We are open the open beta channel for those who want to test the new feature before releasing to the main game version.
Follow the step below to join an open beta program.
1. Right click at Sole saga at your steam game library list and select "properties"
2. Select "Betas" tab on the left side of the properties window, then select "Open_beta" at the drop-down menu.
The Open_beta version might be in unstable or balance tuning stage, In the most case it should be fine, but we encourage you to manually back up your save game before playing the open beta version.
You can find a save file below.
Windows : C:\Users\<your user name>\AppData\Roaming\sole_saga\userData.sav ( AppData is hidden folder )
Linux / Steam OS : ~/.local/share/sole_saga/userData.sav ( .local is hidden folder )
Version 0.11.7a update (Open beta)
"Re-roll" is added to the game. At the level up screen, You could re-roll item reward for free up to 3 times in the run, after that you need to spend some money for the re-roll.
The re-roll will be add to the goddess totem soon!
If you have any suggestion or feedback, do not hesitate to contact us. Discord Dissustions
As the release day is getting closer, we are excited to announce that we have a fresh new and amazing trailer to prepare you for Fetish Locator Week 3!!!
The epic saga conclusion will deliver the best in terms of sexy girls, enticing situations, and a realization of all your deepest darkest fantasies and of course, satisfy all your most perverted fetishes, you will enjoy it for sure!
Our new trailer will offer you a slice of everything you can expect and get yourself ready for it!
So what are you waiting for? Feast your eyes on our hottest newest trailer here!
If you are at work then enjoy the SFW version of the trailer by clicking here!
And for all the cultured people out there, the NSFW version will also be released on the ViNovella Twitter page at 13:00 CST!
Filthy Animals is out now on both PlayStation and Xbox. Meaning if you want to get your hands on couch co-op chaos for your console, you can head to the Xbox store or PlayStation store to grab Filthy Animals right now!
Complete with full online and local multiplayer, this is Filthy Animals at its best and we can't wait for console fans to get their hands on it.
Buy Filthy Animals on Xbox Buy Filthy Animals on PlayStation But that's not all - we've been hard at work getting the game ready for release on console and that work means benefits for PC players. Today we've also launched our latest patch that not only improves a ton of stuff but also adds a brand new weapon.
Here's what's new:
New Stuff
Introducing the NERD gun! This brand new weapon has a chance to appear when smashing open purple chests. While not as powerful as a real gun, it looks and sounds cool - and what's more important than that?
Better Stuff
The 'thought bubble' system we use for our mutant animals was previously a little heavy on the CPU. Now, we've managed to make it be handled entirely by the GPU, so players should see an increase in performance.
Speaming of performance - we received a few reports of small framerate drops whenever Tony speaks. Tony's words are very important, so we've optimised his text and made it all more efficient.
Jumping! We've made sure that jumping feels better and snappier than before. So if you've been struggling to make a long jump or to reach dizzying heights, try again - it should all feel a lot better now.
Bug Fixes and Stuff
We fixed an issue where players would walk on the spot after jumping into the garbage truck. So long, running man.
Tony sometimes had a visual issue on his face when he spoke. As Tony is undoubtably too handsome to be covered up, we had to fix this immediately. Now you can see Tony in all his glory at all times - you can relax now, Tony fans.
Some areas have been tightened up so that critical items can no longer get stuck on the environment.
That's all for now but we're continuing to work on the game, squashing bugs, and making Fitlhy Animals more amazing. Please do keep your feedback coming, we'd love to hear what you think after this update and if you're playing on console.
If you're reading this and you haven't picked up Filthy Animals yet then first - hi! And now you should go buy it. There's even a limited time offer right now!:
As the release day is getting closer, we are excited to announce that we have a fresh new and amazing trailer to prepare you for Fetish Locator Week 3!!!
The epic saga conclusion will deliver the best in terms of sexy girls, enticing situations, and a realization of all your deepest darkest fantasies and of course, satisfy all your most perverted fetishes, you will enjoy it for sure!
Our new trailer will offer you a slice of everything you can expect and get yourself ready for it!
So what are you waiting for? Feast your eyes on our hottest newest trailer here!
If you are at work then enjoy the SFW version of the trailer by clicking here!
And for all the cultured people out there, the NSFW version will also be released on the ViNovella Twitter page at 13:00 CST!
