Garden 2.0 will be a large and complex update, and we still have new features to share with you. Today we will show probably the most anticipated one β fertilising plants with potions of Wild Growth!
Alchemy and horticulture are friendly sciences and their strength is in synergy, which is why if you do not want to wait several days for plants to grow, you can just brew a stockpile of Wild Growth potions and accelerate this process dramatically.
You can get much further with a kind word and a powerful potion than you can with a kind word alone, so we decided to add an additional growth phase for each plant, which is achievable only after fertilising the plant with a strong (tier 3) potion of Wild Growth. Not only does it look cool, but it also yields more crops!
With enough potions, you can grow a plant from a sprout to fully grown in just one day! The stronger the potion, the faster the growth.
Fertilizing a plant that has just been harvested will cause it to regrow and be ready for another harvest. When using a strong potion, the plant will instantly grow to the Grown+ phase and yield even more fruit!
Our goal is to add new mechanics without disrupting the core gameplay of Potion Craft. We hope that the new garden will work in harmony with the rest of the game, making it even more enjoyable.
Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!
First we want to thank you all for following and supporting us, and apologize for the lack of news. With Kuho we have been quiet those past years, mostly because we focused on development over communication (which is not cool, sorry about that).
Alpha is around the corner
On the bright side, we are thrilled to announce that Minishoot' Adventures is getting into alpha in June. Finally our bulletful adventure is here:
If that sounds interresting to you, you can subscribe to our newsletter here and get randomly selected to participate in different rounds of testing coming in the next months.
New trailer!
Also, a new trailer is coming in June, the game has changed SO MUCH! Here is a sneak peek:
π Improved Establish Country. π Improved some furniture animations. π Improved minimally the quest structure. π Improved some objects' remaining time. π Improved Blueprints, Craft Papers, and Recipes.
Fixed
π Fixed an issue on Trade. π Fixed an issue with Waypoint. π Fixed issues related to Quests. π Fixed an issue on Security App. π Fixed an issue with Gift opening. π Fixed an issue on Login Screen. π Fixed an issue with Notifications. π Fixed an issue on Friend Request. π Fixed issues related to Quest Errors. π Fixed an issue on Security First Mini-Game.
Working On
β Working on adding new items. β Working on adding Island system. β Working on adding new Mini-Games. β Working on improving the quest structure. β Working on improving the dialogue of NPCs.
Todayβs update brings another batch of fixes. Thanks everyone for your reports! Additionally, we made some smaller QoL changes - most importantly, picking up items should now be easier. Still, expect more improvements on this topic in the future.
The full patch notes are as follows:
Bugfixes:
Opening Chests will no longer cause the game to crash
Reusable Chests can now be opened again after a week
Plants and other pickable items will now correctly respawn after a year ends
Quest Statues thrown in the sea will now correctly respawn after a day
Swapping tools with Hold/Use will not longer cause a glitch where the tools are stacked on top of each other
Handing out resources for any Blueprint quest will no longer freeze the game
Weather will now correctly change after after the year ends
Snow will no longer appear on in-house plants
Feathers will no longer disappear into the ground
Loading the game will no longer cause issues with Compendium pages display
Fixed an issue that could occasionally prevent eggs in the Incubator from hatching
Fixed an exploit that could allow the player to use a gamepad to sell Key Items on the Stall or give them to NPCs as a gift
Fixed an issue that could cause not wearing pants to make Abrill disappear after loading a game (yes, really!)
Jump SFX now correctly changes volume with the SFX setting
Watermelon Lemonade removed from βHerbsβ tab
Exploding Mushrooms no longer levitate
It is no longer possible to put any item in the hand by drag & dropping it from Inventory
Painted walls will no longer change color on their own
Paffti Shrines now correctly give gifts
Using a key at exactly 3:55 AM will no longer cause Abrill to be knocked out
Witch exam: Cuflow Husbandry now completes correctly
Eggs will no longer disappear from Incubators after loading a game
Reward from Basic Geology is now different than Basic Conchology
Fixed Plenty Fertilizer
Fixed Driftwood model, which appeared after breaking a chest
Saved a poor Tzoru who was about to drown under a Waterfall. Heβs fine now!
NPCs no longer slide when they attempt to greet us and give us something at the same time
Fixed an issue that could cause characters to freeze while eating. Due to the very random nature of this issue, any feedback you could provide about its occurrence is appreciated.
