Quest for the Golden Candelabra - Dawnsbury Studios
Quest for the Golden Candelabra, a short turn-based tactics game based on the rules of PF2E, the second edition of a powerful tabletop OGL ruleset, is now released!
There have been no crash reports or other critical bugs discovered over the last two weeks, so I'm happy to release the game now, on its expected release date.
Thank you to everyone who contributed, from voice actors to playtesters!
Dear players -- I'll be happy if you download and play the game, and if you do, then I hope the 40-60 minutes of gameplay that the game contains will be an enjoyable time for you <3 ! Even if they aren't, then, I would appreciate your feedback on the game, either using the in-game feedback form, on Steam forums, or directly on my e-mail!
Until then, I wish you good luck in the quest to find the Golden Candelabra and return it to Dawnsbury where it belongs!
-Fixed killfloor being too high on Warp -Added missing killfloor on World 3 Start -Added missing spawnpoint to Space -Sped up screen transitions -Fixed falling twice from killfloors -Fixed falling after clearing goal -Added a light to Ziggurat
Last month, we revealed the first city that will receive a new look in the second phase of the rework of German cities that is coming in the 1.48 update for Euro Truck Simulator 2. Today, we are very excited to let you know that Rostock will be a part of this phase as well, and there are many changes coming to this historic city.
The city has been rebuilt from scratch with a brand-new layout, along with the E55 and E22 roads and highways around Rostock which have also been modified and redesigned. As you enter the city from the E55, you will drive through the logistics part of Rostock, which features a garage, a service station, a truck dealer (Renault), and a supermarket depot.
As you leave the logistics part of the city, you will approach the historical part of Rostock, where you will be greeted by a stunning view of three churches: St. Peter, St. Nicholas, and St. Mary. Across from the historical part of the city is a newly constructed harbor area, where players can look forward to the new marina depot. The harbor area also features landmarks such as Mönchentor gate, houses with unique architecture, icebreaker Stephan Jantzen, as well as Circus Fantasia a little further on.
Rostock is located on the shores of the Baltic Sea and at the mouth of the Varnava River. The Varnava flows into the sea in the north of the city, and at this confluence is the port of Rostock. Players can follow the city circuit to reach the port, which has four parts that feature unique depots that copy the industry of the Rostock port. Moreover, a new wind tower factory depot is designed specifically for this port. Players can also catch ferries to Gedser and Trelleborg from the port of Rostock and there is also a new railway terminal depot just under the ferry.
So, freunde, how much are you looking forward to this phase of rework of German cities? Let us know in the comments! There are still a couple of locations we’d like to show you in the future, so, to not miss out on any official news, give us a follow on social media (Twitter, Instagram, Facebook, TikTok) and keep an eye out for any updates.
The 2.5D Sample is now included in RPG Architect with an example of the on-map battle. Major kudos to Noobk and Mondune for their efforts in getting this released and ready. They've been working on this for roughly four months.
Outside of that, some updates:
Fixed an issue with display summary of Variable commands.
Several small performance improvements to engine.
Added a <newline> parsing command to add a new line in text rendering.
This one has some multiplayer improvements to make initial connection easier when you're using a variety of mods and DLC, and it has some improvements to stability in long-session late-game multi-client situations. Also more updates to the Sidekicks mod.