Godot Engine - Akien
With the Godot 4.1 release on the horizon, contributors have been hard at work on major and exciting improvements to the engine. But we appreciate that many of you would like to have your experience a little less exciting and a bit more stable when using Godot 4 in production. To that end, we try to backport as many useful fixes as we can to improve your workflows, and the new Godot 4.0.3 release is the result of these efforts.

Almost every area was touched upon with bugfixes and stability improvements. This includes multiple crashes and glitches eliminated in constructive solid geometry (CSG), GDScript language server, importing of assets, and all things related to rendering and visuals. Several reported platform-specific crashes and freezes were addressed, especially on Android and Windows. And of course there were improvements to the overall user experience and documentation. The latter received a massive bump in completeness thanks to a serious effort from Calinou, who updated a lot of descriptions in the rendering API.

See the release blog post for more details.

Note: We forgot to post updates here when uploading the previous 4.0.1 and 4.0.2 maintenance releases – see their respective blog posts (4.0.1, 4.0.2) for details.

The illustration picture for this release comes from the Godot Juice course by MrEliptik. It's a great primer on adding juicy visual effects to your Godot 4 projects from the creator of Dashpong, and you can be sure it's based on practical experience! It's available on https://mreliptik.itch.io/learn-how-to-make-juicy-games-with-godot-4 and Udemy.
MangaKa - pekharn.com
- Fixed various bugs and UI glitches.
- Fixed saved file unable to load error.
- Added new gizmo for imported 3D models.
- Added Asian weapons (Advanced Mannequin DLC), Added Japanese doors and interior props (Ancient DLC) and mecha components (Sci-fi DLC).
- Added type B mannequins (base app and Advance Mannequin DLC).
- 2D Tool Kit DLC - now you can add images to your background.
- 2D Tool Kit DLC - reference browser now supports transparent images.
- Mac version - now you just need to press "Delete" key to delete objects, instead of using "FN + Delete".
- Mac version - previously uses "Ctr" key now changed to "Cmd".
《蜀山:初章》网络版 - Inmotiongame
《蜀山:初章》新服开启通知

各位道友,伴随着5月25号新资料片的来临,届时我们也将开启新服务器。欢迎新老道友届时前来体验。往期的资料片爆料请点击下方链接查看。

http://inmotiongame.com/portal/article/index.html?id=577

《蜀山:初章》重楼工作室

2023年5月19日
Community Announcements - zhaoyuhan.zyh
〓Major Update〓


1. Season

Added a Season framework and introduced reset rules to the sandbox and multiple systems. Settlement will be conducted on a seasonal basis, while the Season Shop will be opened. For more details about Season, please stay tuned to following announcements in our official communities.

2. Hero

1. Expanded the number of Heroes to over 110, including 15 newly added Legendary Heroes and 10 new Epic Heroes.
2. Optimized Hero display interface. Labels of Hero Base have been added in order to provide players with guidance on the development direction before they start.
3. Optimized the visual effects and skill animations of existing Heroes, enhanced details of their appearance.
4. Added an upgrade system for Elemental Affinity. Players may further their adventure and explore Adenthia to obtain upgrade materials, and then upgrade Elemental Affinity in "Psychicore".
5. Added Hero Biography feature. Achieve specified conditions to unlock Hero Biography and delve into each Hero's unique experiences.
6. Added an optional Player Character image of Half-Elf origin.

3. Dungeon and Stage

1. Adjusted the design of dungeons for Improvement and Equipment materials. Bosses' appearance and skills are now revamped anew, while difficulty and fun have been well balanced.
2. Adjusted the design of EXP dungeon. The former Lost Fortress has been updated to Goblin Lair. Difficulty and fun have now been well balanced.
3. Optimized the gameplay of Infinite Labyrinth, iterated its stage structure, and greatly enhanced its play experience and interface interaction.
4. Added a new mode — Pillar of Trial. Each Pillar of Trial can only be challenged by deploying Heroes of a specified Element. Clear Pillar of Trial to obtain handsome rewards.
5. Added a multiplayer co-op stage on the sandbox map — Outer Chaos Rift. Call on your friends, crusade in collaboration, and relish the distinctive delight of combat strategy in a multiplayer dungeon.
6. Added Tutorial Stages. Players can complete a series of challenges using designated Heroes to familiarize themselves with pre-battle deployment, Hero selection, monster skills and other battle-related techniques.
7. Added an option to challenge NPCs. Certain NPCs can be challenged and will yield handsome rewards when you defeat them.
8. Added new scene components and monsters, rendering battles more delightful on the aspect of strategy.


