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Penny Larceny: Gig Economy Supervillain - Fiction Factory Games
For the last few weeks of the dev blog (because we're coming up on release sooner than you think...) I'd like to put a spotlight on some of the people who helped make Penny Larceny happen! This week, it's all about the art.
After initial character designs for the main cast were done by Molly Nemecek, we brought on board a two-member art crew -- Crowbar and Solient. Lines and color, respectively. An unbeatable tag team!
First, let's learn about...
Crowbar!
Heya, Iām Crowbar, a non-binary artist from Canada who has worked in TTRPGs, board games, and comics! Iām a full time freelance artist and when Iām not bringing othersā characters to life, Iām drawing my own, playing D&D, or riding my motorcycle.
Comics have always been the biggest influence in my art, from the likes of Trigun, to the reboot of Prophet, to all the webcomic labours of love out there. The need to get the characters in my head onto paper drives me to draw my own comics, and the labour pays off just for being able to share those stories. The skills Iāve gained from comics easily translated to Penny Larceny, not only for its obvious comic book influence but for being able to give an individual sense to each characterās expressions. I really enjoyed taking the character briefs, finding the charactersā key emotions, and letting that influence all their expressions and emoting. Itās been amazing seeing my art in action alongside the writing and how it lives up to the little scenarios and characterizations I imagined.
For this one, we'll go with an interview style to mix things up...
Tell me a bit about yourself -- your background, how you got where you are now.
I did video and multimedia work for a museum exhibits division for awhile, eventually realized I'm allergic to capitalism, and have roamed about in search of ethically harmonious work ever since. I found the pitch for Penny Larceny agreeable and very relatable!
How would you describe your art style? What do you enjoy most about it?
I'd call it "minimalist second generation westernized anime," as my formative influences were American comic artists that were in turn heavily influenced by Japanese media of the 1980s. I feel one of my bigger strengths, and one of the things I enjoy the most, is creating a sense of pacing in comics.
You're working on art for Penny Larceny! What was your approach to that?
I'm flatting and shading some of the art assets, so my goal is to make the work that I do match Crowbar's as closely as I possibly can.
What are some of your favorite games which have art you particularly love?
Griftlands, Slime Rancher, and the Monster Prom series all have character art and sound design that I adore. Guild Wars 2 has gorgeous 3d environments and loading screens, and the art direction for character conversations in core content is beautiful.
Where can folks find you online if they want to enjoy more of your creative work?
My personal website is https://deadcityradio.org/; folks can find just about everywhere else I'm at from there.
Another month means another update - Spiritforged. Spiritforged brings a new weapon and all new Spirit Masks as well as updates to the hub, new blessings, enchantments and more!
With the Link Blades, we wanted to introduce a new push/rush mechanic for the launcher which we look forward to watching you master.
And we're also delighted to introduce the new Spirit Mask system. We didn't just want the masks to be cosmetic so each mask also offers unique abilities for your run.
Oh and there's also a 10% Discount if you haven't picked up a copy yet - Happy Playing!
New Features
Spiritforged - V0.7.04
Unlock 4 Skills from a spiritās Skill Tree to obtain a gift which allows you to change your looks and obtain special powers.
Equip your Spiritforged powers at a newly added extension to the Sanctum. These powers can also be upgraded using Dormant Embers.
New Weapon - The Link Blades
A new weapon is now available: the Link Blades. This weapon has multiple attacks with sweet spots and possesses new launcher mechanics - Pull and Rush.
Launcher Pull: Hold the Launcher button to build range (similar to the Astral Cord Bow), release to send one of your blades in that direction. Shortly after the blade attaches to an enemy, it will retract back to your hand and pull non-shielded enemies with it.
Launcher Rush: When your bladeās Launcher attached to enemies, press Launcher again before Launcher Pull occurs to fly towards the bladeās position and perform a follow-up blow.
This weapon was designed to be at peak efficiency when the player who yields it possesses high technical skill, and requires 4 Combat Runes to unlock.
