Check out the Season 2 collection of events, including bonus rewards when playing during Hot Time, a Smiles for Miles event featuring our new friend Orion, and more!
Season 2 Hot Time Event
Boost your rewards from racing throughout Season 2 at specific times of the day!
Event Duration: Start of Season 2 - Start of Season 3
Event Details:
Race in KartRider: Drift during the designated Hot Times for bonus Lucci and Ranking Points with each race!
Hot Time Periods:
Period 1: 3:00 AM - 5:00 AM UTC (8:00 PM - 10:00 PM PDT / 5:00 AM - 7:00 AM CEST / 12:00 PM - 2:00 PM JST / 1:00 PM - 3:00 PM AEST)
Period 2: 10:00 AM - 12:00 PM UTC (3:00 AM - 5:00 AM PDT / 12:00 PM - 2:00 PM CEST / 7:00 PM - 9:00 PM JST / 8:00 AM - 10:00 AM AEST)
Period 3: 6:00 PM - 8:00 PM UTC (11:00 AM - 1:00 PM PDT / 8:00 PM - 10:00 PM CEST / 3:00 AM - 5:00 AM JST / 4:00 AM - 6:00 AM AEST)
Racing during Hot Time periods on Monday through Friday (UTC) will reward an additional 30 Lucci and 5 RP with each race!
Racing during Hot Time periods on Saturday and Sunday (UTC) will reward an additional 50 Lucci and 10 RP with each race!
Note: Bonus rewards are determined by the day of the week in UTC.
Season 2 On-Time Event
We also have an On-Time Event for every Saturday and Sunday in Season 2, giving away up to 60 Traffic Light Balloons each weekend!
Event Duration: Start of Season 2 - Start of Season 3, Saturdays and Sundays
Event Details:
Gain 10 Traffic Light Balloons whenever you login during the On-Time Event on the weekends!
On-Time Periods
Period 1: 3:00 AM - 5:00 AM UTC (8:00 PM - 10:00 PM PDT / 5:00 AM - 7:00 AM CEST / 12:00 PM - 2:00 PM JST / 1:00 PM - 3:00 PM AEST)
Period 2: 10:00 AM - 12:00 PM UTC (3:00 AM - 5:00 AM PDT / 12:00 PM - 2:00 PM CEST / 7:00 PM - 9:00 PM JST / 8:00 AM - 10:00 AM AEST)
Period 3: 6:00 PM - 8:00 PM UTC (11:00 AM - 1:00 PM PDT / 8:00 PM - 10:00 PM CEST / 3:00 AM - 5:00 AM JST / 4:00 AM - 6:00 AM AEST)
Login on Saturday and Sunday (UTC) during the noted periods and receive the rewards in the in-game Mailbox for you to redeem.
Rewards can be earned during each of the three event periods per day.
Prizes must be claimed from this screen before the event ends, and all items sent to the Mailbox must be claimed within 30 days of receipt, or they will expire.
Smiles for Miles (Season 2 Week 1 - 3)
A new Smiles for Miles event begins for Season 2, with Orion's emotes available over the next three weeks!
Event Duration:
PDT (UTC -7): Wednesday, May 10, 2023 (End of Maintenance) - Wednesday, May 31, 2023 5:00 PM
CEST (UTC +2): Thursday, May 11, 2023 (End of Maintenance) - Thursday, June 1, 2023 2:00 AM
JST (UTC +9): Thursday, May 11, 2023 (End of Maintenance) - Thursday, June 1, 2023 9:00 AM
AEST (UTC +10): Thursday, May 11, 2023 (End of Maintenance) - Thursday, June 1, 2023 10:00 AM
Event Details:
Log into KartRider: Drift and hit the tracks and unlock a new reward every 40 minutes!
Once 40 minutes have elapsed in-game, go to the Smiles for Miles screen under Events to claim your prizes!
Multiple prizes can be earned every day, with each reward unlocking in the order listed below.
Once claimed, prizes will be sent to the in-game Mailbox for you to redeem.
Prizes must be claimed from this screen before the event ends, and all items sent to the Mailbox must be claimed within 30 days of receipt, or they will expire.
Event Rewards:
Reward 1: Angry Emote (Orion - Seated)
Reward 2: Surprised Emote (Orion - Seated)
Reward 3: Amused Emote (Orion - Seated)
Reward 4: Affectionate Emote (Orion - Seated)
Reward 5: Showboat Emote (Orion - Seated)
Reward 6: Bored Emote (Orion - Seated)
Reward 7: Angry Emote (Orion - Standing)
Reward 8: Surprised Emote (Orion - Standing)
Reward 9: Amused Emote (Orion - Standing)
Reward 10: Affectionate Emote (Orion - Standing)
Reward 11: Showboat Emote (Orion - Standing)
Reward 12: Bored Emote (Orion - Standing)
Weekend Login Event (Season 2 Week 2)
There's more Lucci for you to earn on the weekend in Season 2!
Event Duration - Weekend 2:
PDT (UTC -7): Friday, May 19, 2023 5:00 PM - Sunday, May 21, 2023 5:00 PM
CEST (UTC +2): Saturday, May 20, 2023 2:00 AM - Monday, May 22, 2023 2:00 AM
JST (UTC +9): Saturday, May 20, 2023 9:00 AM - Monday, May 22, 2023 9:00 AM
AEST (UTC +10): Saturday, May 20, 2023 10:00 AM - Monday, May 22, 2023 10:00 AM
Event Details:
Log into KartRider: Drift and go to the Mailbox to claim your Lucci bonus!
