Another unique event that will allow you to participate in the race for the RP reward. To do this, just enter Shop-> Generals and use the refresh officers, after this you will receive a certain number of points that will be displayed in the rating, as well as accumulate in the form of GP points, which can exchange legend generals!
Changes: - Rainbow Ring armor increased from +40 to +60. - Rainbow Ring 30% cooldown reduction replaced by +60% damage output - Pierce scaling reduced from 4/6/8/20 to 3/4/6/16.
Fixes: - Fixed damage reduction on Gravedigger building up way too quickly, leading to a 7 minute fight.
Starfleet Academy is reevaluating its physical education curriculum and trying to select one combat art all cadets must train in. As cadets from new worlds have continued to enroll, the pool of possible arts has continued to expand. During this reevaluation period, a group of cadets get in a fight with a group of Cardassians while on an excursion and concern begins to spread regarding the caliber of future Starfleet personnel. As an esteemed Academy alumni, the Player is asked to help mold the future of Starfleet, in curriculum and character!
Event Name: Battle Ready Event Type: Faction Event Start: Thursday, 06/01 at Noon ET (16:00 UTC) Phase 1 End Time: Saturday, 06/03 at Noon ET (16:00 UTC) Event Finish: Monday, 06/05 at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: Y Faction Winner Bonus: Y
Fixed: Finally, the game will no longer zoom when you scroll wheel through the peasant list, diary, etc.
Fixed: Harvest/Gather tasks on fields/pens being demolished.
Fixed: A few buildings were missing repair and demolish sounds, now they’ve got them.
Fixed: Detection error for guards that might have caused them to not see monsters
Fixed: A number of small code fixes that you probably didn’t even notice existed. :-)
Fixed: A number of bugs in the “Darkest Nights” story.
Fixed: The elusive bug that caused some monsters on some maps to spawn in the sky
Fixed: Several bugs in “Children’s Tales” where dialogues would repeat when loading a save game.
Fixed: A bug where in the demo levels appeared to be available, but would never actually load.
Balance: Increased field-of-view for guards from 180 to 270 degrees.
Expanded the “Darkest Nights” story slightly.
Changed the way sounds are managed on construction, repair, and demolish - they are now per peasant, not per building. That means more peasants assigned to a task will make more noise, and the entire soundscape should have more depth.
Added more randomness to construction, repair and demolish sounds and slightly higher 3D sound spread.
First of all, we are very happy with your response to our Prologue release! We have gathered your suggestions from reviews, Discord channels, and feedback surveys.
This update includes Chinese translation fixes and some minor changes. We will continue to work on and improve translations, and we plan to add more languages in the future.
Please see the notes below for more specific information:
Update:
Major translation fixes - mostly Chinese language version, minor fixes in English and Spanish version
Fixed:
Fixed a small crafting bug with the Field Mortar Kiln.
Fixed collisions for the Field Mortar Kiln and Cooking Hearth.
Field Mortar Kiln and Cooking Hearth now remove grass when placed.
Intricate Carpenter won't disappear when removing overlapping scaffolding.
Fixed smoke placement in the Brickyards Furnace.
Fixed floor - Stonemason
Fixed crafting table - Stonemason
Secret chests on the Village level will no longer be empty after saving.
Fixed the tree save exploit.
Updated:
Added the Wooden element to the Field Mortar Kiln to prevent rice from spilling. ;)
Added more locations where necessary ingredients grow, making them easier to find.
Added a hatchet for players to find during the tutorial.
We appreciate your feedback, and the best way to communicate with us is through our Discord channel (link below).
English ############Content################ [Otherworldly Egypt]New Location: Inside the Black Pyramid (Only a small part is currently accessible.) [Lost in the Sand]Story Continues (Variable 970 -> 975 with a mission log update.) [Butterfly]Butterfly Wings now work in the area of "Beneath the Sphinx." [Butterfly]Butterfly Wings now work in the area of " Inside the Black Pyramid ." 简体中文 ###########Content################ 【异世界埃及】新场景:黑暗金字塔内(只有一小部分区域可以进入) 【迷失于沙粒中】故事继续(变量970->975 包含任务日志更新。) 【蝴蝶】蝴蝶之翼现在可以在【狮身人面像密室】中使用。 【蝴蝶】蝴蝶之翼现在可以在【黑暗金字塔内】使用。
Thanks for your time! Banana crepes are delicious 🍌.
Fixed a bug where graphics were not displayed correctly in certain endings. We have also fixed the presentation of certain endings. There is no "it was all a dream" in this game!
🌱If you have any suggestions, please do not hesitate to contact us. Please contact us at the community bulletin board, our official email address, or Twitter. Bulletin Board: https://steamcommunity.com/app/2412050/discussions/