Gunfire Reborn - Gunfire Reborn
Hello, everyone!
In this update, we fixed an issue that the game cannot be launched on Steam Deck. Sincerely appreciate your kindness and support.

--Gunfire studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions, and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.

Bug Fixes
  • Fixed an issue that the game cannot be launched on Steam Deck.

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Producer Tycoon - DaQueen
This patch has added movement to the game, when you are in your studio or in the store, you now can move your character using wasd or the arrow keys. Moving through the doorways at the edge of the screen will take you to the world map.

The framework for a top 100 song is in place also, it just needs to be finished up. That will be coming in the next 2 weeks. In addition to that, you will be able to name the songs you create.

Once those features are added, I will be taking down the playtest. However, to celebrate, the game will be going on sale for the week following the playtests closure.

For the EA version, 2 new achievements were added, as well as cloud saves. Now you should be able to carry progress over multiple computers.
May 11, 2023
Producer Tycoon Playtest - DaQueen
This patch has added movement to the game, when you are in your studio or in the store, you now can move your character using wasd or the arrow keys. Moving through the doorways at the edge of the screen will take you to the world map.

The framework for a top 100 song is in place also, it just needs to be finished up. That will be coming in the next 2 weeks. In addition to that, you will be able to name the songs you create.

Once those features are added, I will be taking down the playtest. However, to celebrate, the game will be going on sale for the week following the playtests closure.

For the EA version, 2 new achievements were added, as well as cloud saves. Now you should be able to carry progress over multiple computers.
The Game of Annie 安妮的游戏 - potentknight
Thank you so much for your support! Some adjustments have been made according to everyone's feedback:

1. Fixed the missing trap icon
2. Added torches in the tutorial to avoid missing items
3. Forest Encounters have added random pickups of suitcases
4. Added slow motion when the player dies
5. Block the pause menu after a player dies to avoid conflict
6. Modified the label of the injured decal effect to avoid blocking AI's view
7. The minimum display distance of the menu camera is changed

There are a lot of difficulties in indie game development, especially in human resources and QA testing. Thank you for your great players!
Maybe one day I can make a big AAA game for you. It's still a long way off. Love you!
May 11, 2023
Yu-Gi-Oh! Master Duel - am.03796
The following updates have been made:
- Fixed a rare UI-related bug that occurred during duels.
Wizardry: The Five Ordeals - スパくん
Base Game
New
- Add coordinates/map supplies/spell shortcuts
It can be used with keyboard "V". At this time there is no default button for the controller.

Updates
- The name of the magical effect "Remains Protection" was changed to "Inventory protect".
- Adjusted the behavior of the magnet trap.
If the target is equipped with an item that has the magic effect "Inventory protect", trap will ignored.
In addition, only the person who opened the treasure chest was trap targeted, and items currently equipped and consumables were not affected.
- Adjusted the effect of the magic effect "Confuse Enemies".
Only the first turn after an encounter is now affected by a probability for each enemy.
- Special items will not appear from the treasure chest in the event battle in scenarios have random enchant.
- Adjusted the order of the list of items when buying and selling items in the store.
- Added messages to some type of the switches in the labyrinth after turning them on and off.
- The cursor position of the previous selection during the play is now saved at "Enter the labyrinth" outside of the city.
- Adjusted some Japanese system messages.

Fixes
- In scenarios where have random enchant, the magic effect was sometimes lost when a magic item was bought or sold from the item box.
- In scenarios where have random enchant, when only one consumable item was sold, it was sometimes treated as a magic item.
- When a character without cursed equipment selected "Remove Curse" in the NPC store, it was not processed correctly.
- When creating a character, the expected number of spell counts was displayed incorrectly only when the related ability was 25.
- In the line drawing mode, marked ceiling 2 was not displayed correctly.
- When the DLC "High Resolution Sprite" was enabled, some monster images were not displayed.
- After changing the floor, the footsteps of the first step were not played.
- When moving to another floor by using the "Teleportation" spell, the camp BGM was terminated.
- Corrected some English system messages.

Prisoners of the Battles
New
- The items sold at the 4th and 5th labyrinth stores will be added to the inventory on the home.
if Items in the inventory list of the 5th labyrinth NPCs, it become inventory of the NPCs.