Hey folks! I’ve got some super exciting news to share today (maybe the worst kept secret)! Some of you may have seen me hinting at this on Reddit or in the Discord, but I can finally officially announce the good news! With good news however, there is often some less than great news to follow. Same case here, but I wanted to at least make my intentions and plans public so you all know what the Roadmap is going to look like moving forward.
But first -- kitty update!
We haven’t seen any photos of Kiri or Yuki for a while now -- so here's a kitty update! Both are doing good and getting bigger. Might have to squeeze these into Vault at some stage. Maybe a kitty deckback!
Good News
So the good news -- as you can tell by the title, Vault of the Void is officially coming to Mobile and Switch! I know a lot of people have been asking for this for a long time, so I’m finally excited to be able to confirm it!
I’ve had goals to port Vault since the beginning -- however logistically it's never really lined up. There's been many offers from companies over the years to handle all this for me, but I really wanted to be the one to do it, and to make sure I did it right. After some discussions earlier this year, I finally decided to take the plunge. I applied to Nintendo to ask if I could bring Vault to Switch at the sametime, and have since been all approved!
So -- what's the Bad News?
Bad News
The bad news is -- when I started making Vault back in 2018 or so, I had no idea how to program. I barely was able to get it onto the PC -- let alone a mobile device. I had no idea the game would be as popular as it is -- so things like porting etc were a completely disregarded.
Fast forward to now -- Gamemaker has moved a long way, as has a lot of the plugins I use (especially the text rendering engine!). I was unable to upgrade a lot of this because Vault was coded the way it was.
The bottom line is -- for Vault to move to be multi-platform, it means almost a full rewrite of the core code base. This is one of the reasons that held me back from doing it for so long.
However, I've already started on this process! I've been working hard over the past 6 weeks or so (between my fulltime job) to get the core of things in place, and its actually going really well! What does make things problematic though -- is the fact that whilst I'm doing this upgrade, updates to the old version of the game make the process a little trickier.
Obviously -- the Daughter of the Void was due for her balance and content update. This is still happening, but I'm just trying to see where this sits in the pipeline. I can either leave the current porting and version upgrade for now, jump back to the old code base and get that update done. The other option is to get this full upgrade done, and bundle the Daughter patch in as the first update.
This is where I wanted to come to you all -- the playerbase -- to be transparent about my plans here. As usual, I'm still learning on the fly, and before I commit to either plan, I'd like to take the rest of May if possible please, to just see if I can get a firmer idea on how long this upgrade is going to take. I'm deep in the trenches, and feeling like with a lot of the core parts done now, I should get a firmer grasp of time soon.
Ideally, if I priortise the upgrade first, the new version (which I'm calling 2.0 interally) will launch on PC first, brining the PC client up to this latest version. So lets talk about the benefits:
Huge optimsation tweaks. The game runs, and is coded, so much better. Much higher FPS and better support for low end machines.
Full UI scaling options and better Ultra Wide support. There is now a slider that correctly scales the UI to the users liking, alongside also the Large Font option.
Fully updated Save system to fix all those annoying save game issues that show up from time to time. Everything has move to .json and been standised. With the new system you'll be able to pass save files between players for speedrun events as well.
Greatly improved workflow when it comes to adding new Classes and Cosmetics. Expect much more in both these areas.
Link Code setup, meaning you are able to sync your progress (I+ Levels, cosmetics, Mastery, Challenge Coins etc) between Mobile, PC, Switch etc. 100% crossplay is being investgated as well!
Cross system Leaderboards for Daily Draft.
Full re-write of the seeding and level generation to make things more accessible for the speed runners and competition gamers.
Also -- with the re-write, I'll be able to tend to the 2-3 issues keeping Vault from a "Certified" rating on Steam Deck!
So in terms of a rough timeline, the rollout will look something like :
PC version gets update to 2.0 client. Bug testing and mass user testing happens here on Beta, then synced to Live (with the Daughter update).
At this stage, Android Beta testing will have started, and be ongoing. iOS potentially as well.
Android Launch
iOS Launch
Switch Launch
The reason I need to stage things out like this, is purely because I'm only one person. I can't stay across all fronts in a way that I'd be happy with if I launched all at the same time. The decision to push Android first is based purely off how simplier the deployment is. I'm unsure about the time gap between each, although I can't imagine the time betwen Android and iOS to be more than a few weeks. If Android launches well, I'll push the go-live on iOS sooner.
