Do you like having sex while shooting zombies ? Who doesn’t! Which is why we are updating our game with many improvements related to better animation, improved models and textures, and yes…… New custom poses. So head over to Zompcalypse and try out these challenging new poses which most women just can’t handle. Go get some…. While you still can.
Parrying Changes: All weapons parry times have been moved to the beginning of the block animation. One handed, Polearm, and daggers now have a 3 frame window to parry. Two handed and Duel wield have a 4 frame window. And Shields have a 5 frame window. We hope this new increased difficulty of parrying helps PvP balance and discourages parry turtling.
Trading Hub has been added. Players can now securely trade with each other in game.
Shields now automatically drop if you try to equip and weapon but have no inventory space.
Support Links added to ESC menu.
Speculative fixes to stop the server freeze hack.
Updated Descriptions for many resource items so new players understand what they are used for.
Ever wanted to make a comment while Van Gogh was painting those field of irises, and change them to succulents instead? We don't have a time machine for you, but we do have a fun new art stream coming your way where the audience can modify the art drawn by our art director with a comment.
Watch the show on Twitch or on Steam tomorrow at 2 PM PT/ 3 PM MX!
Here are some new screenshots as well that we pulled from the alternate dimension for you!
1. More realistic poacher idle animations when walking, including improved spatial awareness animations such as looking around them and on the floor for tracks. 2. Smoother enemy animation + damping improvements when snapping back from aim to neutral position. 3. Made nature audio louder. 4. New improved fly audio sound FX. 5. Fixed issue causing chickens to freeze in a T-pose in certain mission. 6. Decreased friction of vehicle body colliders to prevent getting stuck on rocks. 7. Adjusted 'on-screen' scale of Fal/FN weapon for more realistic proportions. 8. Minor level adjustments 9. Improved quality of third person bakkie camera. 10. Fixed some nasty "get stuck" areas by wooden fence around biltong shed. 11. Made "Impact" audio cue more balanced. 12. Fixed issue with sniper rifle no longer killing enemies with 1 shot. 13. Fixed issue with missing fly audio. 14. Optimised internal fly audio code. 15. Internal bug fixes.
Edit: This update implements the Steam Cloud Save feature. IMPORTANT: If you get a message regarding a Steam Cloud conflict, please be sure to choose the 'Local' save option.
If you have been playing on multiple devices, please take note of the following information.
Unfortunately we do not have control over which version will be uploaded. Essentially, Steam Cloud will grab the save file of the first device used.
If you play on multiple devices, please ensure that you play on the device with the local save you want to keep first. This will ensure the correct save file is pushed to the Cloud.
GAMEPLAY
Added many quirk interactions to Academic's Studies
Slight increase to candle cost of later character cosmetics
Removed Deathblow RES buff from Impervious Monsters
Reduced stress damage dealt in Jester's chapter 2 story
Chalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokens
Confession 3 Boss
Cloistered Eye: Seek skills will now target a random hero when there's no random hero to target
Bifurcated Eye: Detect skills now targets random heroes
Cluster of Eyes: Evince skills now targets random heroes
Based on feedback since our 1.0 release we have decided to revisit the 3rd Confession boss. Today's update addresses a few of the most immediate issues, but be advised we are adjusting this fight further.
Fixed an issue preventing team names from working when they contained the Flagellant
Minimum Deathblow RES for Heroes has been raised from 5% to 33%
Minimum Deathblow RES has been reduced from 5% to 0% for monsters
Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%
Drummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round
Knight: no longer uses En Garde if on Death's Door
Bishop: fixed an issue causing the Bishop to occasionally pass his turn unnecessarily
Inns can now only be generated once per expedition
The Hateful Pyre and The Stygian Blaze now grant bonus Deathblow RES to all monsters/bosses that have Death's Door
Confession 1: region 2 Oblivion's Rampart will now always be a Deacon fight
Confession 2: region 2 Oblivion's Rampart will now always be a Deacon fight and region 3 will always be a Cardinal fight
Reverberating Redoubt: Added Armor Tag
Fixed an issue with a Flagellant hero goal
Pillager Mongrel no longer gains Dodge when using Watchdog, but instead gains it on Riposte
Increased the appearance rate of Hero Shrines
Monsters can now have IMMUNE resistance levels, reflected in their mouse-over stats and pop text when struck by relevant abilities or combat items
KNOWN ISSUE: The new strings associated with this change are not currently localized, and will be patched in asap.
