Space Mechanic Simulator: Prologue - Atomic Jelly
Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the progress of the work and the postponement of the release date.


Despite a separate post, once again we want to explain why we changed the release date. After careful consideration and taking into account various factors, including market dynamics and sales opportunities, we have made the strategic decision to adjust the release date of the game. We believe that this new date aligns better with our marketing efforts and provides us with a significant advantage in terms of visibility and potential sales. The extra time we have gained through this rescheduling will be utilized to fine-tune every aspect of the game, making sure that it reaches the pinnacle.


In the game, you will perform missions throughout the solar system. A lot of repairs of the simplest and more complicated ones will be waiting for you. The higher the level of your license, the more difficult missions you will be able to perform. There will be quite a variety of objects to repair, from small simple satellites to large complex bases.



We appreciate your understanding as we strive to deliver a game that lives up to our own high standards and your expectations. Stay tuned for more updates as we embark on this final phase of development.

Add Space Mechanic Simulator to your wishlist!
https://store.steampowered.com/app/429380/Space_Mechanic_Simulator/

Join our community on Discord! 🫵



That is it for today.
See you soon!
Space Mechanic Simulator - Atomic Jelly
Hello Space Mechanics!

Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the progress of the work and the postponement of the release date.


Despite a separate post, once again we want to explain why we changed the release date. After careful consideration and taking into account various factors, including market dynamics and sales opportunities, we have made the strategic decision to adjust the release date of the game. We believe that this new date aligns better with our marketing efforts and provides us with a significant advantage in terms of visibility and potential sales. The extra time we have gained through this rescheduling will be utilized to fine-tune every aspect of the game, making sure that it reaches the pinnacle.

In the game, you will perform missions throughout the solar system. A lot of repairs of the simplest and more complicated ones will be waiting for you. The higher the level of your license, the more difficult missions you will be able to perform. There will be quite a variety of objects to repair, from small simple satellites to large complex bases.



We appreciate your understanding as we strive to deliver a game that lives up to our own high standards and your expectations. Stay tuned for more updates as we embark on this final phase of development.

Add Space Mechanic Simulator to your wishlist!
https://store.steampowered.com/app/429380/Space_Mechanic_Simulator/

Join our community on Discord! 🫵



That is it for today.
See you soon!
May 19, 2023
Aquarist - Dziewiontka (y)
List of changes:
-can no longer be blocked when transitioning between locations
-fixed that in some cases it was impossible to complete the last quest in the new museum location
-fixed a bug with the first dinosaur skull cleaning quest in the new museum location
-fixed bug of not saving purchased bone fragments
-fixed a bug where it was impossible to pick up items that fell in the area of ​​the bone cleaning station
-improved UI
-minor bugs fixed
May 19, 2023
WarpedSpace - warped-space


Greetings Operator,
I am excited to share with you some of the progress that's been made over the last month.

Progress is going great !

I've now added the Newer Visuals for Base building which is now available for testing


Further investigation into base components


and the HAB Airlock is now in concept


Worked on a new mining system and new space rocks for you to find and mine


Further Improvements to the parts of the Ui and
Secondary Weapons, tractor Beam and Salvage Laser now need to be crafted




Worked on a little helper for the player ;)


Key hints were worked on that can be toggles and update according to the situation


I look forward to hearing your ideas for the game as it progresses out of proof of concept towards a fleshed-out game.

Thank You Operator,
I will be sharing more details in the coming months so stay tuned.


For the latest and greatest on WarpedSpace, follow our social pages:

Twitter: https://twitter.com/WarpedSpaceGame
Instagram: https://www.instagram.com/warpedspace
Discord : https://discord.io/warpedspace

Core Keeper - Bridie
What's up, Explorers! It's time for another community wrap-up. We’ve had an awesome week hearing all your cool feedback on Paws & Claws, and you can expect a little bit of behind-the-scenes stuff from us in a Steam post next week, so keep an eye out!

Potted Plants

Hands up who’s built a little greenhouse in Core Keeper? We shared this GIF on Twitter and one community member told us that they loved the greenhouse but asked if the ground tiles would spawn enemies. To that, we say: we like to live dangerously!



Pet Candy

Did you know that you can level up your Pets with Pet Candy? There are so many tasty treats your character can eat in Core Keeper, but we still had lots of speculations over what Pet Candy tastes like. Your guess is as good as ours.



Plushie Pre-Orders

We’ve hit 40% of our pre-order goal for the Caveling Plush toys, but there’s still a little way to go if you want these babies to go into production! We need to be 100% funded by June 1st, so there’s no better time to pre-order than now. Remember, if we don’t hit our funding goal, all pre-orders will be refunded within 2-7 days, so there’s no risk to you. Pre-order yours today and give this little guy a forever home.