As you may be able to tell, I'm very excited! Althought I do ask if you could please give me just a bit more time to plug away here, before I decide on where the Daughter patch will land. Its 100% coming, just trying to decide which is best.
Tacticon 2023
As you may have noticed, Vault of the Void has been included in Tacticon 2023! Its a huge honor to be included with so many amazing games. To celebrate, Vault is also on Sale right now for 25% off!
Thank you everyone for being part of this journey so far! There is much more to come, and I'm really excited about the future!
If I end up focusing on the upgrade first, I'll try to push out fortnightly Dev Posts to Steam, showing progress and keeping you all in the loop on how things are going!
Hey hey everyone! The wait is over!!!! 0.85 is finally here! It's been a while but we are glad we can finally bring this huge update to you and boy is it big. So let's check it out!
Before that a note: It is no secret that we had to do a soft wipe for this update with the amount of reworks placed. With soft wipes usually gold is left alone and is one of the main purposes for it. Unfortunately we saw a lot of gold being bought due to exploits since the last wipe and decided that gold will be wiped this time as well. It is unfortunate that the legit players got affected by this as well. If we did not, those that did would have too much of an advantage on servers over others that such a decision had to be made.
Loot rework is finally here and it is heft. In the backend, our level designers went and reworked each and every spawner for the rework so you will see loot that makes much more sense. Looting will now be a much more pleasant experience and more important. One of the bigger changes you will notice is that loot no longer resets on server restart. That's right, you can no longer just camp inside the bunker waiting for a restart, get out there you lazy bum. We also have preparations for private servers to have more control over loot on their servers with what will be able to spawn and such, unfortunately it's not quite ready yet but will be through a smaller update in the coming days.
That's right a 2nd rework! Won't be the last one as well. But for now, let's focus on hunting. It has been completely revamped and will require a lot more skill to hunt that big, or small game. So get your hunting rifles, your fuzzy wool hats, and some beers, because we know no one hunts sober. And listen up.
The hunt will start as soon as you hear an animal noise somewhere. Depending on the animal the noise will be different but it will always point you in the direction where you need to move. Search the area in focus mode and you will be able to find your first clue.
Congratulations! You found your first clue! Now go up to it and you can interact to get a hint about where the animal went.
Follow that direction and the audio hints from the animal to find the second track. You will have to do this a couple of more times. Just follow the clues and then you will see it. Foo... a majestic beast in all its glory.
Don't take too much time though, if you wait too long between clues the animal will get away and you will become a vegetarian. And you will need that meat.
This one is a big one. Finally, after all this time, the cooking rework has landed in SCUM. We worked hard on this and can't wait to show you what's in store. Before we had some simple yet confusing dishes in the crafting menu that we did not have as much control of as we would like. For example there was no way to determine what is an optional ingredient and what is not. And it was not that interesting. So how do we cook? Well, chefs here it is:
To start off you will need a heat source of course. Thankfully we have plenty to choose from. You already know the fire ring and improvised fireplace, more on those as well below, yet we have added some more!
Portable gas stove
Portable electric stove
As you can see you now have portable sources of heat, and also you can see they are gas and electric. That's right, there is nothing for free so you will need to have a power source for them. So let's take a segment of explaining the new electricity and gas system feature!
Gas & electricity.
We implemented 2 new energy sources electricity and gas. So let's start with gas. For gas, you will need a brand new item to transport it and use it: the gas tank.
Once you have a gas tank you can fill it up at one of the gas stations that has a big gas tank.
And when needed for let's say connecting to the stove you just put it near. The tank will have a radius around it to show what it can connect to so that you can see if you hold F on the tank.
Anything inside this radius is considered already connected.
The portable gas stove can also be filled with gas by itself.
Now for the generators.
Medium electric generator
Small electric generator
They work in a similar fashion as gas tanks considering radius with a little difference. They are petrol powered so you will need to feed it that black gold. Once it has its own power source you can turn it on and use any appliances in the radius as long as you have power. The difference is it will consume fuel as long as it is turned on, no matter if you have appliances connected to it or not. For now, you can connect them to:
Prefab ovens.
