May 24, 2023
Catan Universe - USM [CM]
Dear Catanians,

Today, May 24th 2023, we are releasing update 2.3.3 Please note that from now on, you will always need the latest client version to log in. If you try to log in with an outdated version 2.3.2 and lower, you will see an error message and a notification in the login screen.

Changelog:

- Older client versions can no longer connect to the server. Please update to 2.3.3 to log in.
- Optimizations to game actions in multiplayer
- Optimizations to increase overall stability
- Increased reliability for matchmaker and filters
Wartales - Dynamo [Shiro CM]
Wartales v.1.0.25844

Performance

Since the 1.0 release, we have been hard at work on optimizing the game, especially the stutters that would occur during gameplay. Today’s update should drastically reduce them, mainly those happening during finishers or mini-games.
Rest assured that we will be furthering these optimizations in the coming updates to provide a smooth and stutter-free experience to everyone.


Battle
  • Fixed an issue where the game would softlock when using the Instinctive Throw skill while unarmed.
  • Fixed an issue where the game would softlock when killing a unit after successfully bribing an enemy unit.
  • Fixed an issue where the game would softlock when using the Challenging Shout skill and an attack in rapid succession.
  • Marksmen in Nairolf Arena will now punch when engaged.
  • Fixed an issue where the weapon Looter’s dagger would only apply burning instead of a random status.
  • Fixed an issue where the skill Overwhelming presence would apply the Confused status during the attack preview.
  • Fixed an issue where a Confused Bear wouldn't die.
  • Fixed an issue where Corene could not be captured when in Dying state.
  • Fixed a crash during a Rouste match in Ludern that would happen when the opponent team scored.
  • When hiding the turn order, allies are now displayed properly on the timeline.

CO-OP
  • Fangs will be used properly when trading with the trackers across the world.
  • Fixed a crash when starting Drombach’s final battle.
  • Fixed a bug where multiple sound effects were missing client side.
  • Fixed a bug where outlines were missing client side.
  • Skull icons above bandit lairs now update properly client side.
  • Mud and flames are now visible client side during battles.
  • Equipping torches during battles in tombs updates the light radius client side.
  • Aim radius now resets properly after the client uses the Aim skill.
  • The Nimble fingers challenge now progresses when the client picks locks.
  • Chat will now scroll properly when a new message is sent.
  • Inventory and Path screens will now close when starting a battle.
  • Perks given by food consumed during a rest will now be applied to all players.

World
  • Fixed a crash when reentering the Church cellar in the cursed village in Drombach.
  • Fixed a rare crash when inspecting the rocks in the Forgotten Cave in Drombach.
  • Fixed an issue where the Jailor in Drombach would leave after the completion of the region’s storyline.
  • Fixed an issue where additional Rouste fields wouldn’t unlock on Early Access saves.
  • Fixed an issue where players could get intercepted by guards during fast travel if they were wanted beforehand.

Quests
  • Fixed an issue where the purifiers in Tiltren would ask for the player to deliver Torus to them regardless of if the player already did so, forcing a fight.
  • Fixed an issue where Corene would lose her clothes after her capture.
  • Fixed an issue where Polar Animals wouldn’t be able to sniff the hat in Gosenberg City.
  • Fixed an issue where Guards would be naked after the attack on Hovendorp’s Manor.
  • Fixed an issue where Drombach’s Hunt wouldn’t complete when siding with Alazar.

Other
  • Fixed an issue where Seed biscuits would give a 1500% influence increase instead of 15%.
  • Fixed an issue that allowed for coal and wood to be generated infinitely.
  • Fixed an issue that prevented Skills to be mastered if no weapons were equipped.
  • Fixed an issue that allowed traits and titles to be applied on multiple units with the uses of the trading post.
  • Additional minor bug fixes.

