Stellar Commanders - arbiterin
Dear Stellar Commanders fans

Do you like base building games? Are you into World War II aviation and history? Then our new game project may be something for you: GROUND OF ACES, the World War II base building game.





AIRHEART - Tales of broken Wings - arbiterin
Dear Airheart fans

Do you like base building games? Are you into World War II aviation and history? Then our new game project may be something for you: GROUND OF ACES, the World War II base building game.





Halls of Torment - paulLaw
Hello Adventurers!

We’re proud to announce that Halls of Torment is now available on Steam Early Access!
Choose one of (currently!) seven unlockable characters and descend into the dark depths where demonic horrors lurk. Slay hordes of monsters, unlock new abilities, and find new equipment that will help you overcome the challenges further down below.

Important Information for PRELUDE Players
If you’ve played the PRELUDE version of Halls of Torment and want your progress to carry over to the full version of the game there are a few prerequisites:
  • On the machine you want to continue with your PRELUDE progress, the PRELUDE save file must be locally available. Normally this should be the case, if you haven’t switched to another device or cleared your system for some reason.
  • If you are on a new machine since playing the PRELUDE, you can ensure that your progress is copied by installing the PRELUDE version and starting it once.

In case you don’t see your progress reflected in the Early Access version, try following these simple steps:
Start the game (Early Access version)
  • Open the settings menu
  • Click on the button “Import PRELUDE Savegame” in the lower left corner
  • Confirm the dialog with “Yes”
  • The game should restart automatically with your prelude progress restored in the full game.

What’s Next?
While monitoring the game and being on the lookout for any reported issues, we’ll be preparing new content for future updates. We still have plenty of interesting things we want to put into the Halls, and we can’t wait to share them with you. But more details on that will follow soon.

Until then, enjoy! 😈
MONSTER HUNTER RISE - MH Community
Hey Hunters,

We hope you’re having a great week so far!

We’re back with the latest info from Sunbreak’s Director Suzuki for June’s Bonus Update!

If you’ve been enjoying augmenting your sets via the Qurious Crafting system, today’s message should certainly pique your interest…


Hey everyone! As part of the upcoming Bonus Update, we will add a new upgrade option for your armor via the Qurious Crafting feature.



- Suzuki, Sunbreak Director



Hmmm, what could Minayle have waiting for us? Well, with June on the horizon, it looks like we won’t have to wait too long to find out!

That wraps up today’s post! Thanks for taking the time to check it out!

We’ll see you in the hunt!

- Monster Hunter Community Team
May 24, 2023
X-POINT - Scanarri
Thanks for your reports! As you can see, I tried to fix everything as quickly as possible and make an update! And a new unit will be a bonus! A T85 replica (a modification of the T-55 tank in Romania), as well as new movements for Kassady and new music!

In general, update and have fun! Video https://youtu.be/aF6JfAAwO3Q
May 24, 2023
Timberborn - Miami_Mechanistry
Hi everyone!

The next major update for Timberborn is now live for everyone, and as you’re about to see, we’ve addressed some of the most popular player requests. Watch the feature trailer below!



Here’s a summary: districts no longer have range limits, and the distribution is automated. The Iron Teeth now boast a whole new industrial food production chain complete with new crops and buildings. We made both factions more unique with new monuments and updates to decorations and other buildings. There’s also a new map (Craters) and a slew of tweaks and fixes. Oh, and we improved the framerates by up to 80% (according to some: even more)!

The update’s content evolved thanks to the ongoing feedback from our experimental branch players, so a big shout-out to you all!

Patch notes: 2023-05-24 (Update 4)

Note: Update 4 shouldn't break compatibility with Update 3 saves but especially on the Iron Teeth saves, things won’t be the same anymore - as detailed below. As all Iron Teeth know, progress sometimes requires sacrifice. Please consider starting a new game.

Food production changes



As part of our “making factions more unique” project, the Iron Teeth received an entirely new food production chain, and most of the older crops are now exclusive to Folktails. We designed the new Iron Teeth crops and buildings to reflect the faction’s industrial nature. For them, food is all but another cog in the great lumberpunk machine. They want their eatables produced efficiently and on a large scale, and they now have the tools for that. Let Folktails keep their tasty organic food nonsense!
  • New crop: Kohlrabi (can be eaten raw; Iron Teeth only) - this starting food keeps the belly full, but that’s about it.
  • New crop: Canola (Iron Teeth only) - used to produce a new good, Canola oil.
  • New crop: Cassava (Iron Teeth only) - fermented in the Fermenter.
  • New crop: Soybean (Iron Teeth only) - fermented in the Fermenter.
  • New crop: Corn (Iron Teeth only) - turned into rations in the Food Factory.
  • New crop: Eggplant (Iron Teeth only) - turned into rations in the Food Factory.
  • New tree: Mangrove Tree (grown in shallow waters; Iron Teeth only) - yields tasty fruit, and in an emergency, can be cut for some logs.
  • New crop: Coffee Bush (grown by Forester; Iron Teeth only) - yields beans that are then roasted to make coffee, duh.