〓Other New Content〓

1. Added Alliance system. Alliance members may collaborate with each other in completing Alliance Commissions, and claiming generous rewards in the Sparkle Tournament held every two weeks by the Three Ears Brotherhood.
2. Added a simultaneous PVP mode — Champion Arena. It is open during a specific period each day, and rewards will be settled weekly based on Rank.
3. Added new Equipment items and Artifacts, adjusted the Set Attributes and Artifact Skills of certain existing items.
4. Added Drilling Ground at Camp. Players can freely build Hero combinations in simulation battles to test their performance in battles, or invite their friends into a friendly sparring.
5. Added new Side Quests to Nytheria and South Adenthia, adjusted and optimized certain Main Quests.
6. Added a Share feature. Fulfill specified conditions to unlock this feature and share memorable pictures or videos to Facebook or TikTok.
7. Added a multilingual chat channel. On this channel, players can share information on their Equipment and Heroes with each other and thus exchange strategies of their own builds or simply show off their franchise Heroes!
8. Added an event preview feature, allowing players to take a glimpse of all important events in the current Season in advance.
9. Added 6 in-game languages: German, French, Russian, Japanese, Korean, Traditional Chinese.


〓Optimization and Adjustment〓
1. Adjusted Journey Level and the EXP required for upgrade. The current maximum Journey Level has been adjusted to Lv.50.
2. Optimized certain UI interaction designs, conforming to the overall style so as to enhance player experience.
3. Adjusted the beginner chapter and the one after character customization, deeply optimized the pace of the early game.
4. Optimized the visuals of battle, fixed the model overlap between giant Bosses and other objects, and adjusted the display logic of Ultimate Skill animations.
5. Optimized the reverb effects of certain indoor scenes and the sound effects of certain interfaces.
6. Optimized the visuals of certain scenes.
7. Adjusted the categories, names, introductions and quick acquisition of certain items.
8. Optimized the form of interaction and quest logic of certain events.
Tiny Life - Ellpeck
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount of sales, we also saw rave reviews and a ton of excited people and amazing-looking custom content in the Steam workshop and the Discord server.

We'd like to take this post to thank everyone for their overwhelming support, and also show off some cool community creations that we've seen, and talk about the immediate plans for upcoming features.

Some Beautiful Community Creations

Honestly, we've been absolutely overwhelmed with the stuff that yall have created. There are already mods with clothes and furniture, custom maps with beautiful scenery, and gorgeous-looking lots and households. We'll be showing off some of the ones here that we found most impressive, but of course, you can check out the Steam workshop and the Discord server for yourself to see all of it.

This is an incredible custom map called Foolshope by user v_dcc. Just look at the detail! It's so cute.



Workshop user AngelofAcid has been publishing a ton of beautiful builds, including residential lots and public ones. Here's a gorgeous residential home called The Blue Lagoon as an example.



Our lovely community moderator Ari, whose Steam username is Superwholockwarrior, has been creating an adorable mod called Tinies in the Nineties that contains a ton of fun nineties-themed clothing items for your Tinies. Here are some of them!



The user shroomy-p has also been creating a huge amount of custom clothing for their mod A Bit Of Interest, which features a ton of incredibly wacky, but equally gorgeous, clothing items. Just look at these!!



And lastly, check out this cute furniture mod called Neb's Additional Furnitures by NebSpacefarer, which features a mix of additional furniture like chairs, TVs, and this adorable clothing rack!



