Therefore, "I wish it was morning all the time" will be changed from free to paid. We hope it will be part of the production cost. It will be paid for in a week or so. If you added it to your library when it was free, you can play it for free after that.
The time has come for the large Spring update arrival! During the past month we have been telling you about what's coming in Diplomacy is Not an Option. If you had been following the news, you already figured out the key features of this update. Still, allow us to summarize what has already been said, and add a few more words.
To begin with, the Sandbox mode is here. In it, you can customize almost everything, from the starting conditions and appearance of the map to the enemies you want to fight. Build huge cities, assemble countless forces, and try to withstand the onslaught of the enemy when you choose to do so. In a nutshell, Sandbox mode gives plenty of room for your imagination.
With the Spring update, new structures will appear in the game: Guard towers of three levels, Massive guard towers (also of three levels), and the Watchtower II. With the latter it's clear - it's an upgraded Watchtower, with a better overview. As for the Guard towers, they are not as strong as the ordinary ones. However, they are much higher than any other fortification, which gives ranged troops placed on them the advantage of hitting the target at a longer distance.
Among the many ideas for Diplomacy is Not an Option, it was often suggested that there should be traps to put in the way of the enemy. Well, that is precisely what we came up with. A Barrel mine explodes after an enemy steps on it (with a slight delay), and a Slowdown trap - reduces the speed of enemies who try to pass through it. In addition, all stone fortifications gained the ability to pour boiling oil on the heads of your foes. However, for this perk to work, you must first complete the research. This brings us to the next point...
That's right, we've expanded the research tree once again. "Boiling oil" is not the only way to enhance your fortifications. We've added the Engineering miracle research to significantly increase their durability. You can also unlock abilities for some warriors through research. New passive skills allow Crossbowmen to increase their attack and search target radius, and Horsemen - to restore their health faster. Horse archers gain the active skill to shoot exploding arrows, and Mounted knights get a skill that temporarily increases their movement speed. It's worth mentioning that in case of Mounted Knights, this acceleration causes some damage. Knights can't die from it, but their health may be reduced to one unit.
Remember us adding the constant health growth of the enemies to the late game of Endless mode? Now you can turn this option off (or on) before starting a new game. It is called 'Skilled survivor'.
Besides that, we have again improved the performance of the game and added the option to limit FPS. We made enemies covered by the fog of war visible if they hit someone, and refined the logic of their behavior when passing through the Gates. Significant changes were applied to the game balance. In particular, Lumbermills I-III now produce more planks from the same tree.
That's all we wanted to tell you today in the Spring update introduction. Thank you very much for your support and for staying with us. The full list of changes, as usual, is attached below.
[expand type=details] Update 0.9.86
Features
New Game Mode: Sandbox;
New Buildings: Guard towers I-III, Massive guard towers I-III, Watchtower II; - New traps added: Barrel mine (deals 200 damage in the cell of its placement if an enemy steps on it), Slowing trap (reduces enemy's speed by 30%, it gradually wears out when used);
All stone fortifications have been provided with the "Boiling Oil" passive skill (to unlock it, you must complete the "Pipes inside walls" research);
Research tree expansion:
"Engineering miracle" increases the durability of all fortifications by 20%;
"Extended helmet slots" increases the shooting range and target search radius for Crossbowmen by 1 cell;
"Explosive mixture" unlocks the active "Exploding arrows" skill of Horse archers;
"Ginger root ointment" unlocks the "Horse dose" active skill of Mounted knights (Mounted knight takes damage but increases his movement speed);
"Warchestenshire oat" unlocks Horsemen's "Equine health" passive skill, which speeds up the regeneration of their health.
General
Added "Skilled survivor" option to Endless mode. It disables or enables the continuous growth of enemy health in the late game;
Fog of war temporarily clears around an enemy who has dealt damage to Player's army, buildings or citizens;
Added the option to limit FPS in the game settings menu;
Improved game performance.