  • New building: Fermenter (Logs x25; Iron Teeth only) - with the unique process known only to the Iron Teeth, it ferments Cassava, Soybean, and Mushrooms.
  • New building: Oil Press (120 SP; Logs x20, Planks x20, Gears x20; Iron Teeth only) - squeezes oil out of Canola seeds.
  • New building: Hydroponic Garden (200 SP; Planks x20, Gears x10, Metal blocks x5; stackable; Iron Teeth only) - with a steady supply of water and over the course of a looong period, this stackable garden grows algae and mushrooms, used to create highly nutritious rations and fermented food.
  • New building: Food Factory (300 SP; Planks x40, Gears x15, Metal blocks x10; Iron Teeth only) - produces nutritious rations from corn, eggplants, and algae.
  • New Building: Coffee Brewery (500 SP; Treated planks x25, Gears x10, Metal blocks x 15; Iron Teeth only) - brews coffee from gathered coffee beans.
  • New tree: Oak (takes 30 days to fully grow, yields 8 logs). These mighty trees may take a while to grow but the reward is grand!
  • Wheat, Carrots, Potatoes, Sunflowers, Cattail, and Spadderdock are now Folktails-exclusive. On existing Iron Teeth saves, ground crops are replaced with Kohlrabi, and aquatic crops are gone.
  • Chestnut Tree and Maple are now Folktails-exclusive. On existing Iron Teeth saves, these trees are replaced with Pines and Oaks, respectively.
  • Lowered Maple’s log yield.
  • Aquatic Farmhouse, Grill, Gristmill, and Bakery are now Folktails-exclusive. On existing Iron Teeth saves, these buildings are gone, with related goods replaced with various new goods. For example, Bread is replaced with Fermented Soybean.

New monuments and other changes



In addition to the above, we’re updating several other buildings to make Folktails and Iron Teeth playthroughs feel different, both in terms of gameplay and visuals. Notably, all six monuments were replaced and are now faction-specific. We have also updated and split some decorations.
  • New building: Farmer Monument (1000 SP, 200x Logs; Folktails only). Folktails salute the workers who ensure they have something to put in the oven.
  • New building: Brazier of Bonding (3000 SP, 400x Planks; Folktails only). Because in these trying times, family is all that matters.
  • New building: Fountain of Joy (12000 SP, 400x Planks, 100x Treated Planks, 300 Metal blocks; needs to be placed in water to operate; Folktails only). Having an abundance of water is definitely a reason to rejoice.
  • New building: Laborer Monument (1000 SP, 200x Logs; Iron Teeth only). Work hard, work hard!
  • New building: Flame of Unity (3000 SP, 300x Planks, 50xMetal blocks; Iron Teeth only). How many Iron Teeth do you need to change the lightbulb refuel a brazier? Four, apparently.
  • New building: Tribute to Ingenuity (12000 SP, 400x Gears, 100x Treated Planks, 300x Metal blocks; needs power to operate; Iron Teeth only). The burden of the world lies heavy on an Iron Teeth’s shoulders.
  • On existing saves, most old monuments are replaced with new versions. The only exception is Tribute to Ingenuity (Folktails) which simply disappears. It’s huge, and a fountain built a hundred feet above ground would be weird even by beaver standards.



  • New building: Hedge. This replaces the Log Fence and is a new Folktails-exclusive decoration.
  • Metal Fence received an updated model and is now Iron Teeth-exclusive.
  • Benches, Shrubs, and Wood Fences (previously: Plank Fences) now use different, faction-specific models.
  • New building: Farmhouse was renamed Efficient Farmhouse (Logs x25). It is now exclusive to Folktails and has three workers.
  • Updated building: Farmhouse (Logs x20; Iron Teeth only; 2 workers). It is a smaller (2x2) version of the building previously known under that name.
  • New building: Industrial Lumbermill (Logs x20). This Lumbermill variant is exclusive to the Iron Teeth and has a new, twice as sawwy model. Also, it has two workers.
  • Updated building: Lumbermill (Logs x15; Folktails). It is now Folktails-exclusive.
  • Updated models for the following buildings, with different variants for each faction: Campfire, Forester, and Tapper’s Shack.

