- Added training support for the v3 models - Added support for whisper models for automatic speech-to-text transcription - Removed Wav2Vec2 ASR models - Added automatic audio formatting and audio normalization tools' effects to dataset pre-processing - Skip audio pre-processing if the files are all already there - Changed audio normalization tool to also convert stereo to mono - Removed main screen audio pre-processing button - Fixed voice exporting - Fixed end-of-training breaking the UI - Misc bug fixes
Headline changes: - Added support for v3 models - Added multi-lingual support, with dropdown setting for the base language to process v3 TTS input as - Purged old speech-to-speech system. Replaced with new v3 voice conversion system, with new python-based mic recording - Added emotion sliders for: Angry, Happy, Sad, Surprised - Added rich text prompt editor with code-editor-like autocompletes for languages and ARPAbet - Added backslash lang control in sub-prompt components, allowing multiple languages per prompt - Added voice crafting system, and support for json-only voice models - Added style sliders, and management system - Added backwards-compatible audio 48khz super-resolution post-processing via nuwave2 diffusion model - Added deepfilternet2 'Clean-up' post-processing model alongside super-resolution
Post-processing: - Added ffmpeg settings for noise reduction, with configurable parameters - Added SR and clean-up post-processing support to batch mode - Added de-clipping and de-clicking post-processing ffmpeg filters - Added de-essing post-processing filter
UI Changes: - Upgrade from Electron v2 to v19 - Added right click menu on output editor to copy ARPAbet sequence to clipboard - Added error modals for problems with Nexus API use, printing out the full response - More reactive Voice Conversion UI - Auto-insert spaces at start/end of text prompts - Made the automatic space padding configurable via user setting, and not affect the prompt box or output filename - Ensured temporary files are cleaned out after every synthesis - Added Tab autocompletion for selected text to ARPAbet via the g2p backend - Added explicit error message for unsupported ARPAbet symbol - Improved batch mode window design - Changed default ffmpeg Hz to 44100 - Filtered out * asterisks from prompts - Cleared old sliders editor TTS data when voice conversion is used - Disabled useless json output for voice conversion samples - Added more obvious styling for disabled inputs - Removed batch fast mode - Removed now useless 'Automatically generate voice' Voice Conversion setting - Removed ffmpeg pre-apply setting, use as enabled going forward - Made sliders and checkboxes theme coloured - Added pagination to the output records, with user setting for pagination size - Filtered out non-audio files from the output records (Keeping only wav, mp3, ogg, opus, wma, xwm) - Removed game-specific app title changes. Only xVASynth going forward - Changed model details (i) info window opening to click, instead of hover to enable interactivity - Added v2 and v3 UI switching for ARPAbet symbol list displays - Added CC-BY-4.0 category - Added splash page with YouTube links, before the EULA - Hidden the Endorsements/Downloads counters from the Nexus Manage Repos menu, as they do not update
Under-the-hood: - Re-built backend environments with Python 3.9 - Add 'pfft' entries into the cmudict - Updated 3d emb visualizer to use better v3 embedding space model - Added ability to load multiple model instances for programmatic use of the app via local http - Added fallback model installation debugging mode for when models are loaded with missing asset files - Added the clean-up model as a pre-processing step for voice conversion
Fixes: - Stopped start-up error messages being very quickly dismissed by the start-up process - Fixed Jitter button not doing anything for zero values - Fixed microphone recording not working for mono-only microphones - Stopped using cached g2p words if prediction failed (blank prediction) - Added more explicit and hopefully more robust device switching for synthesis (incl for super-resolution) - Improved/fixed error display/logging for batch mode - Fixed batch mode bug where pitch_amp only affects first batch line - Fixed batch mode output_path not being shown properly - Fixed editor issue where disabled sliders could still be moved if clicked in the right place - Fixed dashes being ignored in ARPAbet dictionary replacements - Fixed not all settings being reset - [Bunglepaws] Fixed manual ARPAbet input being broken in the text processing pipeline - Fixed 3D voice embeddings visualizer not displaying gender information correctly - Lots and lots of other misc tweaks, fixes, and polishing
Trials of Kokoro is now available for purchase! Join Aedric as he fights to reclaim himself, and experience the emotional journey that he faces along the way. In this Visual Novel RPG, exciting turn-based battles merge with a gripping narrative about facing one's past, the meaning of family, and the loss of innocence.
Story in the Dream World 3 -Sinister Island's Mysterious Mist- - Nuriverse
1. The UIs (player health, energy count, and special ammo gauges) that were located in the upper left-center of the gameplay screen have been merged into a single UI in the upper left corner.
2. When the special bullet gauge reaches its maximum value (100), the color of the gauge blinks and the [Full!!] image blinks as well.
To celebrate the release of Liva’s Story and the Modstand Bundle, we’re streaming a commentary video here on Steam where you can see gameplay from the Liva's Story DLC for the first time!
Shalev Moran (Lead Designer) and Damir Omic (Writer and Game Designer) from Bird Island take us through a chunk of the DLC as they try to successfully lead Tinglev’s resistance cell as Liva.
You can of course expect some interesting tidbits and anecdotes about what it was like to make the DLC and further insight into the story and characters from those who created it.