Weapon Moveset:
Neutral: A quick uppercut attack that comes out fast and puts you in the air
Side: A 3 hit combo that sends you spinning into the air. You can press down while spinning to affect your height. Landing during the 3rd attack of the combo results in an additional slam attack.
Up: Fling your blade upwards and then downwards, sending enemies above you flying into the ground.
Down: A slower attack that packs a punch. This attack has a sweetspot.
Gameplay / Additional Features
Spiritforged outfits and powers added for Sharbora, Mishved, Yamphas, Solesh, Navolik and Kelumin.
The Sanctum has received some layout changes to accommodate new and upcoming features. Coincidentally, Tipp has been working hard on restoring a blocked passage, which acts as a shortcut between the eastern and western parts of the Sanctum.
New Enchantments (Link Blades)
Cutting Edge
Accelerating Vortex
Forced Cross-Up
Long Link
Rocket Rush
Magnetic Link
Furious Followup
New Skills
Tag Maneuver (Kelumin)
Reaction Time (Navolik)
Second Wind (Sharbora)
New Blessings
Hydration (Yamphas)
Splash Damage (Yamphas)
Hydro Pump (Yamphas)
New Codex Entries
Link Blades
Opal Prayer Beads
Dagger of Swift Punishment
Infinite Echo Jar
Netherbound Bowl
Pendulum of Power
Boombug Idol
New Achievements
Tailor Made
Powered Up
Balance Changes
Astral Cord Bow: Neutral and Neutral air-attacks have slightly reduced startup and recovery. Down Attack slightly increased hitbox and stun duration.
The radius in which Hop can be performed on enemies (footstool) has been decreased, this will result in less accidental footstools but you will now need to be more precise to execute them.
QoL / Miscellaneous
When you are offered a blessing that was never selected before, a codex icon will appear next to its icon. This can be useful for those who want to fill out each spiritās blessings list and increase their codex completion progress.
Pressing Jump + Dash at the same time will always result in Wavedash,to have more consistent execution. Pounce horizontal speed multiplier slightly increased. Due to the Wavedash buffer you now need to wait for a couple of frames before jumping to execute a Pounce, otherwise a Wavedash will be executed.
Game speed can now be changed by 5% intervals instead of 10% in the accessibility menu.
Assist and Bolt now have separate sound effects that indicate when their cooldown is over.
You can turn on an āinteractableā sound cue in the accessibility settings, which will play a sound when the player is within range to interact with something in the game world (NPC, blessings, etc.)
Bug Fixes
Fixed a new emerging bug with the Cold Presence blessing.
Fixed an animation bug with the Waterspout synergy blessing.
It was previously possible to keep your resources by ending the run early. It is now required to play a run to completion (or defeat) in order to have run progress saved and earn the collected currencies.
Fixed a bug that caused some animations of shielded enemies to cancel even though their attack continues on rare occasions.
Fixed a bug that prevented enemies from being stunned when hopped on using the Hop skill.
Fixed some interactions in which hitboxes could be registered more than once when not intended to.
Slain enemies cannot be glaciated by the Glaciating Frost blessing.
Presenting you with a long list of improvements and fixes, the new Liftoff: Micro Drones update is finally here! And while it only took us 7 years, for the first time in the history of liftoff games, your virtual lipo is finally connected to your drone ;) But hold on tight, because there's more to come, including exciting new content. Stay tuned for future updates!
Changelist
Added: voice chat to multiplayer.
Added: French as a supported language. The language can be changed in the game settings.
Added: support for custom music playlists. Supported file formats are mp3, wav and ogg.
Added: save, load and delete profiles for your rates. Rate profiles are available in the flight controller settings from the pause menu.
Added: report function in multiplayer.
Updated: blocked players through the Steam platform will not be able to enter a multiplayer game with you any longer.
Updated: entering a multiplayer game when a blocked player is present in that game will now ask you whether you want to enter the game or not.
Updated: switching game modes or drone configuration while in-game doesn't require a reload of the whole level anymore.