Districts rework



The introduction of districts solved many problems Timberborn had in the past, including but not limited to, original performance woes. However, we heard a lot of feedback about this feature and specifically, district range limits. Over time, we’ve optimized the game’s code to make the range less of a performance hog, and in Update 4, we’re removing range limits entirely. If you want to cover the entire map with a single district, you can! Just remember that if a worker spends half their day commuting, their efficiency and well-being take a hit. You still may optimize and specialize your colonies with districts, but it’s now optional and way more straightforward.

  • Districts no longer have range limits.
  • Colored range lines remain on paths to inform you that a building might be too far from the District Center to operate efficiently.
  • Added a colored heatmap to better communicate ranges across the district. The heatmap is visible after clicking any path tile, stair, or slope within the district.
  • Added colored numerical range indicators to the Settlement Panel and individual building panels to further help you identify buildings that might be too remote.
  • Path tiles, stairs, and slopes now display the distance to the parent District Center in their panel.
  • Selecting a Slope now shows range lines (and the heatmap), similar to stairs and paths.

Distribution rework



Here’s another reason to continue using districts - we’ve completely reworked the distribution mechanics to make it (truly) automatic. By default, your workers will distribute goods to districts with a warehouse for a particular good, or a factory that consumes it. Some basic goods such as water, food, and logs are always imported, even if the district does not have dedicated storage for them. While those default settings should work for most cases, you can customize the rules for import and export in the new Distribution tab added to the Settlement Panel.

  • New building: District Crossing (600 SP; Logs x30, Planks x15). This two-sided building replaces the District Gate. Each side of the building connects to a different district and has dedicated workers responsible for moving goods between the Crossing and the rest of their district.
  • Removed Distribution Post and Drop-off Point from the game.
  • Added an additional toggle (“Supply”) to all storage buildings. When set to “Supply”, it employs haulers to pick up the goods from the storage and redistribute them to other warehouses, while continuing to accept new goods.
  • Goods are distributed across districts proportionally to the capacity of storage and factory inputs for a particular good. Warehouses set to “Empty” or “Supply” are excluded from the import demand calculations.
  • Added the “Distribution” tab to the Settlement Panel. Use it to set per-district, per-resource export thresholds and enable or disable import from outside. If the import is enabled, you can also choose whether the good should be imported even if the district does not have any warehouses that store it or factories that need it. That’s the default setting for key goods such as water.
  • “Labor” category on the bottom toolbar received a new icon and was renamed “District Management”. It also houses District Center (and District Crossing) now.

Maps



It’s finally time for a new built-in map - Craters (192x192). Fire up this medium-difficulty map and find your way across three treacherous craters, starting next to the map’s border. We also made some tweaks to older maps (which will only apply when starting a new game).
  • New map: Craters (192x192).
  • Tweaked the layout for Plains, Meander, Waterfalls, and Lakes so that these maps are not too easy play better after the removal of district limits.
  • Since Maple and Chestnut Tree are now faction-specific for Folktails, all built-in maps have been updated to replace the faction-specific trees with other plants.
  • Removed a misplaced berry bush in the Thousand Islands starting area.

Optimization



Making optimizations that help rather than break something is a lengthy process. We needed to thoroughly test different approaches and double-check the results on the experimental branch, but it seems we succeeded! We aimed to reduce lag spikes, cut loading times, and increase the framerates, especially on larger maps and settlements with hundreds of units. Your mileage may vary depending on a save and your configuration but based on our benchmarks, Update 4 increases the average FPS by up to 80%. Some players are reporting even higher gains.
  • Made multiple CPU and GPU optimizations that greatly improve framerates.
  • Updated the animation system for buildings and characters.
  • All in-game models now use Timbermesh - our custom 3D model format. If you’re a modder, feel free to check out the documentation on how it works. You’ll find it on our GitHub.
  • Thanks to an update to how sounds and music are played, the game now utilizes less RAM.
  • Decreased loading times by 15% on average.
  • Selecting large numbers of objects (for example when marking tree-cutting areas) should no longer cause frame drops.

