Train Valley 2 - Vauban

Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 6 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!
2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!



Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=2972419702

Now open your game - the link is right there in the main menu.

Good luck everyone!
Michi - fauxstudiosgames
There was an issue with some users where the start button doesnt appear. We add a steam login button that will show up after 5 seconds if that is the case, which allows you to login and hopefully the start button will show up
Despot's Game: Dystopian Battle Simulator - George Kulko


It's sale time, puny humans! Pick the game up at a 40% discount while you can.

The Despot recommends doing it now because we've added TWO brand new modes to the game: No Food and Sprint!

https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Battle_Simulator/

Hurry up, punies: the offer ends on May 19th.


The game is now available on PlayStation and Nintendo Switch!





Fishing Planet - Dennis_FP


We would like to welcome all fishing experts!

This May, we encourage you to take part in the Live Bait Fiesta Cup!

Prepare your bottom and match gear, as well as your favorite boat. You can leave your rod stand at home — you won't need it. When using a boat, remember that only fish caught from the shore will count.

The winner will be the one who, at the end of the tournament, will demonstrate a catch with a maximum weight of their ten heaviest fish.

During the tournament, you will travel through three wonderful warm countries of South America and visit reservoirs surrounded by tropical jungles and inhabited by unique fish of impressive size and color.
You will take an exciting fishing trip to the Peruvian Lake Maku-Maku, the waters of the Amazonian Maze in Brazil, and the Marron River, which flows through the Bolivian rainforests.
These places with their amazing flora and fauna attract sport fishing experts from all over the world. This means that in this tournament, you will face real fish-hunting pros! The harder the fight, the more significant the victory, as well as the title of Champion and well-deserved prizes: sizable amounts of Credits, Baitcoins, and unique items of equipment!

Best anglers will get unique tackles as a reward: X-Series Omega 310, LBFC Fiesta Champion Cap, X-Series TornadoMax 10000


Stay tuned and don't miss the registration date for the Live Bait Fiesta Cup! Tight lines!

Registration of tournament participants begins on May 15 at 18:00 and lasts one day, until 18:00 on May 16. The tournament takes place from May 16 through May 21.

Tournament schedule dates:

  • May 16–17 — first qualifier on the deep-water lake Maku-Maku in Peru.
  • May 17–18 — second qualifier in the Amazonian Maze in Brazil.
  • May 18–19 — third qualifier on the foggy Marron River, amidst the Bolivian jungle.
  • May 20 — semi-finals on the Marron River in Bolivia.
  • May 21 — tournament finals in the Amazonian Maze, Brazil.

Also, we need to remind you that it is strictly forbidden to participate in the tournament with two or more accounts! Violators will be excluded from the list of participants and temporarily restricted from all in-game activities and participation in competitions and tournaments.

Do not miss an opportunity to get everything you need in New Live Bait Fiesta Pack!


We wish you good luck and victory!

May 12, 2023
Lumote: The Mastermote Chronicles - WIREDGary


Hello motes!

Hope the year has been treating you well! As part of Wired's 15th birthday celebrations - we've put Lumote on a HUGE 55% sale, and opened up the demo for everyone to get to grips with your favourite squishy luminous friend!

If you know someone with a head for puzzles, platforming and those chilled out synth V I B E S - be a good mote and point them to the store page to try for themselves!

We'll see you in the depths!

Tiny Troopers: Global Ops - WIREDGary


Attention troopers!

We have a time sensitive mission on our hands! For the next 3 days the ENTIRETY of Tiny Troopers Global Ops is going to be available for ANYONE with a Steam account!

Your mission, should you choose to accept it - is to squad up with your friends and blast your way through Global Ops, enjoying all the twin stick arcade shooting action, and of course as many dad jokes and puns as you can handle!

Should your new recruits find themselves missing the call of duty after the weekend is over, fear not! Global Ops is going to be 50% off during the Wired Publisher sale as part of our 15th birthday celebrations!

What are you waiting for? The world needs you! See you on the battlefield (literally, we'll be in the servers - wave if you see us!)

Netherguild - David [Netherguild Dev]
Change log 12/5/2023 | Version 0.202(i)


Bugfixes:
  • Fixed Mist load crash (possibly caused by props being visible in-combat). (Community find by Kiro Rain)
  • Fixed possible crash due to dead/missing player characters when mist ends (Community find by Kiro Rain)
  • Fixed mist re-rolling when loading the game out of combat

Minifixes:
  • Fixed typing feedback toggles map via hotkey (community find by RedditN1ck)
  • Fixed oddities displaying "speech bubbles" when they're inactive & loaded (Community find by Akarnor)
Age of Empires II: Definitive Edition - Lady Eridani

Welcome to Return of Rome, a completely new experience within Age of Empires II: Definitive Edition!