Each Saturday and each Sunday you log in during the weekend will award you with 1,000 Lucci!
Days begin and end at 12:00 AM UTC.
Prizes must be claimed from the event menu before the event ends, and all items sent to the Mailbox must be claimed within 30 days of receipt, or they will expire.
We received a lot of valuable feedback from you which helps us to prioritize improvements for the upcoming updates.
Even though we haven’t expected this amount of issues, we are determined to keep improving the game. In the end, that's what Early Access is all about. Please note that some fixes and improvements may take a while to implement. As a small team with limited resources, we kindly ask for your understanding and patience in this matter.
And now we have just uploaded Hotfix #2 (updated version of the game - 11684), which addresses the following issues:
Added an option to disable camera shake and head bobbing. Head bobbing will be disabled by default, but will still be available in options (There are still some slight camera movements remaining in the movement in the builder book and hammer mode. We will fix this in the next hotfix later today).
An option to adjust the Narrator's sound volume has been added to the game's sound settings.
If your quest progress was blocked prior to yesterday's hotfix (during the quests with Rofleemo bed, Hangar, Winch, Throwing Rings), this hotfix allows you to continue your adventure and automatically fixes issues with loading saved games.
Fixed an issue with the Hangar quest that could become blocked under certain conditions (the door closed and didn't let you reach the quest objective).
Additional checks in the quest with inviting Rofleemo on the train to prevent progress blocking. Also, a fix for those players whose saved games have already been affected by this.
Fixed an area in the 1st depot where players could get stuck.
Minor localization fixes.
Here’s a list of things we plan to improve in the nearest future:
Online multiplayer: we are currently trying to find a solution to reduce the impact of high ping and poor internet connection on the inability to connect and open sessions, and we are also investigating why, in some cases, the game does not show sessions or allow opening sessions on the first try. As a temporary solution that helps in some cases, try unbinding and binding your accounts again if they were synchronized in the game settings.
Blocking of the first Outpost quest, where some AI may be missing from the location. This can be temporarily resolved by save/load - after loading, the quest will be completed and continue within 3 seconds.
The possibility of losing amber with Rofleemo on a quest if the client picked up the quest amber and left the session.
The revolver is mistakenly given out before the quest (if the player builds a weapon bench and tries to use the weapon modification function), and has a negative impact on some game functionality.
In rare situations, players may destroy a quest wagon they have built, but not receive the quest resource back.
Clearer indication of the hammer and builder's book hotkeys/icons in the HUD.
After the character's death, notifications about picking up items disappear (temporary solution is save/load or reconnect to the session).
We have also decided to bring the demo back and keep it for now so that everyone can try the game for free before purchasing to check the current pace and basic gameplay mechanics.
Thank you again for playing Voidtrain. If you enjoy the game, please consider reviewing it – it’s very important for us.
-first level up now only takes 10 rads (down from 15) -cursor size should be consistent across all resolutions (may have been larger if playing <4k) -fallen windmills should remove their standing collision correctly -enemy spawning should vary up until 20mins playtime (previously just spawned snails after 10mins) -enemies unfreezing after medusa should resume movement correctly now (untested)
1 New consumable (Western medicine - significantly powerful medicine that can heal the deepest of wounds or the worst of sicknesses)
1 New loot item (Western notes - paper currency from Western nations, worth much more than Ryo, but can be exchanged for it, can be found in containers)
Headquarters smuggler shop upgrade (The Smuggler's shop in your headquarters is upgraded with the new items added to the shop list)
1 Pistol, 1 pouch of ammo, 5 western notes, 3 western medicine, 10 influence, and 15 Ryo added instantly to your supply cache
PLEASE NOTE: IN ORDER TO RECEIVE THE ITEMS FROM THIS PACK, YOU MUST ACCESS THE SUPPLY CACHE IN YOUR HEAD QUARTERS IN KIBO. YOU CAN GET THE ITEMS ANYTIME YOU WISH! YOU DO NOT NEED TO START A NEW GAME!"
Post Release Roadmap Alpha Version 0.08 1. Activate Map 3 "Police Station" 2. Apply Cover animations for all NPCs 3. Replace Majica Cloth hair with rigged hair for better results and FPS 4. Retune all death animations 5. Implement enemy NPC Taunting system 6. Finish code to enable game to be played offline. 7. Tweaks to Enemy AI 8. Collision tweaks to Abandoned Factory Map 9. Tweaks to Agents looks and implementation of Camo outfits. 10. Player 3rd Person control of each live Agent through Tab Camera key.
We're excited to announce that we'll be hosting a special Community Dialogue / AMA (Ask Me Anything) session with our CEO, Brad Wardell, to discuss and bounce ideas around while answering your questions about Galactic Civilizations IV: Supernova!
This event will take place on our Discord server on Thursday, May 11th at 4PM EST. This is a good opportunity for you to share your thoughts, ask questions, and get insights directly from Brad about the development and future of GalCiv IV: Supernova.
To participate, simply join our Discord server (if you haven't already) and head over to the designated AMA channel on the day of the event. We look forward to seeing you there and engaging in some lively discussions about the game!