Localisation
  • All 3 Fortifying oils have been renamed to distinct names (Fortifying oil, Shielding oil and Strengthening oil).
  • Miscellaneous Localisation fixes.
May 24, 2023
rote² (roteSquare) - Poobool
-Adds output device change function
-Early rate range can be adjusted
-The processing method of the long note will be modified a little
- Modify the long note that is missing until it becomes dark
-If you delete an event that contains editor bpm, the grid will match to fix a bug that does not change
-If the position is moved during note processing, bugs that do not follow the effect will be fixed.
Attic Panic - Timbuh
Greetings, courageous attic explorers! It is with a mix of trepidation and excitement that we unveil the spectral delights of Attic Panic's latest update. Brace yourselves as we dive into the depths of the attic's twisted realm, where possessed toys roam freely and “The Entity” reigns supreme. Get ready to embark on fun like no other, as we present the hauntingly captivating patch notes for the "Eldritch Awakening" update.


Eldritch Awakening Update
• Complete Lighting Overhaul: Behold the eerie radiance as the attic is enveloped in an eldritch glow, casting haunting shadows upon the attic’s battleground.

• Finalized Set Dressing: Witness the transformation of the attic into a twisted toybox. The attic now bears a striking macabre charm.

• Overhauled Floor Materials and Textures: Feel the unsettling presence beneath your treads as we've revamped the tank's flooring.

• Implemented "The Entity" Tentacles: Encounter the sinister tentacles of "The Entity" as they emerge from the shadows.

• New Interactive Level Elements: Discover a multitude of interactive surprises scattered throughout the attic. Activate toys, get a glimpse at the entity, and find new secrets. The attic is alive with possibilities!

• UI Overhaul and Improvement: Bid farewell to the haunting days of placeholder UI! We've banished the temporary designs and create a truly cohesive and visually captivating user interface.


Toybox Armory Upgrade
• Added Greed Powerup: Leave no essence behind and use your otherworldly energy to steal the essence away from under others noses

• Added Dash Powerup: Harness the eldritch energy within to dash across the attic at incredible speed. Become an ethereal blur, leaving rival toys in awe and struggling to catch up with your whimsical agility.

• Added Vampiric Bullets Powerup: Tap into the eldritch forces of the attic, draining the life force from your opponents and transferring it to yourself. Embrace the dark art of leaching to turn the tide of battle in your favour.

• Added Essence Reaper Powerup: Use the just collected essence to regain lifeforce and become stronger and healthier then ever before!


Haunting Optimization
• VFX Optimization: The eldritch energies that permeate the attic have been refined and optimized for a more seamless and captivating visual experience. Watch in awe as the spectral effects now flow with mesmerizing fluidity.

• Rendering Optimization: The eldritch magic that powers the game's visuals has been harnessed and fine-tuned, resulting in improved performance and smoother gameplay.

• Bug Exorcisms: Numerous bugs and glitches have been vanquished from the attic, ensuring a more stable and hauntingly delightful gameplay experience. Bid farewell to those pesky gremlins that once plagued your battles.

• Poltergeist Polish: Countless small tweaks and adjustments have been made to enhance the overall gameplay balance and provide an even more spine-tingling challenge. Embrace the refined spirit of the game and unleash your toy tank's true potential.

• Prepare yourself for the most thrilling and spooky experience yet as Attic Panic: Toybox Torment transports you into a world where possessed toys clash in a battle for supremacy. Embrace the eldritch powers, navigate the twisted pathways, and revel in the chaotic joy of this hauntingly fun party shooter game. May the spirits guide your tank to victory!


Now go forth and explore these new updates for yourself! gather your most ghoulish friends and blow them to smithereens in Attic Panic!

