Two brand new minigames are added in this patch! 👏👏👏
New Mini-games
Slime Pang
[/h3] The cleaning team enters the basement to remove strange monsters born in the sewer.
Dead Star
[/h3] What happened before Dodge Star? Check out the prequel. [/list]
Bug Fixes and Improvements
The stage effect 'Speedy' now appears from stage 2.
Appropriate sound effects have been added to some situations where sound was missing.
Character footstep sound effects have been added to all mini-games.
Some bugs that could cause mini-games to be interrupted in multiplayer have been fixed.
Added a feature where the game trailer will loop repeatedly if no keys are pressed on the main menu for 60 seconds.
Added key input guide arrows when practicing the mini-game 'Do Not Feed'.
Please leave your feedback on this post or on the Steam community regarding this update. The development team is also currently working on the public lobby and final ending. We appreciate your continued interest and anticipation.
Hello, this is TEAM DCC. We will be performing server stabilization and improvement maintenance starting from 4 p.m. on May 11th.
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Maintenance Information
- Patch version: v1.08 - Maintenance date: May 11th, 2023 at 4 ~ 676:40 p.m. (PDT) # The maintenance has been extended for an hour. # The maintenance was completed earlier than scheduled.
Maintenance Details
AI Bots Added to Battle Royale Trio : AI bots have been added to the Battle Royale Trio mode.
Bug Fixes : Fixed the issue where getting Hook Stunned during reviving a downed ally made the subsequent revivals to be able to occur in a different location from the ally. : Fixed the intermittent issue where the game would not end even if no players are alive. : Fixed the issue where enemy players in the foggy areas were visible intermittently. : Fixed the issue where players were unable to enter the game and the server connection was lost intermittently. : Fixed the issue where the character would stop moving during wall climbing intermittently. : Fixed the issue where switching between surviving players in Battle Royale Trio spectator mode did not work intermittently. # As of 10:10 p.m. on May 9, 2023 (PDT), bug fix category has been updated. : Overall AI of the bots will be improved. : Fixed the issue where the screen transition key guide was not displayed on the Friend page.
We've pushed another small update resolving a few issues people have found since launch. I want to thank everyone for reporting bugs and for sending feedback.
I also wanted to address some questions people had about the game's future. We can confirm we're working on new things for KILLBUG! First off input rebinding and achievements are both on their way. As for the core gameplay we're developing some secret stuff that will release in the same update.
Fixes
Fixed issue where using melee immediately after coming off cooldown would not apply damage
Fixed issue where all options in a tab would be non-interactable when opening the options menu sometimes
Fixed issue where applying option changes would cause the screen to refresh if you'd previously changed resolution or fullscreen settings this session
Simplified resolution and fullscreen choices
Speculative fix for brightness being very low on HDR enabled monitors
Fixed colour of Xbox A and B buttons being backwards
It's now been about a year since the game was first released. We've made a lot of progress during that time and a big part of it is thanks to our players. Your commitment and feedback has allowed us to bring the game to new levels of quality, and we hope that it will continue to do so up until the full release, later this year.
And as we celebrate the game's anniversary in Early Access, we present you with The Spider Cave Update, introducing swarms of new features.
Before we dive in, we want to share a short trailer with you. Head on over to the link below to take a look at the epic new content!
Now that you’re familiar with the additions, let’s go over the highlights in more detail.
This update introduces a brand new location on the game’s map - the titular Spider Cave. Venture into the dark unknown, exploring each and every crevice while searching for untold loot in spider nests. New materials? Useful items? Certain death? Who knows what you might find here…
(WARNING: the Spiders don’t take too kindly to visitors.)
This is a feature that has been often requested by our players, so we got to work. This is the result: a brand new Save Slot system, complete with 3 separate slots for 3 separate simultaneous playthroughs of Achilles: Legends Untold. Each slot shows the location where you left off, game difficulty, your character’s level, and the day you last played.
Rather than using venom like their green counterparts, these Spiders prefer burning their prey with a gust of fire. Better bring some marshmallows!
The floral cast of the game has also been expanded. Biggest of all plants, this deadly creature spits explosive seeds, and could probably swallow Achilles in one bite. Keep your distance or become a bag of fertilizer!
Another useful new menu feature is the Tutorials Tab, accessible from the inventory menu. In this section, you can revisit every tutorial screen you’ve seen so far, thereby making it the Complete “Achilles: Legends Untold” Basic Movement And Essential Mechanics Knowledge Base™.
Here’s a full list of changes made in version 0.4.0 of Achilles: Legends Untold, a.k.a. “The Spider Cave Update”:
NEW:
Added a new Cave map to explore (and perish while fighting spiders).
Added 2 new enemies - a bigger, stronger plant variant and fire spiders.
Introduced save slots - now you’re able to lead 3 separate playthroughs!
Introduced a game tutorials tab, accessible from the inventory menu.
Added 2 new GAIA (Group AI Action) actions to make Heretic enemies even more deadly.
Introduced controller vibrations.
Added deers running around in some locations.
Introduced new options: Gamma Correction & Anti-Aliasing Method Selection.
UPDATED:
New and improved head and face for Achilles - that’s right, Achilles has a new look! Enjoy!
Improved the dismemberment system, so you can dominate enemies even more.
Many combat improvements, like the ability to interrupt blows(animation canceling) or a better axe experience.
Some balance improvements, especially considering status effects. For example, it’s now harder to extinguish the flames on a player.
Some clarity improvements, like additional descriptions in shrines.
Some items and status effects icon improvements.
FIXES:
Slight overall game performance improvement.
Pressing the sprint button no longer prevents the player from hitting enemies during combos.
Camera now cannot move far away while changing the map.
The player can now be hit by Agamenmon’s special skills even when he’s standing higher.
Fire FX no longer appears above the ground.
Weapon upgrades increase weapon damage instantly, so there is no need to wait for the game to be reloaded.
Collisions on attacks have been improved, it should no longer happen that a blow does not hit even though the opponent was in range.
Target lock has been fixed for sprint attacks.
Many other minor bugs.
NOTICE
We would like to update our players on the current status of our game's co-op feature. At the moment, there are issues with accessing it through the random session search. We apologize for any inconvenience this may have caused, and our team is working to get this issue resolved by the next update. In the meantime, users can still access the co-op feature through direct invites or by joining from a friend's list.
That’s all for this post. Remember that you can share your feedback with us either through the discussions tab in our Steam Community Hub or by visiting our Discord server!
Thank you for all of your support so far, and see you next time!
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