May 10, 2023
Redaxium 2 - redratic
-New: Infinity Abyss's. These will instant kill you if you get too close.
They emit infinity symbols.
-New/Change: Death music redone.
-New/Change: Added X button to close trade window. It should also be easier to use universe escape key
to close this window.
-Change: Default movement speed increased.
-Change: Default rotation speed boost is now 0.75.
-Attempt Fix: Container refusing to transfer items back in some situations.
Exoprimal - Exoprimal Community
Hey Exofighters,

Welcome to Hammerheads HQ, our new community blog post for Exoprimal!

These posts will be another way for us to share Exoprimal news and info directly with you, delve into game details ahead of launch and more!

To get things rolling, we’ll be taking a look at some of the numbers and interesting finds from our March Open Beta, as well as highlighting the recent news we shared on our social media that gave an exciting update about content that you’ll be able to dive right into when Exoprimal launches in July.


Open Beta Breakdown!

As many of you know, in March we held our first Open Beta Test for Exoprimal, following our Closed Beta Test at the end of 2022.

Players from across the globe rallied to Leviathan’s invite to try the wargames, and well, you all certainly made yourselves busy! Let’s take a look at how that went down…

Dinosaurs Slayed



Yep, you read that correctly, in the Open Beta alone, Exofighters slayed a staggering 382 million Raptors! No matter how many came through those portals, you held the line and pushed back the ravenous super swarms that hungered for a nibble on your Exosuit! Don’t worry though, we know Leviathan has plenty more Raptors where they came from, eagerly awaiting to make your acquaintance.

On top of the Raptors you reintroduced to extinction, you managed to topple a very respectable amount of large dinos, with players toppling over 1.2 million Triceratops and just shy of 725k T-Rex takedowns. Taking down a T-Rex or Triceratops is a real show of teamwork, so well played there! (Trust us, we know exactly how it feels to be isolated by a T-Rex for a quick visit to the respawn screen…)

Dominators Activated



Throughout the Beta’s wargames, Leviathan was kind enough to give Exofighters the occasional opportunity to harness the power of Dominators, allowing you to pay a little visit to the enemy team whilst controlling a T-Rex, Triceratops or Carnotaurus!

It looks like lots of you eagerly volunteered to take a dino for a spin and cause chaos for your rivals. We can only assume this is because you wanted to help them practice fighting against such serious threats, and not because you wanted an exo-snack…

Popular Exosuits



With 10 unique Exosuits to choose from, split between 3 different roles, we were keen to see which ones you gravitated to throughout the Open Beta. Overall, there was a fairly even spread of Exosuit usage, with players finding their favourites, adapting to the current combat situation to help secure the win… and stay alive!

However, out of the Assault, Tank and Support Roles we saw three Exosuits take the crown when it came to popularity and usage rates:
  • Assault – Zephyr carved its way to the top!
  • Tank – Murasame countered all opposition!
  • Support – Skywave controlled the battle from above!
Were these Exosuits part of your selection, or were you rocking something else? Let us know which suits really caught your attention!

Top Rigs



Alongside your choice of Exosuit, you were able to augment your combat capabilities on the go with a selection of Rigs!

Judging by the results of the most popular Rigs, it looks like many of you are very bold, opting to charge into the fray with the Drill Fist to unleash powerful melee damage.

The crowd-controlling Blade and the ranged Cannon took a respectful second and third place!

Exofighters Defeated



During the Beta’s wargames, it wasn’t just the dinosaurs you had to be wary of, but your rival Exofighters!

Whilst the dinosaurs themselves took a chunk out of new recruits, you also provided some valuable combat lessons to your fellow Exofighters with a combined total of 567,923 Exofighter defeats in PvPvE combat scenarios.


PvE Content Update

The Open Beta Test not only gave the community an opportunity to try just part of the Exoprimal experience, but also give us your thoughts and feedback!

The team were grateful for everyone that took the time to share their comments with us and saw that many of you were keen to learn more about PvE and customisation experiences in Exoprimal.

We originally shared the following information on April 14th via the Exoprimal website and social media accounts, but in-case you missed it, here’s an overview:



What does this mean? Well, the Beta was but a snapshot of the game, and there’s plenty more to come, especially for those who are keen to further customise their Exosuit for combat, or looking to focus on the PvE aspects of Exoprimal!

You can read the full website post by clicking here.