Steam Sale!

We’re slap-bang in the middle of a Steam sale right now! Core Keeper is currently available at a 20% discount and, with changes coming to the pricing of the game on May 29th, this is your last chance to get it at such a low price point.

R.I.P. MooMoo

Discord user greenTboba had a tragic experience with their friend Moomoo when they first discovered the Meadow sub-biome and didn’t realise cattle could be killed by mobs. This is their fan art to commemorate their little pal and, no, we’re not crying…you’re crying!



All Unique Map Colours by QueenUnderscore

QueenUnderscore has done an amazing job of cataloguing all the Core Keeper map colours in one handy image for your reference! Whether you’re searching for a specific area on the map or want to create your very own map art, this is sure to come in handy.



Follow us on Twitter: http://www.twitter.com/corekeepergame
Join the Conversation on Discord: http://discord.gg/corekeeper
May 19, 2023
Winkeltje: The Little Shop - Tino
Hello dear shopkeeper.

With this post we would like to give you an update on what the future holds for Winkeltje and let you know that we have not forgotten about this game. It has been a little over a year since Winkeltje: The Little Shop has launched on PC and console. The community has been great and the reception truly heart warming.

Post-launch, our focus has been on fixes and performance improvements across all platforms and regions. Subsequent updates were an attempt at introducing unique scenarios with the Halloween event and the Winter event which introduced a couple of new assets and outfit recolors. But meanwhile, we have been chipping away at a larger update which is shaping up nicely.

There are a lot of cool things coming and It is still a while before we can go into full testing for this update or go into more detail about its exact contents. But rest assured, it's coming. :)

May 19, 2023
Spellmasons - Spellmasons
content: Add new unit: "Gripthulu"
Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players"
content: Add spell: Explosive Arrow

balance: Ancient can attack 3 targets simultaneously (previously only 1)
balance: Adjust unit spawn budget for multiplayer
so that there will start to be more enemies in games of 3 players and beyond
balance: Make Ancient cheaper in level spawn budget
balance: Fortify so it stacks 50%, 75%, 87.5%...
Thanks TonyFTW

src: Resolve desyncs
between spells cast during player turns

fix: Resolve some users getting a blank page in the mods menu
fix: Spell cooldown decrementing in multiplayer
right after you end turn which allowed casting it again.
Thanks The Joe for this bug report
fix: Target Cone odd targeting when stacking
Thanks MuditaMan
fix: (spell) Prevent suffocate from ever
increasing turns left to live.
Thank you scojbo
fix: Scroll disappear particles showing
when hovering prediction spell (undead blade) over portal.
Don't check if should spawn portal (or check game over) for prediction cast
fix: Priests getting damage boost from Calamities
Also add stamina as calamity to boost enemies
Thanks TonyFTW
fix: Able to kill unspawned allies with targeting spells.
fix: "F" to see range when spawning
Thanks to MrMarblz for pointing this out
fix: Aberrant UI line when simulating force move
into liquid.

Feel free to join our Discord and let me know how your experience with Spellmasons has been!
Korea Dynasty (조선메타실록) - StrictSquid
Improvements

Item
  • Silk top 2 clothing item has been added.
  • A silk bottom clothing item has been added.
  • Added Tanggun costume item.
  • Silk top 3 clothing items have been added.
  • Cotton Bottom 5 clothing items have been added.
  • The Fountain of Youth book item has been added.

Animals/NPCs
  • Added Chaegkwae NPC.
  • Yangban NPC has been added.

Naturalistic/Artificial
  • "Seosa" has been added.
  • Yangban House has been added.

UI/UX
  • Identity/Prestige UI has been added.
  • A mission icon will appear in the direnction UI to give you directions.
  • When attempting to talk to an NPC who is running away, a notification message is displayed indicating that the conversation is impossible.
  • Changed so that the notification message is not displayed when an NPC dies.

User convenience
  • A notification message is displayed when connecting or disconnecting a line to a pile with the E key.

Multiplayer
  • An NPC relationship diagram has been added.
  • Fixed an issue where the NPC's location looked different between participating players.
Mad Digger - КиКо
5 new desktop wallpapers have been added (now there are 7). Also wallpapers are now presented in two formats - .JPG and .PNG.
May 19, 2023
Project: Nightlight - Fringe Realities
A new update is now live for Project: Nightlight which includes:

  • More interactable objects
  • Improving animations
  • Further optimizations

Thank you for your continued support and we hope you're enjoying yourself in The Department.
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