Definitely keep all the custom content coming, we love seeing you share it on the Steam workshop and the Discord server. Yall are incredibly talented, and we're so excited that Tiny Life can be a way to express that creativity for you!! ❤️

Our Immediate Plans

In case you haven't found it yet, the game has an official roadmap on the website that has a lot of information about planned features. As it says at the top, that list is not exhaustive by any means, and stuff may be added and moved around here and there, but it gives a pretty good overview of our long-term plans for Tiny Life's development.

What do we have planned for updates that are coming very soon, though? Well, let me tell you.

First up, we recently implemented a feature that a lot of you - and I mean a lot - have been requesting: the ability to invite visiting Tinies in, rather than them just breaking into your home!



For features that we'd like to add very soon, the major ones of note are
  • the ability to take a break from work through vacation days,
  • the ability to take family leave when having or adopting a child,
  • additional baby skills, including thinking and self-care,
  • additional life goals, including ones for writing and reasoning or reading,
  • a retro-themed furniture set, with additional furniture and clothing sets already planned.

Of course, while doing all of that, we've steadily been releasing bug fix updates that also feature small improvements and features. Since the Early Access release, we've released four of them, and you can always find their full changelogs in the bottom-right corner of the main menu, or on the documentation website. So far, notable improvements that are already released include an easier way to see lots while zoomed out, the ability to highlight Tinies in the world, a better Steam workshop workflow, and more!

We hope you enjoyed this little update on Tiny Life's development, and we hope everyone is as excited as we are about the future of Tiny Life and its community. Please keep the feedback, bug reports, and amazing custom content creations coming!!

❤️ Ell
SCUM - Beda
Another one! This one has a lot of bug fixes and really important (and heavily requested) QoL changes. Check it out!




  • Fixed the bug where it was possible to start cooking on stoves without energy
  • Fixed the bug where some servers were randomly not joinable
  • Fixed the bug where some cooking utensils and heat sources would disappear after some time
  • Fixed the bug where generators had no weight
  • Fixed the bug where the server settings menu would break due to too long inputs
  • Fixed the bug where cooking utilities could be stored in the chest and still cooked
  • Fixed the bug where sector and shelter respawn prices couldn't be set to 0
  • Fixed the bug where electric devices could not be turned on if there were multiple generators present and sharing the load
  • Fixed the bug where the Portable Gas stove in some cases wasn't working
  • Fixed the bug where the cooking timer was behaving erratically
  • Fixed the bug where an opponent squad would be highlighted in the squad tab instead of your own
  • Fixed the bug where the server settings menu would be inaccessible if you disconnected while in it
  • Fixed the bug where multiple building recipes could be selected at the same time
  • Fixed the bug where the Server Settings password pop-up wasn't centered
  • Fixed the bug where you could fuel fires with herbicides, fungicides, and pesticides
  • Fixed the bug where cooking would continue even after the resource source was destroyed
  • Fixed the bug where max stamina wouldn't recover when logging out in a bed/bedroll
  • Fixed the bug where puppet eyes weren't properly spawning
  • Fixed the bug where standing on a moving car would increase your CON attribute
  • Fixed the bug where you couldn't eat snowballs anymore
  • Fixed the bug where the cannabis seed bags had the wrong icon at traders
  • Fixed the bug where Pilot Jackets didn't give any warmth
  • Fixed the bug where burned food immediately looked rotten
  • Fixed the bug where poop would float in the air
  • Fixed the bug where there was wrong audio when consuming hot chocolate
  • Fixed the bug where component icons were stretched in the Stone Axe crafting menu
  • Fixed the bug where cooking utilities could not be moved after the heat source was destroyed
  • Fixed the bug where the game crashed when going to the main menu with a notification message visible on the screen
  • Fixed the bug where obsolete sausage items could be found in the trader list
  • Fixed the bug where Geiger SFX wasn't turned on after relogging in SP if the Geiger was turned on before relogging
  • Fixed the bug where cooking visuals weren't visible when cooking was finished but the player relogged
  • Fixed the bug where blood dripping effects would be applied to the wrong body parts during bleeding injuries
  • Fixed the bug where VSS Vintorez icon would appear with a gray square around it
  • Fixed the bug where a weapon would sometimes disappear if picked up from a chest or vehicle inventory
  • Fixed the bug where gas stove flame particles didn't show in singleplayer
  • Fixed BCU lock not being removable
  • Fixed BCU lock disappearing from wardrobes on server restart and not being able to lockpick when inactive BCU lock is set
  • Fixed multiple server crashes regarding sentries and vehicles
  • Fixed multiple other crashes