We’ll be sharing more information on the above as we move toward launch on July 14th, we look forward to hearing what you think of it!


Stand by for combat mission

That wraps up our first Hammerheads HQ post!

We hope you enjoyed taking a look at the Open Beta breakdown, as well as our community update on PvE and other content that you’ll be able to enjoy from launch on July 14!

Stay tuned for our next community post, but in the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news.

Thanks, Exofighters!

- Exoprimal Community Team
Solargene - acprog
In this update
1. The remaining 3 kitchens have been redesigned
2. Added HiTech equipment of different sizes
3. Automatic logistics is done through a network of stations
4. Added the personnel management dialog in the colony
5. Redesigned construction panel
6. Planning equipment switching on and off
7. New modification features - creation of new factions, resources, research
(the full list is below)

Development continues and I am switching to the development of the next version 0.13 "Natural Disasters". With him in the game will appear:
1. More physical parameters affecting the vital activity of the colony
2. Various natural disasters that harm the colony and colonists
3. Equipment for countering natural disasters
4. Wireless power transmission.

Have a nice game to everyone!

Full list of changes in version 0.12:

0.12.26
* localization fixes
* API: fixed crashes when calling from the Cargo.toTable, UiPanelMods.addButton, UISelectOne.addButton console

0.12.25
* fixed the transparency of the station sections in the case when the section for horizontal dissection is not selected
* fixed the work of personnel on machines for the production of hitech fuel
+ API: Player.cart

0.12.24
+ Screenshot by F9
* fixed the occurrence of self-diagnosis errors in some cases
* the duration of the contract for the reception of tourists has been increased by 84%

0.12.23
! fixed through-opening of the gateway doors
! The increase in pressure in the airlock no longer interrupts the decrease in pressure, but begins only after the end of the decrease in pressure
* a darkened background has been added to the resource production limit achievement icon

0.12.22
* when saving the game, the faction is remembered in the recruitment, purchase and sale dialogues for each colony
* it is forbidden to disable the production of a resource on the machine if the machine produces only one resource

0.12.21
* localization fixes
* fixed the transfer of goods from the station if transit is prohibited on it
* when the tanks are filled to 100%, new biological waste ceases to accumulate and is thrown away
+ an indicator about the lack of cargo for shipment has been added to the status panel and the colonies panel
- biowaste recycling does not turn off when tanks overflow

0.12.20
* fixed a crash when removing a dock with an incoming shuttle
* when shipping perishable goods, shuttles will transport products, even if there are not enough of them (but more than 0)

0.12.19
- removed additional requirements of the contract for the construction of the ship

0.12.18
* fixed the transfer of cargo and personnel between stations orbiting the same planet

0.12.17
* fixed teleportation of personnel to launch pads in some cases

0.12.16
- engine hotkeys disabled
* fixed a drop when assigning staff
* purchase of research resources is prohibited
* fixed installation of external objects with insufficient resources
* added checks in construction mode
+ exit from the colony by Esc (with confirmation)
+ exit the game by Esc (with confirmation)
* closing the object panel in construction mode ends construction

0.12.15
* When handing over the colony under the contract, the name of the character and the name of the room to which he is not assigned are written
+ API: ::game.rooms(), Character::getDisplayName(), class Vacancy, ::game.addVacancy(), ::game.vacancies()
* fixed assignment of personnel to outdoor equipment for additional vacancies

0.12.14
! fixed a drop when calculating shuttle trajectories
* fixed saving logistics tasks
* fixed partial shipping on a logistics task
* fixed partial sale of cargo for a logistics task

0.12.13
* automatic transit shipment, purchase and sale of perishable goods (food) is prohibited
* localization fixes

0.12.12
! fixed a drop when hiring staff
* fixed the assignment of icons for men and women
* slightly accelerated loading of characters

0.12.11
* fixed the availability of the production room after the installation of tanks
* when purchasing resources added to the cart but not available, they are displayed in red
* warning when buying if not all resources can be ordered
+ the hi-tech category has been added to the purchase dialog (without the ability to buy these resources)
* localization fixes
* fixed a crash when hiring staff without a spaceport on the planet
* fixed unavailability of trade buttons at the station in the absence of a spaceport on the planet
* reduced the number of staff icons (to save memory by increasing the download speed)
* fixed the type of personnel to work on fuel production machines (hitech)
* hidden display of the "Allow transit" check in the colony panel when installing the colony
* fixed a crash when selecting the construction of the axis and pointing the cursor at the station

