I'm proud to announce that Sergeant Squidley: Space Cop! will be releasing on Steam on Monday 3rd of July 2023!
After almost a year of hard work, primary development of the game has finished and a complete and (mostly) bug free build now exists. Over the next few weeks I will be implementing minor tweaks and fixes to ensure that the game reaches you all in the best condition possible.
Thanks to everybody who has wishlisted so far. The wait is almost over!
The rallying horns of Adenthia are sounding, the DragonHeir CBT2 is about to begin! Since CBT1 ended, we've developed lots of new content! We'd like to now introduce you to one of this update's biggest highlights: Seasons!
Question 1: What are Seasons? Answer 1: Much like when you're running around adventuring, we want to keep your experiences in the "Campaign" of Adenthia fresh and varied, including ever-changing plots and environments. Seasons are episodic experiences, each one offering players something complete and fresh.
A Season will initially run for 12-14 weeks. Other Seasons will see inclusions of the following: - New narrative content: New maps, new stories, new bosses, and all-new heroes and new populations! - New collaborations: We'll gradually be introducing licensed DND crossovers with Drizzt, Elminster and other heroes who are visiting Adenthia. - Combat companions: Players from other planes can join your adventure of the new Season and aid you in your crusade against an ancient boss or compete for glory in the arena! - Reroll: A herculean strongman with all points in Strength can become a wizened Scholar with significant Intelligence! - Elemental Affinity Rotation: Affinities among elements change between Seasons. For example, in S0, Ice and Poison may have an affinity, but come S1, Ice might instead have an affinity with Necrosis. It will impact combat strategy dramatically! - Resetting Game Resources: The reset is to ensure gameplay doesn't become stale. Once a Season is closed and totaled up, everyone will receive a boatload of goodies! (That includes limited and exclusive rewards). See Question 2 for more information.
Question 2: Which resources will be reset each Season? Answer 2: We've actually been discussing this for a long while. At the core of "Reset" is the desire to prevent players getting bored, giving them the fun of rerolling, and trying out new strategies so the late game doesn't become tedious.
Reset rules of S0 are as follows:
Permanently Saved High-value resources purchased or acquired by players, including Heroes, Artifacts, and Skill Scrolls, will not be reset. Seasonally Reset Stamina acquired in the current Season and resources transmuted from Stamina, such as Hero Upgrade Materials, Improvement Materials and Equipment, will all be reset.
Of course, whilst equipment will be reset, there will be new dungeons to undertake and strategies to employ for each new Season, ensuring acquiring those materials and equipment won't be as troublesome as in some other similar games. (I'm sure we're all fed up of farming instances over and over only to end up with worthless equipment drops!) If you're curious, more detailed reset rules will be found in-game.
Question 3: Why do Seasons? That seems like a risky decision. Answer 3: It certainly is risky! But having spent thousands of hours with Team RPGs, the development team picked out a few issues: - Alongside raising stats over a lengthy period, players wanted to try different team builds, but found it wasn't affordable. Challenging stages became increasingly difficult, and they found themselves expending waaaaaaaaay too much effort to complete a stage. - The longer the game is live, the greater the chasm between the old players and new players becomes, and so ever fewer players can stay and play together. - The dungeons and bosses never change, the teams barely change, and players end up farming for equipment, an experience which is grindy and tedious. So, that's why we aimed to solve this problem by making the bold but difficult decision to implement Seasons. - New Seasons mean all-new content, brand new goals, and fun gameplay. - Resetting stat values lowers leveling costs and lets players try out a wider range of team builds. Plus, for players who need time away from the game, coming back after a break isn't the end of the world! When a new Season begins, everyone is back in the same starting position. - Season Settlement is a nice justification to shower players with rewards from time to time! But equally, we recognize that Season is a brand-new design, so we are expecting plenty of problems and bugs. That's why we need to run this Pilot Season (S0) to perfect it.
Question 4: CBT2 is the Pilot Season, S0. How will the pilot differ from the official ones? Answer 4: CBT2 (S0) is essentially a preview version of the official Season (S1). Nothing will be deleted, you can make purchases and enjoy a taste of S1 content in advance. The primary aim is to verify Season gameplay on a small scale. Therefore, S0 will only be open for a limited time (limited access as well) and only in some countries/regions. S0 will have the same settlement process as the official Season. Rewards obtained in S0, including heroes and artifacts, will also be kept until the official Season is released. S0 testers will also be rewarded with exclusive commemorative rewards! As for what's to come in S1, we're going to leave you hanging and build the suspense!
Note: Season rules will be changed and adjusted in accordance with test feedback.
Starting today, you can download the demo for free and experience a glimpse of what the game has to offer before its official release. However, keep in mind that the demo is only a brief sneak peek and will only be available for a limited time.
We prepared a series of compact videos showcasing Liberte's gameplay and explaining some core mechanics and key elements of the game 🎮 A new video will be out every day at 3 PM CEST until the Full Release of Liberte!
