Portal Dungeon - DuskDogStudio
Bug fixes and updates
  • Slightly increased the collision range of Berserker's normal attack.
  • Adjusted the correct duration of Berserker skill 2.
  • Fixed the problem that some character skills would be interrupted after using [Health Potion].
  • Fixed that when Berserker triggers [Hat of Echoes], the resulting clone does not display the corresponding skin.
  • Fixed Berserker skin 1's normal attack not triggering item effects correctly.
  • Fixed the problem that the appearance of the Berserker skill 4 does not change back after returning to the village after death.
May 15, 2023
Adventures of Ben: Rabbit Run - Solomon
-Fixing diary items after saves
May 15, 2023
Welcome To... Chichester 2 - Part II : No Extra Regrets For The Future - Triority Interactive Novels
Menu options have been changed. Updated in-game GUI and the chat system near the end, as well.
May 15, 2023
Warhammer 40,000: Darktide - [Fatshark] Catfish
Rejects!

Here are the notes for Hotfix 1.0.52 that just went live on Steam, and will be out shortly on the Microsoft Store.
  • Fixed an issue of missing animation package loading for cutscene characters.
Pixel Piracy - Vitali Kirpu
Hey!

Last week i was on holiday, so I could not update the game, but now that I am back and checking a backlog of reported new stuff, there is a bug that must be fixed ASAP.

So I fixed the pressing issue and pushed the fix, it's now on Steam!

  • *Fixed Issue where on Ship Encounters, the last corpse could sometimes be killed over and over again.
  • *Added Check so that dead enemies cannot be attacked.

Thanks again for sticking along!
May 15, 2023
Greedland - GamerskyGames
mechanism
  • Modification of armor calculation method

Skill
  • Overload is changed to increase the rate of fire and damage of weapons and auxiliary equipment, and the cooldown time is increased to 15 seconds
  • The in-game upgrade effect has been changed to a more general effect and description
  • New Airdrop: Ice Ring

chip
  • Armor chip changed to level 5

arms
  • Weapons cannot be upgraded, and those that have been upgraded before will be reset to level 0
  • Laser ray changed to full +2 fork, +3 reflection

BUGfix
  • Fix the problem that the effect of increasing the speed of the enemy is invalid
  • Fix the problem that the number of monsters in the later stages decreases
  • Fix the problem that monsters will not appear from above when the player runs up
  • Fixed the problem that enemy bullets would cancel each other out
  • Fix the problem that the overload duration of airdrop overload and active start does not overlap
other
  • Radar prompt modification
  • Hide front sight in handle mode
  • Add a player statistics page
  • New language: Portuguese
Combat Arms: Reloaded - GM_CA_06


Combat Arms: Reloaded will undergo emergency maintenance at May 15 ,2023 11:30 AM (CEST) | May 15,2023 05:30 AM (EDT). During the emergency maintenance access to the game will be temporarily blocked. Head over to our official channels for further updates.|

[Details of emergency maintenance]
Improve Server Fluctuation and Maintain
Fix Backpack Limit
Fix Daily Jobs
Fix Vfun Stamp on Website

[Maintenance duration]
Until further Notice

[Maintenance Compensation]
TBA

Thank you for your understanding!
Combat Arms Team
Lucy Dreaming - Tall Story Games
This patch fixes a little bug affecting the inventory's hover states after a new engine update last week.
OMSI 2: Steam Edition - Dana
https://store.steampowered.com/app/1481770/OMSI_2_Addon_Heuliez_BusPack_Access_Bus_GX327/

Changelog:

Additions
- Added SETVAR ver_technologie : allows to activate colour dash screen from Heuliez Bus Pack GX x37
- Cursor 8 EURO4 ZF sounds added, EURO4 VOITH and ZF engine soundsets are now different
- Interior LED sliding display from Heuliez Bus Pack GX x37
- Power steering sound

