Patch 1.9.4.4 has just been released. Here are the details:
Game Balance
Butcher’s output was modified:
Increased Butchery’s output from 4 to 5 meat
Improvements
The following workplaces now clear grass under their position:
Blacksmith
Coal Hut
Iron Smelter
Weaponsmith
The Map Generator’s sliders tooltips will now be displayed when hovering over the icon in addition to the name label
The advanced onboarding linked to a lack of tools will now trigger if:
Tools are not set to be purchased nor assigned to a Warehouse
Tools are set to be purchased but not assigned to a Warehouse
Tools are not set to be purchased but assigned to a Warehouse
Fixes
The Promotion Mandate was greyed out in the mandates list on older saves despite its cooldown being over
Deleting the Berry Brew sub-building while tracking Berries caused a crash
A modded Great Hall sub-building prevented players from promoting individual villagers
Reaching a Prosperity of 10 triggered a notification players should only see a bit later
Clicking on the confirmation button to destroy a building or part after dismissing its window (backspace, right-click or close all windows) caused a crash
Clicking on the confirmation button to switch a sub-building’s function after dismissing its window caused a crash
Since our last DevLog post we have worked really hard on the combat system and the animations. New attacks Landon performs are going to be much quicker and more stylish. Thankfully everything has accellerated and we are getting very close to the release of the long awaited update. Many things have happened after May 3th. Without getting into too much detail, here is some stuff we have recently finished:
Light Attacks and Heavy Attacks Combos
The last couple of weeks we have worked on the combos to make them fluent and very responsive on the keyboard as well as on gamepad. You will realize how smooth attacks now transition. Many combos for Short Sword, Longsword and Greatsword have recently been completed and polished.
Check out some movements:
Combat SFX and Ambience
As mentioned before we are tweaking and improving pretty much everything. Last week we have finished really cool combat and ambience sounds.
NPC Alderman the Miller, Dialogues, Quests
NPCs, dialogues and some quests are done. They will be added to the game in short. Here is a clip showing Alderman the Miller. He will help Landon with his knowledge to find Dormum the home of the Wizards.
Voice Recordings – NPCs & Prince Landon
We like to give a big thanks to Asim Searah! At the Game Development World Championship 2021, Asim has live streamed the game and supported the project ever since. He is happy to voice act some characters in the game.
Our new voice actor Ryan Mayhan is already doing a fantastic job with Landon. A few dialogues have been recorded and we are going over to the combat sounds which will be very exciting.
New Armor Set
We have almost completed modelling a new outfit for Landon which is a knights armor that belongs to the army of Aclendi. We are putting high attention to detail on this one and we are already excited to show it to you. Among many other things the armor will be included in DevLog 3# which will be posted earlier than DevLog #2 as the development is going super smoothly now.
Thats about this DevLog. Have a great day and see you in the next one!
You didn't hear from us for a while and we're really sorry about that.
Unfortunately, we haven't found a good way to secure funding for inAntrum yet. This will probably take much longer than expected. Therefore, we have decided to release the demo of inAntrum for free as inAntrum prototype.
This will give you the opportunity to write reviews, draw more visibility to our heart project and inspire new players for the world of Antrum.
In the long run, this can also make us more visible and interesting for potential business partners to eventually start producing inAntrum as full game.
We are very grateful that you have wishlisted inAntrum and maybe already tested the demo. Maybe this small release serves as an occasion to once again sneak into the secret underground tunnels of Haven as Fynn to slash your way through rat nests and fulfill quests. That would make us very happy and writing your opinion about our game in the reviews would also help us a lot.
Unlocking the ability to redistribute Skill Points
Following the 6/7/2023 (Wed) (PDT) update, you will be able to freely reassign the Skill Points for each class without needing to use AC, SG, or an item.
Accordingly, moving forward, please be advised that N-Reset All Skills will not be distributed when balance adjustments are made.
You can continue to use Reset & Move Skill Tree and Reset All Skill Trees items.
• Added new languages: French / Italian. • English text corrections.
OPTIONS
• At the request of the players, we have added an option to enable and disable FOV.
IMPROVEMENTS
• Added logo to the main menu. • Adjusted parameters of Ruben and improved AI. • Fixed a strange bug where Ruben could remain walking in the same spot without moving. • Lighting improvements. • Fixed minor bugs.
THANKS to our Patreon and Discord community. Please, if you're enjoying CANINE, consider leaving a review of the game. It's what helps us the most to grow on Steam.