Though there will be many overlaps in gameplay between Return of Rome and Age of Empires II: Definitive Edition, there are some slight differences which may not be immediately apparent when playing for the first time.


Based on that feedback, we have decided to add Romans to the ranked queue in a future update.
Here, we’re going to run through some of the differences to give you a leg up on getting started and enjoying everything Return of Rome has to offer!

Accessing Return of Rome


Return of Rome is vastly different to all of the DLC we’ve previously released for Age of Empires II: Definitive Edition. Each other release has expanded on the content available in Age of Empires II: Definitive Edition, while Return of Rome is an entirely different beast.

Once you’ve finished downloading the Return of Rome DLC, launch Age of Empires II: Definitive Edition. On the main menu screen, you’ll see the symbol for Return of Rome in the top left corner.
Clicking this Symbol will switch your game into Return of Rome, ready for you to enjoy!
To switch back to Age of Empires II: Definitive Edition, simply click the Age of Empires II: Definitive Edition symbol in the top left corner.

Playing Return of Rome


Just like Age of Empires II: Definitive Edition, the objectives during a match in Return of Rome are very similar.
  • Explore the map and discover the locations of your opponents and the four resources: Food, Wood, Gold, and Stone
  • Produce Villagers from the Town Center to collect those resources
  • Spend resources to construct resource drop-off sites, houses, and other important buildings
  • Advance to the next Age; offering stronger units, buildings and technologies
  • Train an army and command your military units in battle against opponents
Generally, gameplay will feel a lot faster and more aggressive compared to Age of Empires II: Definitive Edition – be ready for it!

Exploring the Map


Unlike Age of Empires II: Definitive Edition, you do not begin with a dedicated unit for exploring the map.
When you begin a match:
  • Queue some Villagers in the Town Center
  • Command one of your Villagers to construct a House
  • Begin exploring the nearby area with your other two Villagers for a nearby source of Food, like gazelles, elephants, or berry bushes
Note: If you’re playing on a water map, you can also try to find the coastline and some nearby fish!

Resource Drop-off Sites


Once a Villager has collected a resource, they’ll need to deposit it into a drop-off site before you can spend it. Certain resources may only be deposited into specific drop-off sites, let’s take a look at how each of them work!

[h5]Town Center[/h5]
Though the Town Center will mainly be used to train additional Villagers. It also acts as a drop-off site for every form of resource.

Storage Pit
The Storage Pit will act as your main drop-off site for all resources, with the exception of Food collected from berry bushes and Farms.

Granary
Any Food collected from berry bushes and Farms must be dropped off at a Granary or Town Center.
  • Your Villagers will not be able to drop-off Food collected from gazelle, elephants or other animals at the Granary
Dock
All Fish collected by Fishing Ships or Villagers may be dropped off at the Dock.
  • Additionally, Villagers may drop-off fish at a Storage Pit

Economic Upgrades


Compared to Age of Empires II: Definitive Edition, where economic upgrades are housed in the relevant drop-off site. Each economic upgrade in Return of Rome is available at the Market, which can be constructed once you reach the Tool Age.
Here you can find Technologies to:
  • Increase the amount of certain resources your Villagers can carry
  • Increase the rate at which your Villagers gather certain resources
  • Increase the speed of your Villagers and gain access to chariot units and Trade Carts
  • Increase the amount of Food that can be harvested from Farms before rebuilding
Unit Upgrades


Like Age of Empires II: Definitive Edition, upgrading your units along their technology line in the Technology Tree will be available within their creation building.
  • A good example is upgrading the Short Swordsman to the Broadswordsman at the Barracks; where the Short Swordsman is trained
However, additional upgrades to a unit’s base statistics are done at the Storage Pit or the Market, instead of a Blacksmith. At the Storage Pit you’ll be able to increase your units Melee Attack, Melee Armor and Missile (Ranged Attack) Armor.


Then at the Market you can increase the damage done by your Missile Units (Ranged Attack) by researching the Wood gathering technologies at the Market, and improve your Slingers by researching the Stone gathering technologies.



Walls and Towers


To construct Walls, Gates and Towers the Technology must first be researched at the Granary.

Once you’ve completed researching the Small Walls Technology, available from the Tool Age. You will be able to construct Walls and Gates.

