Freestyle 2: Street Basketball - [GM] Winter


Greetings Ballers!

Welcome to our 2023 Tournament Satisfaction Survey! We greatly encourage every player to participate in this survey and let us know about your experience!
 
Your feedback is valuable to us and will help us provide every player with the best possible service and experience. This will also help us improve the game as it moves forward. Our team will carefully and critically review your responses, which will be significantly considered.
 
The survey will run from  May 17, 2023, until May 31, 2023.
 
You may access and fill out the survey from the Main Game Lobby


 


For participating in our survey, 1 Premium Sub Attribute will be gifted to each user.

Duplicate participation will not be considered.



We thank you for your continued support!
 
- Freestyle 2 Team
 
Gilded Destiny - Aquila Interactive Community


In this video, we are excited to share some of the initial screenshots of our globe in action.

We also discuss three of the key design features for Gilded Destiny: city construction, industrial chain development, and military advancement. Each one of these features is being developed specifically for the 3D hexagonal globe, which can be fully modified however you like—create your own alternate worlds, or add more detail to our own!

While most of the images and map layers in this vlog are all still pre-alpha renderings, which will likely change significantly before release, and some placeholders are used, we hope this video gives you a better understanding of where the development is going!

May 17, 2023
Armored Warfare - Silentstalker
On the 18th of May 2023, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
My New Memories - K7 / My New Memories Dev
The biggest update for My New Memories just dropped, Chapter III!

Patch notes:


  • Added three more ( very long ) ingame days
  • Added over 1300 renders
  • Added 10 Animations ( ~5000 renders )
  • Added a Character sheet (unlocks after you finished Chapter 1)
  • Added a few more songs. ( Yes, more piano music )
  • Added a new main menu screen ( uh oh... )


Don't forget to share any feedback you have on the Steam forums!
EVERSPACE™ 2 - Merro


Greetings, Pilots!

We’ve got good news for all pilots out there: Another small update is coming in hot, fixing the pesky Flak Cannon bug, and some rare mission blockers, as well as bringing various performance improvements. Read on for details, or skip to the end for the full update changelog!

Performance Optimizations
EVERSPACE 2 is a beast of a game, and we’re continuing to look for ways to make it easier on players’ hardware. With this patch, the development team has made headway in optimization improvements in a variety of areas! A few examples are:

  • Solar flares now use a single sample occlusion check instead of a full render target
  • Ship dealer showroom ships now initialize with ticking disabled
  • We’ve disabled global clip plane
  • The mesh emitter spawning for explosion particle systems is deferred
  • We’ve reduced the number of texture samplers in "structures" base material

Now we plan to continue optimizing EVERSPACE 2 as we continue development—more updates on that to come in further updates.

Flak Bug Squashed



The Flak bug, first reported in our launch build, has been a longtime issue that we’ve been attempting to solve internally for quite some time, as you can tell from the massive thread in our Slack. We’re pleased to report that today’s patch fixes the issue!

For those who’ve never encountered it, we had a very nasty freeze bug in the game that could occur, although rarely, during intense battles.

We quickly found out that this issue only occurred when using a Flak Cannon, but we couldn’t reproduce the bug on our end, not even with save games provided by our community members.

One of our community testers could reproduce the bug quite constantly, though; thanks, Flori!

To isolate the problem, we tried a few code changes and built a new version on our development branch (which almost took us a full day each time), then waited for Flori to test this new build and confirm if it still happened.

As we went through a few iterations of this, we discovered EVERSPACE 2 did not freeze when setting the effects quality in the graphics options from Epic to High, adding yet another layer of complexity to the problem.

Over the course of trying to nail down the source of this issue, we were:
  • Porting Flak's projectile VFX from Unreal's Cascade to Niagara
  • Spawning and gunning down thousands of Outlaw Scouts
  • Excluding that it's not bound to specifically AMD, Nvidia or Intel video cards
  • Loading countless user save games to find a common denominator
  • Running a simulation with 100v100 NPC shredding each other with high-fire rate flaks to no avail
  • Testing with different projectiles, no radial damage, disabled loot drop (that @Erik streamed and wondered why no loot is dropping!) as loot could be physically pushed around by the Flak explosion
  • Building a shipping build with no radial damage for the Flak
  • Realigning the build pipeline in order to build a debug build

Over the course of this testing, we discovered:
  • That it happens outside of High-Risk Areas
  • We could exclude that it only happens when an Elite dies and regenerates armor at the same time
  • Noticed that it only happened during the killing blow of an NPC
  • It was not a framerate issue

As part of this, we dusted off a team member's old low-spec computer from 2015 and tried to reproduce the freeze, and it worked. So, we finally had one machine that we could rely on for chasing the bug. We upgraded its RAM to 32GB and attached two external HDDs to run Visual Studio, did the huge Checkout (~100GB), and started the building process on said old computer to attach a debugger to the local build.

We found out that the underlying issue may have something to do with missile locking because sometimes the game would wait for a response from the code infinitely and freeze.

We added some more checks for when the missile lock jumps to a new target, which seemed to fix the issue. We believe it was probably an already dead and partly deinitialized enemy that was receiving a missile lock, and that somehow led to the freeze because some HUD animation would not play.

We still don’t know why this only happened with the Flak and with effects quality set to Epic. But that’s a mystery to discover another day if, for some reason, this issue pops up again.

Hotfix 1.0.34243
Hotfix 1.0.34243 should now be live on Steam, with GOG to follow later this week. An earlier version of this update 1.0.34068 containing all but the Engine Trail LOD has been submitted through Microsoft for our PC players on that platform.