Revamping
- VOITH scripts and sounds revamped by A.E.S (ADIC)
- New VOITH retarder sound revamped by Acrotere Design (ADIC)
- ZF ECOMAT scripts and sounds revamped by SADOP ltd (ADIC)
- ZF ECOMAT 2 retarder sound revamped by Acrotere Design (ADIC)
- ZF ECOMAT 4 retarder sound revamped by Acrotere Design (ADIC)
- Hybrid script revamped by Kescrole Addons (ADIC)
- Hybrid sounds revamped by ADIC
- Allison sounds revamped by Acrotere Design (ADIC)

Enhancements
- Cursor 8 EEV sounds replced by sounds from Irisbus Citybus Family, EEV VOITH and ZF engine soundsets are now different
- Orange monochrome dashboard screen enhanced by ADIC
- Some objects in the cockpit replaced by new improved model from Heuliez Bus Pack GX x37
- Some door sounds replaced by sounds from Heuliez Bus Pack GX x37
- New door sounds on EURO4 3 doors variants
- New plastic rattling noises different depending on engine variant
- Cockpit sounds replaced by those from Heuliez Bus Pack GX x37
- Various small sounds replaced by those from Heuliez Bus Pack GX x37

Fixes
- New dashboard scripts from Heuliez Bus Pack GX x37
- Door scriped updated to control the door soundset and animation depending on door model chosen in SETVAR
- Door script now allows to open front door whil moving, and brakevalve is not automatic anymore

Miscelaneous enhancements by ADIC

IMPORTANT NOTE
In V1.0 through to 2.0, the Hybrid buses were a setvar. Which meant you could drive a Diesel bus with the appearance of an Hybrid bus and vice versa.
Now the Hybrid bus has its standlone model.cfg file which means the following changes:
SETVAR hybride has been deleted

All interior configuration SETVAR are carried over to the hybrid bus appart from the following
-ver_sieges_av = 3 is not available
-ver_volant has been deleted
-ver_BVA has been deleted
-vis_DA has been deleted
-vis_ga has been deleted
-ver_cloison has been deleted
-ver_pdlav has been deleted
-ver_pdlmi has been deleted
-ver_pdlar has been deleted
-ver_sieges : variable 0 an 10 have been switchd
-Only ver_toit, ver_bb, vis_TS, ver_retro, ver_par and ver_parar SETVAR are carried over for exterior configuration

Due to hybrid variants debuting in 2012, Farnier Penin doors were removed. You can Only choose Bode Sud and Ventura doors
ver_par and ver_parar : if 0 selected you have ventura doors, if 1 you have bode sud
-addition of vis_enjol SETVAR: choose 1 to remove them
-ver_toit = 2,3,4 and 5 were deleted. If 0 is selected, then you have a 1 triangle roof windows
-ver_bb : if 0 selected you have 1 triangle side window, if 2 is selected you have the full side windows, if 1 is selected you have none triangle side window

For template, use the ones from ver_sieges = 10 in the diesel 3 doors templates

Repaints on Hybrid buses shall be moved to repaint3pHYB folder, and shall be compatible: though beware of the setvar changes mentioned above.
Conquest of Elysium 5 - johan
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.

General
  • Swamp Soul now destroys swamp on its first incarnation too
  • Floating units on ships no longer displaces ordinary units
  • Decaying units could damage swallower
  • A group of commander could fly up even if only one of them could fly
  • Don't put the Kobold's traps on ice squares
  • Pale One castle battle map had too much grass
  • Support for portrait mode resolutions
  • Fix for battle log sometimes popping up after performing a special power
  • Immortals who die will get rid of sentry mode
  • Could steal units from stupid commanders
  • Aquatic units will no longer drown in ports and bridges
  • Decay spells will no longer target unaging units
  • Bring up keyboard when entering player name on Steam Deck
  • Scrollbars can be controlled with Home/End too
  • Minor performance improvement for main map screen
  • Typo and stat fixes

Modding
  • New event command: reveal
  • New terrain group -117 = infernal plane
  • New ritual command: noplanereq

...