Last week i was on holiday, so I could not update the game, but now that I am back and checking a backlog of reported new stuff, there is a bug that must be fixed ASAP.
So I fixed the pressing issue and pushed the fix, it's now on Steam!
*Fixed Issue where on Ship Encounters, the last corpse could sometimes be killed over and over again.
*Added Check so that dead enemies cannot be attacked.
Combat Arms: Reloaded will undergo emergency maintenance at May 15 ,2023 11:30 AM (CEST) | May 15,2023 05:30 AM (EDT). During the emergency maintenance access to the game will be temporarily blocked. Head over to our official channels for further updates.|
[Details of emergency maintenance] Improve Server Fluctuation and Maintain Fix Backpack Limit Fix Daily Jobs Fix Vfun Stamp on Website
[Maintenance duration] Until further Notice
[Maintenance Compensation] TBA
Thank you for your understanding! Combat Arms Team
Additions - Added SETVAR ver_technologie : allows to activate colour dash screen from Heuliez Bus Pack GX x37 - Cursor 8 EURO4 ZF sounds added, EURO4 VOITH and ZF engine soundsets are now different - Interior LED sliding display from Heuliez Bus Pack GX x37 - Power steering sound
Revamping - VOITH scripts and sounds revamped by A.E.S (ADIC) - New VOITH retarder sound revamped by Acrotere Design (ADIC) - ZF ECOMAT scripts and sounds revamped by SADOP ltd (ADIC) - ZF ECOMAT 2 retarder sound revamped by Acrotere Design (ADIC) - ZF ECOMAT 4 retarder sound revamped by Acrotere Design (ADIC) - Hybrid script revamped by Kescrole Addons (ADIC) - Hybrid sounds revamped by ADIC - Allison sounds revamped by Acrotere Design (ADIC)
Enhancements - Cursor 8 EEV sounds replced by sounds from Irisbus Citybus Family, EEV VOITH and ZF engine soundsets are now different - Orange monochrome dashboard screen enhanced by ADIC - Some objects in the cockpit replaced by new improved model from Heuliez Bus Pack GX x37 - Some door sounds replaced by sounds from Heuliez Bus Pack GX x37 - New door sounds on EURO4 3 doors variants - New plastic rattling noises different depending on engine variant - Cockpit sounds replaced by those from Heuliez Bus Pack GX x37 - Various small sounds replaced by those from Heuliez Bus Pack GX x37
Fixes - New dashboard scripts from Heuliez Bus Pack GX x37 - Door scriped updated to control the door soundset and animation depending on door model chosen in SETVAR - Door script now allows to open front door whil moving, and brakevalve is not automatic anymore
Miscelaneous enhancements by ADIC
IMPORTANT NOTE In V1.0 through to 2.0, the Hybrid buses were a setvar. Which meant you could drive a Diesel bus with the appearance of an Hybrid bus and vice versa. Now the Hybrid bus has its standlone model.cfg file which means the following changes: SETVAR hybride has been deleted
All interior configuration SETVAR are carried over to the hybrid bus appart from the following -ver_sieges_av = 3 is not available -ver_volant has been deleted -ver_BVA has been deleted -vis_DA has been deleted -vis_ga has been deleted -ver_cloison has been deleted -ver_pdlav has been deleted -ver_pdlmi has been deleted -ver_pdlar has been deleted -ver_sieges : variable 0 an 10 have been switchd -Only ver_toit, ver_bb, vis_TS, ver_retro, ver_par and ver_parar SETVAR are carried over for exterior configuration
Due to hybrid variants debuting in 2012, Farnier Penin doors were removed. You can Only choose Bode Sud and Ventura doors ver_par and ver_parar : if 0 selected you have ventura doors, if 1 you have bode sud -addition of vis_enjol SETVAR: choose 1 to remove them -ver_toit = 2,3,4 and 5 were deleted. If 0 is selected, then you have a 1 triangle roof windows -ver_bb : if 0 selected you have 1 triangle side window, if 2 is selected you have the full side windows, if 1 is selected you have none triangle side window
For template, use the ones from ver_sieges = 10 in the diesel 3 doors templates
Repaints on Hybrid buses shall be moved to repaint3pHYB folder, and shall be compatible: though beware of the setvar changes mentioned above.
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.
General
Swamp Soul now destroys swamp on its first incarnation too
Floating units on ships no longer displaces ordinary units
Decaying units could damage swallower
A group of commander could fly up even if only one of them could fly
Don't put the Kobold's traps on ice squares
Pale One castle battle map had too much grass
Support for portrait mode resolutions
Fix for battle log sometimes popping up after performing a special power
Immortals who die will get rid of sentry mode
Could steal units from stupid commanders
Aquatic units will no longer drown in ports and bridges
Decay spells will no longer target unaging units
Bring up keyboard when entering player name on Steam Deck