Improvements
New tab in the Build menu: "Additional defense" (it contains Guard towers, Watchtowers, and Traps) + "Defense" tab renamed to "Fortifications";
Logic of enemy behavior when passing through the Gates (now most of the squad continues to go to the Townhall without being distracted by dealing damage to open Gates);
"Cast healing" action (Healer's skill) can now target only friendly troops with reduced health;
Enemies can no longer pass through walls at increased in-game speed;
Visual improvements and adjustments;
UI and UX improvements;
SFX improvements (including high volume level when selecting certain troop types).
Balance
Reduced population influx. House II: 4 -> 3, House III: 6 -> 4 people per day;
Crossbowmen, attack speed: 0.5 -> 0.4;
Crossbowmen, after completing the "Quick reload" research: +30% -> +25% to attack speed;
Archers, "Battle trance" skill:
Duration: 15 -> 20 sec;
Reload: 200 -> 185 sec.
Lumbermills I-III. More planks are now produced from one tree (the number of planks produced per minute remains the same);
Foresters' cabin, time to plant a tree for a forester: 40 -> 32 sec;
Healer, range and target search distance: 5 -> 7 cells;
Bonus to attack range and target search of troops placed on fortifications:
Stone wall II: +20% -> +25%;
Stone gates I: +30% -> +35%;
Stone gates II: +40% -> +50%;
Massive stone tower I: +20% -> +25%;
Massive stone tower II: +30% -> +35%;
Stone tower I: +30% -> +35%;
Stone tower II: +40% -> +50%.
Gates durability:
Wooden gates: 300 -> 320;
Stone gates I: 800 -> 850;
Stone gates II: 1200 -> 1600.
Target search range:
Horseman: 4 -> 7 cells;
Horse archer: 6 -> 7 cells;
Mounted knight: 4 -> 7 cells.
Bug Fixes
Builders and workers no longer perform "running in spot" exercises;
Bug that caused troops under player control to halt during movement after receiving a new order, and enemies to pause while chasing a target (occurred when there was an obstacle in the path of a squad);
Enemies will no longer stay long at the place where a player's warrior was killed;
Bug that increases the chance of Soul crystal drop from dead enemies to 100%;
Research that increases building durability or troop health will no longer cause damaged buildings or buildings under construction to regain durability/recover troop health after loading;
Fixed a collision bug that caused even heavy warriors to be unable to push back enemies and break through the encirclement;
A situation with the troops under Player's control not responding to movement orders (being locked between an impassable area and a large enemy);
Bug that caused some troops to not always stop moving after receiving "Hold" or "Stop" orders;
Bug preventing some enemies to join the final attacking wave;
The research effect of "Reinforced Foundation" now applies to Iron and Stone works and does not apply to Stables;
Bodies of player's troops and civilians killed on Farm fields no longer move out of the fields;
Buildings in the red zone can no longer be built by fastclicking the hotkeys;
Foresters can no longer plant trees where buildings are to be constructed (and planted trees in place of constructed buildings do not grow either);
Fixed sudden periodic FPS drop during an epidemic when there is at least one Hospital in the settlement;
Fixed incorrect timing of warning about the attacking waves consisting of Scott the Bloody’s clones in Endless mode;
Fixed a rare case of troops refusing to leave a fortification when ordered to do so;
Rare bug that caused player's troops to walk themselves to the place of death of enemies they killed;
Rare bug with ranged troops not responding to the order to attack an enemy building if it is near a fortification;
Rare bug with a deceased from hunger troops or siege weapons occupying a place on a fortification, and the destruction of that fortification caused the game to crash;
Rare bug that caused the hiring queue to freeze;
A rare bug with a disappearance of the requirement to do the research needed to build Iron or Stone works (in the Building description section);
After two years of exciting development, we are finally ready to open the gates to the plains of Aetheris!
