May 20, 2023
Orc Massage - Torch Entertainment
Hello to all Orc Massage players, this is the April devlog. In April and May, we are still fine-tuning the previous parts of the work. In the meantime, we are also continuing to plan for future updates of Mermaid.


March 2019

This is the first post of Orc Massage. The original concept is only the entire Orc's massage store.

At that time, the entire game worldview and structure were originally built purely on the story of Orc and Elf in a small room.


But it's EXPANDING


Now there are at least six characters and a number of outdoor scenes.
We decided to make it more abundant. Now we are changing the perspective of the game from a room to a town.



(3D street arrangement)


Also working on the design of the important buildings (where the girls are located).

(The Elf family's commercial building is under development)



May 20, 2023
ForeVR Pool VR - LoneWolfJoshTV
Gameplay of Community Manager Josh Playing ForeVR Pool. Last chance to get ForeVR Pool at 50% off! Sale ends 5/22
May 20, 2023
Rolling Ball : Sphere Guider - sphereguiderdev1
Quick Hotfix

  • Added Camera following behind objects
  • Changed level 15 textures and lighting
Steven the Sperm - PJSim Games
Did you know that there's no limit to how long sperm can be stored when frozen, as long as it's properly stored inside liquid nitrogen? Well, while I don't think liquid nitrogen has anything to do with it, Steven the Sperm is still here for a 2023 update!

CHANGELOG

  • You can now disable the sound that plays when the dash meter is filled (the slurping noise). Change it under "Options", "Gameplay", and "Dash Meter Fill Sound".
  • Stage 3: Fixed enemies not spawning under certain conditions, and removed a loose mobile spermicide that was stuck in a wall.
  • Stage 4: Fixed enemies not spawning under certain conditions.
  • Grammar correction for dialogue in the opening story cutscene and a possible ending.
  • Updated copyright dates & #MadeWithFusion logo.

Hope you all have been enjoying STS! Feel free to make some comments and community posts if such a thing comes across your mind. I've been busy with college as usual so I haven't had much time to get other projects off the ground, but I'll be sure to keep everyone updated on any future games, as well as updates for this one. See ya!
May 20, 2023
ITRP _ Volatile Vertex - Unhexigion
There was little bug with processing control information.
No more.
ProtoZED - Scott | Hello Friend Games


hello friends

Here's some of my latest comments to my source control for any of you interested geeks/devs out there:

updates:
  • world grid item spawner working
  • implemented simple interactions

mass:
  • mass-based montages working now
  • modified mass navigation processors to handle path points
  • added mass zombie nav path points
  • added api bp to retrieve path points async and cache path requests/results

plugins:
  • added coro plugin
  • added ai grid player finder plugin
Expand & Exterminate: Terrytorial Disputes - Endless Base Defense - Terry
Hello Generals,

We have a cornucopia of bug fixes and balances changes thanks to the kind folks that are giving feedback, I appreciate it a ton! A heck of a change-list considering it's a minor update, a ton of small undocumented changes to enemy & turret stats. I'd love to hear more feedback about the balance, it's tough for me to really experience the game from a fresh player's eyes, so I have a hard time balancing for new players.

Thanks Again,
Terry

Added:
  • You can now manually tell a turret to fire at specific enemy units. This should help you generals clear any pesky aggressive enemies.
  • Self Repair Technology added to the Tactical Center, it'll be interesting to see how this affects game play, I intend to give higher Tech Tier walls this technology as well in the future.

Fixed:
  • Falcon Helicopter's behavior was updated to be more in-line with the current system of detecting enemies. It should now be more consistent and reliable, but also a tiny bit more performant.
  • Re-categorized some technology to fix tier issues.
  • Rewritten the system that is used to store what technologies you have purchased across your sessions, should be resistant to errors due to changes cause index shifts in the tech tree.
  • Floating Double Cannon when it was at half health or below.
  • Lives UI now uses proper string formatting for the health pool.
  • Vehicle Depots should now more reliably restart spawning units when the units that were spawned die.
  • Vehicle Depots can be targeted by enemies again, tag config issue.
  • Enemies spawned from the death of a "Spawner" enemy no longer start from waypoint 0.
  • Map Generator is now more generous with it's ore fields at the start, hopefully this will prevent early game money drought.
  • Rewrote the Power Plant System to Version 2, which makes them behave better with power booster structures. This should also make all the numbers for power generation and consumption line up with in-game values.
May 20, 2023
Daily life with my succubus boss - chimaki
fix : active achievement on steam deck
fix : image error on steam deck


Deducto - Red Fox Studios
🧑‍⚖️⚖️ Join Us for Our Final Playtest! ⚖️🧑‍⚖️
Deducto 2 launches on June 15th! Add it to your wishlist today!


Prepare for a new map, fresh tasks, and courthouse shenanigans!


New Courthouse features:
  • Run Blood Tests to gather evidence used in court
  • Send guilty players straight to jail
  • The judge sets witness, prosecutor, and defendant roles during meetings
  • Start meetings with a bang using the gavel item
We've added some exciting features to this map, and we're eager to see how you take advantage of them!


More customization options with new cosmetics!


📅 Get ready to jump in and have a blast on May 26th during our upcoming playtest! We look forward to seeing you there!
May 20, 2023
Producer Tycoon - DaQueen
Gameplay Changes:
Achievements are now affect how much money you earn from requests. They only will affect you for the save that you achieved them in. The will begin to effect you in future saves once you reach the same milestone.

The time system was rebuilt to be more stable, and provide less confusion when pausing the game. A hour is ~.75 seconds. Please let me know if this is to fast or to slow.

Future Plans:
  • Minigame to do while you are making a song. This will effect the review of your song.
  • Marketing Tab. This will affect how many fans you have / will receive for your next release
  • Contracts Tab. This will affect your revenue coming in, as well as the cost for marketing.

Bug Fixes
  • Fixed bug where save files could be incompatible with new updates
  • Fixed bug where song requests weren't being completed
  • Fixed bug where style selection was changed when selecting a type
  • Fixed bug where audio would not play when song was completed
  • Fixed bug where steam achievements could cause a crash
  • Fixed bug where top songs could cause a crash
...