After the update, there is now a setting for voice style in the options. The default is to shut it up (never have to listen to the producer blablabla again). But if you like to listen to my voice, you can also choose "Mock Style" ha ~~~
In addition, thanks to the reminder of the 冷笑黑妖, I changed the core interface options‘ order (later here will be further optimized).
A temporary inspection will be conducted on May 9th (Tue). Please refer to the schedule below to avoid any inconvenience while using the game.
[Maintenance Time] - Tuesday, May 9th, 2023, 08:30~08:50 (UTC)
[Precautions] - The game service will not be available during the inspection and the inspection schedule may change.
[Update Details]
<Maintenance Content> - The issue where players receive a message saying "The character is in combat." and are unable to match in the arena will be fixed. - The issue where players are unable to enter the practice map during Battle Royale will be fixed.
Fixed bug: Gunfight, fixed the issue of continuously shooting at one place. Fixed bug: Gunfight, the maximum teleportation distance is now limited. Bug: third person, bitten by cannibals, fixed the wrong direction of the character. Function correction: In the arena, the camera passes through a close-up wall, making it disappear to avoid blocking the view.
Here are the details for the 7.34.0 update which will proceed on May 11.
After the update has been confirmed, connection with the previous version may be restricted. ◆ Title screen change The title screen will display the illustration of the Mythic card.
◆ Mythic card release 3 Mythic tier goddess cards will be released. Unlike the existing cards, only one of the new mythic tier cards can be included in the deck in the God’s seat UI. Therefore saviors will be playing the game with 28 cards upon the mythic card acquisition. Use the skills of the powerful mythic cards and complete an even more powerful combination! ※ Please refer to the images below. 🔴 Goddess of Flame: Hestia 🔵 Goddess of the Sea: Thetis 🟢 Goddess of the Earth: Demeter
※ Mythic Card Notes - The screenshots below have been taken based on the card that has the stats of card stack +10, Limit-Break 6 star, and Limit-Break level 99. - The illustration can be viewed when selecting the card in the card menu, when the cards are summoned, and when using leader skills. - Essence injection/extraction is unavailable for Mythic cards. - Limit-break wings and Super evolution stones cannot be used on Mythic cards. - Instead of owning existing limit-break skills, Mythic cards can obtain an exclusive God’s seat skill. - The team bonus is not applied on Mythic cards. - Mythic cards can be acquired through the Mythic summon or “The descent of the goddess” event quest. - A special title can be acquired when reaching the limit-break max level. ◆ What is God's Seat? The God’s seat is an exclusive spot for Mythic cards. The seat can be used during battle after achieving limit-break 1 star and acquiring the Authority skill. The updated Mythic cards will be seated on the seat when drawn from the deck. The Mythic card can be used whenever needed, and the card swapped with the Mythic card will move to the grave. Once the Mythic card is moved to the hand or the field, it cannot be returned to the God’s seat. However, the card can again sit on the seat when drawn from the deck the next time. The Authority skill activated in the God’s seat will increase the combo multiplier of the stated element, and the multiplier will increase whenever the combo is triggered.
◆ Mythic Summon The Mythic Summon where Mythic cards can be acquired from will be added. The new summon will become available after finishing “The Descent of the Goddess” mission that is held for 7 days. ▶ Price: Diamond x15 ▶ Summon rate Normal 0% Rare 82.5% Epic 15% Legend 1.5% Mythic 0.75%
◆ What is the Star Shard? It is a guaranteed ceiling system that can enable acquiring a desired Mythic card. A Star Shard will be obtained upon each Mythic summon, and the selected Mythic card can be acquired by collecting 200 Star Shards.
◆ Mythic Card Growth 1. Enhancing Mythic cards can be enhanced with Runes, and by paying the fee with Diamonds. A higher level/tier Rune can provide more EXP. The artificial Rune created by the Assistant cannot be used. The fee increases whenever enhanced and will reset every day. The card can be enhanced for free once a day.
2. Evolving Mythic cards can be evolved by consuming card stack.
◆ Rune Summon The Rune summon where Runes can be acquired from will be released. Runes can be summoned by designating a desired level section.
◆ Mythic Daily Quest The “Energy consuming” daily quest will be added for collecting Star Shards. The selected Mythic card can be acquired by collecting 200 Star Shards.