Quality of Life and UI
  • It is now possible to select goods for warehouses using dropdowns available in the storage overlay view.
  • “Hanging” buildings (Water Pumps, Showers, Gravity Batteries, Bridges, and Lidos) are now easier to correctly place on the grid.
  • Tooltips for several buildings such as Water Pumps and Lidos now inform you that the building needs water access.
  • Added new information to crop tooltips to indicate whether a crop can be eaten raw.
  • Farmhouses, Flags, and other gathering buildings now adjust their inventory capacity based on resources in range so they no longer skew the fill-rate indicators.
  • Ruins now display a number of goods “in stock” in a way similar to other places.
  • Added progress bars for Engines, Irrigation Towers, and Medical Beds to indicate how long their supply will last.
  • Tweaked all in-game progress bars to be consistent across the UI.
  • Made the font sizes more consistent across the UI.
  • The scroll bar is now highlighted when hovering a cursor over it.
  • Tweaked the tooltip position relative to the cursor position.
  • Fixed click sounds and highlights that were not aligned with the actual clickable areas on the toolbar.
  • Added good icons to dropdowns.
  • Reordered needs in beaver panels to align them with how the game usually progresses.
  • Names for goods across the UI should now correctly use the plural form.

Balance
  • Default difficulty settings have been rebalanced in tune with Update 4 changes.
  • Ruins can no longer be demolished, making them an obstacle map creators can use to pace the player’s progress.
  • Power Wheel’s power output is now affected by the worker’s Walking Speed. That makes sense, right?
  • Dandelion is known to be an unwelcome party guest so we’ve lowered the speed at which it self-spreads.
Audio
  • Added new sound sets for the following buildings and objects: Water Source, Ruins, Underground Ruins, Inventor, Wood Workshop, and Forester.
  • Added a new sound effect for the dynamite explosion.
  • Added a missing click sound for Barriers.
  • Most UI sounds are now mono.
Visual
  • Some crops’ models are now randomly rotated on spawn.
  • Particle effects are now only turned on for working buildings (rather than having a minor particle effect for idle buildings).
  • Added the antialiasing checkbox to Settings.
  • Tweaked preview models for Dandelions and Blueberries.
  • Tweaked models for Teeth Grindstone, Refinery, and Sunflowers.
  • Fences of different types built on adjacent tiles now stay separated instead of clustering. This includes setups such as two fences forming parallel lines.
  • Added the “Update 4” bar to the main menu so you can’t miss what version you’ve just launched.
  • The lights at Campfires, Rooftop Terraces, and other self-lighted buildings are now less prone to bugging out.
  • Fixed a minor visual bug in tanks.
  • Slightly adjusted the blueness of Blueberries because it made our 3D Artists blue.
Misc.
  • Tweaked the save validation mechanism. The game now recognizes “soft” and “hard” incompatibility. When trying to load a save with a “soft” incompatibility, you will be warned about possible issues but the game will still let you load the save. When the save is too old and the “hard” incompatibility is detected, the game refuses to load it.
  • Replaced "_" with "#" in the names of objects so that it's less likely to be used by accident. If you’re a modder, this is important to you.
  • Goods recovered from deleted buildings are now split more evenly across rubble piles.
  • Added new studio employees, Eager Beavers, and Masterful Architects to the credits section.
  • Removed the “Empty storage” toggle from Engines and Irrigation Towers.
  • Resources used by factories are now consumed right at the start of production.
  • Fixed rounding errors, for example for tree growth, displayed as 100% despite being slightly lower.
  • Platforms are now built over Medical Beds with 94,3% less clipping!
  • Fixed colliders for Breeding Pod and Small Industrial Pile.
  • Added some missing flavor texts that definitely weren't supposed to be added over a year ago.
  • Whenever a new beaver is born, something special may or may not happen.
  • Natural resources such as trees no longer aggressively self-spread onto higher tiles and threaten the beavers with “The Last of Us” scenario.
Bug fixes
  • Fixed “path not available” prompts appearing on construction previews when the path itself is at the construction stage (for example to be built on platforms).
  • Fixed a bug with Gatherer displaying the “Nothing to do in range” error.
  • Fixed blurred status icons.
  • Fixed blinking status icons on Scavenger flags.
  • Fixed a bug with incorrect range indicators on stairs.
  • Fixed beaver/bot toggles that sometimes would be displayed incorrectly.
  • Fixed range lines on paths messing up with buildings’ blueish range indicators.
  • Fixed a game crash caused by setting priorities for numbers of objects that were dam too high.
  • Fixed beavers so thirsty they would break through water tanks’ back walls.
  • Fixed overzealous farmers and foresters that would sometimes try to plant something on an already occupied slot.
  • Fixed a bug with warehouses being emptied to make room for a new good that wouldn’t be added to the storage count for that new good.
  • Fixed a bug with selfish beavers that called dibs on a stocked good and wouldn’t let anyone touch it.
  • Fixed tutorial highlights not disappearing in certain situations.
  • Fixed a crash caused by deleting Rubble right as it was to be picked up.
  • Fixed a bug with corner-cutting beavers that would just rush to their destination, ignoring the paths carefully placed by the player.
  • The settlement panel will no longer crash when the player interacts with a dead beaver.
  • Fixed a weirdly specific visual issue with Tapper’s Shack doorstep interfering with decorations’ AoE indicators.
  • Fixed several crashes occurring after selecting an object.
  • Fixed impatient patients that would casually leave Medical Beds to fulfill their needs.
  • Fixed a crash caused by rubble moving out of the selected area when using a selection tool.
  • Mechanical Water Pump no longer consumes energy when not working.
  • Fixed a bug that delayed refreshing the Settlement Panel content after selecting a different district.
  • Tweaked the model for the Beaver Statue (Iron Teeth) so that it no longers boops itself with the hammer. Ouch!
The Riftbreaker - voidreaver
Hello Riftbreakers!