Updated: the game engine has been updated. This should increase performance somewhat. This fixes some input latency issues on Linux while using Vulkan rendering.
Updated drone visuals: lipo batteries now have cables. This is done procedurally.
Updated: added more race A.I. opponents for all races.
Updated: multiple smaller memory efficiencies during multiplayer to reduce potential stutter.
Updated: race checkpoints and other in-game triggers now show their outline clearer when touching other objects.
Updated: improved level loading process so it should be a bit faster. The loading speed improvement depends on the level complexity.
Updated: Liftoff: Micro Drones now runs natively on Apple Silicon.
Fixed: several audio sources would not be linked properly to their respective volume category.
Fixed: several small memory leaks with requests to the Liftoff Pro service.
Fixed: Liftoff: Micro Drones should not start with a resolution of 0x0 anymore.
Fixed: the Liftoff Pro credentials file could sometimes get corrupted and cause connection issues when trying to enter the multiplayer.
Fixed: throttle issue that could result in inversed thrust when going down.
Fixed: replays for item collection and hover drones should be properly displayed in the replay selection screen.
Fixed: adjusting the target frame rate from the pause menu now is applied immediately upon change.
Fixed: scroll speed issue on UI elements. Several UI elements should now react snappier when scrolling through them.
Fixed: several UI elements now show properly on Mac.
Can't wait for the Friend Pass update? Then we've got some great news! Friend Pass will now be going live on May 30th! Yes, earlier than previously announced, and in under a weekās time!
From the 30th of May you'll be able to invite any friends to join your Trivia Tricks lobbies for free, even if they don't own Trivia Tricks or aren't compatible with Steam Remote Play. The Friend Pass page is now live with more information (although the button to add Friend Pass to your account won't work before launch)!
As previously announced, the base price of the full Trivia Tricks game will be increasing after Friend Pass launches to $14.99 / Ā£12.79 / ā¬14.79. If youāre interested in hosting Trivia Tricks lobbies or creating your own custom characters then Trivia Tricksā current price is the cheapest that it will be available for the foreseeable future, don't miss out!
šļøāļøšGet ready to dive into the world of Arafinn with this exclusive cinematic teaser for the brand-new comic book series "Mountain Tales". šļø
This video offers a sneak peek into the grim, mystical realm of Arafinn, setting the stage for the epic quest of our protagonists, DuorƬn Shadowstone, the seasoned dwarven alchemist, and his unwavering companion Finrim Stonehand. Join them as they navigate through the treacherous terrains, untold perils, and hidden secrets of this dark world, on a formidable journey to unravel the essence of immortality itself.
šļøāļø "Mountain Tales" isn't your average comic book series; It's a dwarven comic brought up from the very depths of the mines. It weaves a captivating narrative, combined with striking, intricate artistry, immersing readers into a dark universe filled with suspense, mystery, and adventure.
š Stay tuned for the full-length cinematic, set to premiere on launch day of our Kickstarter campaign. Every frame is carefully crafted to breathe life into the characters and their saga, teasing the depth and richness of the world you'll be exploring in the comic series.
š» Intrigued? Be a part of this journey. Your support on Kickstarter will help bring Mountain Tales to life.
āļø Let's begin this incredible journey together and bring "Mountain Tales" to life!
Be the first to know and subscribe to our Kickstarter campaign here and make sure you get one of the limited early raven rewards! Kickstarter Campaign Page
thanks for your patience. We know it took a bit longer this time, but if you look at the long list of new features, improvements and bug fixes you will understandā¦
This is probably the biggest update we have ever released. And it includes a couple of things many of you have been asking and voting for in our polls.
1. Conversational AI (experimental) You could already give voice commands and listen to the Hottie talking, but now you can have a real conversation. In the Hottieās settings you can enter a name, age, hometown and a couple of interests. And you can choose personality traits. You have to activate the AI in the settings (Main Menu > Settings > AI).