◆ In-game Product Improvement - The efficiency of several step-up packages will increase. - The existing level-up package will be improved and the purchase record will reset. - The new level-up package “Naga's Level-Up Pack” will be added. ▶ Price: $23.99
◆ Outpost Difficulty Addition - The “Very Difficult” mode will be added. - The UI that describes the effect applied for Difficult / Very Difficult mode will be added below the difficulty button. - The Achievement relevant to the “Very Difficult” mode will be added.
▶ Achievement: Night Patrol 2 - The title below can be acquired when Night Patrol 2 Achievement is cleared. ▶ Title: Patroller - The conditions for clearing Night Patrol Achievement will be changed. ▶ Condition: Chapter 30 -> Chapter 40
◆ Tower of Trial Difficulty Addition - The difficulty of Tower of Trial will expand to stage 45. - The number of Interruption cards in several trial stages will be reduced.
◆ Other changes - The issue of the Uribel card not being able to collect Armor of Time will be fixed. - The issue of the Red Slime (created by the Split Up skill of limit-broken Magma Jelly)’s skill not existing will be fixed. - The function to transfer among chapters and dungeons in the Outpost entry screen will be added. - The skill learning fee of the cards will be adjusted depending on the evolution status. - The Evolution quest will proceed when the limit-break wing and super evolution stone are used. - The efficiency of the first purchase event will increase. - The Quest screen will be split into Event / Quest / Achievement tabs. - The debuff tooltip under the difficulty selection button will be shown when selecting the Difficulty or above modes in the Outpost. ※ Some modifications have already been made in the 7.33.0 version. If you need some help due to problems that occur after an update, please contact us in the game via Setting > 1:1 Inquiry with details of the problem and we will try to help you at our best. Thank you.
Trade Bots: A Technical Analysis Simulation - cinqmarsmedia
Hello Quants!
Wow. It's been so wonderful chatting with so many of you on discord and using your feedback to make the game better. Here are some of the new features:
Scroll Wheel Brushing (you can now pan and zoom with the mouse or trackpad)
Bulk Upgrading Button Added
Bots can now use your "Last Buy/Sell" as a relative time interval
Discord is now fully integrated within the game as a milestone
Google Translate is now integrated within the game (this comes at a performance penalty if enabled)
External Indicator Layouts are now unrestricted
New Transaction History View
A few more Podcasts were embedded (please let us know if there are particular podcasts on iHeart you would like added to the game in the future)
The randomness of ending a stock is now relativized.
More importantly, we fixed a whole lot of bugs dedicated players brought to our attention. We're so grateful for your help and understanding with all of this - in hindsight we should have released in Early Access and made use of the community to patch these bugs sooner. Our non-profit will not make that mistake again for our next release. That being said, all known issues (except for the few minor ones mentioned at the bottom of this announcement) have been rectified, in no particular order:
Tutorials would re-initiate after restart
Set Var node lacked a trigger
Spacebar exploit now throttled
Recession hover events not registered
SMA/EMA trash hidden between upgrades
Tooltip issues
Formatting adjusted for Negative Numbers
New Stock button would do nothing
Feedback button would be unresponsive
Fees not reset properly between restarts
Two fatal game loading errors
Brush moves on sim instead of scaling on sim
Margin Loan Minimum rate Locked at 5%
Short position persistence issues
Cancelling lim/stop orders with a short position would flip position
SMA/EMA colors fixed
Issues with switching modes
Layout persistence of external indicators
Leading Indicators would be hidden unless DXY was purchased
Phew. That's a lot. And it wouldn't have been possible to patch these if not for the community who really stepped up and sent us their save files and made bug reports. I'd like to especially thank:
@rocketorbit, @dertorm, @DrDerpenstein, @malestrom, @utility, Sveelen, bob-the-builder, Johnny Gueggu and SterlingH
A few minor issues yet to be addressed:
Windows icon is split in half if not pinned (this is an electron bug, trying to find a solution)
Video rewatch exploit
New transaction view erroneously shows everything as a "buy"
We'll patch these shortly along with more fixes and updates.