Similarly, to construct a Watch Tower, first you will need to research the Watch Tower Technology, available from the Tool Age at the Granary.
  • As you advance through the Ages, you’ll unlock Technologies to further improve your Walls, Gates and Watch Towers at the Granary – depending on your civilization’s Technology Tree
Civilization Uniqueness


Coming from Age of Empires II: Definitive Edition, you’re no doubt familiar with each civilization having a number of Bonuses, Unique Units and Unique Technologies.

In Return of Rome, this has been simplified a little. Each civilization still has unique Bonuses, but they do not have any Unique Units or Technologies.

Return of Rome retains Age of Empires' design principles of differentiating civilizations through powerful, impactful bonuses and strategy-shaping differences in the technology tree to preserve the authentic feel of the game that started it all.

We hope you enjoy discovering everything that Return of Rome has to offer and this quick guide speeds up your learning!


How to Pre-Order Return of Rome

Available on Steam starting May 16!

https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/
May 12, 2023
BURNER - TecmibaBuild1
v2.51

new MOUSE CONTROLS:

The best tested and most optimized way to play this game is with the gamepad, using the d-pad to move the player while occasionally flicking the right analog stick (left/right) to rotate the camera 90 degrees in either direction (north,south,east,west), or.

Optional Mouse controls (+keyboard) can now be used with the original 90 degree rotating camera style or with the single locked in place "follow camera". The mouse controls and follow camera
***(((are bought from the store)))***
look inside the store catalog on the desk inside the store. The store appears after completing each level and does not use real money. You can switch styles to make different combinations by pressing the "equip" button found next to each item. each combination has a slightly different mouse control.

- mouse WheelLeft, mouse WheelRight - rotate camera (camstyle 1)
- hold middle mouse button - rotate camera (camstyle 2)
- mouse X1Button, mouse X2Button - rotate camera
- mouse WheelUp, mouse WheelDown - zoom (zooming uses batteries)
- mouse LeftButton - punch
- mouse RightButton - shoot

- move the mouse cursor to the outer screen edges to pan/rotate the camera, there is a 50% screen size dead zone in the center of the screen,the camera wont move when the cursor is inside the dead zone.

- use [w][a][s][d] on keyboard to move, [q][e] strafe, [arrow keys] rotate camera.
- keyboard [shift] and [control] buttons have been swapped, hold [shift] to run.
- full keyboard and gamepad controls displayed before starting each game, also listed in options/control.


v2.5(Apr-27-2023)
New tunnel level
many changes to core functions


v2.47(Mar-22-2023)
new - "NeverEnding ExtendoClip" added to the store catalog
Fall weight - moved from display case to store catalog
Fall weight - sets your falling speed and is now adjustable (-1.0 to +8.0)
Fall weight - anything over +4.5 is not stable, but will hopefully be fixed soon


v2.45(Mar-3-2023)
8 new end of game death cut scenes
-Frog Death
-SpikeTrap death
-Burned up
-DROWNED
-coconut fell on your head and you died
-died of mysterious causes
-crashed the whip <--------------------------BestOne
-killed yourself with your own rocket
There is a total of 22 different ways to die in this game,
each one having their own final cut scene.



v2.4(feb-28-2023)

New PickYourPath, Level Type option. (in options)
PickPath - pick the direction of the next level. (north,east,south,west)(default)
AutoPath - Next path is picked automaticaly in a random direction

-use the compass found on the HUD to know what direction you are facing
-press (select)gamepad or [end]keyboard to open over head direction map
-this option can only be set before starting the game


v2.34(feb-15-2023)
3 NEW LEVELS
ice level
-neon level
-downtown level


v2.3 (jan13 2023)
- new sniper rifle *if camera is offset, you will always zoom into the direction the player is facing*
- new flame thrower
- new sledge hammer (smashes blocks)
All 3 new items are bought in the store.
* the store appears after each level
* the store does not use real money
* cash is found in the game world or awarded as bonuses


v2.2 (dec30 2022)
- intro story added to endless game mode

v2.1 (dec23 2022)
- scenery grass
- new melee item's: pipe, baseball bat, brick, brass knuckles.
melee items apear randomly in the game world and double your punching power
press punch to pick up
press punch to use
press punch + run to throw melee item (punch attack must be selected)

v2.07 (dec05 2022)
-NEW enemy "fighter"
-natural player movement during 360 degree camera level start intro's

v2.05 (nov19 2022)
-new map that shows distance and direction traveled
-each level in this game branches off into one of four directions (east,west,north,south)
added a new overhead map that shows the distance and direction traveled
-open map (select)gamepad, [end]keyboard
-first person mode button changed to (r3)gamepad, [Keypad 0]keyboard
-map is displayed at the end of each game showing the final route taken.
-changes to race level, race level now branches off into 4 different directions.
-start level now branches off into 4 different directions.