  • Generators will now consume a lot less fuel and will work for much longer on one fuel tank
  • Nerfed both hand and foot abrasions gain rate
  • When a tear gas grenade pin is pulled while in hand, the gas will now start emitting from the proper location
  • Tweaked loot settings for numerous items
  • Any meat can now be used for mixed and meat skewers
  • Nerfed the fame gained for escaping a shark's bite
  • Hazmat lockers are now locked with simpler locks
  • Depleted Uranium containers can now be force-unlocked
  • Added a Single Antibiotic Pill to the trader shop
  • Reduced weight of Cocoa Powder item to 200g
  • Wounds and Rags can now be disinfected with all strong alcoholic drinks
  • School Backpacks can now be cut and repaired
  • It is now possible to specify negative coordinates for custom map center location
  • Krueger and RPG weapons parts are added to the Armory trader
  • Closing the cooking panel no longer resets chosen recipes unless the player moves far away from the heat source item
  • Moving cooking utilities on heat source items no longers resets chosen recipes
  • Improved descriptions of some of the server settings
  • Cooking bar color is now consistent in all cooking time dispositions
  • Reinforced Door owners can now destroy the door with a sledgehammer
  • Removed suicides from kill logs
  • Sausages do not require bread as an ingredient anymore
  • Reduced bread cooking time to 10 min
  • Cheeseburgers and burgers now require only 1 use of bread
  • Improvised sewing kit can now be crafted by using a fishline
  • Portable refrigerator will now decay in 14 days if not repaired
  • Improved new sentry death animation
  • Sentry damage particles intensity will increase as the sentry is getting lower in health
  • Visually improved the in-game server password prompt
  • Animal corpses should now be more visible in regard to different angles and distances
Zold:out - Szerencse
以狩獵大賽為主題的大型活動「獵人、獵物、追求榮譽的狩獵」已經盛大開放!兩位同為獵人的新角色「頂尖的獵者 布麗姬特」和「狩獵的榮譽 南」火熱登場,為店主們帶來嶄新的遊戲體驗。

獵人榮譽賽事,刺激的狩獵大賽盛大舉行中!

全新活動「獵人、獵物、追求榮譽的狩獵」將帶領店主進入一場令人震撼的狩獵大賽。由眾多強者共同競逐的舞台上,赫利德作為武器製造商的身份出席,踏上收集鍛造素材的冒險。在獸潮突襲的危機中,店主將目睹兩位信念截然不同的最強獵人─「布麗姬特」和「南」的火花碰撞,一同見證這場狩獵之道的巔峰對決!

通過完成活動並成功通關,玩家便可獲得免費的SR角色「狩獵的榮譽 南」,為隊伍注入全新的力量。此外,活動還提供其他豐富獎勵,包括兌換育成素材、獨特的狩獵主題配件以及活動武器等,讓店主充分享受狩獵之旅的豐盛收穫。

活動開放時間:2023年5月18日 ~ 2023年6月29日



新登場角色 SR「狩獵的榮耀 南」

南被譽為圖圖魯族中最強的獵人,她一直以來都致力於狩獵,以保護七個弟妹的健康成長。儘管擁有超強的狩獵技巧,但南對於外界的知識和生活常識相當陌生,常需要弟妹們的照顧。腦袋裡思考的都是有關獵物和食材的她,可以說是十分單純可愛的獵人。

作為一名物理輔助型的弓箭手,南能夠有效輔助隊伍提升物理輸出,帶來更強大的攻擊力。她具備強韌的生存能力和回復能力,使她成為遊戲中罕見的坦克弓手。這些特點讓隊伍能夠採取更積極的策略,充分發揮南的堅韌優勢。無論是在攻擊還是生存方面,她都將是武器店的可靠夥伴!


