As we develop the upcoming region of Harbor Town, we have also worked on improving various systems and addressing many of the requests that we have received from our players.
Please see below for more details!
System
The quest tracking method has been changed. Instead of creating arrow signboards at the exits, the target location of the quest being tracked is displayed on the map. (Some quests and hidden quests are not displayed.)
Regardless of whether the quest is being tracked or not, you can check the target location of the quest in the quest window.
When selecting two or more items such as cooking or exhibiting, you can now select multiple items.
The key configuration layout has been modified, and you can assign mouse buttons on PC.
NPCs that give important quests such as becoming friends display a special icon.
Contents
When encountering trash monsters in the field, they are now spawned after a warning effect appears.
The range of the explosion of spore monster is now displayed before it explodes.
The customization area of the hero's house has been expanded to a more circular shape. In a future update for the Harbor Town, there will be an added feature to change the floor texture.
The images of objects blocking the way to areas still under development have been separated from regular rocks.
Additional dialogue has been added for the monkey at the construction site.
The width of the bridge in the ruins has been widened.
The camera glitch in certain parts of the Moon Forest map has been fixed.
The description of the 'Welding Hat' has been corrected.
Bugs
The issue where the quest related to 'Watermelon Chafer' was not properly counting has been resolved.
The recipe for 'Healthy Roasted Prickly Pear' in the adventure diary has been corrected.
Additional dialogue has been added for NPCs who did not have any dialogue after completing their quests.
When the player takes damage while reactive armor is in inventory, an explosion spawns in the player location that does not move the player. This will knockback and damage nearby enemies.
Helps for desperate situations (out of ammo) you can trade your health for damage to clear a room. Will also help to prevent you from getting swarmed.
We will be conducting emergency maintenance during the following period and the game will not be playable during this time:
Maintenance Detail 1) Fix for incorrect UI displaying in the in-game store in certain regions. 2) Fix for material 'Core Module (Medium)' not being obtainable from certain packages.
Emergency Maintenance Time: May 11th, 2023, 05:00 - 06:00 (UTC)