Enjoy a swim in the glistening moonlit waters, or splash around in the warm blue, rippling soft, ocean waters of the Tropical Bermuda triangle. New caustics and lightening should make your tropical waters a bit more inviting.
We have done some fps optimization so you can enjoy 60+ fps on ultra mode. Ultra mode brings out more definition, and vibrant colors of the terrain under the backdrop of the beautiful blue tropical waters. If you are unable to run ultra mode, or experience some stuttering, you can try the high texture quality mode as well.
Optimized the lighting for the day night cycle to perform better during foggy mornings or hurricane.
White Day 2: The Flower That Tells Lies - Complete Edition - kth36
We have updated the game. Please refer to the following patch notes:
● Added skip function of the Episode 1&2 opening cutscene ● Added skip function of the ending credits ● Adjusted the spawn time for the Enemy(Eun-joo) to balance the game ● Added explanations of the controls in the options ● Added new sound effects and fixed various bugs, etc
+ Added stage difficulty descriptors to level select
* Optimised collision detection for honey blob enemies * Fixed an issue where the player could still be knocked off the ladder while using the shield power (thanks maildisposal) * Slightly increased horizontal range for grabbing ladders
White Day 2: The Flower That Tells Lies - Complete Edition - kth36
We have updated the game. Please refer to the following patch notes:
● Added skip function of the Episode 1&2 opening cutscene ● Added skip function of the ending credits ● Adjusted the spawn time for the Enemy(Eun-joo) to balance the game ● Added explanations of the controls in the options ● Added new sound effects and fixed various bugs, etc
1. Added the function of changing life and death in Reincarnation, changing life and altering the Tao body. You can choose the Tao body that you have already owned
2. New types of Dao:
To Wood Spirit body: When collecting fairy grass, the number of fairy grass and seeds is doubled.
Innate Tao body: When the realm breaks through, it will succeed!
Royal beast fairy body: Contract spirit beast, must generate full qualification spirit beast, cultivate spirit beast to get double qualification
The Body of the Booby Trap: The first heist every 10 years is sure to be successful, and can steal all the magic.
Source treasure body: all the skills, the mind method learning spirit root requirements -30
Natural charm: During interactions, intimacy increases by 50% and decreases by 50%
Body of Destruction: Take 50% less damage from Armageddon
Feng Yin evil body: double repair for 3 times, double repair request must be successful!
3. New karmic attributes: Active killing, Heaven rejects, 1 karma is added for each person killed, 1% lightning and monster attributes are added for each additional karma, and 10% karma is reduced for each reincarnation
4. Improved combat UI and increased the character health display in the skill bar
Certain medals can now be attached to weapons! This allows you to isolate certain effects on specific weapons if you wish.
Homing, Multi-Shot and Branching now HAVE to be attached to weapons in order to work.
Each weapon can hold infinite bronze/silver medals. However, They can only hold gold/gem medals equal to their tier (so the first upgraded sword can only hold 2 gem/gold cards)
The Weapon UI was updated to support medals, also with some minor improvements to the weapon stats bar.
The loud sounds were fixed, and there are now two contingencies to prevent it from happening again.
There is now a silver card called "Inventory" that allows you to store extra weapons.
You can now delete Weapons and Upgrades from your inventory by holding right click on them.
Pot of Meta-Gold now gives 100 extra for every previous pot you've picked up.
Weapon rewards from planets will now be sucked in by gravity if you have a free slot, you can disable this in the options.
Arsenal cap was removed.
Anger has been fixed to not reset every stage, and now only lasts 8 minutes.
Dev bias was changed to +5/10/40/80% damage instead of +2/4/8/16 damage.
Two new Flame cards!
High visibility Aiming option added.
Projectile Transparency option added.
Attack Speed card (Quick) was buffed.
Dev Notes:
Medals like branching and multi-shot were causing a lot of issues both balance-wise and lag-wise, if you went into stage 3 with 6 weapons and 2 branching, even the most powerful PCs would be brought to a crawl by the sheer thousands of projectiles. The solution to combat this was to allow adding medals onto weapons. The obvious benefit is that it helps bring those cards into line balance-wise, but also allows for more player control. Say you want attack speed on your fireball, but don't want your dagger to be affected by the crit loss, you can do that now. Similarly useful for Wild damage cards and hopefully more uses arise in the future. This system also allows me to potentially add more powerful cards in the future that only work while attached, or cards that provide extra benefit when attached, we'll have to see! As for Dev Bias, the +X damage iteration wasn't really working out and didn't really reward going for big hits but rather quick hits. With a percentage damage, you're now massively incentivised to build damage with it, which also forces you to have a fallback in case your first hit doesn't kill an enemy. I've also added two new Flame cards that hopefully allow Flame to scale better but also just provide more interesting ways to build it.
🧙♂️📢 Attention Legends! Our next playtest for Legends Reborn is now officially LIVE on Steam! Come try out our new updates. Don't miss out on the fun - jump in now!🎮