It's now been about a year since the game was first released. We've made a lot of progress during that time and a big part of it is thanks to our players. Your commitment and feedback has allowed us to bring the game to new levels of quality, and we hope that it will continue to do so up until the full release, later this year.
And as we celebrate the game's anniversary in Early Access, we present you with The Spider Cave Update, introducing swarms of new features.
Before we dive in, we want to share a short trailer with you. Head on over to the link below to take a look at the epic new content!
Now that you’re familiar with the additions, let’s go over the highlights in more detail.
This update introduces a brand new location on the game’s map - the titular Spider Cave. Venture into the dark unknown, exploring each and every crevice while searching for untold loot in spider nests. New materials? Useful items? Certain death? Who knows what you might find here…
(WARNING: the Spiders don’t take too kindly to visitors.)
This is a feature that has been often requested by our players, so we got to work. This is the result: a brand new Save Slot system, complete with 3 separate slots for 3 separate simultaneous playthroughs of Achilles: Legends Untold. Each slot shows the location where you left off, game difficulty, your character’s level, and the day you last played.
Rather than using venom like their green counterparts, these Spiders prefer burning their prey with a gust of fire. Better bring some marshmallows!
The floral cast of the game has also been expanded. Biggest of all plants, this deadly creature spits explosive seeds, and could probably swallow Achilles in one bite. Keep your distance or become a bag of fertilizer!
Another useful new menu feature is the Tutorials Tab, accessible from the inventory menu. In this section, you can revisit every tutorial screen you’ve seen so far, thereby making it the Complete “Achilles: Legends Untold” Basic Movement And Essential Mechanics Knowledge Base™.
Here’s a full list of changes made in version 0.4.0 of Achilles: Legends Untold, a.k.a. “The Spider Cave Update”:
NEW:
Added a new Cave map to explore (and perish while fighting spiders).
Added 2 new enemies - a bigger, stronger plant variant and fire spiders.
Introduced save slots - now you’re able to lead 3 separate playthroughs!
Introduced a game tutorials tab, accessible from the inventory menu.
Added 2 new GAIA (Group AI Action) actions to make Heretic enemies even more deadly.
Introduced controller vibrations.
Added deers running around in some locations.
Introduced new options: Gamma Correction & Anti-Aliasing Method Selection.
UPDATED:
New and improved head and face for Achilles - that’s right, Achilles has a new look! Enjoy!
Improved the dismemberment system, so you can dominate enemies even more.
Many combat improvements, like the ability to interrupt blows(animation canceling) or a better axe experience.
Some balance improvements, especially considering status effects. For example, it’s now harder to extinguish the flames on a player.
Some clarity improvements, like additional descriptions in shrines.
Some items and status effects icon improvements.
FIXES:
Slight overall game performance improvement.
Pressing the sprint button no longer prevents the player from hitting enemies during combos.
Camera now cannot move far away while changing the map.
The player can now be hit by Agamenmon’s special skills even when he’s standing higher.
Fire FX no longer appears above the ground.
Weapon upgrades increase weapon damage instantly, so there is no need to wait for the game to be reloaded.
Collisions on attacks have been improved, it should no longer happen that a blow does not hit even though the opponent was in range.
Target lock has been fixed for sprint attacks.
Many other minor bugs.
NOTICE
We would like to update our players on the current status of our game's co-op feature. At the moment, there are issues with accessing it through the random session search. We apologize for any inconvenience this may have caused, and our team is working to get this issue resolved by the next update. In the meantime, users can still access the co-op feature through direct invites or by joining from a friend's list.
That’s all for this post. Remember that you can share your feedback with us either through the discussions tab in our Steam Community Hub or by visiting our Discord server!
Thank you for all of your support so far, and see you next time!
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This update I completely rewrote the teams mechanics to resolve an underlying issue if you were to play as teams (same color as another player). This update has less overall fixes/additions, but I wanted to get it released as soon as possible to restore team gameplay.
Newly functional team code (more consistent and optimized)
Resolved a bug where more than one team could win a match
Fixed a bug that would shoe every player as "Player One" in player select
Fixed a wall misalignment in Pyramid and Crosshair maps
Increased the interval at which the background checks for which teams are still alive
First of all, I'd like to tell you one of the reasons why I haven't updated recently, I've recently had a minor operation and I'm still recovering, so I don't have much time to use the computer, so the progress of updating the content is slow, I hope you understand, thank you for your support, I'll hurry up and update the progress!
As for the future version of the game, here's how we're planning it:
The first major direction is to adjust the strong correlation between titles and some functions (buying, selling, matchmaking, moving, etc.), which will lead to some reworking of the game logic and will also affect some of the underlying code, so it's a relatively big change.
Then there will be a major adjustment to the merchant system, opening up more merchant positions, adding more merchant system elements and enhancing the playability of the merchant system.
The third is the characters. More character elements will be added, such as personalities and skills, and more human elements will be added, while more character drawings and graphics will be added to enhance the game experience.
The last is the optimization of the merchant system.
Everyone who has better suggestions can also give feedback and submit them in the collection form: 《中華一商》常见问题&BUG建议表
Finally, thank you all for your understanding and support! If you feel that "East Trade Tycoon" has brought you a small amount of joy, I would also like to ask for your help in recommending it, which would be the greatest encouragement to me; If you feel that "East Trade Tycoon" is not good enough, I would also like to implore you to be merciful, you can contact me through QQ groups, emails, feedback forms, etc. I will try to solve problems for everyone as soon as possible, "East Trade Tycoon" player QQ group: 639430588
Finally, thank you all again for giving your precious game time to East Trade Tycoon! I will definitely try to make it better and better!