Electric stoves.
Refrigerators.
Yes, you read the last one right fridges are now a thing and quite important. There are 2 in the game. One you already know, the prefab refrigerator you will find in houses and a new portable one.
They are amazingly useful for storing food because as long as you have food/drinks in a fridge it will completely stop decay on all of them. Just make sure you turn both the generator AND the fridge on.
Alright now that you understand how to turn your stoves on let's get back to cooking. So how do we cook? The first thing you need is a cookbook. After all, what is a cook without a good recipe?
There are multiple cookbooks available each with its own type of recipes available, from stews to casseroles. To become a master chef you will need to collect them all. When you have your cookbook you can open up a new tab in the TAB menu called cooking where all known recipes will be listed and see what ingredients you need.
So gather your ingredients and needed utilities (depending on the recipe pot or pan) and let's get cooking. In this example, we are going to be cooking goulash. So we connected the gas tank to the stove and we need to put a pot on one of the rings. Different heat sources have a different number of available slots for cooking. So a prefab stove can cook 4 dishes at once and one extra in the oven while a portable one can only cook 1 or 2 at a time. For the goulash, we will need a pot as well.
So we have all of it we slotted the pot on one of the rings and interacted with the pot to start cooking. Cooking menu will open and we will drag and drop the ingredients to the required slots and add some optional as well. Mandatory ingredients have a green indicator on them while optional ones are blue.
Once everything is set we can press the cook icon and the stove will turn on and start cooking.
You will see a timer going off and the time it takes to get the perfect meal. The time shown is in-game time. Now you wait and are free to do other things while it cooks. After a while, the progress bar will turn green.
This means it is ready to eat but if you turn it off prematurely you will get a meal of poorer quality. Once you are done you can press the icon to stop cooking and voila your goulash is ready.
All the ingredients used have a part to play in the nutritional value of the meal, so the more optional ingredients you add the more nutrients your meal will have. And it will help you recover your exhaustion faster.
The rest we will leave to you to explore and play around with.
Oh and those fire rings we mentioned, there are some changes with cooking them as well. You now have 2 items that go along with them in order to cook.
The old improvised grill you are familiar but now it has been reworked and we have a new proper grill. You can place them over the fire and grill whatever is available on them. The improvised only has 1 slot for grilling while the proper one has 2 and is a lot more durable.
Hey kids, do you like mechs? Yes, but you want them bigger, stronger, and with more weapons to torture you with? Well, say no more folks we are here to deliver! Enter mechs 2.0
It has a dual machine gun, it has grenade launchers with flashbang, CS gas, AND HE capabilities. Oh and for you pesky little meatbags that think about taking it on from range it even has a nice surprise for you as well if you piss it off enough,
Yes, this new threat will surely make you think twice before you start pissing it off. But don't worry it won't use all of its weapons on you immediately for it has some, although very limited, mercy protocols. Depending on your compliance and aggression level towards it, it will gradually increase the number of weapons deployed against you. So behave yourself children! What's that? You want to be naughty? You actually want to take on the beast? Oh well here are some new toys then.
Yes, you asked for them, a lot. And they are finally here. The big boom sticks. We added not 1 but 3 of them!
We have the AT4 in HEAT and HEDP variants.
And the RPG-7 with the HEAT and FRAG rocket variants. Many of you already know what they are and how they work but for you rookies out there here is a short description.
RPG - 7 is a Soviet made, man-portable, multi-shot, shoulder fired rocket propelled grenade launcher. Widely produced in many variants it is the most famous rocket launcher around the world. It fires a 40mm rocket propelled warhead. Warheads come in multiple sizes and purposes making the RPG a versatile weapon that has been time tested and field proven for generations.
AT-4 is a single-shot 84mm shoulder fired recoilless launcher. It is a modern solution for a light disposable man-portable anti armored and anti fortifications launcher. It is effective against light armored vehicles but will be useless against any heavy armor/fortifications.
High-explosive anti-tank (HEAT) warhead carries a shaped charge explosive meant to penetrate heavier armor but is less effective in a wide area.
The High Explosive Dual-Purpose (HEDP) warhead combines armor penetration ability with fragmentation effect for dealing damage to softer targets in a wide area.
FRAG is a fragmentation warhead used for anti personnel in wide areas, building clearing, or general soft target purposes.