I did want to ask everyone about a suggestion someone had on the forum recently -> that automation upgrades (i.e. lim/stop, simple bots, visual bots and all their upgrades) persist through restarting runs. I kind of like this idea, and we could change the upgrade costs in these areas to make sure the balance of the game stays more or less the same. Interested to hear what you think!
As always, shoot us an email or drop-in on discord (remember you can now do it in-game) and say hi! We'd love to hear from you.
Thank you all so much for your continued support, it means the world to us.
We made the decision to update Bloody Downsizing after giving it some thought. In an effort to refresh the game, we added a new level and John Varga as the main character. We sincerely hope you enjoy our updated demo.
Please try out the demo and let us know what you think should be improved. We value your trusted opinion.
In just a week, we'll show you the release date for a prologue (so soon that you won't believe it), and within a month, we'll share details on new features and progress with you. ✌️
Nations, those settled bandits, are a thing of the past. The solar system is gradually being colonized by free market agents. There's only one problem - quasimorphosis. Strange psychic and physical effects that happen where there are people. All it takes is to be away from the cradle of humanity - Earth.
Soon, you'll be able to become a part of this story and uncover the mysteries of quasimorphosis yourself.
Update:Player saves would be sperated by Steam Account now.
Update:If encountered any error while Update/Read save file, there would be generic POP-UP for errorcode.
Fix:Format for some level story.
Fix:Some Wiki Page would have not shown properly if not playing with 1080P screen res.
Fix:Some text display in DataPanel.
Fix:Some DataPanel page would not shown properly if mission reset in Tutorial.
Fix:Text and/or button not showing/working properly in the last level in Demo Version.
Fix:Concept of "Adjacent Units" has been updated.
We would explain the updated "Adjacent Units" Concept here explictly.
Adjacent units were originally defined as: eight-directional neighbouring activated same-signal field units. However, after our re-view of relevant rules. We came to the conclusion that this definition needs to be adjusted. The concept of "Adjacent Unit" is now: "eight-directional neighbouring unit". In other words, the concept has transformed into physical adjacency only, no longer consider signal-realted properties of other units anymore.
If you have any questions and/or issue regard gameplay, please feel free to contact us! Your feedback would be deeply appericated.
new feature added: you can now toggle your bot's lights by pressing "L"
fixed fire input: strengthened (might not be the final solution), fire command is not triggered time to time, caused client to not shooting when pressed fire
fixed pause: paused game freezed all inputs
fixed isUnderAttack messages on Defeat Screen: death will now terminate isUnderAttack messages (Core)
out of screen indicators size increased
fixed jet: only drained energy for host jet changes: jet cost halved now increases energy regen delay time jet now can be activated on minimum activation cost jet movement now slowly changes direction instead of immidietly
fixed spawn with damage: falldmg got applied after death, on spawn
fixed aim bug: caused to spawn with rotated facing direction
fixed bug: drones were able to rotate turrets while the game was paused
movement controls refaktored (there was an unknown bug that caused to not be able to use extra springs properly and the jump force was maximalized) wallSlide added to improve movements (still may not be the final solution)
fixed: jump input was missing from new input system
core under attack siren is replaced
indicators added to WarBots, to be able to identify team them in darkness
turret colliders changed to use a single collider instead of two different shapes
fixed some description typos as well
equipment panel design improvements: added borders to stat blocks to better separate them also added value highligt borders for warned and bad stats
base light added to all default game elements
menu design slighly changed for: learn, color game and back/exit btns welcome feed highlighted active users block added
chat message font type changed to use capital letters
version send on dev-mode removed (caused a server error from development build to release build)
team indicator colors changed (there was an unknown missing development that caused to not use global color settings in team indicators, explosions, projectiles, etc) projectiles and explosions are now using the same color sets colors adjusted accordingly projectiles now have lights properly
fixed; that the shooting effect projectiles are moved with the owner
fixed; cleared invalid deafult region options in network options
fixed; there was an unknown issue that disabled proper projectil lights
blocking panels added to UI messages and countDown, this will prevent navigations and other further actions while the panel is active
ALL statistics added to statistics panel
active users now visible in the menu
uncountable changes and fixes on server side.... (from previous version update) (hoping that they will work properly...)
further server updates: gameVersion added to matchData fixed an issue that casued to get lose achivements on abadoned matches least values added to statistics