FIXES
Fixed an issue with the Fisherfolk Docker not receiving the stacking -10% Deathblow RES penalty if he survives a Death's Door check after being hatched via Spawning Grounds
A slew of animation and vfx improvements and polish
Added a new font for Chinese
Added new localization disclaimers by request of the various language loc teams
Fixed a softlock issue with a UI edgecase when you don't have all skills equipped and opening stagecoach menu at the same time
Updated our credits
Fixed an issue with the Fanatic Librarian kill achievement not counting when ignited
Added missing SFX to Bonesaw and Shred of Decency
Updated healing tab background art on the Hospital
Fixed an issue where using a combat item on the final boss would break VFX from correctly looping
Reduced Inn Mastery hold to upgrade timing from 2s to 1s
Fixed an issue where a rough patch would be hidden under the sand in the Shroud<
- Main Quest continues! - New Map: Winter Village! Finish the main quest to unlock this location - New Feature: Battle Arena! Enter a tournament with your monsters to earn various rewards and trophies - An exclusive Special Statue that can boost your Monsters' power in the Battle Arena - New Monsters' elements: Ice and Dark - 3+ New Legendary Monsters - 10+ New Monsters! - New items - New secrets
- Main Quest berlanjut! - Map baru: Winter Village! Selesaikan Main Quest untuk membuka area-nya - Fitur baru: Battle Arena! Ikuti turnamen dengan Monster-mu untuk mendapatkan banyak hadiah dan piala - Patung Special eksklusif yang dapat memperkuat kekuatan Monster-mu di Battle Arena - Element Monster baru: Es dan Hitam - 3 Monster Legendaris baru! - 10+ Monster baru! - Item baru! - Rahasia baru!
Below are the Questions and Answers from our most recent inquiry! Enjoy!
Will you release a roadmap?
Currently, development is at a very dynamic stage and things change quite frequently, so releasing a long term roadmap wouldn’t assist the community. However, even though we don’t have a public roadmap for viewing, we’re happy to answer some of your questions regarding the game. Just understand that things are always subject to change.
Will there be a wipe before the release of the skill tree? If so, how will the wipe work? What types of content can we expect in the future? (New weapons? Monsters? Maps? Lore/quests?)
Pretty much all of the above. If the game is successful, we plan to have many expansions focusing on diverse settings featuring cultures from all over the world.
Will there be a wipe before the release of the skill tree? If so, how will the wipe work?
Yes, everybody will be reset to a new save. DLC bonuses will continue to be awarded on a fresh wipe, and players will always have their achievement titles.
Will all of the skills be available on release?
There are many skills that we have ideas for that may not be released on time, but everything you see in the “under construction” page will be released with the skill tree update.
Will there be a system in place for unused skill points after maxing?
You will be limited with skill points so you can’t actually fill out the entire tree. This is to promote build diversity so no player can do everything. There will be a way to reset your skill tree for a cost.
Will we have fist weapons as a weapon type?
It’s possible there could be unique gloves that increase fist capabilities.
In the future will there be more focus on PVE-Elements?
Yes, we have big plans for PvE content, stay tuned! We are currently brainstorming a 3 player co-op mode of the game that focuses more on a linear level experience.
Thank you so much for your submissions, we genuinely enjoyed reading through all of them and it's encouraging to know you are so invested in our community. We hope to host more Q&A's in the future and cannot wait to hear from you again!
-Rebalances Enemy plasma boats fire rate has been drastically reduced. Added 5 seconds of invincibility when you respawn, this prevents getting spawn killed.
The Game should have smoother framerate on lower end computers now.
-CPU Optimization Fixed a lag spike caused by the large boats destroying everything in their path. Only 1 pirate ship will spawn during the boss battle.