0.12.10
* fixed installation of docks too close to each other
! new furniture, ceiling, wall and floor decor of Indian, American and Russian cuisines
* fixed the reachability of the rice cooker in the kitchen
* changed default ceilings for all rooms
* warning about the version of the game only for active mods
! added a logistics management dialog (accessible from the warehouse panel)
* locking non-lock doors outside when loading the colony
+ forwarding of bio - waste is allowed
! automation of periodic shipment of goods
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo forwarding dialog
+ memorizing the last destination-the recipient of goods
! when shipping goods, all colonies are available, taking into account transit stations
* the "Empty basket" button has been added to the place of automatic basket cleaning in the purchase dialog
+ a list of available planets has been added to the purchase dialog (including transit stations)
! automation of periodic procurement of goods (including through transit stations)
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo purchase dialog
+ added new interface elements
* accelerated animation of some interface elements
+ API: Cargo.cost, Cargo.buyCost, Cargo.sellCost, Cargo.transferCost
* the sale of resources that can be mined on the planet is prohibited. To sell them, you will need to send them to another planet
+ a list of available planets has been added to the sales dialog (including transit stations)
! automation of the periodic sale of goods (including through transit stations)
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo sales dialog
* fixed a crash when installing a colony if you click on the orbital station
* added the ability to transfer cargo and astronauts between stations
+ API: Config.shuttle_kg_transfer_cost, Config.shuttle_character_transfer_cost
* shipment of goods is allowed if there is no free storage space at the destination station
* if there is no place to unload cargo in the colony, the shuttle will be waiting for landing/docking
* when the warehouse is full, its fullness may be displayed more than 100%
* before dismantling the item, it is checked whether there is enough free space in the warehouse, if not, a message is issued
* before cleaning the room, it is checked whether there is enough free space in the warehouse, if not, a message
is issued! added a window for viewing shuttles (and their cargo)
+ the ability to cancel the delivery of cargo (with its loss)
* it is forbidden to remove the door to which the dock is attached
! automatic transfer of personnel through transit stations
! added recruitment of personnel from all available planets, taking into account transit
+ details have been added to the recruitment panel: how many shuttles will be required, when they arrive, how much the delivery costs
* the mass of robots has been increased to 50kg
! added a dialog for transferring personnel between stations (taking into account transit)
- removed the ability to transfer personnel from the character panel
* fixed the camera on the station after moving the cursor to any interface panel
! new HiTech equipment of different sizes
* changed the colors of HiTech equipment (the same color schemes for the production of the same resources)
* fixed the purpose of the floor and ceiling when combining rooms
* fixed excessive production with a lack of angles at high game speed
! during the construction of premises, the type of room is selected first and only then the type of block
+ API: extra_vacancy in FurnitureDescriptor and OutdoorDescriptor
+ the ability to assign additional workers, more than the number of jobs
! linking visitors to cafes and recreation rooms, linking robots to rooms for their service
! linking to hospital beds as places of treatment
* the button for linking to hospital beds has been changed
- self-treatment on hospital beds no longer works
! unified staff appointment dialog in the colony
! planning of switching on and off of both individual equipment and premises as a whole
* energy production at the nuclear and thermonuclear reactor is reduced by 10%
+ in the energy detail, the time before the batteries are discharged has been added
+ fuel reserve display has been added to the energy detail
+ indication of low fuel supply to the colony
! the ability to change the list of nations and factions through game modifications (including the creation of new ones)
+ API: addFraction2(), removefaction()
! the ability to add and remove resources through game modifications
+ API: addResource(), removeResource(), addCuisine2()
* ability to change the parameters of planets through game modifications without recreating these planets or the entire solar system
+ API: Addstar(), addBelt2(), removeBelt(), addPlanet2(), addSatelite2(), removePlanet()
+ API: BasePlanet:: description, icon, phys, kepler, level, bp_mini, bp_colony, bp_space, setMinerals()
* fixed the display of changes in the View panel in the solar system made with modifications
! API: deprecated and will be removed in the future addSolidResource(), addLiquidResource(), addGazResource(), addSpoilageResource(), addCuisine(), addBelt(), addPlanet(), addSatelite(), cleanSolarSystem()
! the ability to connect new modifications to an already started game (with a warning when the saved game is loaded for the first time)
* scripts: in OutdoorDescriptor and FurnitureDescriptor, all descriptions are explicitly spelled out
+ API: RoomDescriptor::display_name, RoomDescriptor::description
! the ability to add, remove and replace furniture with modifications without having to copy the entire room script