v2.02 (nov11 2022)
-changes to day/night cycle
-changes to dark level
-changes to beach level
-rumble option ( in options/control's )

v2.01 (OCT25 2022)
-smooth block transfer

v2.0 (oct18 2022)
-new block builder gun
converts power into blocks
hold trigger to spawn block
up/down to move spawn location
release trigger to place block


v1.999(oct 11 2022)
-new rocket launcher weapon

v1.99(sep 28 2022)
-new mountain level

v1.98(sep 21 2022)
-you can now beat up the cars in city level
-improved start menu, and options page

v1.95(aug28 2022)
-rotate camera in car
-shoot/change weapons and attacks in car
-race level improvements
-new sounds
-save for options settings

v1.9 (aug22 2022)
-new beta version race level
-new music
-new option for music and sound adjustment

v1.81 (aug17 2022)
-improvments to MOB level
-new volume adjustment option

v1.8 (aug16 2022)
-new frog enemy
-select button "fpsmode" now zoom back out when pressed a second time
-new MOB level (a flat bridge that spawns MOB's on either end when you reach the center)

v1.78 (aug11 2022)
-new city level
-new screenshot's added to store page

v1.75 (aug6 2022)
-new shark enemy for beach level
-added player(in water) physics
-enter water splash effect
-new SharkDeath endgame death animation scene
-level type description, during level start
-new option, select level type, play random levels or play specific level only

v1.7 (aug2 2022)
-new random beach level
-new field of view adjust in options

v1.6 (july20 2022)
new transitioning camera rotations for default fixed camera

v1.59 (july18 2022)
-new random fire level
-HUD improvements

v1.58 (july12 2022)
-new intro scene for game start and level start
-new timeout rotating camera

v1.55 (july10 2022)
new attack -Kick (Leftstick-Up to change attacks)
new attack -Spinkick (In store catalog at the bottom $1000)
new weapon -Uzi (In store display case $1000)
weapon select hud menu (change weapons) pistol - uzi - shotgun
current total of five different attacks and 3 weapons

v1.5 (july6 2022)
-timebomb explosion area is smaller but now deals -10 damage xlevel
-new object interactions and physics related to timebomb explosion
-4 level run gamemode
-10 level run gamemode
-boss attack gamemode
-circlething in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
[]
-no cost spread (buy in store catalog for $1000)
-attack select hud meneu
-count days on hud
-spike pits
-improved wall collision

v1.1 (????? 2022)
-circlething in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
* camera will automatically follow 360 degree behind character *
-no cost spread (buy in store catalog for $1000)
-attack select hud menu (change attacks)
-count days on hud
-spike pits
-improved wall collision
-10 level run gamemode
-new game launcher with openGL 2 or OpenGL 3 option
Spirittea - TinyPixxels
Hey everyone, it's that time again!

Last week's update really was massive for us, we've (I've) been waiting for what feels like FOREVER to tell you a little bit about the notice board! It's made such a big change to the game and really driven all of us as we've played it to seek out as many of the Spirits and their stories as possible! We really hope it brings you as close to the world as it does us!

This week, I wanted to touch on two more ways we're helping to integrate players with the world. It's always a really hard task to marry up what we know we'd like people to experience, and guide them towards it thoughtfully. No one wants naggy companions or to be thoroughly clueless, but sometimes that balance can be tough!

The feeling throughout, we think is that there should be help where you need it, without feeling super weighed down, and this applies everywhere! In the bathhouse, for example, we want to make sure you know what's going on throughout so you can better plan, but there's a fair bit to keep track of. We figured that by doing more things around town, you should be rewarded, so for completing one of the Spirit Quests you will take on the help of MY ABSOLUTE FAVOURITE UNIT. If your main fire has died, you'll hear a crow throughout the bathhouse letting you know - what a lovely, helpful bean this spirit is!



Around town, there'll be a lot to keep track of in regards to helping the spirits - luckily as a writer, you're pretty proficient with a notebook and pen, so you'll be taking all manner of notes as you get to know the town and its problems! Wonyan might even be able to help you with some spirit insider knowledge if you end up getting a bit stuck!



All in all, it's a difficult balance to strike, but know Spirittea is looking more and more player friendly every day! There's real care and thought going into each aspect, and we can't wait for you to dive in! The question is, are you a hint type of person, or do you prefer to puzzle your way through things directly? Let us know, and we'll see you next week!
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