Hello Everyone! Thanks for your support and feedback while playing the game!
The new build is V3.0.2!
As you may have noticed, we are trying to go for one decent sized update a month. We plan to make new content, as well as address feedback and bugs!
Now to the update!
Updates
New Content!
- New Character - Time Drifter: Harness futuristic gadgets and teleport through mind-bending portals with the all-new character! - Explore Inkwell Abyss: Dive into the spooky third level filled with seaweed and encounter a giant squid! - There are a few pendants related to the new content, play to find out what they are!
Character Menu Update
- You can now wield more than one pendant! You can unlock pendant slots via research table, and start making fun builds and synergies! - Quick Character Select and Pendant Select in the Character Menu - Player now can see pendant stats
- Player can now choose which character they want to unlock by interfacing with the table next to max! --> Expect the list to grow longer :)
- Player can now see how much ghostly shards are in each level - Updated the house layout - You can now sleep in bed - Added step counter - Remove Stat Window as Character menu has effectively replaced it - After you win or lose, there will be notifications to let you know if there's a reason to go back home (purchaseable things, mail, etc.) - Add git hash in steam build in options menu - Spinning Bullet Pendant now tracks to closest enemy instead of where player is aiming - Made Character menu soul cards look less like buttons - Allow input type change when player is paused or in menus. - Made adventurer output a bit more damage - Made loading screens more fun
ADDRESSED FEEDBACK
Control Screen Update
- Removed binding to press to bring player back to main menu when in pause menu - Remapping inputs for mouse and keyboard as well as controller - Added ground pound button (this is for controllers, primarily) - Duck toggle is now an option in the options menu - Added ability to change Aiming dead zones for controller
- Update dialogue button hover to be brighter instead of darker - Dialogue buttons are now a consistent width - Player can no longer be trained if character is maxed out - Change color schemes a bit between each level - Fridge Content! The fridge is no longer empty! - Change text when you dodge damage to "dodged!" - Adjusted how enemies spawn, now it trickles in more - Adjusted round time, now it's a bit longer before boss shows up - Duck dodging is now a thing
Fixed bugs
- Player sometimes restarted in 1st level while in regular mode - Chance chest appears, then disappears in front of player. Now if it succeeds, it animates in - Fix game crash on teleport with minefield master pendant - PDA had a hardcoded press E to use, removed mention of that. As the keybind shows to the left now.
We hope you have been enjoying our updates! We appreciate the feedback and looking forward to more.
Hunter and Events update is here! Lots of new content, huge increase in replayability and a lot of fixes.
Here is Towers Deck 2.0 Changes:
new features:
New Hero "Hunter" has been added. With it's own cards, research tree and a starting special. Giving you an unique combination to try with each hero.
All heroes get starting special power to make each one feel unique from the start.
Events added. Events will appear every wave and will give you a choice that will somehow influence your run. This will increase replayability and add to uniqueness of each run.
Reworked how Market, Forge and Graveyard appear. Now you will get a choice every second turn if you want to visit any, giving you more control over how your deck is built.
Additional difficulty level Nightmare, which will have you defending from all 4 directions.
New terrain added: ruins, flower field and swamp.
3 new enemies added.
Each hero' research tree got reworked and expanded. Total different research increased from 42 to 70
11 new Cards
Bestiary added, information about each enemy can be checked in pause menu.
All new character and card art.
balance fixes:
Every card has been tweaked or changed. Now upgrading a card will have a bigger improvement.
Enemy stats reworked.
Tower stats got reworked. Towers leveling up now is more meaningful.
Terrain stats have been reworked to sometimes give negative stats, but bigger positives. Making the choice of where to build towers more important.
Dear gamers and fans, our game, "At the Dream End," has just become even more immersive with the release of a free PDF containing exclusive bonus information. Additionally, we are excited to present you with the first-ever screenshots of our upcoming game, "Beyond God - At the Dream End 2." Let's dive right into the details!
The free PDF, available for download on our website, is packed with bonus content that will enhance your gaming experience in "At the Dream End." This comprehensive resource includes insider tips, hidden secrets, concept art, and an in-depth exploration of the game's lore. Whether you're a seasoned player or just starting your adventure, this PDF will undoubtedly enrich your understanding of the game's universe.
Furthermore, we are delighted to give you a sneak peek into the future with the first screenshots of "Beyond God - At the Dream End 2." Building upon the captivating story of its predecessor, this sequel promises to take you on a journey through unexplored realms. The screenshots showcase stunning visuals, new characters, and intriguing environments that will leave you eagerly anticipating the game's release.
"As the Dream End" has been a labor of love for our dedicated team, and we couldn't be more excited to share these additional treats with our incredible community. Your support and enthusiasm have been invaluable throughout this journey, and we can't wait to reward you with unforgettable experiences in both "At the Dream End" and "Beyond God - At the Dream End 2."
Don't miss out on this fantastic opportunity to dive deeper into the world of "At the Dream End" and catch a glimpse of the future with "Beyond God - At the Dream End 2." Head over to our website and download the free PDF. Stay tuned for more updates, including the official release date for "Beyond God - At the Dream End 2."
One of the best pitching seasons of the 1960s is now a 10-copy Limited Edition card - in packs now! Find the 1963 Sandy Koufax, who went an astounding 25-5 with a 1.88 ERA, 11 shutouts, 306 strikeouts, and a 0.875 WHIP while winning the Cy Young Award and MVP.
Saffron has officially joined the EndCycle VS cast 💛
Hit your enemies with your magic bracer, charge your ultra VOC - then unleash Swords Of Light on them!
Additionally following your feedback after the last tournament, we've re-balanced big chunks of the game, added new ultras and a bunch of new abilities to EndCycle VS!
Bella's partner Tetra joins her in battle and stops the enemies cooldowns!
Greed's new Ultra let's it grow and attack with small "Greedlings"!
Farmadile's new ultra "LEMON TREE" creates a vicious LEMON TURRET!
There are many more new abilities and ultras! This update changes the meta like nothing has ever before!
This Sunday 11AM ET we're holding a tournament to officially break this update in!