新登場角色 SSR「頂尖的獵者 布麗姬特」


出身於守護邊彊的家族,布麗姬特自幼對劍術情有獨鍾,迷戀於狩獵和與強者鬥智鬥勇的刺激戰鬥。她經歷豐富的實戰,培養出一流的戰士和獵人的身手。

布麗姬特擁有精湛的劍術技巧,能夠在戰場上迅速而靈活地進行移動,並利用隱密氣息打出致命一擊,尤其在攻擊敵人背後時能夠造成更大的傷害。更能夠以獨特的身法直接跨越敵人進行移動,展現驚人的敏捷和機動性。

活動將同步開放角色試玩關卡,讓店主親自體驗這位頂尖獵者展現出的驚人劍技和不可思議的移動身法。準備好一起追隨獵人們的足跡,體驗真正的狩獵之道吧!
May 19, 2023
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:

1.修复精挑细选可能获得任务道具的BUG
2.修复窗口化时改变窗口大小,切换到全屏时分辨率未自适应到全屏的BUG
3.修复主动与入魔人战斗胜利后,点任其离开后报错的BUG
4.修复交换藏书中已读完的书籍没有黑色背景遮罩的BUG
5.修复功法突破成功后界面属性滑动条没有悬停效果的BUG
6.修复完成远走高飞奇遇前远走高飞对象死亡则无法与他人远走高飞的BUG
7.修复功法威力和威力上限提升文字缺少%的BUG
8.修复尽无骨消除式后未触发无暇七绝剑特效的BUG
9.修复当前兵器有攻击范围不同的式时功法范围预览显示错误的BUG
10.修复焚血功施展中敌人开始施展功法时报错的BUG
11.修复太吾错过第一次武林盟会后不会马上开始重新筹备武林盟会的BUG
12.修复使用MOD加速挖掘动画时,连续挖掘有几率出现报错的BUG
(为了避免挖掘系统再次因异常加速而发生错误,已将挖掘系统部分计算方式调整为更加安全的模式,此前加速挖掘动画的MOD会因此报错,烦劳MOD作者基于新的挖掘计算方式修改MOD实现方法)

优化调整:

1.暂时禁用较艺准备界面中,调整较艺卡组的按钮
(因较艺系统正在进行较大的调整,待较艺调整完后,就会再次开放此功能,且修复该功能目前存在的问题)

2.调整产业建筑信息界面开始撤除按钮文字和图标使其更加自然
3.修改突破书页Tips文字,使信息更加清晰
4.连续挖掘增加时间盘显示,主体动画不再忽隐忽现
May 19, 2023
The Last World - razorgamestudio
Hi all! 👋

Organic is a substance related to hydrocarbons. The sticky substance is widely found in nature.



Produced in the Component Factory from Wood (x4) or Logs (x8) or Pressed Sawdust (x12) or Coal (x2). Can be found in the location in the form of growths on Stones (minor resource).

Name: Organic
Max stack: 500
Dimensions: 2x2
Sisypush - Centi Games
As you might have noticed, the graphical assets of Sisypush on the Steam store page and in your library have been updated to the new design, I hope you all like it! To celebrate the new look of Sisypush on Steam, there's an accompanying update bringing you some features, some bug fixes, and some new levels, bringing the total level count up to 72.

Changelog
Features:
  • Add an animation and sounds when unlocking new stars (foot/rock symbol in the top left corner) or the Seal of Approval after completing a level
  • Add updated logo to the main menu
  • Update store page graphical assets
  • Update library graphical assets

Level Changes:
  • Add new Phlegethon level: 'River Ablaze' (inserted at 4-10)
  • Add new Lethe level: 'Ice Spiral' (inserted at 5-7)

Bug Fixes and Other Minor Improvements:
  • Fix issue on Steam Deck where DPad was not working correctly
  • Fix bug where undo/redo actions while an object was (partly) on ice resulted in moving objects despite not being (fully) on ice
  • Reduce the default volume of ambience sounds
  • Make the code base a bit more maintainable

I hope you enjoy the new levels and features, please let me know in case you experience any problems. Have a nice day! :)
...