Total Conflict: Resistance - Thunder


  • Added new vehicle - Ural ZU-23-2 with 23mm gun.
  • Added new vehicle - Shilka with 23mm gun.
  • Added new shells (23mm for ZU-23).
  • Added new shells (120mm for NONA).
  • Added old weapon and uniform editors (via research menu).
  • Improved AI on the global map.
  • Tactical campaign balance improved.
  • Improved the balance of rebels (reduced the number of units in the later stages of the game).
  • Added new events (winning the 2024 campaign, attacking an ally, etc.).
  • Improved locations in the tactical game mode (vehicle spawn was too close to the edge of the map).
  • Fixed vehicles (critical error with chassis respawn).
  • Fixed a bug in the right shortcut bar (in the global game mode).
  • Fixed the maximum number of units that an enemy can deploy at the same time in a battle.
  • Fixed bugs in the stroke of opponents and their troops (when the player controls the vehicle).
  • Fixed sight and front sight on RPG7 (set at a distance of 200m).
  • Fixed RPG7, now when RPG7 is selected for the first time, it will be charged.
  • BMP-1 firing missiles at infantry has been fixed.
  • Fixed AK12M icon in research.
  • Fixed IS-152 (reduced durability).
  • Fixed pistols Glock 18, Glock 22.
May 24, 2023
The Perfect Tower II - SpeedyBrain
Hi everyone!

The newly redesigned Cylindro is now available - enjoy enhanced mechanics and reach higher tiers!
All that is missing from Cylindro prior to v1 are some balancing modifications, one more boss module, and visual enhancements.
We've already started the rework of boss 2, but we don't know yet if that will be the next update.


Idle Production update
Every time you start the game, you will gain offline time based on how long you have been away.
This offline time can now be used to produce whatever resources you have chosen on the idle production screen.


Boss 1 - Cylindro
Cylindro is now much easier on tier 1 and should not stop players from getting to the next military tier because of the boss defeat requirement.
Cylindro's hp has a much slower linear increase instead of growing exponentially per tier and the other stats have been balanced as well.
Like all other (reworked) bosses, Cylindro gets new abilities on tier 2, 3, 5, 8, 13 and 21.




Ability tier 2
When Cylindro smashes on tier 2, he damages pillars for a short period of time. The tower's movement speed is slowed when it passes them.




Ability tier 3
Cylindro may cast geysers that deal damage on tier 3. You can dodge them by going to one of the two safe zones.




Ability tier 5
Cylindro has a chance to roll following a smash on tier 5. When this occurs, flee!




You'll have to find out all other abilities by yourself. ;)


Changelog

New Stuff
  • added offline time as usable currency in idle production
  • added boss 1 module 'Searing Projectiles'
  • added boss 1 module 'Hardened Shell'
  • added boss 1 module 'Charged Powerups'
  • added boss 1 module 'Streamlined Hull'
  • added boss 1 module 'Acrobatic Plugin'
  • added boss 1 module 'Epic Gyroscope'
  • added boss 1 module 'Idle Nanobots'
  • added skip cinematic info to boss 1


Changes
  • reworked boss 1
  • military perk 'Twin Singularities' additionally boosts fragment drops by 15% for each difficulty above easy
  • military perk 'Time Warping' wave acceleration bonus increased from 3% to 5% per fully charged stone
  • military perk 'Time Warping' additionally provides a 2% bonus for each stone currently charging (extraction duration has to be lower than infinity)
  • input of module id for secure module ai function and get index of module is an enum
  • exiting a reworked boss fight opens the Statue Of Cubos instead of nothing
  • update unity engine to 2020.3.48f1


Fixes
  • fixed typo in Factory help
  • fixed ghost town asset staying active after closing the menu with esc


__
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Reddit: https://www.reddit.com/r/PerfectTower
Transmogrify - Zour
Hello everyone!

We hope everyone's loving the game so far. As we launch our first major update to Transmogrify - we wanted to fill you in on some of the details of what we've been working on. And, to celebrate our first-ever update, we're announcing a sale of 45% off - starting today!

Now, onto the update:

- The crux of the update is our level design changes. Based on your guys' feedback (we're always eager to hear what you think -- feel free to come and chat with us in our Discord!), we've improved every level in the game- adjusting the difficulty of many, and adding a whole bunch of gameplay, aesthetic, and quality of life changes to all of them.



- Alongside our level design changes, we've added an array of brand-new Steam Achievements to the game. We had a blast making them, and we really hope you enjoy them. And, if you're looking for some hints as to some of the hidden achievements... Maybe our Discord could help you out...