Updates
- Adjustment of the 100 GP and 500 GP for magic enchant in the store.
100 GP: Only low-intensity magical effects are now given. On the other hand, "curse" will not be attached.
500 GP: The effect itself has not changed significantly, but adjustments have been made.
- Reduced the rate of enchant of some particularly useful magical effects in the middle to end of the game.
- Decreased the appearance rate of the magical effect "curse" and increased the appearance rate of Alignment-specific equipment.
- Increased the appearance rate of special items.
- Strengthening of some monsters, such as the cursed helmet and the boss of the third labyrinth.
- More appropriate definite and indefinite names, attributes, etc. of some monsters.
- More appropriate definite and indefinite names, types, etc. of some items.
- Paralysis resistance of mantis gauntlets changed to sleep.
It is intended that the boots remain paralysis-resistant.
- Added the magic effect "Weapon Attribute: Flame" to the Fire Sword.
The flame whip, which already has five effects, has not been changed, considering the fifth labyrinth related factors.
- Changed AC of Hallstein equipment (excluding rings) to -1.
- Changed the range of Shuriken to "long range".
- Muramasa price equal to the 2006 version.
- Added a message to the third labyrinth.
- Adjustment of some hidden doors in the third labyrinth.
- Added messages to some switches in the fourth labyrinth to suggest their effects.
- Slight adjustment of the map of the fourth labyrinth B19F.
- Special items no longer appear from the bosses in the 5th labyrinth.
- Adjusted Japanese scenario messages in general.

Fixes
- The type of "Mace-1" was incorrect.
it occur unintended effects when sorting items.
- Equipment conditions for some items were incorrect.
If you have a fighters who is using a Katana or Wakizasi +1, will be affected by this changes once those unequipped. Please understand.
- The progress sometimes became impossible under certain conditions at B16F of the 4th labyrinth.
Removed associated bars.
- There was a particular point in the second labyrinth where enemies from the first labyrinth appeared unintentionally.
May 11, 2023
Axon TD: Uprising - Tower Defense - WindStrike
Even though the game isn't officially out yet, we'll be posting our internal patch notes here. Also, for anyone with an early demo, you'll be able to see changelogs finally.

General
- Quickplay now has 2 additional modes. These do not affect your score.
-- Random Mode allows you to go into a level with a randomized loadout.
-- Rush Mode is not yet implemented.
-- God Mode starts you with 10000 Credits and 5000 Power.
- Quickplay now starts the game with 1 Sell.
- Survival now starts the game with 2 Sells.
- The game now remembers between sessions whether you left the Damage Graph On or Off.
- The game will now remember which submenu in Quickplay you were on when coming back to it.
- Bosses are now highlighted on the field.
- Replicant(Replicator spawn) now has a Model!

- A couple of new Perks have been added:
-- Axons take 1 damage for every 10 tiles it travels.
-- Gain 5 credits for every 20 length of the path at the end of a wave.
-- Gain 1 power for every 20 length of the path at the end of a wave.
-- Gain 1 free reroll every 2 waves.

VFX
- Added a visual for Axons under the effect of Damage Amplification.
- Damage numbers on Axons under the effect of Damage Amplification now appear red.
- There is now a temporary visual for Breaking Armor.

- Temporal Mine VFX added.
- EMP Mine VFX added.
- Flame Vent now has a continuous visual.
- Inertia Blaster projectile has been updated.
- Mass Driver Charge-up VFX has been updated.
- World Engine now has a charge-up visual.
- Network visuals have been updated.
- Radiation Vent visuals have been updated.
- Gravity Driver visuals have been updated.
- Plasmathrower visuals have been updated.
- Gravity Field now has a debuff visual.
- Seeker Drone is now yellow.

SFX
- Gatling EMP now has audio(unsure if implemented in build).
- Flame Vent now has audio(unsure if implemented in build).

Balance
Axons
- Replicator now spawns Replicants every 6 seconds, down from 7.5.
- Protector shields no longer stack their damage mitigation.

Towers, Mines & Traps
- Missile Launcher U2 no longer has a stun cooldown.

- Network damage gain per second reduced from 2 to 1.5.

- Gravity Trap U1 now stuns closer to the center of the trap.

- Plasma Mine has been reworked into EMP Mine!
-- Now applies an EMP in 3 AoE for 4 seconds when triggered. Only triggers on Axons with abilities.
-- Costs 50 Credits.
-- U1 increases the number of charges.
-- U2 Only triggers on Armored Axons. Breaks Armor in addition to its normal effect. Increases AoE to 3.
-- U3 Deals 10% of the Axons Max HP as damage when triggered.

