Do I even need to put anything here? Look at that image. Look at how lovely it is. As of recently, I've gotten the remaining artwork for the game - some of which you can see on the store page and socials - and finished putting the entirety of the game's script into Ren'Py.
There's only two things to go at this stage that are holding back from releasing, namely:
Getting feedback from beta testers - I'm certainly pleased with the game, but to be the best product it can be I'll need extra pairs of eyes
Making rewrites and changes based on beta testers. With a bit of luck this won't be anything too large - the game already had one version go through a round of feedback several months back and had changes made based on that, so these changes will hopefully be fairly minimal.
Once both of those items are done, the game will be released as soon as possible. At this stage it's tentatively going to come out in July, but who knows? It could potentially be as early as June depending upon what the changes needed are.
I can't state how fulfilling and enjoyable it has been to have worked on this game for such a long time, and how exciting it is to be so close to the end. All of the feedback and support I've received throughout the process has been absolutely wonderful, so thank you so much for anything you've done - whether it's been commenting, sharing, or even just playing the demo. Keep an eye on things moving forwards and get ready for July!
• Added tooltips to the loot distribution window. • Removed Eterium information from the Abyss window after the battle is finished. • Fixed incorrect display of custom appearance sizes in the Abyss window.
Margonem Commons / Version 7.28.0
• Added tooltips to the loot distribution window. • Improved translations and fixed typos in skills descriptions.
Other News
• Legendary Reforging - Additional old legendary items have been added to the barter. • Mamlambo - The abilities of this colossus were capable of dealing significantly excessive damage, therefore they have been slightly weakened and adjusted. • Skills Update - Descriptions, names, and statistics of all abilities have been verified and corrected. • Dragon Chests - Last chance to purchase Dragon Chests from the current season! Next week, a new season will begin, bringing with it unique outfits!
New service 1118 will be launched on May.23 at 8:00 (UTC+8).
We have prepared new service benefits "Gold*100, Grass*10000, Wood*10000, Silver*10000 and Iron*10000", please check your email. You are welcome to give us your valuable suggestions at any time, and you are also welcome to express your opinions to make friends who love the Three Kingdoms strategy game as well.
Atten-hut, Commanders! Buckle up for our next update - it's just gone live! We've been sweating Twistees and downing gallons of energy drinks to supercharge the mobile app. Our tech commandos, armed to the teeth with coding skills, have been battling lines of code like they're enemy troops, all to ensure you've got a smooth, crash-free war zone.
Our mission objective? Deliver a gameplay experience so good it'll knock your combat boots off. Expect more fun, more action, and fewer 'oops' moments. So, put on your war face, and gear up for an improved tactical onslaught.
Changes:
A lot of optimisation measures to address performance on the mobile app
General update on the 100p Zombie map, including adding the Varda River and changing Kazakhstan’s capital to Astana
Fixes:
Fixed an issue where players can trade more resources than they have available in alliance matches, which resulted in incorrect information being displayed as a result
Fixed an error that sometimes came up when joining a game
Fixed an instance where the game freezes when issuing an army command#
Fixed an error that came up when players enter their first game and choose a country already taken by someone else