Route 66 Simulator - grandegamesdev
Hello Dear Fans,

In our latest Devlog we have informed you that soon we will be starting new rounds of Playtests, well know has come the time to start inviting you all to play.

Starting Now you can all visit our main page on Steam and click on button request access to be added to the waiting list. When we will launch our Playtest we will give access to selected number of players, so be sure to request your access as soon as you can, so that you don't miss the opportunity to play.

See you soon,
Grande Games
May 17, 2023
The Summon - Noomster
New features:
- Act II realeased! 3 new maps released along with it.
- Reworked the shop into a smithy. You can now invest your bones to upgrade the smithy to provide you with better gear for sale.
- Added the Legendary difficulty. Nightmare was too easy for some of you.
- Added emotes. They can be found in the inventory tab.

Changes:
- Removed max wave from survival. Game will no longer crash from this.
- Nerfed crit damage enchantment from 10 > 3
- Increased crit chance on daggers and hammers from 30% > 45%
- Removed gold cap.
- Updated character creation UI.
- You can now decide how often the game should autosave in the options.
- Hold shift when upgrading an armorpiece to instantly prestige it.
- All weapon damage has been reduced by 20%
- 2 Handed weapons enchantment multiplier changed from 20% > 80%
- Enchantments are nerfed by ~50%
- When getting a new enchantment you will first receive undiscovered enchantments.
- Player controlled units (not ghost) now receive additional Health and Damage depending on the damage on your weapon.
- Smite buffed from 20% to 25%
- Slightly buffed Mutant mini-boss
- Updated the difficulty slider to more easily select the diffficulty you want.

Bugfixes:
- Farm did not progress when the game was closed.
- Sometimes when loading the client would lose all progress permanently.
- Earthshake would stay in the map for too long.
- Game did not save when switching characters.
- EXP gained was shown twice. This was only a visual bug.
- Clients could not see their crit damage% and hit chance
Power Chord - chrisma
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Introducing Wither Obscuros!!!!
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- The vessel of an ancient, evil, sun god, Wither uses the Sun's Form Stance to burn through the demon and the Moon’s Form Stance to amplify the charges that she deals out!


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Chronal Distortion Difficulty Updates
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New Battle Distortions Added
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- Mordeth can join you in fighting demons, but demons will receive infernal gear
- A random exhausted card will be revived on turn start, but a random card in your hand will be exhausted on turn end

Updated Battle Distortions
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- “Enemies deal 25% more damage” is now “Both teams deal +1 more Damage”
- “Player characters become stunned when their armor is broken has been” is now “Player characters will receive +3 Instability Charges and +3 Thorn Charges when their armor is broken”
- “A random enemy will have a totem power” is now “A random enemy will have a totem power, but has 25% less Health and Armor”
- “All cards cost 1 less Energy but have a 30% chance of Stunning” is now “All cards cost 1 less Energy but characters receive +1 Bramble Charges per card play”
- “Every 5 turns all Debuffs on both bands will be Cleansed” is now “Whenever a character dies all Debuffs on both bands will be Cleansed”
- “Draw +5 more cards per turn” is now “Draw +5 more cards per turn, and a random card will be discarded each time an Attack card is played”
- “Increase the cost of each subsequent card each character plays by +1 in that turn” is now “All cards cost 1 less Energy but increase the cost of each subsequent card each character plays by +1 in that turn”
- “Anyone taking any Damage gains +3 Volume Charges” is now “Anyone having their Armor broken gains +3 Volume Charges”
- “Summon a random Unstable card each turn” now includes Curse Cards

Updated Difficulty Levels
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- Removed totems from the boss mutators
- Removed Heat Up from boss fights
- Removed Watch Out Of Time and Bracelet of Teeth from boss gear
- Level 5 now lets players choose 1 of 3 stance cards
- Level 10 now lets players choose 1 of 3 gear

Balance
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- Removed the Leave option from some events. Now you’re going to have to make a choice.

Bug Fixes
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- Fixed an issue where Backbeat guards allies for only one turn
- Fixed Cleanse effects not cleansing Overheat Charges
- Fixed Nix and Tora having the guitar coloured stance FX
ForRace GT2D - KanuniSezer
Coming to pre-order soon!
Chinese Frontiers: Prologue - SolidGames
Experience with us the finished version of Chinese Frontiers: Prologue. We will show you the new, never-seen-before gameplay and answer all of your questions.

Today ~12:30 GMT we are going on the air! :) join us 👉here !

Please remember that Prologue has it's own store page on Steam, so visit also main page of Chinese Frontiers 👈 add the game to your Wishlist and Follow the community, not to miss any important updates and EA release in future! :)



Follow us also here:
👉 Discord
👉 Twitter
👉 Facebook
👉 YouTube

👉 👉👉 Add Chinese Frontiers to Wishlist & Follow the community
Glory Room - KimHeeDong
Glory Room Update 2023/05/17



1. Character skill Update
Character skills have been added to suit the character's characteristics.
Experience points obtained by clearing rooms or killing monsters
You can get skill points, and you can use coins and skill points to
Each tech can be upgraded.
Character skills are given unique additional effects when mastered.





