/ Dragonheir: Silent Gods CBT II Live on May 24th! \
Dear Travelers: We are so excited to announce that the Closed Beta Test II of Dragonheir: Silent Gods will start on May 24th 2:00 AM(UTC+0). This test will open the Top-up feature, and account data of CBT2 will NOT be wiped. See you there in Adenthia soon!
The maiden who calls herself the “God’s Scioness" seems to have existed since time immemorial. She has awakened from a long slumber, nothing is known of her origins and her actions.
For some unknown reason, Florentia and Sutherland were born in the same body, their soul and blood entangled with each other.
In the darkest nights, one can often see Florentia holding the "Book of Yog", her red eyes are faintly shining with a blood-like luster. A deep and sonorous rumble comes out of her mouth, dark and turbid, but listening carefully it seems to resemble some sort of a language.
If someone confronted her the next day about it, she would seem absolutely perplexed, stating that she can’t remember anything happening the night before.
Bugs fixed: *Battlefield Mode: -Mark of Ouroboros still drop after Combat Arts max out. -Navy & Louis can't revive each other. -Game ends abnormally at wave 40. *Aigneis can't gather stars when having a high attack speed. *Affix causes abnormal monster amount in new map. *Glitches of Cloudhoppers, Demon's Pendant and Tar Tank. *Glitch of Mirage Pass Key when disconnecting from internet. *Display glitch of Omnisphere.
First of all, thank you all for your interest in "Hero's Land" during this period! Today, we are thrilled to announce that "Hero's Land" has officially launched on Steam platform! This is a significant milestone for Gang Studio, symbolizing the culmination of our hard work and dedication。
We have chosen to release the game for free, but we want to be transparent about the current content being incomplete. The reason behind this decision is twofold: firstly, to meet the eager anticipation of early supporters and allow them to experience a portion of the game in advance, and secondly, to gather feedback from players and assess the direction our team has taken so far。
Regardless, we will continue to work diligently to enhance the game's content and make continuous updates and improvements based on player feedback. We will keep publishing development logs to share the progress and updates, enabling everyone to have a better understanding of our future plans。
📌[Before starting the game], please take a moment to check out our recent developer logs
• Weapons: A variety of weapons to choose from, allowing for customizable loadouts. With a diverse weapon system and cool skills, weapons can be obtained through looting crates and defeating monsters/Bosses. Players can equip multiple weapons and freely switch between them to adapt to different situations。
• Heroes: Designed to be easy to pick up, each hero possesses interesting skills. Countless versions were developed and refined to ensure an enjoyable experience for all players。
• Single-game Mechanics: As an open-world multiplayer survival game, players have the freedom to join and leave matches at any time. Upon death, rewards are settled, and players can restart with three respawn opportunities, retaining half of their level experience. This ensures that players can quickly progress even after respawning
• Map Mechanics: The map features various interactive elements, such as entangling vines, hiding coffins, buff-granting statues, and bouncing mushrooms...
📌[Most important thing!!!]
If you encounter any issues during the game, you can join our Discord: https://discord.gg/PGV4n2aaXW. we will do our best to provide support. We also value your feedback and suggestions, so don't hesitate to share them with the administrators. We appreciate the opportunity to closely interact with the community.
Finally, may all the brave adventurers have a joyful gaming experience in "Hero's Land"!!!
Beyond the 90-stage Story Mode, a big part of the HUMANITY experience is the user-generated content found in User Stages. Even if you're not the type of player excited by building your own levels, this is an endless library of user-built stages just begging to be explored.
Now—you may want to spend some time in the Story Mode first to learn the game's mechanics. Most of these stages assume you know the basics; some go even further than that!
We made this video to walk you through exactly what User Stages offers and how you can get the most out of it. It's a place where you'll find handpicked playlists of levels and can easily find the challenge you're in the mood for. Playing other people's stages gives you player points that level you up and unlock new avatar items. Stages are cross-platform and can be shared via 10-digit Stage ID.
We're astonished by the community's creativity even a day or two in. Now—get out there and enjoy some User Stages!
Dear Players, happy labor day! v0.5.12 has been updated!
1. Modify the setting button on main interface of the English version 2. Optimize the logic of post station 3. Fix game resolution issues 4. Fix the issue of time stop in some cases
We will continue to optimize other issues, and we will complete and update them as soon as possible. Thank you very much for your patience and support!
Improved texture memory handling. While this adds a small performance improvement this paves the way for greater technical performance with future updates.
Adjusted the volume of the Preacher's sermon in the Church of the Sun God.
Started adding content in prep for future content updates.
Soon we will be discussing our plans for immediate gameplay updates, focusing on progression and gameplay. We're also working on subtitles for video cutscenes and more accessibility options. Thanks again for the support!