We have just updated the experimental branch of The Riftbreaker for beta testing purposes. This update brings some crash fixes, and balancing changes, as well as updates some placeholder assets to their final versions.

This update is (most likely) incompatible with any current mods. Please remove all mods before playing. MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.

With all these warnings out of the way, here’s how to access the experimental branch:

  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup for The Riftbreaker
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing

After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.

The Riftbreaker World Expansion II Beta Update, May 24th, 2023. Changelog:
The listed changes are the differences between the versions from May 19th and today.

Changes
  • Gatling Laser Tower received new destruction effects and attachments. Building and upkeep costs have been adjusted.
  • Energy Pylon now has its own model with new effects.
  • Generator Overcharge explosion effect is now more noticeable.
  • Portal Tower effects and attachments have been improved.
  • Unique consumables, skins and blueprints have been added to Bioanomaly reward pool.
  • Reduced the range of Portal Towers at levels 2 and 3.
  • Crystal Growth event has been reworked with new effects. Loot added. The crystal will now destroy the destructible cavern walls around itself.
  • New sounds for acid spitter muzzle, fire spitter muzzle, cryo spitter hit, sonic fist and crystall wall.
  • Seismic pickaxe is now the default melee weapon in Caverns survival.
  • Repairing traps refreshes the amount of charges left.

Fixes
  • Fixed an error that caused Stregaroses not to trigger landmines and traps.
  • WaveSystem will try to detect and handle blocked units which are unable to move due to being pushed off of the navigation grid. This should prevent attack waves from becoming stuck.
  • Fixed terrain blending on overridden terrain materials - for example quicksand or frost.
  • Fixed quality levels for Gatling Laser Tower - now you can insert mods into all building levels.
  • Fixed pipe windows not displaying the type of liquid inside.
  • Excavate' popup now displays the drill icon that was previously missing.
  • Fixed errors with floor building timers and positioning.
  • Fixed a crash in DiscoverableSystem.
  • Fixed a crash that occurred during planetary jumps.
  • Fixed a crash in ResourceSystem that occurred when a resource was missing.
  • Fixed a crash that happened during building upgrades.
  • Fixed a crash that occurred when the player tried to teleport outside the playable area.
  • Fixed and adjusted many other things.
Dead by Daylight - ThomasBHVR
As revealed during the 7th Anniversary Livestream, the world of Dead by Daylight is getting bigger.
We’d like to thank everyone who’s been a part of this journey with us – seven years is a long time, and your passion has allowed Dead by Daylight to grow beyond anything we ever expected. What started as a single game has already expanded to include a mobile game, board game, and Hooked on You: A Dead by Daylight Dating Sim™.

Now, we can proudly say that the game’s world is continuing to branch out in new directions with several upcoming projects set to explore The Entity’s Realms even further.

As previously announced, the Dead by Daylight movie will be developed in collaboration with Blumhouse and Atomic Monster. As of now, the search for a director and screenwriter is currently underway. In addition, the first issue of the anticipated Dead by Daylight comic book series, published in association with Titan Comics and centering around the dark origins of The Legion, will be available early June.



On the gaming side, we’re thrilled to announce two new titles set in the world of Dead by Daylight. And don’t worry – even if you’ve never played a single game of Dead by Daylight before, both titles are being created for fans and newcomers alike.

The first is a brand new single-player interactive story game in development with Supermassive Games, the acclaimed studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry. Its narrative will be set outside of The Entity’s Realm, and follow an entirely new cast of characters as they embark on an unprecedented journey beyond The Fog. Look for more information to come later this year.

The second title is currently being developed by Midwinter Entertainment, who recently joined the Behaviour Interactive family in summer of 2022. This project is a multiplayer PVE game featuring teams of up to 4 players – we’ll keep you posted with more details as they come.