Embark on a legendary journey through seven exciting chapters where your choices will shape your destiny. Battle more than 40 fearsome enemies in over 30 stunning battle settings. Collect more than 200 weapons and accessories at events that mark your quest. Build a team of complementary talents with over 140 skills and passives at your disposal!
The Early Access phase will last approximately 4 months until the final release in September 2023. During this time, we will be working hard to add a much anticipated feature: co-op multiplayer, allowing up to 4 players to play online.
We are confident about the quality and stability of the game, but keep in mind that it is still in development and can behave in... unexpected ways!
We look forward to collecting your valuable feedback (bug reports, suggestions for improvements, your best performances, etc.) on our Discord server.
In order to bring Aetheris to a wider audience, we need your reviews on the game's Steam page. We thank you warmly in advance for your support.
Hello. This is Sid Classic Team. Let me introduce the upcoming Events of Sid.
1.Season
■ Period: 5/19 ~ 6/1 (UTC)
■ The following Season Exceptionals can be encountered during Lessons and Explorations. ■ At level 200 of R+ Sidian, the drop rate will be around 11%.
<R+ Shi Huang> Location : Lessons
Max Lv - HP : 11247 / AK : 14973 - Skill : (200/270/340/357/375)% of ATK to a Frozen type enemy * Trigger % : 38% * Illustrator : nyanya
<R+ Gyeback> Location : Explorations
Max Lv - HP : 9940 / AK : 15820 - Skill : (100/120/140/145/150)% of ATK and more damage inversely proportional to remaining HP * Trigger % : 43% * Illustrator : BEAST
※ Sidians of this season will have x3 Attack Multiplier for the following period. -5/19 ~ 6/8(UTC)
2.Special Summon - Stein Salon Sidians
■ Period: 5/19 ~ 6/1 (UTC)
■ Stein Salon summon
During this period, there will be a <Stein Salon> summon under [Summon] menu.
○ You will get : 1x SR <Stein Salon> Sidian + 5x Magic Paper
○ <Stein Salon> summon % : - SR Gertrude> 25% - SR Picasso> 25% - SR Matisse> 25% - J.J > 25%
○ Price : 880 Crystals
■ Selling <Stein Salon> Sidian.
You can get "Rainbow Hourglass" via "Sell Sidians"
○ <Stein Salon> Sidian x1 = Rainbow Hourglass x4
※ Amount of "Rainbow Hourglass" is not shown like "time space items" when you sell Sidians. - You can check the amount of "Rainbow Hourglass" in the result popup.
※ Fusion number is reflected on the amount of Rainbow Hourglass will you get. - 4/4 Fusion Max Sidian will give you 16 Rainbow Hourglass. - 1/4 Fusion Sidian will give you 4 Rainbow Hourglass as well.
■ Changes of reward
* You can get "4x Rainbow Hourglass" from "Sell Sidians" <During> Event period. (without "Time-Space Shard".) * You can get "5x Time Space Shard" from "Sell Sidians" <After> Event period. (without "Rainbow Hourglass".)
■ Event Sidian Summon Stone
During the event period, collect your "Rainbow Hourglasses" and create an Event Sidian Summon Stone at the [Atelier]. ○ You can turn 20 Rainbow Hourglasses into a Event Sidian Summon Stone. ※ Event Sidian Recipe is available for the event period only.
<SR Gertrude> Max Lv - HP : 27007 / AK : 13673 - Skill : (116/171/226/239/253)% of HP and more recovery proportional to the number of Sidians you have * Trigger % : 34% * Illustrator : ringo
<SR Picasso> Max Lv - HP : 14462 / AK : 26192 - Skill : 49% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 40% * Illustrator : carchet
<SR Matisse> Max Lv - HP : 14015 / AK : 26595 - Skill : (191/292/393/418/443)% of ATK when enemy HP is less than 75% * Trigger % : 35% * Illustrator : carpin
※ Wedding Sidian will have 5x ATK applied between 5/19 ~ 6/15 (UTC).