* API: class Plant replaced by FurnitureDescriptor::is_plant
+ API: addFurniture(), removeFurniture(), class FurnitureDescriptor, class Furniture
! the ability to create shuttles with cargo and personnel in modifications
+ API: BaseColony::CreateShuttle(), class Shuttle, Character::display_name
! the ability to add interactive buttons to the game for modifications (in a separate game panel)
! dialog for selecting from several options for modifications
+ API: Ui.selectOne(), class UiSelectOne, class UiPanelMods, ui.mods, ::uiReady()
! the ability to completely change the research tree (including adding new studies) with the help of modifications
+ API: addResearch2(), Research::display_name, Research::description, Research::offset, Research::icon, Research::cover, Research::color
* the weight of 1 unit of recombination fuel is reduced by 10 times
* in the view from the solar system, the restriction on the tilt and movement of the camera 'down' under the plane of the ecliptic has been removed
+ ability to save (or not) the game when exiting it
- removed background blur when displaying modal windows
! renewal of contracts after 7 days, if the player did not take them
! added a new difficulty level 'Master' - when playing on it, the transfer of personnel and cargo by shuttles between planets is not available
+ added an indicator for a resource in the warehouse when the 'production limit' is reached
* fixed the display of the biowaste consumption schedule
* increased dissatisfaction with the lack of national cuisine
* machines for the production of the studied fuel have been moved to the hi-tech room
* the effectiveness of researchers is reduced by 2 times
* the effect of radiation is increased by 2 times
* VR efficiency is reduced by 2 times
* the speed of the gateways no longer depends on the number of blocks in the room
* the initial thrust-to-weight ratio of shuttles is reduced by 2 times
* the effect on the thrust-to-weight ratio of shuttles in the study of recombination engines increased by 2 times
+ transit permission switch on the orbital station panel
* hiding the 'Assign Staff' button in the furniture panel
+ the button to cancel the foundation of the colony in the planet panel
* when displaying %% of the equipment used in the status panel, if the value is from 0% to 1%, write 1%
* enlarged font in the textbook
+ new pages in the textbook
* fixed the camera's illusion of liquid (on Titan)
* fixed installation of objects under the surface of the liquid (on Titanium)
* fixed construction under the surface of the liquid (on Titanium)
* changed the buttons for selecting the type of room during construction (now square)
* information about blocks was added to the tool types of room types during construction
* icons of room types in the construction panel are drawn in red when resources are scarce
* cursor illumination turns off when ALT is pressed
* removing furniture without confirmation when SHIFT is pressed
* cancel the colony foundation by pressing ESC
* cancellation of flight planning by pressing ESC
! closing the panels of a Character, Object, Room, Colony, Planet by pressing ESC
* parsing items returns 95% of the resources spent
+ API: Config.disassembly_efficiency
+ a signal under the faction icon in the presence of new contracts
! the materials necessary to start the construction of the colony are added to the basket automatically when the corresponding textbook page is opened
* the background of the character icon is now the colors of his specialty
! the ability to include notifications about the delivery of cargo and personnel for each shuttle or logistics task separately
* when handing over the colony under the contract, the binding of all personnel to all the premises they need is checked
+ API: Character.required()
* fixed placement of extra furniture in the cafe (from another kitchen)
* at the beginning of the game, all contracts give only money as a reward
* renamed modifications Colonization of Mars and Colonization of the Moon
! The period of the colony foundation contract is now calculated based on the minimum shuttle flight time of the selected faction to the target planet
* the display parameters (and camera parameters) in the view from the solar system are saved in the game save file, not in the game settings
* the sun no longer blocks the camera in view from the solar system
* in the saved game's tooltip, the time of the saved game is written (real and game)
* in the tooltip to the 'Buy' button, the resources put in the basket are shown
* it is not required to observe the construction procedure for premises and facilities if they have already been built in another colony (station)
! redesigned construction panel: the choice of the room category has been replaced by the choice of the category for all elements of construction
! the choice of types of blocks, doors and footpaths is made from a separate dialog in the construction panel
* changed the style of the group buttons in the panels of construction, personnel, warehouse, as well as the dialogs of purchase, sale, shipment and disposal.
* the date and time on the clock during the pause is displayed in red
* closing the panels of the object and the room at the beginning of construction
* wind generators are available after the study of composite nanomaterials
Potion Craft: Alchemist Simulator - Rosie_tinyBuild
Garden 2.0 will be a large and complex update, and we still have new features to share with you. Today we will show probably the most anticipated one – fertilising plants with potions of Wild Growth!