2. Passive and optional skill balance fixes
As the character's skills are added, some of the existing skills
Balance has been adjusted.

3. Increased weapon drop rate
The probability of high tier weapons appearing has been greatly increased.

4. Strengthen the stats of monsters and bosses
As the character's skill is added, the existing monsters
HP increased by 20-75%, attack power increased by 10-25%.

5. Increased number of items in the shop
The maximum number of items that can appear in the shop has been increased to 20.
It has doubled the number previously appearing.
You can also purchase many items through character skills.
May 17, 2023
Tannenberg - Major Raquel ~ヾ(・ω・)
Hello soldiers!

The long anticipated Monte Grappa map is now live for everyone in Isonzo!



This is the third map of the overall Caporetto Expansion, as part of the German Empire in the game.
You can now find Isonzo & some cosmetic DLC packs with a nice discount in celebration of the map’s release!

https://store.steampowered.com/app/1556790/Isonzo/



We hope to see you at the Italian Front!
Wild Indigo Ranch - RenG
Howdy, partners!
After the dust has settled on our first month of beta we would like to take this opportunity to thank everyone for participating and showing us how much you care about this little game of ours. We can’t wait to hear your feedback while you continue exploring the ever-expanding Wild West, where adventure knows no bounds!

Thanks to your responses on our Discord we have decided to try out a schedule where we strive to update the game once per month.



Before we start, remember that what we are showing is still work in progress so there might be crashes, weird behavior, or stuff missing. Make sure you use the in-game bug reporting tool or the Discord channel to report them.

So with that out of the way let’s venture into Patch Notes:

New Copper Tier
We have noticed the abrupt impact to the gameplay when going from stone to iron and have introduced a new resource in between - copper.





With this new resource, we have adjusted some of the recipes and also introduced Copper Tier items: copper axe, pickaxe, shovel, torch, lamp, and bonfire with pot.

Tools and craftables


Straw Bed
In the beginning, we only had one type of bed, which might have been a bit too hard to build, especially in the early stages of the game. So we have introduced a lower tier to allow faster base building out in the wild. Not that fancy, but does its job!



Cheap Chest
We heard you loud and clear about the chest problem:



So expect to be able to craft a cheaper version that has more space for items. Progress!



Quests UI (WIP)
Quests are important in any cowboy's journey and remembering them even more so. Thus we started implementing a Quest Log so you can keep track of your progress. Mind you the UI is still a work in progress so it won’t be shiny in all the places.



Partial new UI
Besides Quest UI you’ll be able to notice new UI in other places, this is all part of our UI overhaul. The UI overhaul will continue over multiple future updates. This also includes BIGGER description text, as we have seen in some playthroughs that people were struggling with reading it. (Sorry about that 😣)



Charging Cow
Cows will no longer stand around idle and be cute while you do all your shenanigans. Try to mess with them and you’ll know bovine wrath!



No profession in the character creator
Due to the low impact, it had on the start of the game, professions have been removed. Decide your path by the way you survive and thrive in the wild.

Butter hair
With croissant ears & taco nose, we had to top it off with some smooth looking butter hair.



Cactus Hat
Fashion has always been timeless so the Wild West is getting more hats. Show off your style even with a lack of resources. Introducing: the Cactus Hat.



We are eager to see y'all play and to hear your thoughts. Make sure to join our Discord if you haven’t already and let us know how the cowboy life is treating you.

In case you haven’t started playing already, what are you waiting for?! The Beta is LIVE right now so make sure to go sign up for a key on https://www.dontdieinthewest.gg/signup or join our Discord and ask for a key in the #request_beta_key channel.

Now, as the sun sets over this batch of updates I leave you with this small teaser of what is to come in the future of Don’t Die in the West!



Warm howdies,
The Don't Die in the West team


Caliber - mr.somick


New content: the DPM (Desert) Camo, the “Fore!” Emote, the Butterfly Effect and the Under Cover Emblems.

The Butterfly Effect Emblem is available for Fragments.
May 17, 2023
EarthX - Denis
Hey all!

This extremely small patch fixes a bug I found today.

If you launched a rocket while another rocket was launching, you could launch it from the exact same launch pad. This would cause the rocket to get stuck. I can't see how 0.9.0/0.9.1/0.9.2 could have introduced this bug, so it must have been in the game for a long time. Sorry I didn't catch it sooner :<

Feel free to tell me if there's anything else I can fix/improve. I can't promise to fix/improve your find, as I can't afford to edit the game weeks before full release (too much risk), but it's good to know about issues and fix them later ^^

All in all, I hope you have a great week and see you soon <3

P.S: How do you like the new Steam graphics? I have changed the game cover as well as the banners. Let me know :)

Denis & EarthX Team
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