That's all from us for now folks! As always, thanks very much for playing,

- The Transmogrify Team

Nitty gritty patch notes for version 1.5.0 below:

* Powerups no longer fall through the floor sometimes
* Music responds to menu sliders appropriately now instead of muting at times
* World Select menu now has sounds and ambiences
* Failing a Grab attempt no longer triggers if it is locked.
* Cancelling Grab button added to the Joypad Menu
* Falling debris no longer causes rare crashes
* UI now displays multiple gun mods correctly when you die
* Fixed Pause Menu state persistence
* Transmogs spawning initially in a level now transmogrify faster
* Mirrors left on the floor no longer kill you after their corresponding Psychics transmogrify.
* Transmogs can no longer be carried back to the Start Menu, although this was funny.
* Spooky Slime Balls no longer push you through walls randomly.
* Voice lines now queue properly in World 4
* Shooting out of a Cannon into another transmog no longer rarely causes crashes.
* Can no longer accidentally Grab a Cannon while inside of it.
* Increased alert range on all minibosses
* Bat animations no longer stutter
* Fixed various laser visual issues
* FIxed minor issues with jump pads, doors, buttons, and pulley platforms
* Fixed a long-standing bug where you could transmogrify two enemies at once.
* Powerups now persist correctly when respawning from Chutes
* Repositioned nearly every Grace line in World 4
* Added in-game and Steam Achievements
* You no longer sometimes fall through one-way platforms when pushing a transmog
* Hid debug label on The Boss
* Moving Platform sounds now pause when their movement does
* Added lots of sound effects to the correct buses
* Enemies no longer respawn from Chutes with two health bars
* Can now swap powerups even when max slots are occupied
* Fixed a bug making backpack pickups not autopickup after dropping a backpack.
* Fixed a bug where laser telegraphs were showing up when they shouldn't
* Embiggened the Settings clickable area on the main menu
* Grabbing won't attempt to work on Lurker Trees
* Spooky Slime bullets no longer collide with Glider powerups
* So many bug fixes
* So many level changes
Battlefield™ 2042 - TOTALfps
Hello there!

Today we’re back with a new note from the vehicles team about Quality of Life improvements coming to Battlefield™ 2042 as part of the Season 5 update*. We’ll talk about how we’ve seen vehicle gameplay evolve over the past few Seasons, and which changes we’re making based on that.

Explosives and Vehicle Roles
As a start, we’ve heard your feedback on the current prevalence of explosive weaponry. While explosives have their place on the battlefield, they should be a strategic choice and not the default choice or available option for all vehicles. Not only because their prevalence provides an unforgiving experience to infantry gameplay, but also because it undermines picking the vehicle that meets the current needs of your team.

We also feel that the changes to the vehicle categorization, while leaving their loadouts unchanged, has resulted in the removal of clearly defined combat roles. Transport vehicles are a good example of this, as they are meant to swiftly carry you and your squad towards an objective. While they still have weaponry available to defend themselves during that journey, they are not meant for direct offensive purposes and… blowing shit up.

That means we’re restructuring vehicle loadouts to ensure their combat roles are clearly defined. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.

Loadout Changes
The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout.

Explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.

While we won’t fully lay out all loadout changes today, we’ll take a look at a few examples where we feel you’ll notice the most impactful changes.

LATV4 Recon
The LATV4 is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.



EBAA Wildcat
The Wildcat was previously able to compete across multiple vehicle roles, such as Anti-Air, Air-to-Ground, and anti-infantry. However, it was always intended as an Anti-Air vehicle, and we have therefore removed its 57mm Cannon, and replaced that with 35mm Dual AA Cannons instead.

As part of these changes we’re also moving the ELCB-Ram from Light Armor into the Heavy Armor category, which will allow both the Ram and Wildcat to be more readily available, alongside being for their intended roles.



M5C Bolte
The Bolte wasn’t intended as a stationary vehicle which shoots explosives from afar, but rather to help push the team forward while deploying hit and run tactics towards enemy vehicles, or objectives.