Thank you.
3.Power Up Summon
■ Period: 5/18 ~ 6/1 (UTC)
<SR Ned> Max Lv - HP : 13626 / AK : 27008 - Skill : (122/222/322/347/372)% of ATK and more damage proportional to the number of ongoing battle's turns * Trigger % : 32% * Illustrator : ASO
<SR Pierre> Max Lv - HP : 22939 / AK : 16060 - Skill : (144/222/299/318/337)% of HP recovery * Trigger % : 30% * Illustrator : HISA
<SR Ayanes> Max Lv - HP : 20453 / AK : 18587 - Skill : (150/250/350/375/400)% of HP recovery * Trigger % : 26% * Illustrator : An2A
<SR Scheherazade> Max Lv - HP : 26823 / AK : 13985 - Skill : (210/240/270/277/285)% of HP and more recovery proportional to the number of Sidians you have * Trigger % : 39% * Illustrator : hakan
<SR Sekhmet> Max Lv - HP : 17015 / AK : 22345 - Skill : (190/290/390/415/440)% of HP recovery * Trigger % : 30% * Illustrator : sila
※ Power Up Sidians of this season will have 3x ATK applied between 5/19 ~ 6/8 (UTC).
OddFauna : Secret of the Terrabeast - MagicianJohnson
Hello again, Terrabeast Townsfolk!
It’s me, your friendly neighborhood Community Manager, Peter, with the latest development updates from Cliff. Lots of big, fun news so let’s dive right in!
Alpha Update 0.3 is coming in the next few weeks! Like the previous updates, this one packs in a lot of new content. There’s AI enhancements, new resources to discover, quality of life improvements, and new OddFauna to meet!
With this update, you’ll meet Trico! Trico is a very helpful, scaly new friend that’s excited to aid you in your quest to cultivate the Terrabeast.
You’ll also find that Pika’s shop is open for business! Pika is a feathery entrepreneur ready to buy and sell. Pika is the only source of seeds currently. With a visit to Pika, the farming can commence!
You’ll now make a curious discovery with all the OddFauna because their Artificial Intelligence now simulates a daily routine. OddFauna aren’t just waiting around in one spot for you to say hello. They have goals, needs, and go about their daily tasks upon the TerraBeast. Your fellow OddFauna will gather resources, create stockpiles, and even clean up the perilous blight when it gets too close to their homes. Cliff has lots more in the works for how each OddFauna will behave… or misbehave! This is just the start of the OddFauna AI updates.
A number of quality of life improvements have been made to the inventory system so you can better organize your goodies. Along those same lines, you’ll now be able to create containers to house all the treasures that you gather.
For those who are ready to farm, you’ll be able to craft a new hoe to till the earth and plant seeds. And speaking of seeds, there’s five new seed types to sow. Watering and current crops have also been updated. Lastly, there’s been several tweaks to the world growth calculation which should add to the fun of creating your own personal TerraBeast paradise!
Lastly, big news for Beta backers: those who pledged for Beta Access will now get access to the Alpha with the launch of 0.3! Once this update is out, Alpha keys will begin to go out to Beta backers. You’ll hear from us soon!
We’re excited for Alpha and Beta beasts to play Update 0.3 and look forward to sharing it with you very soon!
Dear survival horror fans, thank you for the #daymare1994sandcastle Steam demo's stunning success in less than a week! We got an incredibly hot reception from the worldwide press, streamers and the public! 🔥
🛑 From now on, you can play the demo with a new patch we made for bug fixing and general improvements. If you haven't yet, download it on Steam and wishlist the game following the link below!🛑
A new update has come to Minecraft Legends that introduces a variety of improvements to top issues that have been reported. Our second Lost Legend is also coming very soon, and we'll let you know when it's available!
