Improvements: Improved the wording of side objectives in Horror Hospital Small contextual fixes to translations in German localization Tweaked the Marty's melee attack animation so that it connects properly with the target
[BETA] This patch update is only applied to the beta branch! Join our Discord if you want to know how to swap branches on Steam or if you need help :) ---
Hey there!
In this patch, we've improved the beta of the Level Editor (renamed into Creative from now on ;)). Don't hesitate to contact us if you discover new bugs or if you have any feedback. Contact us using our Discord server or via the form accessible from the game's main menu.
See you soon, and thank you for your feedback :)
CREATIVE
Rename Level Editor into Creative from now on
Update texts: simplification, clarification mainly those related to music copyrights and Creative usage
Add an Export button to allow the user to export his levels elsewhere on his PC to share the level easily
Actions are disabled while changing input field values: usually when pressing the "R" key in the Creative, the current camera would be swapped. Before, this would also work if the user selected an input field and started typing in it. Now, if the user press the "R" key after selecting an input field, the camera will not be swapped. (There's still one exception if you press the arrow key, it will still make the Editor Camera rotate. This will be patched soon)
Add smooth fade in/out when opening Creative, and opening the main menu from Creative
Improve the level info panel (the fields are now displayed in 2 cols to improve readability and responsiveness)
Update hand image (minor)
Add a button allowing to display the complete music download link in the level info panel, allowing to shorten the link in the debug message box
+ new mouth customizations + added a color pallet to the customization menu + you can now input hex codes for colors in the customization menu + you can now change your body type in the customizations menu + new Lobby Map + you can now Snowboard in the Lobby by pressing and holding "Left Shift" / updated lvl_GlowingGateway (added Fences to invisible walls)
We have heard your requests and decided to create a new Collectable Game Mode. This mode gives you the possibility to try to get all collectables of the game in a more efficient and fun way.
Use the new room navigation map to instantly get to any room of any of the levels you have already completed. No need to replay a complete level just to find the missing collectables!