As you can see there are many toys you can play with and there are some nuances among them.
AT4 is a single-shot launcher. That means it can fire only once and it is to be discarded after. Before firing make sure you ready the launcher first.
RPG is a multi-shot launcher. So you can reload new warheads into it. The PG variant is HEAT and the OG variant is FRAG.
So you can kill sentries now, but why would you? After all, you need less gear and less hassle just to sneak around to get in. Well, you can now also loot sentry wrecks, and they have some high-value loot. You will find some nice grenades, a bit of C4, and 2 new items!
The BCU lock.
It is here, another layer of protection. The BCU lock is a new gadget you can place on your door or wardrobe. It then connects to each of your squad members BCU and can only be opened by someone that has that BCU. You can still add normal locks as well so the intruder can only lockpick them if they own your BCU.
Tear gas grenade.
You've been teargassed fighting it, so it only makes sense you can teargas others as a prize. Teargas grenades can now be deployed. Have that pesky building camper inside that won't come out. Gas him out. Someone is waiting for you to exit a room before he will blast you in the face? Gas him out. Experiment, what can go wrong?
Expanding on the nuclear update we have finally finished the intended POI so east of the powerplant you will find the abandoned city of Krsko. Prepare your hazmat suits and venture forward if you dare to one of the most atmospheric POIs with tons to explore and dangers that await.
Here are some teaser shots but the rest we will leave to you.
Another of the highly requested feature is making its landing, but first a message from our programmer about fatigue! It's important.
Exhaustion (Accumulated Fatigue Rework)
Accumulated Fatigue has been reworked into a body condition named "Exhaustion". Instead of immediately lowering your max stamina as you get exhausted, this body condition will have a buffer. The C1 severity of this body condition will act as this buffer. This means that your max stamina will not lower until the Exhaustion body effect has reached C2 severity. Just as before, exhaustion can be temporarily lowered by drinking energy drinks or permanently lowered by eating good food, resting, and smoking.
Ok now that we have that out of the way...
You are now free to poison yourself through cigarettes in the game. That's right, after all this time those packs of cigarettes you've been founding around have their usage now.
So you want to look cool and poison yourself. Here is the tutorial. First, you need a pack and a lighter. Take out a cigarette. Make sure it is dry.
And light it.
And there you go you are now smoking. The cigarette will enter your clothing inventory and act as a mask while being smoked and you are free to do what you want while smoking. The cigarette will also help with exhaustion recovery depending on what pack it is. Classics are weaker so they recover less while Lucky stars are stronger and recover more.
But don't think you can just do that without consequences. You're liable to suffer from Nicotine poisoning if you try to smoke too much. Nicotine poisoning has 2 stages.
C1 - Symptoms: Dizziness, Disorientation
C2- Symptoms: Vomiting, Diarrhea, Weakness
There is no cure (other than Phoenix tears). The only way to get rid of it is to stop smoking, so stop get some help.
Cigarettes are not the only thing that can be smoked though. Yes, it's here you can stop asking. You can now farm Cannabis. RP players rejoice!
As for how to farm them you can check that out in the farming patch notes so I don't have to repeat myself.
When you managed to get a plant that will give you buds, all you need is some paper. You know paper, that item you littered the server with every time you found an ammo box or a diary. Then you just select one, select the other and roll it up. Voila, you have now committed a crime, but you're already on a prison island so do not think someone would care that much.
But again everything has consequences so does Cannabinoid Poisoning:
Again there is no cure for it (other than Phoenix tears). The only way to get rid of it is to stop smoking, so stop get some help.
2 new symptoms there for those of you with keen eyes so let's explain those a little bit:
Heightened Senses
Increases the intensity your character sees the world around him and perceives colors.
Bloodshot eyes.
Gives you the effect of bloodshot eyes. Visually you will see your capillaries pulsing red around your screen.
There you go, you now know everything you need to become a hooligan.
We dropped another weapon for you all. It's been teased and now it is here. The .22 Krueger.
Small caliber, light, and compact, this hunting pistol will be your new toy to hunt around with or run around and givie other players a limp.
There is a big change in the way server settings work now as well. You no longer have to mess around with files and provider overlays for them. All settings can now easily be accessed and tweaked in-game in the menu. Simply connect to your server or Single player game and open the menu. You will see a new option called SERVER SETTINGS.