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It's Your Turn: Jagged Alliance 3 Coming to PC in July
Sofia, Bulgaria / Vienna, Austria, May 17th, 2023: When people talk about turn-based tactics games, very often Jagged Alliance is mentioned as one of the legendary forefathers of the genre. So creating a new installment in the series, almost 25 years after the first one has electrified gamers around the globe, is not a simple task: The memories of those iconic games remain cherished, but times have changed, and players now have different expectations. Nevertheless, developer Haemimont Games and publisher THQ Nordic are proudly adding the long-awaited "3" to the iconic title, indicating nothing less than: Jagged Alliance 3 shall be a worthy successor and an outstanding strategy game when it releases on July 14th, 2023 for PC!
In the latest trailer, we're gonna spill the beans on what Jagged Alliance 3 brings to the table - and what it doesn't. Battle-hardened mercenaries who've conquered the previous installments might scoff and say, "Been there, done that." But for you unfortunate souls who've never tasted the thrill of a Jagged Alliance game yet (shame on you!), this rad new trailer will answer the burning question you've been dying to ask: What is the gameplay like? Does it focus on tactics or strategy? Is there a crafting system? And so much more... Find all the answers you seek in the thrilling new trailer!
Mod support coming soon after launch After Jagged Alliance 3 has launched, the developers will focus on giving the players the exciting opportunity to customize the game according to their preferences. Initially offering basic mod support, allowing players to modify weapon statistics, adjust difficulty levels, and even display the "chance to hit" percentage, the mod support for Jagged Alliance 3 will continue to expand and evolve post-launch. In due course, players will wield a powerful tool that empowers them to create and share their own campaigns, introduce new mercenaries, and explore possibilities beyond our current imagination!
Jagged Alliance 3 is currently in development for PC and is set to release on July 14th, 2023 at an SRP of $ 44.99 / € 44.99 / 39.99 £ and will receive a launch discount of 20% on Steam - wishlist here: https://store.steampowered.com/app/1084160/Jagged_Alliance_3/
More information about the game is available in our biweekly Twitch streams, tune in Thursdays at 11 AM EST / 17:00 CEST on THQ Nordic's Twitch Channel: https://www.twitch.tv/thqnordic
We released a hotfix patch to address several issues reported by our amazing Builders. Check the changelist below:
Adjusted & Optimized:
Add safety checks that will display a pop-up window whenever an abnormal situation arises. In such cases, we kindly request Builders' help in identifying and resolving any issues that may occur.
P.S. We find some potential errors that may affect the save files, your save file's safety is our utmost concern. If there are any potential save issues, a pop-up window will appear with instructions on safeguarding your progress. We kindly request you follow the guide to identify and resolve problems. Your invaluable assistance is greatly appreciated!
P.P.S. By the way, backing up your save files is always helping!
Fixed:
Fixed an issue where the night sky displayed abnormally during cutscenes
Fixed the problem where Steel Frames could not be refined
Fixed the abnormal behavior issue in the Showdown at High Noon due to continuous time skipping
Fixed the problem of overlapping music between the Running of Yakmel Festival and the main scene
Fixed the persistent background music after giving up on the Running of Yakmel Festival
Fixed the synchronization problem in the fireworks mini-game, where the fireworks would not play in sync for the second time.
Adjusted the sound effects volume of the Magic Mirror to prevent them from being too loud
Improved the image quality of the Show Room in low graphics settings for clearer visuals
Fixed the issue that was causing the roof collision to restrict further movement
Fixed the problem of NPCs in prison continuing to give commission orders
Fixed the Home Edit UI getting stuck during loading times
Improved the timing of terrain plant regeneration
Fixed the disappearance of the water tower resource point in the Appetite for Construction quest
Resolved the problem of sound loss when switching back and forth during cutscenes while background mute was enabled
Fixed the issue where the feather duster in the quest, The Assistant, would not be removed after completion
Fixed the error in the configuration of the Rescue Team Jacket sold by Vivi's Shop
Fixed an issue with incorrect text descriptions affecting Trudy's relationship points
Fixed the issue where festivals on the calendar would display incorrectly in certain situations
We value your feedback! Share your thoughts and leave a comment or review on our Steam page or our Discord community. Your support plays a vital role in bringing Sandrock to its former glory. We can't wait to hear from you!
SUBNET has been updated once again to fix a few reports of climbing on bins and getting stuck! This act of anti social behaviour now doesn’t result in becoming trapped physically any longer. Phew.
I’ve also tweaked the save system again to try and combat some of the issues when loading game files and the character spawns in the middle of nowhere! Let me know on email if you are still having problems, or just to let me know things are much better.
SUBNET is a huge project for me so I’m always grateful for any help you can give squashing bugs - just send a detailed description to help@m9games.co.uk and I’ll get on fixing any problems.
Thank you again for playing my game, it’s always great to hear players having a fun time with something I’ve made.