Pixel Tank - Down Right Epic Games
1.2 update is here with some minor bug fixes and one big new feature!

BIG NEW FEATURE:
Pomodoro Timer!
Now you can work along to the relaxing sound of the fish with your own timer!
Set it to 5, 10, 15 and 30 minutes.

BUG FIXES
  • Fixed restart to "actually" work now.
  • Sped up menu transitions to be much faster.


FUTURE FEATURES & FIXES
  • Piranha mini game to remove fish from the aquarium.
  • Fix the auto-save closing menus
  • Fix tutorials closing all menus
FatSheep Crisis - 熊孩子
Hello everyone, thank you very much for your feedback and opinions during this period. We have optimized many existing problems, and more optimizations are still being improved. If you encounter any problems or are dissatisfied with the gameplay, please respond within the community, and we will read your feedback every day!

New content
  • Added new resolution option
  • Added frame rate restriction function
  • Add skill guides and corresponding functions
  • Optimize UI operations, ESC can close windows
  • Increased the upper limit of injury reduction content
  • Added new challenge levels and corresponding items
  • Improved the charging efficiency of achievement weapons
  • The skill can now be switched to active release

The next version will start updating new gameplay and maps! ( ̄▽ ̄)~*
The Seven Awakenings: I Randall - CatSoulStudios


We are planning to add horses to our game for use in the unique city of Cheshire and other cities we are considering adding. Rusty will be the first horse of our character named Randall.



As we prepare for the release of our game, we have started to focus on the horse riding experience. We are planning to make the horses available for purchase in-game using the game currency from in-game shops (wholesalers or blacksmiths). However, Rusty will have a special place. Rusty is a very emotional and yet very brave horse. We are experimenting with some summoning effects to enable Rusty to accompany Randall in all his adventures. So far, everything is going well.



We will send the Horses and Horseback Riding Experience to you as part of a game update. They will soon become a part of our game.



We would like to express our gratitude to all our players who have supported us and motivated us.
Farm Empire - Superpog
  • Fixed worker calculation bugs in Australia and Norway, resulting in an overall increase of speed in those empires.
Chinese Chess Party (Xiangqi) - Zero
Are you curious how others play the game?
Try the new spectator mode!
The lobby browser now shows not only the opening games but the ongoing ones.
Simply click "Spectate" and join the game as a spectator!
May 12, 2023
Toribash - sir
Hi, Toribash 5.60 is now available!
This release features major updates to Toribash scripting, brings lots of usability improvements and more!

[center][/center]


What's new:

New room list menu
The updated room list is better in every way, both having nicer looks and providing easy access to more information about rooms!
[expand type=details][/expand]
It also has a much better "Create Room" menu that you can actually use now, isn't that amazing?
[expand type=details][/expand]
In addition to that, room list now shows several featured rooms with active players on top, more visibly separates official rooms from player-made ones, shows if the room is password protected so you don't have to guess and has more (and better working!) filters.


Lua replay hacking improvements & updated replay format
This one is for replaymakers - remember how you had to go around those weird bugs with Lua replay hacking working but also not always and then replays getting all glitchy and messed up and not nice at all?
This is no more! (unless you actually want to make your replay glitchy then sure you're welcome)

Along with a number of newly added Lua functions, with the help of Kris and Tom we've made replay hacking more straight forward with all your changes being properly stored in replay files, changes not getting randomly carried over to new fights and so on.

[expand type=details]
[/expand]
If you're interested in writing Lua scripts for replay hacking, make sure you check the list of changes below!


Toribash Lua scripting updates
Majority of Toribash scripting classes now have annotations with EmmyLua which should vastly improve your coding experience if you're using a compatible editor.
[expand type=details][/expand]
All built-in Toribash functions are now properly documented and listed in system/system_defines.lua meta script which means you no longer need to wonder whether a function to do something exists or not - you can always look it up there and make use of autocompletion in your IDE when using it in your code!

Get EmmyLua plugin for VS Code: https://marketplace.visualstudio.com/items?itemName=sumneko.lua


More UI updates
More menus have received a facelift with 5.60, getting rounded corners and uniform design.
You'll notice the changes in moveable windows like Gamerules or MoveMemory, Replays menu and so on.
[expand type=details][/expand]


Other changes
Below goes a list of other new features, tweaks and bug fixes included in Toribash 5.60

  • News menu will now show notifications for unread news and events
  • Windows version now saves screenshots as PNG instead of BMP for easier sharing
  • Vastly improved 3D item loading performance
  • Blood particles will now collide with static environments
  • Collisions with static environment (e.g. walking on mod objects) will no longer generate blood particles by default
  • Replay and replay folders now support non-latin characters in their names
  • Added ability to invert camera axes in game settings
  • Added lower quality fluid blood option in graphics settings
  • Improved flame rendering performance
  • Improved UI rendering performance

  • Fixed bug with blood reflections not showing up
  • Fixed bug with DQ ring always being rendered at 100% opacity
  • Fixed bug with report post submission screen getting broken in some scenarios
  • Fixed bug with Toribash Discord server link in report post submission screen being broken
  • Fixed bug with camera getting stuck when looking up in freecam mode
  • Fixed bug with replay speed getting stuck at 0 in some scenarious
  • Fixed bug with special Toribash characters (!^%) not getting escaped in Login and Register screens
  • Fixed bug with item effects not being rendered in UI viewports
  • Fixed bug with Kiai sounds not playing on match start
  • Fixed bug with mod triggers not working on instagib bodyparts and when grabbing env objects
  • Fixed bug with menu resolution not updating after changing gui scale or game resolution


Toribash Lua scripting updates

In addition to replay hacking changes touched upon earlier, 5.60 introduces some other updates to Lua scripting:

  • Raycasting
    Say you want to create a clickable object in 3D world. What you'd probably do earlier is get the 2D position of object's coordinates and then do some manual calculations and guesswork on whether your click position is still within object bounds on screen - which is not always easy on rotated cubes or capsules.
    What you can do with Lua raycasting is create a raycastable body and then shoot rays to it to test it instead! This is essentially the same functionality as what Toribash uses for detecting joint clicks, now available through scripting.