It’s an exciting time for Dead by Daylight, and we can’t wait to see everything the future has in store. Take a look at our official trailer below and stay tuned for further updates on everything we announced today.
See you in The Fog...


May 24, 2023
Evasive Maneuvers - SkyPyre Studios
*Beep*
You have 1 new vocomm, to view, press-
New vocomm at 3:16 SDTR, from:

“Dominic Tall”

*Boop*
‘Ey Huss it’s Dom.
Listen buddy I tink I got us an opportunity ‘ere.

I got this uh, runner pilot, Ordinal ‘er somethin, says they been layin’ low for a while. ‘pparently they’re in some trouble yeah.

So I said to ‘em “what about it, I don’ want none of it” but they say dey’ve got a hunter transponder they willin’ a trade for access to that shindig you and Lanah got in ‘dat tower a yours. Y’know da one wit da glowin’ lights ‘n crap on it. The big donut or whateva. You don’ need me ta tell ya what we could do wit a transponder like dat, yeah?

Well, now don’ be mad, I made a deal. I say “‘ey sure c’mon down ‘a Sevingha, we lay low ‘ere too” ‘n gave ‘em your location. But, but, yeah I know you’re mad a’ready, I ain’t even talkin’ t’ya but I know it, but - I also pinged my ol’ pal Javilyn.

Yeah… now ya wheels ‘a turnin’ - she’s ‘dat ex hunter chick. The one wit’ ‘da mean right hook. Well turns out the hunter’s ‘a lookin ta pay big credits for information ‘bout ‘em runners.

So the way I see it, we gonna meet up wit em runner pilots ju’t outside ya place down by the tower, and do our exchange, but it just so happens that our friends the hunter’s will arrive to seal the deal. Y’get me?
I think we ‘a gonna be able a do big things in the near future buddy, big things.

*Boop*
End of message. Would you like to-
Vocomm, deleted.
Have a nice day.


*Beep*

Brawlhalla - whitesheepie


Get ready for another week of “Brawl of the Day”, themed sales, and one more day of all Legends on the free rotation!

Daily themed sales for this week include “Futuristic”, “High Fantasy”, and “Shogun” - which has the Epic Skin Shin Sekai Koji on sale for the first time.

Who will rule the recently revamped Demon Island in Capture the Flag, featured today for “Brawl of the Day”. Come back every day to test your skills in Volleybrawl Duos, Strikeout Mania!, Ghost Bubble Tag, and more!

Yesterday on stream we announced a new feature that will be coming to Brawlhalla targeting this June. Phase One of Account Linking: Cross-Inventory will allow you to combine the inventories of different Brawlhalla accounts across platforms so that all your items – including Legends, Skins, Crossovers, Titles & more – can be used on one platform. This will be our first step in rolling out the highly anticipated cross-progression!

The timed event missions for Raven’s Honor Colors and Fenrir GG Emoji Skin are still active! Win matchmade games with each Legend to unlock the universal Raven’s Honor Color Scheme and earn 10,000 XP.


To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram, Discord, and TikTok!



We can’t thank everyone in our community enough for your continued support of Brawlhalla. To celebrate reaching 100 million lifetime players, we’re hosting an event unlike any other for 3 weeks. Enjoy the newest Epic Skin in Mallhalla, a highly requested new Color Scheme: Raven’s Honor, a free Avatar and Title Reward, and all the rest of the festivities!



New Epic Skin: Inari Yumiko
"A most noble and eminent being, the embodiment of divine will."
  • Custom Signature FX
  • Animated Weapon Skins
  • Custom lock-in animation
  • Announcer VO
  • Roster icon
  • Stays in Mallhalla after the event!
Raven’s Honor Color Scheme

Win a matchmade game with a Legend to earn this exclusive purple and black Color Scheme for that Legend. Win matchmade games with all 58 Legends to unlock the Universal Color Scheme for all future Legends! The only way to earn the Raven’s Honor Color Scheme is to participate in this Timed Event Mission.





Fenrir GG Emoji Skin

Earn 10,000 XP by playing matchmade games to earn this Emoji Skin inspired by one of the most well known Mordex Skins. The only way to earn the Fenrir GG Emoji Skin is to participate in the Timed Event Mission.