This is a pre-recorded stream, but feel free to get in touch with us if you have any comments or feedback:
🎮🍭 Defend from Candyland: Protect Eden from Sweet Mayhem! 🍭🎮
Greetings, fellow gamers and defenders of the sweetest realm! 🌳🍬
We have an exciting announcement to make! For a limited time only, from May 22nd to May 29th, Defend from Candyland is on sale with an amazing 60% discount on Steam! 🎉🎮
If you haven't had the chance to embark on this thrilling tower defense adventure yet, now is the perfect time to join the battle and experience the sugar-coated chaos that awaits you in Eden. Build up your defenses, strategically place your tree towers, and protect the serene trees from the relentless assault of sour candies! 🌿💥
With 120 challenging levels in the normal mode and an endless mode to test your limits, Defend from Candyland offers hours of strategic gameplay that will keep you on the edge of your seat. This delightful game combines charming pixel graphics, a delightful soundtrack by Arman Mkhitaryan, and addictive tower defense mechanics suitable for all ages. 🌈🍭
Don't miss out on this incredible opportunity to dive into the whimsical world of Defend from Candyland while enjoying a fantastic 60% discount! Visit our Steam store page now and join the battle against the candy invaders! 🎁🍬
Remember, this sale is for a limited time only, so make sure to grab your copy of Defend from Candyland at an unbeatable price before May 29th. Let's defend Eden together and show those candies who's boss! 💪🌳🍫
Work on 0.94 is ongoing, as we mentioned earlier, we've moved some of the scenes to other updates to reduce the necessary development time and to meet our deadline. However, the hotness of the upcoming update won't suffer from this. The biggest scenes we have to do are still ahead of us and it will be quite a big update compared to the previous ones.
-Already finished scenes: 4 out of 9 -Rendered images: 204 -Processed images: 0 -Posed animations: 0 -Rendered animations: 0 -Processed animations: 0 -Scenes assembled and in code: 0 out of 9
Hello ! welcome in this new blog-post before the release of ItemDay, i will show you more about my recent improvement : In-game doors and Lobby !
Doors :
"The killer is chasing you? nah just close the door"
Today i worked on a door system for ItemDay to make chase a little bit complex for killers, and survivors ! The system is pretty simple and well known on other games, Some doors spawn on the map near strategical points, Survivors can close them (or re-open them of course) Killers can't jump over the door, but can break it, also, killers are not stun if a survivor close the door on his face.
Everything you see there are still "Developement in progress" please remember that i'm the only developer of ItemDay, so yeah 🙂 hope you will enjoy the game ! i can't wait to share more with you later
Lobby :
Lobby's are an important part of a video-game, we improve it to make it more easy to acces, and understand. You can there, Change your avatar, customise It, chat with your friends, and do many things inside ! here is a little snippets of what it's looking for now (still work in progress)
The story of Guild Wars 2 continues today with "What Lies Within"—a new update that's free for owners of Guild Wars 2: End of Dragons™. After investigating troubling rumors surrounding Jade Brotherhood mining operations in "What Lies Beneath," the commander and their allies must now push the crisis in Gyala Delve to its resolution, driving the ravenous wanderer that is plaguing the depths up to the surface and destroying it there.
To experience the new story, navigate to the story journal in your Hero panel, select "What Lies Within," then click "Play This Episode." A letter from Gorrik will arrive to get you started.
This release expands the Gyala Delve explorable zone and meta-event and concludes the post-Guild Wars 2: End of Dragons story. After the epic finale of the meta-event, enjoy some time to explore the whole map—maybe by trying your hand at the downhill roller beetle time trial? The fun continues in previous maps: Seitung Province, New Kaineng City, and the Echovald Wilds are all getting updated with new adventures. Bring a friend along for the first-ever co-op siege turtle adventures, discover new adventures that take advantage of jade bot tech, and test your navigation skills in two permanent skiff races. "What Lies Within" also adds new events to other Guild Wars 2: End of Dragons maps in the form of oni ambushes, so keep your wits about you as you travel through out-of-the-way corners of Cantha.
Free Content Unlocks
What Lies Within' will remain permanently free to play for owners of Guild Wars 2: End of Dragons. If you haven't logged in to check out the previous story update yet, you're in luck—'What Lies Beneath' is still available to play for free today! That means if you didn't log in for "What Lies Beneath," you're in luck—that content is still available to you today!
We're making that change to reflect how we're thinking of expansions and related content moving forward. If you want to read up on the change and more context behind it, check out our Studio Update posts from February and May of this year.
Rewards Lie Within
Episode Rewards
This release comes with new aesthetic rewards for the discerning adventurer:
Special Ops armor set—a look that can be used on heavy, medium, and light armor
Special Ops Captain's Helmet Skin
Hazard Response Pack back item
Energized Luxon Hunter's weapon set
Mini Phoenix
And mining caches now have a chance to drop the following new weapons:
Xunlai Deep-Mining Hand Drill (mace)
Repurposed Drill Leveler (staff)
Xunlai Nephrite Crusher (hammer)
Additionally, Thruster Control Units—one of the items required to unlock the siege turtle mount and previously accessible only through Strike Missions—are now available from Jade Brotherhood Requisitions Specialists in Gyala Delve.
To celebrate the release, we've also activated a new set of Twitch Drops! From now through May 28, you can earn a Warrior Quaggan Backpack Set, Upgrade Extractors, the End of Dragons Emblem Clothing Outfit, and a Bag Slot Expansion just by watching Guild Wars 2 on Twitch! Head here to learn more.