- Orbital Cannon:
-- Damage increased from 20 to 24.
-- U1 Damage remains at 20.
-- U2 Damage increased from 27 to 30.

Perks
- End of Wave Sells Perk now gives 1 Sell every 2 waves, as opposed to a Sell every wave.
- Extend the Path to gain Credits Perk now gives 30 Credits, up from 18.

Smart Targeting;
- Sniper:
-- Base tower & U2 now prioritizes Armor by default.

- Seeker Drone:
-- Now ignores Armored Axons by default.
-- U1 ignores Armor unless the Axon is below 50% HP.
-- U2 will prioritize Armor lower.
-- U3 prioritizes Armor.

Maps
- Relic wave 12 nerfed a little bit.
- The area around the first checkpoint on Quarantine Zone has been adjusted slightly.

Bug Fixes
- Fixed Network tower not dealing damage while Axons were stunned.
- Fixed a typo in the Sniper U2 tooltip.
- Fixed Stasis Wave being removed by Debuff Cleanser.
- Fixed Inertia Blaster damage cap not accounting for the base damage.
- Fixed Network U1 being able to surpass its damage cap.
- Fixed an issue where the Mines gain one extra charge Perk didn't apply a cooldown to the last charge, and also didn't display the charges correctly on the wave it was picked up.
- Fixed an issue where the No Adjacent Towers damage bonus didn't apply to the current damage, but rather the base damage.
- Fixed being able to load a checkpoint to re-roll which Overloads you were given in the End of Wave rewards in Survival.
- Fixed an issue where the Boss in Survival would respawn after loading a checkpoint.
- Fixed an issue where the corpse of the Boss in Survival would come back to haunt you after loading a checkpoint.
- Fixed an issue with the animation of the Boss in Survival on wave 30.
- Fixed an issue where Axons would jump over the Boss in Survival.



Note, balance updates will be less frequent from here on out. Maybe once every 2-3 weeks, as opposed to constant small updates.
Forgotten Hope - maximumsohan
We shipped out Forgotten Hope to Steam back in 2021 and the last two years has nothing but been amazing.

To celebrate this milestone, Forgotten Hope is available 65% off from Steam until 15th May.

In the meantime, we have added full controller support to the game and now you can leave your keyboard and mouse behind and enjoy Forgotten Hope with your favorite controller.

We poured our hearts and souls in to Forgotten Hope, but we could not come this far without your support. So, thank you everyone who bought our game and leaving us with reviews. Whether good or bad, we value your feedback. And we hope that everyone who played our little game found the courage to move forward and never to give up. ~ Black Hammer Studios 🇱🇰



v1.02 Patch Notes

  • Added full controller support.
  • Optimized menus for better visibility.
  • Additional bug fixes




Known Issues:
  • When scrolling through the available resolutions drop down menu using a controller, the drop-down menu will visibly glitch however, the correct resolution can be selected and applied without any problems.

If you come across any bugs or like to submit feedback to us, you can do so via our dedicated subreddit


https://www.youtube.com/watch?v=u9L_YKGJlss
May 11, 2023
Bug Blazer Playtest - xysaph
This patch b0.5.5 is backward compatible to previous saves still (0.5.3+)

  • Updated notices, when a quest is complete and you are not on the quest tab, it will put (!) at the bottom of the tab button
  • Same with any pending upgrades, if any upgrade is possible, the (!) will indicate it if you are not on the tab actively
  • Convenience short cut for upgrading, you can click on the progress bars on Quest to bring up the upgrade window for the appropriate bug. Remember that the quantity of your bugs you can spend is at the bottom of this popped up window.
  • Fire trap got a sound
  • Traps all configured to have ticks be attracted to them, for some reason they were not there (explains the hard time with ticks).
  • Minor other updates (including fixing the smell potency of traps which were set at max no matter what, that's been put back to the correct value)

If you find any problems or have suggestions, please let me know on the discord server.
May 11, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.149.1 ( May 12 - 2023 )

  • Autosave before entering ancient ruins
  • Remove sky light in dungeons
  • Fixed faulty navigation generation
  • Save anchor and sail state of the raft
  • Vehicle crew will wake up again if being pushed
  • Saved sleeping units will sleep again after loading
...