To encourage this more active role, we’re making its glass impenetrable from all projectiles and will grant passengers spotting capabilities. For its weaponry, we’ve removed the 30mm Cannon, and instead added a 50mm Cannon and 40mm incendiary Grenade Launcher.



Once the update is available, be sure to check the Collection -> Equipment screen to find out how to unlock the newly added weaponry across your vehicles.

Thermal sights for vehicles
Now that we're overhauling vehicle loadouts, it also seemed like the perfect time to make thermals available!

We know it’s something you’ve been asking for, and the team has been looking forward to adding them. You’ll now be able to choose between using either thermals, or optical zoom on some of our vehicle weapons stations.

Thermals as an additional loadout option for vehicles will be a great benefit to your team, allowing you to spot enemies or their gadgets such as Anti-Tank Mines with a lot more ease.

Jet gameplay improvements
We’ve also heard your feedback on improvements you’d like us to make to jet gameplay. This has mostly centered around how responsive they feel once you’re gliding across the sky.

A large part of this comes from the camera movement, so we’ve made improvements to help you feel more connected to your jet. This should also have the effect of allowing them to be more responsive and controllable when dogfighting an enemy jet.

We’ve also reintroduced vehicle control when using the rearview camera.

We believe that jets should still feel useful even if there are no enemy jets or dogfighting opportunities available. So to ensure you stay engaged with enemies, we’re adding Rocket Pods to the jet loadouts.

Other changes
Another change that we wanted to mention is that for tanks we’ve also reintroduced the decouple aim from turning option. This means that you can now turn your tank without moving your aim to offer more control over your Heavy Armor.

We have also reworked the STAFF Shell for tanks so they no longer lock onto enemy ground vehicles on their own. Instead, it can now lock into all laser designated targets to deal extra damage. The aim here is to encourage working together with your team’s tank crew to create a more powerful offensive move.

Lastly, while previously only available for the CAV-Brawler, we’re also adding the Cyber Warfare Protection System as a loadout option for all vehicles except the LATV4 Recon.

And that’s all we have for you today! There are a lot of changes to vehicles incoming, so we’ll continue monitoring how that plays out once you’ve gone hands on. Please also stay in touch with us on how you feel about these changes, and what else is on your mind for vehicle gameplay. We continue to read your feedback, thoughts and ideas, all of which greatly helps as we plan towards any future QoL improvements.

Season 5 is not too far away now, and we’re looking forward to giving you a full overview of everything that’s new in the near future.

//The Vehicles Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

*Requires Battlefield 2042 (sold separately) and all game updates.
First Strike - arbiterin
Dear First Strike fans

Do you like base building games? Are you into World War II aviation and history? Then our new game project may be something for you: GROUND OF ACES, the World War II base building game.





Halls of Torment: Prelude - paulLaw
Hello Adventurers!

We’re proud to announce that Halls of Torment is now available on Steam Early Access!
Choose one of (currently!) seven unlockable characters and descend into the dark depths where demonic horrors lurk. Slay hordes of monsters, unlock new abilities, and find new equipment that will help you overcome the challenges further down below.

Important Information for PRELUDE Players
If you’ve played the PRELUDE version of Halls of Torment and want your progress to carry over to the full version of the game there are a few prerequisites:
  • On the machine you want to continue with your PRELUDE progress, the PRELUDE save file must be locally available. Normally this should be the case, if you haven’t switched to another device or cleared your system for some reason.
  • If you are on a new machine since playing the PRELUDE, you can ensure that your progress is copied by installing the PRELUDE version and starting it once.

In case you don’t see your progress reflected in the Early Access version, try following these simple steps:
Start the game (Early Access version)
  • Open the settings menu
  • Click on the button “Import PRELUDE Savegame” in the lower left corner
  • Confirm the dialog with “Yes”
  • The game should restart automatically with your prelude progress restored in the full game.

What’s Next?
While monitoring the game and being on the lookout for any reported issues, we’ll be preparing new content for future updates. We still have plenty of interesting things we want to put into the Halls, and we can’t wait to share them with you. But more details on that will follow soon.

Until then, enjoy! 😈
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