  • System classes updates
    Aside from getting EmmyLua annotations, majority of system classes have been majorly reworked, both to increase performance and match more modern scripts' code style.
    While this means there are now new features to use in your scripts, some of old methods have been marked deprecated (and will be phased out in future Toribash releases) or had already been removed from public access.

    One of the examples that we had come across during beta testing is that some third party scripts use TBMenu:displayTextField() method with manual setup instead of using the generic TBMenu:spawnTextField() method, which will throw an error in 5.60 as the former function has been moved to TBMenu internal helper class and is no longer exposed publicly. These issues, however, can be fixed pretty quickly in most cases, and migrating to the generic UI element spawner methods guarantees your scripts will be able to use any new features related to those elements in future automatically.

  • New Lua functions added with 5.60
    [expand type=details]
  • set_obj_linear_vel()
  • set_obj_angular_vel()
  • get_joint_state_name()
  • get_color_rgba()
  • get_clipboard_text()
  • generate_texture_gradient()
  • create_raycast_body()
  • set_raycast_body_pos()
  • set_raycast_body_sides()
  • set_raycast_body_rot()
  • set_raycast_body_rot_m()
  • destroy_raycast_body()
  • shoot_ray()
  • shoot_camera_ray()
  • add_chat_history()
  • generate_font()
  • players_accept_input()
  • get_body_bruise()
  • get_joint_bruise()
  • refresh_roomlist()
  • get_roomlist_num_rooms()
  • get_roomlist_room_info()
  • get_obj_color()
  • get_obj_shape()
  • toggle_game_pause()
  • is_game_paused()
  • get_shader_option()
  • set_shader_option()[/expand]

  • No longer available Lua functions
    [expand type=details]
  • download_ranking_toplist()
  • download_ranking_trends()
  • get_qi_reset_info()
  • set_gameover_limit()
  • draw_chat_input()
  • get_num_blood_particles()
  • set_decal()
  • get_payment_mode()
  • set_payment_mode()
  • get_beginner()
  • open_post_tutorial_menu()
  • close_post_tutorial_menu()
  • set_post_tutorial_alpha()
  • market_call()
  • move_replay()
  • sopen_replay()
  • end_tutorial()
  • open_upmenu()[/expand]
natsuno-kanata - beyond the summer - Kazuhide Oka
A new character episode "Akane 2" has been added in ver1.2.8!
After the character episode "Akane", what did Akane encounter and what did she think... The story of Akane will be continued.

Also, when the character episode "Akane 2" is completed,
Akane will appear in the post-ending contents, and you will be able to temporarily accompany her!

*The character episode "Akane 2" will occur after all other character episodes are completed.
King of Kinks - NtkuLover


Happy 1-year anniversary to our amazing community!

We want to thank you for your support and dedication to the game. Let’s celebrate with two special events and some awesome deals. Here’s to more exciting and kinky adventures!

Get your Special Redeem Code Now:
SWHMIQP2UU
Reward:
  • Summon Ticket x3
  • 5-star Hero Soulstone x30
  • A Bag of Azure Jades (2 Hours) x2
Available: 2023-05-18 05:00 EDT to 2023-05-31 05:00 EDT

Events

Get ready for xxx-tra hot fun with two exclusive events. They won’t last forever, so make sure you don’t miss them!
Monthly Festival period: May 11th, 05:00 ~ June 5th, 05:00 EDT
Huaxi Wishing Fountain period: May 12th, 05:00 ~ 17th, 05:00 EDT

Deals
Load up on goodies and spice things up with limited packs!
1st Anniversary Packs: May 11th, 05:00 ~ 18th, 05:00 EDT

The King of Kinks team

https://store.steampowered.com/app/1753410/King_of_Kinks/
natsuno-kanata - beyond the summer - Kazuhide Oka
natsuno-kanata ver1.2.8 is now available.
The main contents of the update are as follows


[Contents]
The character episode "Akane 2" has been added.
  It depicts what happens to the characters that appeared in the character episode "Akane".
  Character Episode "Akane 2" will occur after the completion of all other character episodes.


[Post-Ending Content]
After the completion of the character episode "Akane 2," you will be able to accompany Akane during the post-ending content.
  After the search, a random event will occur and Akane will accompany you.
  Akane will then leave at random after the exploration.
  Any items that were in the companion's possession will be sent to the storage cabinet after leaving.


[Adjustments]
The probability of some events occurring has been adjusted.
Some text has been corrected.
Brocula - CallMeABot
It has been a few months since I last updated the Store Page. So, today, I am updating those old screenshots to current state of the project.



Feel free to hop on to the store page and look at these screenshots!



And I always welcome constructive feedback. Looking forward to you guys playing the game.

...