If you encounter any crashes after installation of this patch, these are very likely due to a download/update problem. If the crash message includes the text "Retry was NOT successful", then this is a clear indication for this. Luckily, this can easily be fixed using the Steam Client's "Verify integrity of game files" functionality. Here's how to: https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

Below, you'll find the complete list of changes included in this hotfix.

Changelog - 1.0.34243
Tweaks
  • Further performance optimizations
  • The location "Drake Passage" does not trigger follow-up side missions anymore
  • Activated ULTs will now continue after a sequence has finished
Bugfixes
  • Fixed rare freeze that would occur when killing enemies with Flak weapons
  • Fixed that some conditions would not stack correctly
  • Fixed the broken state of "Ancient Rune Sockets" caused by saving during the rotation animation of the Ancient Cube
  • Fixed an issue in side mission "Rips in Space" which prevented its completion
  • Fixed an issue that denied the players their reward when leaving a job-location
  • Fixed an issue in main mission "Smoke & Mirrors" which allowed leaving the location despite the ads being played
  • Fixed that some solved Ancient Runes had a broken collision after re-entering the location or loading a savegame (Also fixes the hit-box problem of the Ancient Rune when fighting the Warden in Forlorn Vale)
  • Fixed sun lens flares being invisible on "High" or lower effects settings
  • Fixed NPC engine trail LOD issues

And with that, we wish you a Flak Cannon bug-free journey through the DMZ!

Lee & your dedicated ROCKFISH Games team 🚀💥🙌
Elypse - VioletAmy
The game is OUT NOW. That's it. That's the news. Now go play because same.



Will you be the one to rewrite her destiny? 💫

https://store.steampowered.com/app/1725340/Elypse/

ROBOBEAT - Maddie @ Kwalee
Want your beats to be even crisper?

Then enter our clips competition and you could end up treating your ears to a set of professional studio headphones 🎧



First you’ll need to head to our {LINK REMOVED} and request a code for our demo in the “request-demo-code” channel if you haven’t already.

Once you’ve got access to our demo, all you need to do to enter is record your hottest clip or best trick-shot in our demo and then share your clip in the “contests” channel of our {LINK REMOVED}.

Your clip must be a maximum of 1-minute long, but you are allowed to edit your clip or combine multiple clips into a clip compilation as long as it’s within the time frame. Any clip over 1-minute long will be automatically disqualified, so keep an eye on that timer!

The deadline to submit your clip is Wednesday June 7th and the lucky winner will be announced on Wednesday June 14th.

Terms and conditions apply.

https://store.steampowered.com/app/1456760/ROBOBEAT/


Don’t forget to wishlist Robobeat, join our Discord to request a demo code and submit your entry, and follow us at @RobobeatGame across social media to check out clips from the competition 👀


{LINK REMOVED}


{LINK REMOVED}{LINK REMOVED}{LINK REMOVED}
Freestyle 2: Street Basketball - [GM] Winter


Hello, Ballers,
 
We would like to share with everyone about the improvements that have been
made during the month of May 2023.

1) Lobby UI Improvements

a) Banners of currently ongoing events will be displayed on the Lobby screen.
- No changes were made to the waiting room.
Before

After



b) When the Lucky Crystal Shop opens, a dedicated entrance button for the Crystal Shop will be added.



c) The design of the Mega Pass and Rookie Pass event buttons will be changed.

Before



After



d) The position of the Daily Mission list will be changed.
Before: Left side on Lobby screen



After: Top right side on Lobby screen



e) The design of the new/returning player benefit event button will be changed.

2) Draft Position Recommendation

If you select a position through the position recommendation menu, the corresponding characters will be activated, and they will be highlighted with a border and circular platform in the selected position’s color.



-FreeStyle 2 Team


May 17, 2023
Tim Climpy's Warfair - Common Blob
So this is likely the final patch before release, though maybe I will squeeze out a last one.

Enhancements
  • Perks are now behind an XP wall. Currently level 15, though this may need tweaking
  • Fixed an exception in networking stack
  • Added initial language support for French, German, Italian, Spanish, and Portuguese

Bug Fixes

  • Fixed bug with grappling hook not showing
  • Fixed a settings button not activating correctly
  • Temporarily disabled password box on joining server
  • Changed ping display on server selection to show your ping, rather than the max ping of the server
  • Fixed servers to accept any user on a ping of less than 180, rather than having it selected by the host as this is kind of arbitrary. If you have a ping of 180, it will probably be awful for you
  • Fixed name display on map preview when hosting
  • Fixed Recon icon being too large!
  • Tweaked some icons on main menu
Mega City Force - TJZetsu
Officers!

We want to share our heartfelt gratitude to each and every one of you officers for your amazing support and dedication. It's because of your passion and enthusiasm that Mega City Police achieved what it is today. We are immensely proud to have such an incredible community standing alongside us in the fight against crime. 👮‍♂️




Your relentless pursuit of justice and your commitment to keeping Mega City safe is what drives us to continuously improve and deliver an experience like no other!
We are honored to have you as part of our force, and we couldn't have achieved this milestone without you. 💙

Tighten your boots, gear up, reload your guns and wishlist now!

https://store.steampowered.com/app/2259210/Mega_City_Police

Stay tuned for exciting updates, new features coming your way. So feel free to check out our Discord Server and share your feedback and thoughts, or stay up to date with sneak peeks and updates by following us on Our official Twitter!

Together, let's make Mega City the safest and most badass city around and create a legacy of justice that will never be forgotten!
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