Fixed an issue that prevented the game from being started on Steam due to the "out of data" prompt appearing despite having free space MCLG-17
Pressing F11 on PC no longer causes the game's controls to stop working MCLG-59
Cross-platform play no longer defaults to OFF after signing in or linking a Microsoft account
Added the ability to delete content that has been downloaded from Marketplace
Item rarity of skins in Marketplace are now shown in item descriptions
Crashes
Fixed several crashes that could occur during gameplay across all platforms
Fixed a crash that could occur when a base was upgrading elsewhere and got ticked
Fixed a crash that could occur when gathering wood during the tutorial
Fixed a crash that could occur when pausing the game at the beginning of the second act
Fixed a crash that could occur after leaving a Lost Legend
Gameplay
Improved player rubberbanding that could occur when falling from high places and jumping for ledges
The Fireforged Hero skin's burning particle effect now appears when seen by other players
Inverting controller Y axis no longer inverts Banner View controls
Inverting controller Y axis no longer affects mouse camera movement as well
Versus Mode
Players can now invite friends to their lobby after selecting "Replay" before the next game begins
Improved latency in public matchmaking games in some situations
Fixed a rare issue that caused lower than usual amounts of coal and iron to spawn in the world during Versus matches
Campaign
Fixed the Horde of the Spore boss base sometimes not spawning MCLG-75
Fixed the Horde of the Bastion boss not spawning MCLG-145
Campaign files that were created with cross-platform play disabled can now be played properly when cross-platform play is enabled
Fixed some tufts of Speed Wheat disappearing from the world after saving and loading at the Well of Fate
Fixed some bridges at the Night Beacon Base not properly connecting
Fixed a village that could not be teleported to from the map
Fixed The Beast despawning if the player abandoned a village attack
Fixed a rare issue that could cause the Night Beacon base to generate in the middle of a lake, which made it impossible to reach
Fixed village attacks on Legendary difficulty not being defendable unless the player was present at the village
The air above the Horde of the Bastion boss base no longer blocks projectiles
The Unbreakable's fire spray attack can no longer damage mobs behind it
Improved final boss pathfinding around structures
Lost Legends
The Portal Pile: Fixed an issue that caused the game not to end if the player died when the fountain was destroyed. The Portal Pile needs to be updated through Marketplace to fix this issue MCLG-113
Fixed the reward not being visible in the menu until entering the Lost Legends lobby
User Interface
Mount skins can now be seen and previewed in the Heroes and Mounts menu
The map cursor's horizontal movement is no longer inverted after quickly opening and closing the map MCLG-19
Main menu buttons no longer disappear briefly when hovered over
Fixed the loading screen background briefly disappearing when loading into a game
Fixed hotbar icons getting stuck on one category
Fixed subtitles and Advanced Direct text overlapping in several languages
The proper error message now appears when attempting to join a multiplayer game with the 'You can join multiplayer games' privilege is set to Blocked
Clicking anywhere outside of the matchmaking prompt when searching for a match no longer cancels the matchmaking attempt
Audio
The Lute sound no longer gets stuck playing if a mob spawner was destroyed while the player was spawning mobs
Fixed Pigmadillos spamming sound effects while traveling through redthorn
Added missing sound effects when constructing a Mossy Golem spawner
Localization
Fixed Foresight's first gameplay subtitle not being localized for several languages
Fixed missing Arabic language text translations for building structures in the tutorial
Fixed missing Arabic language text translations in the post-game screen for The Portal Pile
Fixed several inconsistencies in the Songbook for French language
Fixed Polish voiceovers and subtitles not lining up at the start of the tutorial
Dear survival horror fans, thank you for the #daymare1994sandcastle Steam demo's stunning success in less than a week! We got an incredibly hot reception from the worldwide press, streamers and the public! 🔥
🛑 From now on, you can play the demo with a new patch we made for bug fixing and general improvements. If you haven't yet, download it on Steam and wishlist the game following the link below!🛑