Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the progress of the work and the postponement of the release date.
Despite a separate post, once again we want to explain why we changed the release date. After careful consideration and taking into account various factors, including market dynamics and sales opportunities, we have made the strategic decision to adjust the release date of the game. We believe that this new date aligns better with our marketing efforts and provides us with a significant advantage in terms of visibility and potential sales. The extra time we have gained through this rescheduling will be utilized to fine-tune every aspect of the game, making sure that it reaches the pinnacle.
In the game, you will perform missions throughout the solar system. A lot of repairs of the simplest and more complicated ones will be waiting for you. The higher the level of your license, the more difficult missions you will be able to perform. There will be quite a variety of objects to repair, from small simple satellites to large complex bases.
We appreciate your understanding as we strive to deliver a game that lives up to our own high standards and your expectations. Stay tuned for more updates as we embark on this final phase of development.
Welcome to the next Space Mechanic Simulator Developer Insights. Today we will touch on the progress of the work and the postponement of the release date.
Despite a separate post, once again we want to explain why we changed the release date. After careful consideration and taking into account various factors, including market dynamics and sales opportunities, we have made the strategic decision to adjust the release date of the game. We believe that this new date aligns better with our marketing efforts and provides us with a significant advantage in terms of visibility and potential sales. The extra time we have gained through this rescheduling will be utilized to fine-tune every aspect of the game, making sure that it reaches the pinnacle. In the game, you will perform missions throughout the solar system. A lot of repairs of the simplest and more complicated ones will be waiting for you. The higher the level of your license, the more difficult missions you will be able to perform. There will be quite a variety of objects to repair, from small simple satellites to large complex bases.
We appreciate your understanding as we strive to deliver a game that lives up to our own high standards and your expectations. Stay tuned for more updates as we embark on this final phase of development.
List of changes: -can no longer be blocked when transitioning between locations -fixed that in some cases it was impossible to complete the last quest in the new museum location -fixed a bug with the first dinosaur skull cleaning quest in the new museum location -fixed bug of not saving purchased bone fragments -fixed a bug where it was impossible to pick up items that fell in the area of the bone cleaning station -improved UI -minor bugs fixed
What's up, Explorers! It's time for another community wrap-up. We’ve had an awesome week hearing all your cool feedback on Paws & Claws, and you can expect a little bit of behind-the-scenes stuff from us in a Steam post next week, so keep an eye out!
Potted Plants
Hands up who’s built a little greenhouse in Core Keeper? We shared this GIF on Twitter and one community member told us that they loved the greenhouse but asked if the ground tiles would spawn enemies. To that, we say: we like to live dangerously!
Pet Candy
Did you know that you can level up your Pets with Pet Candy? There are so many tasty treats your character can eat in Core Keeper, but we still had lots of speculations over what Pet Candy tastes like. Your guess is as good as ours.
Plushie Pre-Orders
We’ve hit 40% of our pre-order goal for the Caveling Plush toys, but there’s still a little way to go if you want these babies to go into production! We need to be 100% funded by June 1st, so there’s no better time to pre-order than now. Remember, if we don’t hit our funding goal, all pre-orders will be refunded within 2-7 days, so there’s no risk to you. Pre-order yours today and give this little guy a forever home.
Steam Sale!
We’re slap-bang in the middle of a Steam sale right now! Core Keeper is currently available at a 20% discount and, with changes coming to the pricing of the game on May 29th, this is your last chance to get it at such a low price point.
R.I.P. MooMoo
Discord user greenTboba had a tragic experience with their friend Moomoo when they first discovered the Meadow sub-biome and didn’t realise cattle could be killed by mobs. This is their fan art to commemorate their little pal and, no, we’re not crying…you’re crying!
All Unique Map Colours by QueenUnderscore
QueenUnderscore has done an amazing job of cataloguing all the Core Keeper map colours in one handy image for your reference! Whether you’re searching for a specific area on the map or want to create your very own map art, this is sure to come in handy.
With this post we would like to give you an update on what the future holds for Winkeltje and let you know that we have not forgotten about this game. It has been a little over a year since Winkeltje: The Little Shop has launched on PC and console. The community has been great and the reception truly heart warming.
Post-launch, our focus has been on fixes and performance improvements across all platforms and regions. Subsequent updates were an attempt at introducing unique scenarios with the Halloween event and the Winter event which introduced a couple of new assets and outfit recolors. But meanwhile, we have been chipping away at a larger update which is shaping up nicely.
There are a lot of cool things coming and It is still a while before we can go into full testing for this update or go into more detail about its exact contents. But rest assured, it's coming. :)
content: Add new unit: "Gripthulu" Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players" content: Add spell: Explosive Arrow
balance: Ancient can attack 3 targets simultaneously (previously only 1) balance: Adjust unit spawn budget for multiplayer so that there will start to be more enemies in games of 3 players and beyond balance: Make Ancient cheaper in level spawn budget balance: Fortify so it stacks 50%, 75%, 87.5%... Thanks TonyFTW
src: Resolve desyncs between spells cast during player turns
fix: Resolve some users getting a blank page in the mods menu fix: Spell cooldown decrementing in multiplayer right after you end turn which allowed casting it again. Thanks The Joe for this bug report fix: Target Cone odd targeting when stacking Thanks MuditaMan fix: (spell) Prevent suffocate from ever increasing turns left to live. Thank you scojbo fix: Scroll disappear particles showing when hovering prediction spell (undead blade) over portal. Don't check if should spawn portal (or check game over) for prediction cast fix: Priests getting damage boost from Calamities Also add stamina as calamity to boost enemies Thanks TonyFTW fix: Able to kill unspawned allies with targeting spells. fix: "F" to see range when spawning Thanks to MrMarblz for pointing this out fix: Aberrant UI line when simulating force move into liquid.
Feel free to join our Discord and let me know how your experience with Spellmasons has been!