And from here you can edit whatever you wish.
As you can see it is all nice and tight here. On separate tabs, you can access every option available. Do note though, settings marked with a * still require a restart before it is active, for single player just simply back out into main menu and continue.
To access those server settings you need to go to your admin panel and access ServerSettingsAdminUsers.ini file and add your Steam ID there.
Today was the most exciting day of my life! I've been trying to make new pig friends, and today I went on an incredible adventure with my new friend.
We started out just exploring the barnyard, snuffling around and looking for some fun. But then we heard some rustling in the bushes, and out popped two other pigs we hadn't seen before. They were from a neighboring farm.
George and Wilbur invited us to come with them on an adventure, and we eagerly agreed. They led us through the fields and over some fences until we found ourselves in a big open meadow.
Here, take a look at the picture! It’s me and George, and Wilbur is next to my human friend!
Going back to the meadow - it was the most beautiful place I'd ever seen! There were wildflowers everywhere, and a babbling brook ran through the middle of it. We spent the afternoon splashing in the water and running through the fields, just enjoying each other's company.
But then, as the sun started to set, we realized that we were lost. We had no idea how to get back to our farms! We huddled together, trying to come up with a plan.
"I know this area like the back of my hoof" said one of the new friends. "Follow me!"
And so we did, trotting after him through the fields and over the fences, until we finally found ourselves back at our respective farms. We said our goodbyes but promised to have another adventure soon.
It was the most amazing day, and I'm so grateful for my new friends. I can't wait to see what other adventures we'll have together.
Until next time! Peter
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At this year’s TactiCon we made an exciting announcement – we will be working with Professor Konstantin Batygin, a Professor of Planetary Science at Caltech, who will be providing his expertise on all aspects of Mars Horizon 2: The Search for Life.
This includes mission design and supporting on research and facts included in the Spacepedia. We are excited to have Professor Batygin working with us on Mars Horizon 2 as it means his knowledge and expertise will make the game as authentic as possible, meaning we can accurately portray the search for life.
Professor Batygin’s research has advanced the field of Solar System Exploration, and he is particularly well-known for his work on Planet 9, the massive celestial body that orbits our sun far beyond Pluto. This subject is among the most current and exciting topics in space exploration today, with Batygin leading the charge in both its discovery and ongoing theoretical characterisation.
Hi, I’m Louise, the Communication Manager at Firesquid. We’ve partnered with Abbey Games to publish the sequel to Reus.
The team and I are really proud to announce Reus 2! Welcome to this Steam Group where we will share big announcements, news about the game, playtest invites, etc. So don’t forget to follow us here! As you might have seen, Reus 2 was announced during TactiCon’s showcase. If you missed our reveal trailer, have a look…
Since Reus (2013), many things evolved! This new title is a sequel a decade in the making. Abbey Games’ love for Reus never faded. Find what you can do in Reus 2:
Control Giants: Play with a roster of powerful giants as they shape planets. Foster or punish the development of human societies. The choice is yours.
Experiment with Natural Resources: Using different combinations of flora and fauna together can help find new interactions between these elements and witness how they change the human societies that inhabit that world.
Observe and Define Your Own Goals: Shape the development of humanity and watch as their societies evolve from primitive eras to advanced civilizations. Whether they are obsessed space explorers or self-destructive warmongers, who are you to judge humanity’s choices?
Leave a Lasting Legacy: Each playthrough leaves a lasting legacy in the stars - and inspires new paths to take.
To give a little more info on the devs, Abbey Games is a Dutch independent studio that makes deep and complex management games fun for everyone. Their debut god game Reus was a surprise hit in the summer of 2013 and their second strategy management game, Renowned Explorers, launched in 2015 to incredibly positive reviews. Their third game Godhood released in 2020.
And we are Firesquid Games, an indie publisher focused on games that include strategizing and thinking in their broadest sense; from tactics to city-builders or any other game where the brain is the most important muscle. Firesquid aims at developing a catalog of strategy titles that modernize and revisit their genres. Firesquid works closely with developers to help them make the best game they can, and focuses on developing communities around their strategy games.
I hope you learned more about the studios behind Reus 2. If you want to directly chat with all of us, join the Reus 2 Discord!