Alchemy and horticulture are friendly sciences and their strength is in synergy, which is why if you do not want to wait several days for plants to grow, you can just brew a stockpile of Wild Growth potions and accelerate this process dramatically.





You can get much further with a kind word and a powerful potion than you can with a kind word alone, so we decided to add an additional growth phase for each plant, which is achievable only after fertilising the plant with a strong (tier 3) potion of Wild Growth. Not only does it look cool, but it also yields more crops!




With enough potions, you can grow a plant from a sprout to fully grown in just one day! The stronger the potion, the faster the growth.



Fertilizing a plant that has just been harvested will cause it to regrow and be ready for another harvest. When using a strong potion, the plant will instantly grow to the Grown+ phase and yield even more fruit!



Our goal is to add new mechanics without disrupting the core gameplay of Potion Craft. We hope that the new garden will work in harmony with the rest of the game, making it even more enjoyable.

Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

May 10, 2023
Minishoot' Adventures - Argl


Hi yall beautiful Souls,

First we want to thank you all for following and supporting us, and apologize for the lack of news. With Kuho we have been quiet those past years, mostly because we focused on development over communication (which is not cool, sorry about that).

Alpha is around the corner
On the bright side, we are thrilled to announce that Minishoot' Adventures is getting into alpha in June. Finally our bulletful adventure is here:



If that sounds interresting to you, you can subscribe to our newsletter here and get randomly selected to participate in different rounds of testing coming in the next months.

New trailer!
Also, a new trailer is coming in June, the game has changed SO MUCH! Here is a sneak peek:



Meanwhile you can support us by wishlisting the game!

See yall soon <3

Argl & Kuho
Polity - Online Role Playing - lunarimpactx
Changelog

[2.3.0] - 2023-05-10

Added

🪩 Added new items.
🪩 Added new objects.
🪩 Added Highlight to Quest Steps.
🪩 Added Random Name Generator.

Improved

🚀 Improved Establish Country.
🚀 Improved some furniture animations.
🚀 Improved minimally the quest structure.
🚀 Improved some objects' remaining time.
🚀 Improved Blueprints, Craft Papers, and Recipes.

Fixed

🐛 Fixed an issue on Trade.
🐛 Fixed an issue with Waypoint.
🐛 Fixed issues related to Quests.
🐛 Fixed an issue on Security App.
🐛 Fixed an issue with Gift opening.
🐛 Fixed an issue on Login Screen.
🐛 Fixed an issue with Notifications.
🐛 Fixed an issue on Friend Request.
🐛 Fixed issues related to Quest Errors.
🐛 Fixed an issue on Security First Mini-Game.

Working On

☕ Working on adding new items.
☕ Working on adding Island system.
☕ Working on adding new Mini-Games.
☕ Working on improving the quest structure.
☕ Working on improving the dialogue of NPCs.
May 10, 2023
Xon - Teyken
  • Clearer miracle picks.
  • Crash when clicked right and left mouse button on a Vessel at the same time.
  • Spawns flickering after being spawned.
  • Some elements had misaligned popup text.
  • Music restarted before endgame music had finished playing.
  • Some sounds ignored the sound volume.
The Witch of Fern Island - IssyBee
Hello witches,

Today’s update brings another batch of fixes. Thanks everyone for your reports!
Additionally, we made some smaller QoL changes - most importantly, picking up items should now be easier. Still, expect more improvements on this topic in the future.

