Hello to all Orc Massage players, this is the April devlog. In April and May, we are still fine-tuning the previous parts of the work. In the meantime, we are also continuing to plan for future updates of Mermaid.
March 2019
This is the first post of Orc Massage. The original concept is only the entire Orc's massage store. At that time, the entire game worldview and structure were originally built purely on the story of Orc and Elf in a small room.
But it's EXPANDING
Now there are at least six characters and a number of outdoor scenes. We decided to make it more abundant. Now we are changing the perspective of the game from a room to a town.
(3D street arrangement)
Also working on the design of the important buildings (where the girls are located). (The Elf family's commercial building is under development)
Did you know that there's no limit to how long sperm can be stored when frozen, as long as it's properly stored inside liquid nitrogen? Well, while I don't think liquid nitrogen has anything to do with it, Steven the Sperm is still here for a 2023 update!
CHANGELOG
You can now disable the sound that plays when the dash meter is filled (the slurping noise). Change it under "Options", "Gameplay", and "Dash Meter Fill Sound".
Stage 3:Fixed enemies not spawning under certain conditions, and removed a loose mobile spermicide that was stuck in a wall.
Stage 4:Fixed enemies not spawning under certain conditions.
Grammar correction for dialogue in the opening story cutscene and a possible ending.
Updated copyright dates & #MadeWithFusion logo.
Hope you all have been enjoying STS! Feel free to make some comments and community posts if such a thing comes across your mind. I've been busy with college as usual so I haven't had much time to get other projects off the ground, but I'll be sure to keep everyone updated on any future games, as well as updates for this one. See ya!
Expand & Exterminate: Terrytorial Disputes - Endless Base Defense - Terry
Hello Generals,
We have a cornucopia of bug fixes and balances changes thanks to the kind folks that are giving feedback, I appreciate it a ton! A heck of a change-list considering it's a minor update, a ton of small undocumented changes to enemy & turret stats. I'd love to hear more feedback about the balance, it's tough for me to really experience the game from a fresh player's eyes, so I have a hard time balancing for new players.
Thanks Again, Terry
Added:
You can now manually tell a turret to fire at specific enemy units. This should help you generals clear any pesky aggressive enemies.
Self Repair Technology added to the Tactical Center, it'll be interesting to see how this affects game play, I intend to give higher Tech Tier walls this technology as well in the future.
Fixed:
Falcon Helicopter's behavior was updated to be more in-line with the current system of detecting enemies. It should now be more consistent and reliable, but also a tiny bit more performant.
Re-categorized some technology to fix tier issues.
Rewritten the system that is used to store what technologies you have purchased across your sessions, should be resistant to errors due to changes cause index shifts in the tech tree.
Floating Double Cannon when it was at half health or below.
Lives UI now uses proper string formatting for the health pool.
Vehicle Depots should now more reliably restart spawning units when the units that were spawned die.
Vehicle Depots can be targeted by enemies again, tag config issue.
Enemies spawned from the death of a "Spawner" enemy no longer start from waypoint 0.
Map Generator is now more generous with it's ore fields at the start, hopefully this will prevent early game money drought.
Rewrote the Power Plant System to Version 2, which makes them behave better with power booster structures. This should also make all the numbers for power generation and consumption line up with in-game values.
Achievements are now affect how much money you earn from requests. They only will affect you for the save that you achieved them in. The will begin to effect you in future saves once you reach the same milestone.
The time system was rebuilt to be more stable, and provide less confusion when pausing the game. A hour is ~.75 seconds. Please let me know if this is to fast or to slow.
Future Plans:
Minigame to do while you are making a song. This will effect the review of your song.
Marketing Tab. This will affect how many fans you have / will receive for your next release
Contracts Tab. This will affect your revenue coming in, as well as the cost for marketing.
Bug Fixes
Fixed bug where save files could be incompatible with new updates
Fixed bug where song requests weren't being completed
Fixed bug where style selection was changed when selecting a type
Fixed bug where audio would not play when song was completed
Fixed bug where steam achievements could cause a crash