Esports Viewership Rewards Now in Mallhalla

After debuting last year as Viewership Rewards for watching Brawlhalla Esports on the official Brawlhalla Twitch Channel, the following items are now available for purchase in Mallhalla:
  • Champion’s Throne Emote
  • Sidekick Souvenir Orb
  • Tide Queen Rocket Lance
  • Maple Breeze Katars
  • Regal Sun Weapon Set


The 100 Million Brawlers celebration also includes:
  • Free “One in 100 Million” Title and “100 Million Brawlers” Avatar for logging in.
  • Daily themed sale items including Epic Skins and other prestige items for the first time!
  • Daily Brawl of the Weeks
  • +500 Bonus Gold at Login – the largest Gold login bonus to date. 
  • Debuting Brawlhalla’s new logo!
  • UI Takeover


Since its launch, the All-Legends Pack has been valued at $19.99 USD. As the sheer volume of Legends has increased over the years, the price of the pack will increase to better reflect the value.

However, before the price increase, we’re hosting an epic discount on the original cost as part of the 100 Million Brawlers Celebration. That means you can unlock all Legends, present and future, for less than the current price point!

We’re also hosting a sale on the Collectors Pack! There are no plans to change the price on this item.


Please see below for the dates of each platform’s sale:



All Legends Pack
  • Ubisoft Store: May 11 – June 6
  • Epic Games Store: May 18 – June 15
  • Steam Store: May 24 – June 6
  • Google Play Store: May 24 – June 6
  • PlayStation Store: June 7 – 21
  • Nintendo eShop: June 12 – 25
  • Xbox Marketplace: June 13 – 26


Collectors Pack
  • Ubisoft Store: May 11th – May 25th
  • Epic: May 18 – June 15
  • Steam Store: May 24 – June 6
  • Xbox Marketplace: June 6 - June 19
  • PlayStation Store: June 12 - July 22 (PS+ Members only)


We just announced on stream yesterday that Cross-Inventory will be coming to Brawlhalla targeting this June!

Cross-Inventory allows you to combine the inventories of your different Brawlhalla accounts across different platforms so that Items you've purchased with Mammoth Coins, Gold, or Glory can be used on one platform.

This is the first step in our rollout of the highly anticipated Account Linking feature!

For more information, including a preview of how you’ll be able to link your accounts & an FAQ page, click here!






5/24: Capture the Flag

Protect your team's flag while stealing the enemy team's flag in this 3v3 game mode for control of Demon Island! Unite both flags at your base to score a point. Watch out! You'll drop the enemy's flag if you take damage. Players can return their flags to their base by touching it. First team to 3 points wins!
  • Capture the Flag Game Mode
  • 3v3 Team
  • Unite your flag with the enemy’s flag at your base to score points!
  • First team to 3 points wins!


5/25: Buddy

Come on grab your friend in this mathematical mode! Pick the ultimate 2v2 team and play as both Legends at the same time! Build up enough damage on your opponent's two Legends to bounce them around into oblivion. Hold Down or Dodge to help position your dudes. Score the most KOs to win!
  • Buddy Game Mode
  • 1v1 Teams
  • Control 2 Legends at the same time!
  • Score the most KOs to win!


5/26: Ghost Bubble Tag

Phase in and out of visibility as you strike your opponents to capture them in bubbles in this intergalactic war! You and your opponents go invisible when not using powers. Bubbled players can't attack and have limited movement, but you can free them by tagging them. Capture the entire enemy team to score a point. The first team to 5 points wins!
  • Bubble Tag Game Mode
  • Ghost Brawl rules - players go invisible when not using powers.
  • Capture your opponents in bubbles by striking them!
  • Bubbles are visible. Free your teammates by attacking or running into them.
  • Bubbled players can even dash to their teammates or away from opponents!
  • First team to 5 points wins!


5/27: Walker Attack!

Survive the walkers onslaught! Battle through loads of walker opponents that get harder and smarter as time passes. Beware, the longer you fight the more walkers appear! Earn points by scoring KOs. Survive as long as you can to win the most points!
  • 3 Stocks
  • Walkers increase in difficulty and in number as time passes.
  • Survive as long as you can!
  • Player with the most points wins!


5/28: Volleybrawl Duos

Pair up for a sandy 2v2 game of Volleybrawl! Hit the ball to change it to your team’s color. If the ball touches the opposing team’s floor while it’s your team’s color, it’ll do damage. Deplete their HP to score a point. Be careful: if the ball is still for too long or is hit four times without changing sides it’ll reset. First to three points wins!
  • Volleybrawl Game Mode
  • 2v2
  • Deplete the enemy team’s HP by changing the ball to your team color to score a point.
  • First to 3 points wins!


5/29: Gamemaster’s Doom

Be prepared for anything in this 3 minute, 4 player Free-for-All match! Withstand the dangerous, random conditions set by the Gamemaster’s dice roll as you work to KO your opponents from all sides. Score 2 points for KOing an enemy, lose 1 point for being KO'd. Score the most points to win!
  • Dice & Destruction Game Mode
  • 4 Player FFA
  • 3 Minutes
  • Most points at the end wins!