The full patch notes are as follows:

Bugfixes:
  • Opening Chests will no longer cause the game to crash
  • Reusable Chests can now be opened again after a week
  • Plants and other pickable items will now correctly respawn after a year ends
  • Quest Statues thrown in the sea will now correctly respawn after a day
  • Swapping tools with Hold/Use will not longer cause a glitch where the tools are stacked on top of each other
  • Handing out resources for any Blueprint quest will no longer freeze the game
  • Weather will now correctly change after after the year ends
  • Snow will no longer appear on in-house plants
  • Feathers will no longer disappear into the ground
  • Loading the game will no longer cause issues with Compendium pages display
  • Fixed an issue that could occasionally prevent eggs in the Incubator from hatching
  • Fixed an exploit that could allow the player to use a gamepad to sell Key Items on the Stall or give them to NPCs as a gift
  • Fixed an issue that could cause not wearing pants to make Abrill disappear after loading a game (yes, really!)
  • Jump SFX now correctly changes volume with the SFX setting
  • Watermelon Lemonade removed from “Herbs” tab
  • Exploding Mushrooms no longer levitate
  • It is no longer possible to put any item in the hand by drag & dropping it from Inventory
  • Painted walls will no longer change color on their own
  • Paffti Shrines now correctly give gifts
  • Using a key at exactly 3:55 AM will no longer cause Abrill to be knocked out
  • Witch exam: Cuflow Husbandry now completes correctly
  • Eggs will no longer disappear from Incubators after loading a game
  • Reward from Basic Geology is now different than Basic Conchology
  • Fixed Plenty Fertilizer
  • Fixed Driftwood model, which appeared after breaking a chest
  • Saved a poor Tzoru who was about to drown under a Waterfall. He’s fine now!
  • NPCs no longer slide when they attempt to greet us and give us something at the same time
  • Fixed an issue that could cause characters to freeze while eating. Due to the very random nature of this issue, any feedback you could provide about its occurrence is appreciated.

New features and improvements:
  • Improvements to interaction: it should now be easier to pick up items
  • Added a new level of Tools upgrade in the Service Book
  • Save overwrite warning will now also appear when clicking “New Game”
  • Further context improvements to “I believe I can fly” quest
  • Improved Cauldron UI: adding any sort of Wood to it is now faster
  • Added on/off Grid snapping switch while building structures
  • Food now restores more Stamina
  • Adjusted Gemstone Decoration model
  • Cuflow Snacks are now craftable
  • Added two new blueprints to Rogost's store: Smelting Furnace and Whistler (for scaring off Hedgemoles)
  • Gemstone Trophy no longer needs to be crafted twice
  • Using a Sickle now gives a change to obtain seeds during harvest
  • Adjusted summoning Tzoru while Abrill is in the water
  • Radar will now disappear during cutscenes
  • Minor UI changes

We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldn’t have done this without you!


Best Regards,

Enjoy Studio team

Follow us and find out more about the game:
Facebook
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Discord
Official Wiki
May 10, 2023
Freestyle 2: Street Basketball - [GM] Winter


Collect Crunchy Ice Block pieces and exchange them for limited-time items in
the Collection Event starting now!

Event Period:
5/10/2023 00:00 ~ 5/16/2023 23:59 PDT

How to earn The Crunchy Ice Block?
Earn 1 Crunchy Ice Block per 1 completed match, up to 20 matches daily!
Total of 20 Crunchy Ice Blocks per day!



- Freestyle 2 Team
May 10, 2023
Freestyle 2: Street Basketball - [GM] Winter


Greetings, Ballers!

We have added new outfits, profile banners, sub att packages, and other packages
to the Lucky Crystal Shop. Don't waste this opportunity, and make sure to check all
the following information.

Event Period:

05/10/2023 00:00 ~ 05/24/2023 23:59 (PDT)



Package Preview:




Update:

We want to inform everyone that we'll be releasing multiple outfits. If you want
to purchase new outfits, make sure to buy within the time limit set on these outfits.

Please check the list of limited time outfits and banners you wouldn't want to miss!



Here's the preview of the latest outfits!

Go Stone Blue Black Outfit (M/F)



Fairy Tale Rabbit Outfit (M/F)



Cobra Purple Training Outfit (M/F)



Bald Head Outfit (M/F)



There are also new profile banners, and we've captured a preview of the
latest banners that can be obtained from the Lucky Crystal Shop.


In addition, we also want to share with you all that we've updated the
Motion page of the Lucky Crystal Shop window.

We encourage you all to get your preferred free action and ceremony pieces
here on the Lucky Crystal Shop!

We've added the ceremony and free action pieces on to the Motion page.
Check the fixed item list, and preview below.



Preview of Ceremonies and Free Action















Mileage Shop


Character Section Rewards:




Enjoy gaming, and thank you for your support!

- FreeStyle 2 Team
...