New features and improvements:
Improvements to interaction: it should now be easier to pick up items
Added a new level of Tools upgrade in the Service Book
Save overwrite warning will now also appear when clicking βNew Gameβ
Further context improvements to βI believe I can flyβ quest
Improved Cauldron UI: adding any sort of Wood to it is now faster
Added on/off Grid snapping switch while building structures
Food now restores more Stamina
Adjusted Gemstone Decoration model
Cuflow Snacks are now craftable
Added two new blueprints to Rogost's store: Smelting Furnace and Whistler (for scaring off Hedgemoles)
Gemstone Trophy no longer needs to be crafted twice
Using a Sickle now gives a change to obtain seeds during harvest
Adjusted summoning Tzoru while Abrill is in the water
Radar will now disappear during cutscenes
Minor UI changes
We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldnβt have done this without you!
We have added new outfits, profile banners, sub att packages, and other packages to the Lucky Crystal Shop. Don't waste this opportunity, and make sure to check all the following information.
Event Period:
05/10/2023 00:00 ~ 05/24/2023 23:59 (PDT)
Package Preview:
Update:
We want to inform everyone that we'll be releasing multiple outfits. If you want to purchase new outfits, make sure to buy within the time limit set on these outfits.
Please check the list of limited time outfits and banners you wouldn't want to miss!
Here's the preview of the latest outfits!
Go Stone Blue Black Outfit (M/F)
Fairy Tale Rabbit Outfit (M/F)
Cobra Purple Training Outfit (M/F)
Bald Head Outfit (M/F)
There are also new profile banners, and we've captured a preview of the latest banners that can be obtained from the Lucky Crystal Shop.
In addition, we also want to share with you all that we've updated the Motion page of the Lucky Crystal Shop window.
We encourage you all to get your preferred free action and ceremony pieces here on the Lucky Crystal Shop!
We've added the ceremony and free action pieces on to the Motion page. Check the fixed item list, and preview below.
My name is Simon Nowak and I am the solo developer on Spirited Thief, a game I have been working on for about two years and a half. It's been quite an adventure and I got to learn lots of new things along the way!
First, allow me to introduce you to Spirited Thief, a tactical stealth game where you need to steal treasures by playing a Spirit and a Thief (thus the name!).
The first phase with the spirit (Trin) lets you explore the place. When the infiltration begins with the thief (Elaj), use the information you gathered with Trin to avoid the guards and steal everything you need in order to complete your mission. Each level is a mission, with its own objective(s) and motivations.
Making a stealth game
The stealth genre is truly something I love and whenever I can, I always play stealthy characters in games that allow it. However, I can get frustrated when stealth gameplay often translates to "never get seen or you lose". I feel like there is more to it than restarting or reloading every single time something unexpected happens.
To me, stealth games is about information. You need to know as much as possible about your enemy if you want to avoid direct confrontation: where they are, what they do, what they may do... while preventing them from doing the same about you!
But this is also true on a strategic level: where do I have to go, which places should I avoid, what should I do, where is my target, what are the biggest obstacles... I feel that this is not often the spotlight in stealth games. Yet, crafting your plans to pull off a heist despite dauting security measures is one of the most satisfying things to do!
Unsurprisingly, this is one of the main focuses in Spirited Thief. Because Trin's a spirit, you can explore the map entirely at your pace before starting your infiltration but there's a catch: you better make good use of this headstart, because you're gonna need it when you run out of time!
What to expect from Spirited Thief?
A lot of challenges! The story of Elaj and Trin is divided into three Acts and will explore their strength, shortcomings, friendships and how they play the cards they are dealt with. You will face multiple enemies, boss fights, puzzles, and strange security devices... that you may be able to turn to your advantage!
One important thing to me is to encourage players to experiment things, because this is how you learn to play Spirited Thief. Of course, things will go wrong and this is totally fine! Small mishaps can be dealt with and you can even salvage big fiascos (to a certain extent of course). Play with your limits! One of the core values of Spirited Thief is to allow the player to tailor the game's difficulty to their need: the sweetspot where it's rewarding and not too punishing.
In addition to that, at any moment you can adapt the difficulty of the game to your needs: either by choosing a preset or by changing a few specific things.
Thank you for reading! You can wishlist Spirited Thief, follow the game on Twitter and join the Discord community!
UPDATE: Login issues should now be resolved and existing official servers are running again.
Cardlife is currently experiencing some server issues which are preventing login. We're working to resolve these issues as quickly as we can and will keep you updated as more information becomes available.