Disclaimer: This AI will be a free extra feature running on our own server for now. This can mean poor performance if multiple users use the AI at the same time. What about privacy? Theoretically we could read the conversations in the live logs, but we canāt assign them to individual users and they arenāt even stored. As long as you donāt have GPUs with at least 24GBs of RAM itās unfortunately impossible to run this locally. If a lot of people like this feature, we will move this to a professional service provider and charge a monthly fee, similar to other AI speech services.
2. New female āVoice Cā We included a brand new female voice. We hope you like her! So far this is the exclusive voice for the AI, but it also works without AI and we are working on more voice options (male and female) for the next couple of updates!
3. New Default Hotties HottieCards didnāt exist yet when we started back in 2021. Now we have nearly 10,000 users on our Discord server sharing their HottieCards and finding new ones. All new default Hotties are user-created!
Thanks again for your amazing HottieCards on our Discord server and in the competition!
4. Guidance System Sexual interaction can be awkward and difficult - and even more so in VR. Many of you guys asked for help to get into positions. The first step is a Guidance System for Missionary and Doggy. The Hottieās pelvis will tilt automatically in order to make insertion easier.
These are the biggest news, but please check out the full list at the end of this posting. And there are three more things we would like to talk about.
a) In the Main Menu > Hottie > Shape > Torso you will find a slider called āHip Spandexā. Itās not new, but it does different things now. Itās hard to explain, but letās try. Maybe you noticed some unnatural behavior around the hips, genitals and butt crack when the Hottie bends her legs. You can adjust and improve this now with the slider. Just give it a try and you will see what we mean ;)
b) You donāt need the Windows speech recognition (Azure) anymore. We implemented our own one. This means more reliability and no censorship anymore.
c) The last thing weād like to mention is the improvement of the Player Body control. The connection of your virtual body to the controllers is now more rigid. You will notice less drag and the transitions between positions are more fluid.
Phew, thatās a lot. And thereās more. Take your time and let us know what you think - in the Steam forums or on Discord. Have fun!
New: Conversational AI (our server due to AI size on GPU) New: Additional Female āVoice Cā New: Personality Profiles for new Voice New: Voice Selection independent from Gender New: Default Hotties based on User Creations New: Hottie aligns Pelvis with Player in Missionary and Doggy New: Simulated Pelvis of female Hottie New: Dynamic Hip Spandex based on Shape Slider New: Smooth Locomotion Direction now determined by Head Rotation New: Dungeon separated for better performance New: Mirror in Dungeon New: Skin Saturation and Shadow Sliders New: Skin Appearance Profiles (realistic, soft, very soft) New: 2 more Genital Sliders New: 6 more Ear Sliders New: Mouth Realism Slider for more irregular & realistic Mouth Interior and Teeth
Improvement: Audio System (better performance / less stuttering on slow CPUs) Improvement: Lights & Shadows in āDungeonā Improvement: Lights & Shadows in āRoom with a viewā Improvement: Player Body Control (more rigid connected to controllers, transitions between positions more fluid) Improvement: Resolution Slider Range Increase to 0.7-1.3 Improvement: Facial Expressions Improvement: Mouth Movement Improvement: Lip Sync Improvement: Skin / Faces more detailed Improvement: Rendering Quality Hotties Improvement: Voice Recognition (now works without Windows Speech Recognition) Improvement: Separation of vaginal and anal openings during penetration Improvement: Hair Performance
Bug Fix: Saving Intersex Hotties Bug Fix: Ambient Shadows not being saved in Settings Bug Fix: Many animation fixes and improvements Bug Fix: Eyebrows too dark Bug Fix: Loading Hotties with same Hairstyle Bug Fix: Eyebrows combined from skin + eyebrow menu are now saved correctly Bug Fix: Slider don't work correctly in VR mode after switching to Desktop mode and back to VR mode (Unity bug)
Known Issue: Full Body Cloth Collision leading to unwanted effects (e.g. Arms under Cloth) Known Issue: Menus covering stuff (hands, etc.) (with upscaling) Known Issue: Mic not turning on after some Actions