5/30: Strikeout Mania!

Pick your best 5 Legends and face off against your opponents best 5 Legends in this intense 300% damage battle! When you lose a stock the next Legend in your list spawns in ready to fight. Damage KO your opponent 5 times to win!
  • 1v1 Strikeout
  • 5 Stocks
  • 300% Damage
  • Legend changes after each stock!




5/24: Traditional Theme
  • Matsuri Yumiko – Poise, grace, and a deadly hammer swing!
  • Hanbok Jaeyun – Nothing traditional here.
  • Nightblade Hattori – Strike from the shadows and fade into the night.
  • Nian Shou – Sidekick – He just wanted to celebrate too!
  • Destiny's Way – Bow – The wielder of this bow forges their own fate.
  • Dragon's Fury – Greatsword – Summons the might of a thousand dragons.


5/25: Shogun Theme
  • Shin Sekai Koji – Epic Skin – Cutting a laser-edged swath through the streets of Terminus even if it takes eons.
  • Kitsune Hattori – What does the ninja say?
  • Shogun Jiro – When everyone else has fallen, you are the shogun.
  • The Jade Price – Scythe –The cost paid in full by your opponents.
  • Onisan – Sidekick – Demon magic bringing you back from the brink.
  • Red Hot Ranseur – Spear – Volcano-forged to a razor edge, it simultaneously pierces, slices, and sears.


5/26: World Mythologies Theme
  • Undying Mirage – Who says there's no coming back from the afterlife?
  • Sobek Ragnir – Fury of the Nile unleashed on Asgard!
  • Djinn Wu Shang – Your wish is his KO.
  • Capra Thor – The original GOAT.
  • Gorgon Thea – Hope you brought a shield! Bonus: Snakes react along with Thea.
  • Ammit – Sidekick – No one takes care of you better than your own mummy.


5/27: Futuristic Theme
  • Annihilator Azoth – The future is set. Bonus: Baneful eye glows with Azoth's expressions!
  • Hardsuit Val – Faceless. Remorseless. Also functions as a WiFi hotspot.
  • Gridrunner Thea – The goggles keep the bugs out.
  • Atom Smasher – Hammer – Smash your foes with the force of a nuclear warhead!
  • Ultra-Lance – Rocket Lance – Sleek, high-tech, and handles like a dream. The supercar of Rocket Lances.
  • Darkheart Missile – Rocket Lance – It's too late to run. The darkness approaches.


5/28: High Fantasy Theme
  • Dark Arts Fait – You've met with a terrible Fait, haven't you?
  • Orc Raider Jhala – The red paint makes her raid faster.
  • Nightcap Caspian – Bombs, blades, and chaos!
  • Roland the Hooded – Hoods are all the rage, very stylish, very "in."
  • Balefire Wyrm – KO Effect – The Legendary Fier Wyrm is sealed behind...okay, who left the seal open?
  • Dark Elf Flamberge – Sword – A cruelly cool blade that strikes fear into every heart.


5/29: Darkheart Theme
  • Darkheart Petra – The darkness tried to take over, but now she's in control.
  • Darkheart Artemis – The ultimate weapon! Bonus: Darkheart soul blazes with Artemis' expressions.
  • Darkheart Zariel – Falling from grace but not going down without a fight.
  • Darkheart Orb – Weapon Skin – The darkness consumes all.
  • Darkheart Spire – Podium – Rising to the top by plunging into darkness.
  • Darkheart Longbow – Weapon Skin – Strung with whispers, secrets, and lies.


5/30: Cyberpunk Theme
  • Blue Virus Volkov – Watch out: he bytes.
  • All City Caspian – Sneaky enough to tag Wall Street in broad daylight.
  • Fatal Error Ada – Enemy has encountered a problem and needs to surrender.
  • Sourcecode Petra – She'll hack your heart into pieces.
  • High Score – KO Effect – Continue? 10... 9... 8...
  • Shadow Casters – Blasters – Arguably dishonorable. Proven effective.




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  • Iron Legion Mordex
  • Mordex Legend Unlock
  • The Flex Emote
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All Legends are available on the free rotation for one more day!

Starting on Thursday, May 25th at 5am Eastern, the free-to-play Legend rotation will include: Brynn, Nix, Ragnir, Lucien, Sidra, Petra, Jaeyun, Gnash, & Vector.

  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
  • Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Sidra – Known for her legendary and fearless raids, the Corsair Queen is prepared to fight with her Sword and Cannon!
  • Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.
  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
  • Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
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